With the Ork Codex coming out this coming weekend the Warhammer Community has taken the time to give some insight into building a Kult of Speed Ork army. Literally just too much fun, and don't forget the red paint.
via the Warhammer Community
https://www.warhammer-community.com/2018/10/30/29th-oct-taktiks-da-kult-of-speedgw-homepage-post-2/
We got in touch with Adam for his top tips and tactics for building a Speed Freeks army – with his favourite units and advice on how to use them. Take it away, Adam…
It takes a certain breed of Ork to push the boundaries of the exhilarating and hazardous way of life that is the Kult of Speed. Although the Evil Sunz boast many Orks with this mentality, the Kult of Speed has always been a Clan-agnostic concept and is represented throughout all of Ork society. As such, a number of models in Codex: Orks have the Speed Freeks keyword. This allows these units to interact with specific rules within your army without being tied to a specific Clan.
For example, the new Billowing Exhaust Clouds Stratagem [ed. Covered last week in our Evil Sunz Clan Fokus] will cause no small measure of consternation when your opponent is trying to formulate their targeting priority.
The Deffkilla Wartrike is the centrepiece Kult of Speed Character that Orks players have been waiting for, but he ain’t just a purdy face. Not only does the Wartrike possess a considerable amount of dakka and shocking speed, but it also ensures that nearby vehicle and biker units can charge even if they advanced that turn. This makes your Deffkilla Wartrike a great leader for not only your Kult of Speed, but also your Dread Mob – that’s an army of Deff Dreads, Killa Kans and other Ork walkers.
Trying to decide which Warlord Trait and which Shiny Gubbinz to give your Deffkilla Wartrike will be daunting. Most of them work well with this Character’s vast skill set and can help you define his purpose in the warband.
Like their predecessors, the new Speed Freeks vehicles are fast and better in combat than other, similar vehicles. Each boasts a freakish amount of assault weapons, so they’re a considerable threat regardless of whether they’ve Advanced this turn or not.
Speed Freeks vehicles are also inexpensive, meaning you can dominate the battlefield with an enormous mob of soot-belching maniacs. They can be added to your army in units of up to three each. Once the models hit the battlefield, however, the Speed Mob rule takes over, where they split into separate, single-model units. This gives you a lot more manoeuvrability and battlefield presence while forcing your opponent to make difficult decisions about target priority. Mighty models such as the Shadowsword or Knight Castellan would really prefer not to waste their powerful guns on scrappy vehicles made from detritus.
The Megatrakk Scrapjet is a real tank with a dizzying storm of dakka and solid combat ability – Goff Speed Freeks will particularly appreciate the direct nature of this vehicle.
The Rukkatrukk Squigbuggy functions like a proper main battle tank but in a very Orky fashion. It’s likely to be a fan-favourite simply due to the fact that its primary weapons actually lob Squigs of different varieties at the enemy. This allows the vehicle to fulfil a number of roles, from an anti-armour role to redirecting your enemies with kunnin’ly placed squig mines.
Any Ork boss can tell you that one of the most important tasks to perform early in battle is the removal of chaff units – those units deployed to distract from and shield the opponent’s tactically significant targets. If you can’t do this fast enough, then you’ll find your army quickly crumbling away until you have nothing sufficiently killy left with which to destroy your opponent’s big stuff.
The Boomdakka Snazzwagon can get this done for you. Blood Axe Speed Freeks, in particular, will appreciate this unit’s Billowing Fumes ability, which offers significant protection when combined with their Clan Kultur.
Orks players have been looking for a dedicated main battle tank for quite some time, and the Kustom Boosta-blasta fits that bill perfectly. Its burna exhaust puts out a lot of anti-infantry firepower, while the rivet cannon is a solid multi-purpose weapon which can be deadly to both heavy infantry and light vehicles.
A Shokkjump Dragsta is a hunter. It lies in wait, then leaps out to strike at any primary target that might rear its head. The kustom shokk rifle is manned by a keen-eyed Grot Gunner and Targetin’ Squig, which help provide this flashy gun some much-needed accuracy. Bosses of any clan should consider a unit of Shokkjump Dragstas for dealing with the most threatening of enemy models, and the Evil Sunz Clan Kultur makes the Dragsta’s Shokk Tunnel ability more reliable.
A Kult of Speed army still benefits from units of fast-moving Warbikers, Nobz on Warbikes, and Deffkoptas, which have not only received fairly significant matched play points reductions, but have also been given the Speed Freeks keyword. Few armies boast units with such tremendous close-combat threat range when fielded alongside a Deffkilla Wartrike – about 26″ before re-rolls and about 30″ if they’re Evil Sunz.
Mechanised Boyz and other Infantry don’t possess the Speed Freeks keyword, but they’re still a staple of the Kult of Speed. A mob of Tankbustas hanging from a Trukk, their tongues wagging in the wind and their gunz raised high, are every bit as dedicated to the thrill of the chase as any Warbiker – and can scrap enemy vehicles with ease.
Including mechanised Infantry in your army not only grants you additional Command Points for filling out Detachments but also provides you with the flexibility you need to participate in objective-scoring missions. This strategy is made even easier by the fact that Ork Transports have benefited from significant matched play points decreases in the new codex.