Saturday is the release of the digital interactive rulebook for Warhammer Fantasy, which has left people wondering about purchasing it if a new rulebook is about to be released. Well, Eddie over at Games Workshop digital answered the question.


While he did not say for certain that there is no new edition coming this year, what he said rather insinuated it.

via Games Workshop Digital Facebook
Question:
why would I buy this version if 9th Ed is going to be out in 2014?!?

Games Workshop: Digital Editions
I'm sure you can appreciate we can't comment in detail on any future un-anounced releases, but we wouldn't be releasing a new book to have it become redundant soon after.
-Eddie

52 Comments:

  1. Appreciate not knowing the future of the game someone is playing... It have been a while since I heard such ridiculous statement.

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    1. I'm not sure you fully understand the meaning of "appreciate" in this context

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  2. I don't think the rules need an overhaul. A few tweaks to make magic less random/OP, or random/worthless. In other words, solid, and consistent. Like psychic abilities in 40k. Sure, you roll on a table, but most powers are useful, and once you have them, it's a reliable rate of casting. In Fantasy, there are entire army lists built around casting certain spells; one bad roll for power dice and your entire turn is wasted. That doesn't happen in 40k.

    I suppose the Steadfast nonsense could be looked at too. I mean, having to buy 9 boxes of one Core choice just to make a single block of infantry is pretty absurd.

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    1. The random magic is actually an improvement. Last edition's top tier army books dominated due to being able to always get the perfect spells and have the build to almost solely rely on said phase.

      Steadfast is good, and quite a clever mechanic, just needs tweaks. A unit should not be steadfast if it is disrupted, for example

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    2. Steadfast is defiantly a good starting point and idea but is a long way from perfect. linking it to combat resolution so that a minor loss you get it but getting truly pummelled removes it would be a good start. As it stands it makes small powerful units to easy to tar-pit and pushes the unit sizes up to much. In turn this forces players to need more models to get into the game and so no doubt puts people off.

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    3. Granted I started fantasy in 8th edition and played 40k before, but being a big fan of magic users I do think that this winds of magic thing completely ruins it. I think they should compromise somewhere between fixed generated powerd dies and random power die generation. Magic has its own phase in the game, a sole roll determining that phase is like if you had to roll each shooting phase if your soldiers managed to reload in time/ran out of ammunition or something each time in the shooting phase. Nerf the most powerfull spells and let magic users use their magic reliably.

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    4. Fluff-wise it makes sense for the winds of magic that the wizards use to cast spells to be so random, as they are used directly from Tzeentch himself. All magic originally came from when the three other gods rose up and tore Tzeentch from his position if dominance, the reason for the blue scribes existence. Kind of like the warp stone table in daemons codex, but constantly happening to a lesser degree. Teclis and Kairos and the greatest cheesy combo of dominant army book sorcerers cannot cast their game breaking spells if there is no magic to be used. It's really meant to stop the cheesy players from relying too much on magic

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    5. Even as a High Elf player, I am ok with Winds of Magic. I prefer magic as a support role rather than the entire focus of the game. As for steadfast, it's fine, but a big cavalry charge should break it. I played a Beastmen army the other day and killed 35 of a 50 model unit of Gors. He was still steadfast. Ridiculous.

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    6. Magic is supposed to be a supporting element not an overriding one.

      If you build an army based around spamming a few spells every turn and then get no power dice then that is your own fault. You know that on average you will get 7 power dice per turn plus whatever you can gain through items. Building an army that requires you roll good winds of magic every turn is IMO foolish, if you roll badly its game over, roll well and your just a 6 dice monkey who can spam spells.

      Steadfast is fine, even with big cav charges. Why would you run if you outnumber something and their lances are no longer in affect? I do think it should be easier to disrupt steadfast via flank and rear charges and that will be more tactics in the movement phase.

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  3. Kind of like death from the skies followed shortly thereafter by a Codex release and various FW books containing the same units huh? /sarcasm

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    1. Not exactly the same, given that there's more in Death than just unit profiles.

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    2. But that isn't why people spent money on the book is it? They were told they needed it to use new models, and the book they spent hard earned cash on was needed for all of what? Two months? Despicable.

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    3. On the other hand, it's the only place to get the rules for the ork fliers for those who missed the white dwarf unless they get the digital page that came out around the same time

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    4. I really think they ought to have shit like this up free on their website, until it is released in a comprehensive book like each codex should be.

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    5. Compilations like Death From the Skies are a stop gap for those who don't have the rules to something they've released. They sweeten the pot with all sorts of extra goodies to make it worthwhile. If you don't want the extra stuff are GW despicable for selling you 3 pages for $30? Or are you the one with poor judgement who didn't download, scan, or photocopy 3 pages? You had a choice.

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  4. It just GW saying "BUY NOW, DON'T WORRY ABOUT TOMORROW!!!!"

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    1. This is true. I remember working for GW through a couple edition changes. Its hard because as a store manager I still needed to move product and GW still needed to clear out old stock. This was before the predictable cycles too. I tried to give as much info as I could without getting in trouble. Eddie wouldn't have that luxury - he or she is too "public" but they still have to answer the question. Its not an enviable position to be in.

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  5. Replies
    1. November GW re-released their codex as a digital edition whilst rumors on this site point to them being the 40K release after Orks. Just of an example of GW "releasing a new book to have it become redundant soon after"

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    2. _Rumours_ of a release are not "an example of GW" doing anything.

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    3. It's not really a release too. The book was availabe before in printed, and yes sometimes you buy a book, start an army just before a new version. Still, I don't fully disagree with you, but maybe it's usefull for newbs.

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    4. The SM codex was released in digital exactly a year before the new codex was released.

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  6. I'm glad. Fantasy is my favourite system and I think that the rules are fine at the moment.

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    1. Fantasy is a much more thought out system than 40k and I think in general the rules for it are fantastic, but there are certain things in that book that need to just die. Steadfast for example. Skirmishers should go back to what they used to be.

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    2. Fantasy is a much more thought out system than 40k and I think in general the rules for it are fantastic, but there are certain things in that book that need to just die. Steadfast for example. Skirmishers should go back to what they used to be.

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  7. Yea like the Space Marines digital codex that was released last year

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  8. And a good thing too, maybe perhaps they'll finally update everyone to 8th Edition before jumping to 9th?

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  9. This is good to know. I was afraid that fantasy would have the fliers and allied nonsense that 40k has. Very few reasons fluff wise for armies to ally with one another (though there are a few exceptions) and in a game where movement is so vital to game play, having something in the way that a person cannot shoot reliably or charge can be game breaking for many armies

    Making canons slightly less accurate would be nice, as canon chariots are irritatingly accurate, and changing steadfast so that disrupted units are not steadfast could make msu and cav more viable...

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    1. Steadfast defiantly needs tweaking for those reasons, but I would love to see Allies as there are plenty of stories where one race has help another out in times of war. Usually Good Vs Evil type stuff, but for me allies really helps expand a collection and start a new army slower. Also being able to build mixed Chaos forces makes me happy as I miss that from the older books.

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    2. The success of Allies in 40K will almost certainly mean they'll spread out to WFB in the next edition, Allies are already kind of in there, but its not really formal and so not used,

      And fliers? Yep, again, probably, maybe a return to the old Flying High rules, having dragons battling in the skies above the armies is pretty cool!

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    3. There is a combined chaos book list in the forgeworld tamurkhan book. Has a lot of silly rules that make it near impossible to play in smaller points though, really meant for apoc-sized games.

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    4. Well, they kinda sorta already do this, with the whole "Forces of Order" and "Forces of Destruction" stuff.

      Incidentally, hasn't WHFB had flying monsters for years now?

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    5. Yes but they act more like 40k skimmers than true flyers. This would mean they could stay aloft without having to land between turns.

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  10. I don't think it really makes a difference at all. If someone wants to play Fantasy then they'll buy the current rulebook and play. Now they just the the choice to buy the digital version instead.

    If people are willing to wait 6 months+ for a new book then they're not really bothered about playing Fantasy. lol

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  11. If 9th edition comes out next year it's gonna be 6 months+ away. Now whether 6 months is considered soon or not depends on who you talk to.

    As a note the Chaos warriors and Daemon books both received WD supplements just a few months before their respective codex/army books came out. I know it's not quite the same.

    Even though a new edition of 40k or fantasy comes out every 2 years, and has done for many years now, it does seem to be GW's policy to vehemently deny that this is the case.

    I don't know about you lot, but I do tend to put off any big investments into a system when I know a knew edition is a year away, perhaps they want to shake things up a bit and avoid this. But the only way they'll do this is by making an official announcement that it's not being released next year otherwise everyone will just assume that it is.

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    1. Its 4 years per edition. At least that's been the routine the last 8 years.

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    2. RT lasted 6 years, 2ed 5 years, 3ed through 5ed 4 years each, so average 4,6 years. For 6ed to last a "long" time it would have to last 5+ years.

      FB's edition ages are 1, 3, 5, 4, 4, 6, and 4 years, current edition 3 years and counting. Average age is 4,1 years (4,7 years if you exclude the awfully short-lived 1ed), so expecting a new edition only in 2015 not so far-fetched.

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    3. The new Apocalypse book junked IA1 2nd Edition after 7 months.
      Like you say, not quite the same as the core rule book, but still; £50.

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  12. FUCKING YES! More time for 40K Codex releases! YEAH! YEAH YEAH!

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    1. Did you read it? 9th Edition will not be coming out next year, not "0 fantasy next year."

      Or are you trolling.

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    2. No, without a new edition GW wouldn't have to bring all codices up to date therefore leaving more time for 40K

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    3. Skaven, Dwarfs, Wood Elves, Bretonnia and Beastmen all need an update. So, so much for that theory.

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  13. Well most people here still play 7th edition, though we own 8th edition coasters. Its really irrelavent when 9th comes out, as 7th will still be awesome until then.

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    1. ^ This. I don't play 8th. I own sizable High Elf and Empire Armies that I don't use because I really abhor the current rules. 7th was a brilliant addition and the current books are all more or less compatible with it, though getting the old books 2nd hand is hardly difficult.

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    2. 7th went down as the worst edition ever. 8th is a massive improvement.

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    3. My local gaming club would beg to differ. We stopped playing Fantasy with the introduction of 8th. I even recall the fanfare when it was released, us all buying our copies, hating the new rules then finally trying to give it a few games before agreeing it was utter crud.

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    4. I could see how people would like 7th edition more. Far less random, easier to plan around having set magic, charges, and less accurate war machines. Somewhat like the change between 40k editions. It's more of a matter of opinion as. To how you like to play.

      I personally enjoy finally being able to make a charge with my dwarfs, though I'm not exactly happy with how some of my warmachines suddenly have near perfect accuracy. Canons became a bit dumb

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  14. Or, it could mean that the new book will 'have 9th edition in mind'. The statement does not mean anything any which way

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  15. Whatever it means, I ain't buying it unless we see an official answer.

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  16. Exactly. I used to love the precise way you could make your warhammer army. Magic wasn't ridiculously over powered, but nor was it as random - you could theme your armies around it and work out some cute kinks with different units. The static charge ranges made the movement phase much more tactical and more about positioning, planning and calculated risk taking. War machines were unpredictable - but a skilled player could still land hits more often than not.

    Warhammer these days is all about who has the biggest unit and the lucky magic phase. There are so many badly done changes to the current 8th edition that worked *perfectly* for the past 5 editions I can't even comprehend why they did it in the first place.

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    Replies
    1. I was replying to TearyWrist. Clicking error there. lol.

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