Waagh Ghazghkull Contains Quite a Few Formations
Waaagh! Ghazghkull comes out this coming weekend, and already we are seeing that along with some army rules, warlord traits, and new items, there are lots of new formations that are a part of it. Here are some early reports on what is in the new Ork codex supplement.
Please remember that until we have the release in hand, these must all be considered rumors.
via an anonymous source on Faeit 212
I just wanted to let you know that I was recently sent a (somewhat badly) photographed version of Waagh Ghazgul and have had a chance to look it over. It offers a lot of expansion to the Ork Codex, and (like the three tyrannid dataslates) the various formations takes the pressure off of some of the more crowded slots.
The green tide is there (as reported). There is also a dred mob, a battlewagon mob, the vulchaboyzz (this one is Zagstrukk and 3 units of stormboyz- which can combine to one super unit), a kommando formation (which is also great), and a super death star with Ghazgull, Grotsnik, 2 warbosses, 3 nobz and a big mek!
There are 7 formations:
Council of Waagh: this is the Gahz death star I mentioned- lots of crazy rules including getting two warlord traits...
Ghazguls Bully Boyz: Meganob formation- they get fear, fearless and +1WS
Vulcha Squad: Zag + 3 units of Stormboyz- can combine into one mega unit. Must start in reserve and scatter only d6. Hammer of wrath attacks have shred.
Blitz Brigade: Battlewagon formation- they get scout
Dread Mob: Which has a Big Mek in it, so it could technically be your primary detachment (and thus your army if you didn't want troops...)
Red Skull Kommando's: Snikrot + 4 Kommando units, Snikrot must join one of the units. Always start in reserve, with a single reserve roll for the whole formation. On the turn they arrive, the player choses which table edge they enter, and all must enter from it- no dice roll required. If they don't shoot on the turn they arrive, they re-roll cover saves for the turn. They also have shrouded instead of stealth on the turn they arrive.
Green Tide: similar to before
Look for Green Tide to be a great base for an army (maybe your whole army). Obviously,the Vulcha Squad could also be your warlord/primary detachment, but you would need some other detachment to start on the table...