Things fell apart this morning on personal matters but Im back at it tonight with an update from the big previews earlier this morning.

There is a lot of different games involved so Ive broken it down into two; this is the Warhammer 40k version.


Warhammer 40,000


The Hexmark Destroyer is a Deathmark who has fallen to the Destroyer curse and wants nothing other than to kill absolutely everything around it. While other Destroyers fly around with massive cannons or scuttle forward with phase blades, the Hexmark Destroyer takes the Deathmarks’ propensity for surprise attacks to epic levels. They burst from their dimensional oubliettes, the corrupted Destroyer engrams targeting and dispatching nearby enemies in a hail of enmitic disintegrator fire.




This new Destroyer will make a fun and deadly (very deadly) addition to your Necrons, as well as looking immensely cool. Keep an eye (or 7) out for it shortly after the codex launches in October.


Lifting the Veil
If you’ve tried the new Crusade rules from the Warhammer 40,000 Core Book, you’ll know that they’re a great way to add a narrative element to your games, following your army from scrappy patrol force to all-conquering horde. Soon, your Crusade army will have new worlds to conquer, perils to face, and rewards to reap with the first Crusade Mission Pack, Beyond the Veil.


Venture into the Pariah Nexus and battle under the baleful influence of the Necron technologies within. You’ll be able to play loads of missions at every game size and gain incredible rewards, including upgradeable wargear, new Battle Traits, and more. But beware, for the threats in the Pariah Nexus are many – a host of battlefield conditions can affect your games, and dangerous Battle Scars await… Setting your Crusade battles within the Pariah Nexus will give you new narrative opportunities, allowing you to tell the story of your army thriving (or struggling) within this terrifying celestial phenomenon.

You’ll also be able to recreate the battlefields of the Pariah Nexus, and beyond, with new scenery kits, like Battlezone: Manufactorum – Vertigus.



This battlefield-in-a-box expands on the scenery found in the new Warhammer 40,000 Command Edition. Inside you’ll find two double-sided card gaming boards and a variety of thermo pipes, ruins, and a new auto-choral transmitter.

The contents of this set will be enough to play Combat Patrol and Incursion-level games and can be combined with more boards and scenery for larger battles. This is just one of the new scenery sets you can look forward to.

As you build your scenery collection, you’ll want new ways to use it in your games – and the Chapter Approved Mission Pack: Tactical Deployment is a great way to do so.

This pack contains 18 new matched play missions which allow you to bring your own themed terrain and use it to create a balanced battlefield alongside your opponent for close-fought games. This is perfect for any Warhammer 40,000 player who wants to add a new element to their battles. It also makes it much easier for event organisers and clubs to run tournaments – no need to paint 500 ruins to populate the tables! Run a Tactical Deployment event, provide tables and a roof, and the participants will bring the rest.

Both of these mission packs and loads of scenery will be available soon – keep your eyes peeled for more information.



Horus Heresy


The martial might of the First Legion faces the sinister terror tactics of the Night Haunter’s murderous sons in Crusade (not that terror has much effect when you know no fear). New rules and extensive background for both Legions is joined by the history of the Thramas Crusade, and four narrative missions that let you recreate some of the fiercest battles between the Dark Angels and Night Lords. And of course, loads of lovely models are coming for the units and characters in the book, including the Primarch Lion El’Jonson himself.



Among the new units in the book are the Contekar Terminators, elite butchers and killers even by the murderous standards of the Night Lords. We caught a glimpse of these models a while back, and now you can see them in all their midnight-clad glory.








Gather your Legions and prepare for the Crusade to begin on Saturday the 4th of September. The battles of the Horus Heresy are about to reach new levels of bitterness and treachery.




Necromunda

The House of Iron
House of Iron is your indispensable guide to the history of House Orlock and includes all the rules you need to dominate your Necromunda campaigns. New fighters, Hired Guns, and Hangers-on will be joined by House-specific weapons and wargear, which will change up the way your gang will wage war in the underhive.


Among the additions will be an all-new plastic kit that adds three fighter types to Orlock gangs.




Arms Masters are champions who keep their gangers and juves in line with fear, respect and a variety of deadly weapons. Get a load of that arc hammer…






Wreckers are Orlock Prospects who take on the most dangerous jobs and missions in an attempt to prove themselves to their gang fellows. Each wears a jump booster which can be used to swiftly get around the battlefield – though not without some degree of risk. After all, most jet packs come with safety instructions saying not to use them indoors. That’s a bit tough in the underhive. We bet a lot of Wreckers end up with sore heads – if they’re lucky…





Finally, there are some very good bionically-enhanced canids. Cyber-mastiffs are guard dogs, attack dogs, and one of the ways in which Arms Masters keep their gangs in check. You wouldn’t want to have a run-in with those jaws – augmented or otherwise.




House of Iron and the Arms Masters & Wreckers set will be bursting into the underhive soon.




 
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