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Munitorum Vol 1: A First Look


Games Workshop Digital today released Munitorum Vol 1, which is a digital release containing tons of weapons and wargear from single Munitorum releases, and combined into one volume. There are a total of 23 different entries and reaches a total print length of 105 pages or 372 digitally. That said, it seemed like a deal to check out.


An exciting feature of the release, is that most entries have sound to them. Ever wonder how GW imagines a jump pack powering up sounds like? There are lots of interesting sounds, including that of a Dark Eldar Shadowfield, to a plasma gun, even a plasma gun that gets hot.

So between the background and details of the entry, sound effects, I felt this digital release was worth checking out closer. Now is it necessary for the game? No. However, I find it a lot of fun to get into more lore and background of the wargear and weapons used in the game, not to mention hearing what the 41st millennium would sound like.

Some audio tracks are obviously better than others, and I think with the Volcano Cannon I was expecting a lot more. Most however are good, and enjoyable.

Now if you were to get each of these individually, they cost $1.99 each. This volume goes for $17.99, so unless you were only interested in certain munitorum releases, this is a good purchase.

Now something interesting and worth noting is in the Vortex Missile section. It has pictures of Deathstrike Missile Launchers. Now this is a part of the background, but it is interesting to contemplate that this could very easily be a single shot D-weapon launcher for the upcoming Imperial Guard codex in a few months.


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12 Comments

  1. Could, but unlikely!
    They wont give IG mass D-weapons wenn every One is still crying about 4.
    Just think how OP ig would be?

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    Replies
    1. A one shot per game D-Weapon would not be all that powerful, especially if you have roll every round for it to launch.

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    2. Even worse if you have to use IG (or worse) ballistic skill for scatter. I wouldnt get my panties in a bunch over it, just take the hit the first time it rolls out and learn from that mistake. May encourage me to do more reserve drops and such.

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    3. Vortex rules in escalation could be fun though as it persists.

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  2. Vortex missiles have been availible to apocalypse deathstrikes for a long time. Currently they are a formation in pandorax or damnos, can't remember which one.

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    Replies
    1. Right, pictures are from Apocalypse. I think the D-Weapons will be limited to the Apocalypse and Escalation only, and in the standard game Codexes these weapons will never appear (I hope).

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    2. Your treating esculation as a diffrent game when we know GW dose not see it that way. It will be interesting to see if they roll D weapons and super heavy in to codexs. I hope they do.

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  3. Can you imagine the shakeup that would happen if D Str made it into a Codex?! It would be beautiful.

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  4. Can you imagine the shakeup that would happen if D Str made it into a Codex?! It would be beautiful.

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    Replies
    1. You call it a shakeup, I see it as the "GW Balance Pendulum" swinging wildly in a completely different direction. This edition is already suffering from a severe codex creep and does not the 'updated' codexes to be lacking a built in D Strength weapon. I already pity the Dark Angels for the screwjob they got...

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  5. Or if a Lords of War choice made it into a codex!

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  6. I honestly hope that D strength weapons remain as something only a "Lord of War" can use, and even then I actually wish there had been some restrictions imposed on their use.

    I may be jumping on the titan bandwagon, but I really have no interest in fielding D Strength guns until heavy armor or super heavies become the norm. Maybe if Iggies get Knights or codex D weapons, I might change my mind.

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