via WarCom
As anyone who’s read House of Shadows knows, the creation of a Spyker isn’t a straightforward process. Gangers with a glimmer of psychic potential can be force-fed a concentrated solution of Ghast,* undergoing a dubious kind of evolution. At the end of the process – if their brain doesn’t explode – they’re gifted a fabulous cape and sent off to work with a Delaque gang.
The resulting Spyker is a psychic sponge, soaking up the dirty little secrets of anyone nearby. While this alone makes them valuable (if somewhat babbling) informants for a Delaque gang, they also hold their own in a fight…These floating psykers can unleash a variety of unnatural powers, quite distinct from the subtle Psychoteric Whispers available to Psy-Gheists. Force enemies to flee in terror with a Psychic Scream, cripple their minds with a Psychic Assault, or even use a Force Blast to send them flying like so many plastic carrier bags on the wind.Although they’re recruited as Hangers-on, a Spyker is always ready for a fight – they’re treated like a regular Ganger when you select your crew. Of course, as non-sanctioned psykers, anyone who takes them Out of Action can collect quite a bounty on their oversized heads…