Here is a solid release for the Orks! The fun begins this week.

via WarCom

Known as the Painbosses, these enterprising surgeons transcend the simple genetic knowledge of the Painboyz and develop greater medical skills than many assume Orks are capable of. They’re particularly favoured by the Beast Snaggas for their knowledge of squig physiology, giving them the ability to graft crude bionics and armour plates to their steeds when the need arises.

In fact, Painbosses are so used to running around after the impetuous Squighog Boyz that many give their slow, organic legs a bit of fixin’. One of the most popular upgrades is to attach devices known as soopa-legz below the knee, using the power of Orky ingenuity to propel themselves at much higher speeds than normal. This isn’t to say these Doks exclusively work for the Beast Snaggas, though – they’re quite happy to patch up anything for a bag full of teef.

While it’s common for Doks of all kinds to keep a few Gretchin around to carry supplies, hold wounds open, and be clenched in the jaw during particularly painful amputations, the grot orderlies that accompany a Painboss need a few modifications of their own to keep up. Why have tiny, runty legs when you can have a motorbike wheel instead?

These Doks aren’t just for fixing up injured Beast Snagga Boyz, either. Like any Ork worth their salt, the Painbosses are just as capable of giving ‘oomies, beakies, and any of the others a good kicking. Their klaw, affectionately dubbed a power snappa, looks a little smaller and lighter than a normal power klaw. That’s probably a good thing  – when you’re getting a new arm attached, the last thing you want is the Painboss being less accurate.

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