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The Latest Information on the New Eldar Codex: Huge Compilation



I have compiled a bunch of information that is going on right now, or has been going on over the last day. This is all from Iuchiban on Warseer, and already he has played his first game against Necrons. I included his notes and impressions on the game and how the Eldar now feel on the Tabletop.


my notes-
I am not sure why many sites are not suddenly not including where the information is coming from (site and source), but its not a good trend. Iuchiban has been posting on Warseer, and while its not always apparent where duplicated information comes from, some places seem to be doing this on purpose and this gets copied and pasted quickly so much that the source and site can be lost. 

Here is a great compilation of Iuchiban's information, and I have tried to put it all into the the appropriate categories for easier reading.

Please remember that these are all rumors at this point... as we have not had an official release. There is always room for error or overlooked material.


via Iuchiban on Warseer
There are no "chapter tactics".

No changes on Battle focus of the bladestorm rule. No hints on the Iyanden codex.

Distortion Weapons
All Distortion weapons are Strenght D. All of them. But the scythes apply a -1 when rolling on the D table, and the strenght is considered to be 4 when calculating the instant death


Battle runes
Primaris: Shrouded / removes Stealth and Shrouded
1: Heavy Flamer / A model recovers a W
2: Fearless / -3 to Ld to target
3: +1 to WS and I / -1 to WS and I
4: +1 to armour sabe / -1 to armour sabe
5: Unit runs +3" / Target cannot run
6: +1S / -1S


Primaris: Guide (no changes)
1: Executioner: Focussed witch fire. 24". Target receives 3 hits, always wounds on 2+. If target diez, another model receives 2 hits. If target dies another gone receives 1 hit.
2: Fatality: You re-roll to wound or to penetrate when firing at target unit. 24"
3: Will of Asuryan: 12" bubble of Fear and Adamantium will
4: Fortune: As always
5: Mind fight: Mainly the same.
6: Ancestral Storm: Warp charges 3 (5" blast), Warp charge 4 (Apoc blast), 24", Haywire, wounds 2+
Names may be different in the English version. (I own the Spanish one).

Warlord traits.
1: 12" bubble. Once per game reroll 1's to wound
2: 1D3 units get Scout special rule
3: Warlord and his unit run +3"
4: Warlord rerolls all 1's when saving
5: Warlord has divide fire special rule
6: Friendly units do not scatter if DS at 12" from Warlord.

Warp Spiders:
They can move as before 6+2D6" and if double "1" loose a model, but they can choose to jump (2D6") in the opponent's shooting phase after the Warp Spiders are chosen as a target. If Warp Spiders are out of range or out of LoS after this movement, firing unit cannot choose another target. If they jump in the opponent's shooting phase, they cannot jump on their next turn.

Warp Spiders: They may jump during the opponent's shooting phase. If after the jum, the spiders are out of LoS or reach, firing unit cannot choose another target.
Exarch: His unit reroll all LD tests

Warp Spiders: 19/model Monofilament rule has changed.They roll to wound against I, although the T is still used to calculate ID.

Dark Reapers:
25 points per model. They re-roll to hit against anything that flies, turboboosts or moved flat out. All models ignore Jink saves.

Dark Reapers: Reroll to hit if target is: Flier, has turboboosted previous turn or moved flat out
Exarch: His weapon fires one more shot tan normally. For example: Heavy 2 becomes Heavy 3

Dire Avengers
Dire Avengers: Overwatch at BS2 OR get counter attack and stubborn
Exarch: 4++

Dire avengers: They overwatch with BS2

Howling Banshees
Howling banshees: +3" when running or assaulting. Ignore I penalties when assaulting through difficult terrain. Fear. No Overwatch allowed when Banshees assault
Exarch: Units in CC with the Banshees have -2L
Masks grants the Banshees their Fear rule and denies Overwatch.

Striking Scorpions
Striking Scorpions: Stealth. Shrouded until the fire or assault.
Exarch: During a challenge compare I values. Exarch gets +1A for each point his I is better tan his oponent.
Mandiblásters got a VERY BIG BOOST. On 4+ they inflict a Wound regardless the T of the target. If target is Gargantuan creature, they only wound on 6's. Saves allowed. BTW, Karandras Mandiblaster wounds on 2+/4+ and ignores saves

Scorpions: 17/model, Infiltration, Stealth, and Shrouded until the fire of fight in combat

Fire Dragons
Fire Dragons: +1 on the vehicle damage chart.
Exarch: Once per turn, may reroll one to hit, to wound or to penetrare roll

Swooping Hawks
Swooping Hawks: If the move over a flier, every modl gets one special attack that hits on 4+, S4, AP4, Haywire. They move 18"
Exarch: His unit does not scatter if DS

Hawks: 16/model, they move 18", and when moving over a Flyer the can do a special attack. Hits on 4+, S4, AP4 Haywire

Shining Spears
Shining Spears: 4+ cover sabe
Exarch: Reroll to wound vs MC and rerolls to penétrate

Shining spears have 4+ cover save if they moved the previous turn. 25/model. Lance is: 6", F6, Assault 1, Lance. In combat: +3F when charging. Both are AP3.

Phoenix Lords
Asurmen (220)
4++ (3++ if fighting in a challenge). Gets 1D3 Warlord traits. Sword is +1S, AP2, Mastercrafterd. For each wound take a Ld test. If failed model dies.

Jain Zar (200)
When fighting in a challange, Jain Zar chooses a weapon of is opponent. He may not use this weapon. If done so, Jain Zar has -1A. Enemy models at +6" get -5 to WS (Mínimum 1). Her sword is AP2, Shred.

Karandras (200)
When arriving from reserves can choose any border. His mandiblaster ignores ALL saves.

Fuegan (220)
He gets +1S and +1A for each lost wound.

Baharroth (170)
When DS all units at 6" are treated as hit by a weapon with the Blind SR.

Maugan Ra (195)
Can fire his Maugetar twice per turn (That means 8 S6 Rending shots). Maugetar has an alternative profile: Assault 1, S1, Poison 2+. If one model dies, put 5" marker. All models under the template get a S5 AP4 hit.

On top of that, they have as well the rules listed for their Aspects.

Avatar
avatar his sword is +2S in CC

Warlock conclave 
Works as a single psyker. 1-3 Lvl1, 4-6 Lvl2, 7+ Lvl 3. They can choose Sacred Daemonlogy and Battle Runes.
Warlock coclave is 35 points / model (50 if riding a bike)

Wraithguard
points cost of Wraithguard now either with Wraithcannons or D-Scythes
Cost is the same.

Wraithblades 
Same but 30/model and have Rage.

Wraithlord
Wraithlord remains unchanged.
The glaive gives +1S, but if given to a Knight it becomes SD.

Wraithknight
Wraithknight is LoW (295 points), Jump gargantuan creature

Wraithguard/blades are not tropos anymore if taking

Wraithknight Upgrades
Sword + Shield: Free (Sword is Strenght D)
Solar cannon + Shield: Free
Wraithcannons are the default

Windrider Jetbikes
Windrider Jetbikes and their weapon upgrades

17/model, every model can purchase one scatter laser or shuriken cannon for +10 points

Vehicles
Holofields are 5++,  + 15 points. Fliers cannot purchase it.
Laser lock is gone and Serpent shields got nerfed.
Vypers: 40 points/model. Squad size: 1-6
Walkers: 60 points/model: Squad size: 1-3
Upgrades are:
Ignore Stunning and Shaken with 4+ and 2+ (10 points)
Move through cover (10 points)
When moving flat out: 24" (15 points)
Once per game after moving flat out, may fire a single weapon at full BS (25 points)

Fire Prisms, Falcons, and Night Spinners be taken in squadrons now
Up to three!!!!!!!! And they have special rules if done so:
Falcon: if Deep Strike, first Falcon does not scatter. Others are place at 4".
Falcon can DS only if taken in a unit of 3.

Fire Prism: For each additional Fire Prism firing +1S / -1AP

Night Spinners: +1S for each Night spinner


Walkers
Walkers have 5++

Waveserpents
Yes. If the shield is fired, you lose it for the rest of the game.
Serpents are 110 points, and shield is now: S6, Assault 2D6, Ignores cover, One use only.

Crimson Hunter
Crimson hunter basically the same, but 140 points only.

Hemlock
Same cost, has Lvl 2, can choose Daemonology (Sacred), Telepathy and Battle Runes. D-Scythes are a special D weapon as mentioned above,.

Farseer
Ghost helm: When suffering a wound from perils, Farseer can spend one warp point and ignore the wound.
Runes of the farseer: Once per turn, Farseer may reroll a psychic test.
Farseer is equipped with both by default. Farseer has same cost.

Spiritseers
Same but: (Only Elites)
- They do NOT make wraith units Troops.
- Any wraith unit (Guards, Blades, Lords, Knights or Hemlocks) may reroll 1's to hit if target is at 12" from Spiritseer.

Illic
Illic weapon is NOT D. He always has precision shots. If the joins a unit of Rangers, all the models in the unit get this ability
Rangers have Shrouded

Eldrad
Eldrad is 195 points. Regular HQ option.

Formations
Guardian battlehost: Vypers, Warwalkers and Vaul's support batteries get preferred enemy if they have a unit of Guardias at 12". Guardians can purchase a Platform for free.

Windrider host: Once per game all formation gets Shred when firing shuriken weapons

Guardian Stormhost: Vypers, Warwalkers and Vaul's support batteries get preferred enemy if they have a unit of Guardias at 12". Storm guardians can purchase 2 special weapons for free.

Seer council: They harness Warp charges with 3+.

Aspect Host: They re-roll LD tests and get +1 to WS or BS.

Dire Avenger Shrine: Once per game, Shuriken weapons are Assault 3. +1 to BS

Crimson Death: Preferred enemy (Flying things), 4+ cover save, and if Jink, may re-roll the cover save.

Wraithhost: Get battle trance, if targe is at 18" or less from spiritser, reroll to hit





First Game Report
Just finished my first game vs Necrons. I took a normal CAD + wraith host detachment. Opponent run a Decurion detachment.

Here are my first impressions:
- Wraithknight is absurdly good. I run the Sun cannon + Shield one. Fire the Sun Cannon at some Inmortals, fire the scatter laser were I want to assault. 3+/5++/FnP in a R8 W6 model? Really this guy is unstoppable.

- Fire Dragons are redundant. D-scythes destroy vehicles much better. 5 auto hits that on a 3+ cause one penetrating hit with D3 hull points. No cover. And if there is a unit of Necrons Warriors inside the barge ..... This unit is simply OBSCENE. If they are in the detachment they have Battle Trance ... run + shoot the D-scythe. No more to say

- Warpspiders are much better now. They destroy one C'tan Shard in a single volley. They wound on 2+ to almost everything in the game. They are Little bit worse vs vehicles now ....

- Farseers are really good now. Rerolling one psychic test per turn is very powerful when you need to harness 4 Warp Charges for that Apocaliptic blast power.

- Guardians as usual. Cheap troops

Post a Comment

328 Comments

  1. Codex: Scatterlaser. The final straw.

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    Replies
    1. Hey, scatterlasers at least lost the twinlinkage... for what littlw that matters...

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    2. I dunno, scatter lasers have horrible AP

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    3. Say that to flyrants, the most powerful until in the tyranid codex.

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    4. I'm hoping the new space marine codex comes out with vortex grenades and vortex missles everywhere and the return of the rumoured warhoind titan for 1250 points stacked with 6 void shields and 20+ hull points, volcano cannon, vortex missle launcher, etc. In this new balanced 40k edition.

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    5. Dont worry as per usual they find what is good and give it to the Whiny imperials because they make up the majority. Cant you guys let the xenos have the light for a couple years without all the hate, you will get your turn again.
      And i can hear it now well what about the last three with Necrons and Eldar, well Marines have been doing just fine just not top top way better.

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    6. Thsts not why people are mad. They are mad because it ruins the GAME. Not the 40k universe for " a couple of years."

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    7. Oh man look at all those Jetbikes!... Good thing I have lots of long range artillery.

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    8. @DAMO until their wraithknights obliterate your artillery...

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  2. So, so broken. Yell all you want, positivity police, but this is ludicrously broken.

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    Replies
    1. "Just wait 'til 7th" they said. "They're going to re-balance 40k" they said. "Don't bitch about a new codex after only 2 years, this will totally fix everything" they said.

      I honestly don't know how things will really pan out, but this is me reading the Interwebs this morning:

      http://i.imgur.com/Q3Q4dho.jpg

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    2. Le sigh. I want to disagree, but just cant........ Utterly ridonculous

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    3. well.. most of 7th IS balanced. Eldar stick out like a sore though, but judging from the last necron codex, maybe its time for GW to rise the power of armies again. Too bad this will stop halfway again lol.
      I'll probably just not play against Eldar, a game should be fun for both sides.

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    4. I'll stick with the 6th edition codex. lmaoaotf

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    5. I have another idea. I will use this new codex, with a -50% points penalty every time. I just rebalanced my games!

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    6. Honestly with the return of so much str d, I will be surprised if gw doesn't bring back vortex weapons back to the imperium. I'm fine with eldar being the broken str d army. How about we just give vortex grenades, and vortex missles to every unit in the imperiim. That will quickly balance elder out when each of thier units get removed from game without any saves from 50 point upgrade.

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    7. loving how people are already whining about the new codex.. we havent even seen it yet and youre calling it broken??
      If you want to play the game for fun... play fluffy players, if you want to play broken armies play people who run armies with 3 wraithknights or 5 riptides etc..

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    8. That's a false argument. I'm a casual, fluffy gamer, but I still want a game that's fun and challenging for both players. Unless the Eldar player just runs a billion footslogging Guardians, this Codex will make games one-sided, even in a casual environment.

      Doesn't matter if you use a Wraithknight in a "fluffy" game or a tournament, it's still a stupid, OP unit.

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    9. Adding vortex weapons to balance out eldar would be like giving everybody nukes.

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    10. Wraith knights are LOW so can only take 1 unless unbound, in which case take whatever you want to counter them. 9 Onagers with Neutron Lasers should do the trick... Oh wait I don't even have to go unbound to take those!

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    11. 10" blast from Death-strikes anyone?

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    12. Yes you can only take 1 wraithknight in a CAD but just take a guardian host and you can take 1-12 and not be unbound then how will you counter them without going unbound?

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    13. Not to mention the cost of 9 NL Onagers compared to a single WK to begin with...

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    14. Idc what anybody says.. point for point my thundercav grey knights will demolish these effiminite space elves like always.. read the new WD if some DeathWing Knights can smite that writhbone to shards my wolves will chew it to pieces along with all their other heretical toys.. i gladly accept the new eldar "challenge" it was getting old table'n everyone including necrowimps by turn 3 anyway ;-)

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  3. Wow, would be so cool if the Warlock Conclave actually functions as a lvl 2-3 psyker instead of just being a Brotherhood. Rumors from this codex has me wish listing Tzeentch Daemonkin. Manifest on a 3+ and count as mastery level whatever psyker instead of being Brotherhood of Sorcerers.

    ReplyDelete
    Replies
    1. keep dreaming. i can see that on Tzeentch though. not on Eldar. now they don't know what they specialize in, as they have so many roles and strategies now, close combat check, psyker check, fast check, shooty check, glass hammer/cannon check, tough old boots check......yeah if they were any better at psyker ability then one of those other things i listed would have to be sacrificed .....take yer pick.... i doubt it'll make much difference to your opponent.

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  4. This all sounds perfectly reasonable. ...except for the wraith constructs which sound unbearably overpowered

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    1. Spammable SD templates you mean, lol

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    2. Just remember you have to let your opponent get close enough to use them... if they do you deserve it ;)

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    3. Did you miss the part where they can be spammed Chris?

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    4. Sure, you spam your Wraithguard with D Scythes. Meanwhile my Helldrakes will laugh at you.

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    5. There is little you can do to prevent Wraithguard allying with a DE character with a Webway Portal.

      Deep strike. Remove tank.

      Really GW, why even sell Land Raiders or Leman Russes anymore?

      Oh well, I'm glad I get to use two models from my mothballed DE army at least. So glad I can't use my 3rd edition Archon or Succubus on a bike, 'cause they would be WAY more powerful than 10 bikes with Scatter Lasers. :/

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    6. space marine LR's will go to AV 15, psykers will be ML 3 (or more) stats are increasing to 6 across the board except LD 10, immune to damage on rolls of 1-6 on a D6......also armed with D close combat blast weapons and ranged double twinlinked D-bolters that remove opponents from the game on a roll of a 1-6 on a D6. i can't wait.

      totally not going to happen but if did LOL.

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  5. just seems like a grab bag of arbitrary special rules? warpspiders jumping in opponents turn? Why? Dark reapers rerolling against flyers, skimmers, turboboosters AND ignore jink? Why? Dire avengers counter attack and stubborn, overwatch at bs 2? Why? etc. etc. etc. while maybe not going to make a huge difference, on top of some just plain crazy cheesy units, they have all these other little kitschy rules that--while not game breaking--make an already frustrating codex even moresoe. sigh...

    ReplyDelete
    Replies
    1. Because Eldar sales were plummeting with the relative balance the game had achieved. Eldar players need to hold their opponents face in the dirt and slam them with the D to have fun.

      They probably also figured ranged D would be banned in any environment that wasn't "friendly destroy your opponents enthusiasm for the game nights." So they tuned up the rest of the dex to be OP as funk without D.

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    2. Every single one of the special rules for the aspect warriors is lifted completely from their background. Warp spiders are supposed to be hard to pin down because they warp jump everywhere. Dark Reapers have special weapons that track fast moving objects better. Dire Avengers are always on a high state of alert and have faster reflexes than even other normal Eldar. Banshees paralyze their opponents with their shrieks. Swooping Hawks have wings so can reach flyers. Striking Scorpions are very stealthy.

      Eldar players have been asking for years and years for better rules to represent the aspect warriors better and for once GW has actually been listening.

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    3. Then why aren't they priced accordingly? Everything has gotten around the bar buffs and the prices remained the same. Where is the fluff point that says eldar are dying and since there are less of them they cost more?

      The fluff also says 5 man space marine squad should murder just about everyone while being damn near unkillable. Ork stormboys being able to fly unto flyers is fluffy as well. How come those books don't have the same the special rules? Even if this the answer is those changes are coming, how is an Ork player that got his book less than a year ago supposed to feel now. How is he supposed to feel when he has to drop more money on another book just to have an army that is able to do anything verse this unbalanced garbage.

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    4. yeah, i have to agree with Yvain. the myth of DW termis is that 5 of them rescued and entire planet (!) from a Genestealer invasion. Since when have rules ever corresponded to fluff? If so, I want my multi wound terminators that only fail an armor save on a role of 1 on a D20 and have some sort of better FNP save to make sure they survive all those rending attacks. I do not hate eldar players for playing eldar, but it would make me feel a lot better if you were outraged like the rest of us, rather than defending what is so obviously unfair (I also realize you did not write the codex. Its obviously not your fault, but a bit of solidarity would be nice :D)

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    5. Wow Stone, that's a new angle, this isn't OP it's just fluffy. I hope SM can get a dex as fluffy as the space marine video game. A one man army would be fun and what an affordable cost of entry.

      +1 Yvain.

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    6. Stone never said they were not overpowered. Seeing a unit play like it does in fluffy is nice, but for balancing reasons they should pay points for them.

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    7. As soon as Marines are paying for ATSKnF and Chapter tactics we can talk until then you guys are just being haters.
      Sorry but true.

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    8. if you are an eldar player that is consistently losing to chapter tactics from Space marines, I don't think the fault lies with your codex (current or 6th). I doubt there is a space marine player out there right now that wouldn't trade these rules (which, by the way, are individually tailored to augment the weakness of specific units in ways that benefit them most, which isn't really the case for CTs that tend to be more general across the army--some units benefit a ton, others basically get nothing) for the stuff you are getting: jump packs that get to jet in both shooting phases? Yes please, Marines with rending and overwatch at bs2? yes plz. Devastators that reroll skyfire and ignore jink? yes please. and so on and so on. Compare that with Ultramarines CT, which allows some units to get A boost ONCE per game. very, very different.

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    9. lol @ ATSKNF and Chapter Tactics being compared to the game breaking abomination the Eldar just got.

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    10. Yeah Stone Edwards, as soon as they make it so Bloodthirsters can defeat whole armies (while being master tacticians) as in the fluff I'll agree with you.

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    11. ok,everyone is freaking out about ranged d weapons. These are the first ones that aren't blast weapons in some way. except for the d-cannon which is move or fire and 24" range. the wraithguard needed a boost. It didn't make sense to decrease thier points any more than they already have been. and increasing the range of their weapons changes their battlefield role. So they get even more potent weapons it makes sense. This isn't suddenly going to make them broken. there were lots of games where i wouldn't even get to fire the guys weapons. either because their wave serpent would blow up or any other numerous reasons. stop crying so much! the things that really needed a nerf got a nerf! and the things that needed a boost got a boost!

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    12. No they didn't. The game is math not your own experiences within you meta. It was a T6 3+ model with a S:10 weapon with an 18 inch range effectively 24 inches because it can walk before it fires. No other army even had a S:10 weapon on that kind of platform. That was really good on its own.

      Now a less than 180 point 5 man Wraithguard unit now has enough firepower to kill a 700+ point Warhound Titan in one turn of shooting. If you think that is fair and balanced, you don't know how the game works.

      And you are forgetting the Hemlock with has 2 S:D blasts. That plane may not have been good before, but it is pretty absurd now.

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    13. or space marines overwatch on BS instead of normal rules. that would be awesome. (4 instead of 1 or 2) then say goodbye to close combat units. but hey this totally should happen and it is fluffy as marines train 23.5 hours a day (or might as well do) for 100 or so years.....hmmm i think marines should be fluff overwatch masters. (all that drilling must amount to something)

      Delete
    14. If we're going by fluff, a 1500 pt nid army should completely cover a 6x4 table and then some

      Delete
  6. Hey at least the D-scythes arnt torrent.....


    Unless they take a promethium pipe relay....

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    Replies
    1. At least learn the rules about what you are knee jerk complaining about before you start knee jerk complaining....

      "Fuel Siphon: Any FLAMER WEAPON (as DEFINED in the Warhammer 40,000: The Rules)"

      Hmm, I wonder if the Rulebook has "D-Scythes" defined as a Flamer Weapon in Warhammer 40,000: The Rules.

      Hand Flamer, Flamer, Dragon's Breath Flamer, Flamespurt, Heavy Flamer, Heat Ray (Dispersed Beam), Inferno Cannon, Flamestorm.

      Nope.

      That moment when you realize "template" doesn't equal "Flamer Weapon."

      Maybe it is time for a sit down with the Rulebook and a re-read because I guarantee that if you got this wrong, it is not the only thing you are getting wrong.

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    2. The Promethium pipes say "flamer weapons as described in the warhammer 40K rulebook"
      I see no D-scythes on that list.

      Delete
    3. Oh darn, guess D-scythes aren't broken then... Insert sarcasm.

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  7. Ridiculous special rules for every unit! Come and buy you D-bags! Can we get some Eldar players in here to defend the balance of this codex? I could use a laugh.

    On a positive note, all the ship jumpers that picked up Nids when Leviathan came out will be playing their Eldar again.

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    Replies
    1. Even the Eldar players realise how broken this is. You don't see them commenting out of embarrassment.

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    2. This codex is perfectly balanced, with a -50% points penalty for using it.

      For example, in a 2000 point game, Eldar get only 1000 to spend. The Eldar player's tactical skills are tested to the limit and both players have a great time. Problem sorted.

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    3. @ Starchild, I have a lot of respect for you after reading that. I hope the community can find a happy middle ground for Eldar players that want a challenge instead of an auto win button as well as their opponents.

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    4. The truth is that no one wants to see this happen to their codex. This is almost worse than being given a codex that is nerfed into the ground. No one should be socially ostracized for both following the rules and using the army they love.

      Pray that GW do not come for your codex next. They are so inconsistent that codex power level could switch any moment.

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    5. Lol. There's the solution.

      I have an Eldar army and I would only use it with this latest codex against Necrons. I'm also a rabid Khorne player (is there any other kind?..;)). What I find baffling is that in the Daemonkin codex units that were a million miles from being op had options removed yet in this codex units that were already good have had further rules added. Weird.

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    6. I agree Hadrian, I would rather my codex be nerfed into the ground than see it turned into the new Eldar.

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    7. At least with an OP dex, you can choose to avoid the clearly broken stuff and try to build balanced lists that are fair to play against. With a nerfed dex, you may not even get that choice.

      There may be some situations where an codex is broken army-wide, but I'd wager that's the exception rather than the rule. You don't have to go out and build a broken list as soon as the Dex hits either, but we all know that some people will be tripping over themselves to do exactly that as soon as the Dex and models are available. And that's why people will be 'socially ostracized'. If people didn't min/max so badly across this hobby then I don't think people would really care that much, and I wouldn't mind playing against Eldar players if they reined some of the worst stuff in. My issue is with the players who act like they aren't WAAC players, but who still show up with netlists and can't understand why they have a hard time finding people who will play against them.

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    8. Looking at all the special rules that were carefully implemented to strengthen every unit, the spammable D, the undercosted units, jetbikes, etc.. I think it will be a challenge, if not impossible to build an Eldar list that isnt 'broken' or overpowered.

      Delete
    9. ^ See all you naysayers, Eldar players won't have it easy ALL the time with this dex!

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    10. Unless they all get turned into the new Eldar in which case, balanced game!

      Delete
    11. Androkt, the only way I could agree with "it will be a challenge, if not impossible" is if an Eldar player already had a force built purely around some of the things people are complaining about (wraith units, jetbikes, etc). If they have a more traditional force, it might really only be an inconvenience. And like with scatterbikes, how big of a challenge would it really be to NOT field a bajillion of them when you have to upgrade to them to have SLs, and either proxy or buy the new models for the SL? (afaik)

      SL bikes wouldn't be an issue if they aren't spammed, I'd wager. The same with Wraith units. Outside of already having a wraith-heavy army before this (which will suck I know), it shouldn't be hard to not spam the worst stuff from this codex.

      Delete
    12. see saw ride into bankruptcy. balance = unbalance. unbalance = balance = poor as shit. get used to it. nothings going to change, if they have too much balance then they will add a anchor and dump it overboard. if they have too much balance strip it back to it's skeleton. BALANCE/UNBALANCE is what GW consider balanced. if it can make more money on top of an already pricier model then bonus. increased rotation of dexs limits lifespan and overall balance. often it makes it worse than before they "attempted" to make it more inherently balanced with the other dex's......which means more releases (which invalidate your current shit).....but you clowns are complaining regardless. HA HA HA HA HA HA HA.

      Delete
    13. in order to balance something in 40k you have to unbalance everything else to make it fit.

      Delete
  8. D-scythes aren't that bad, I guess. No 6 on the D weapon wound roll due to -1 on the table.

    As for the wraithknight, that thing is huge, it probably should be a gargantuan creature, though I guess it'll be a particularly good one.

    Jetbikes are still too much, though. And some of the aspect warriors got some unnecessary overkill rules.

    ReplyDelete
    Replies
    1. D scythes are probably ok, even if they completely strip hull points with ease. The wraith knoght even if most places ban range str d is absurdly undercosted. Even this article pointed out he played with the weakest version the suncanon and it was unstoppable. Jet bikes would of also been fine if scatterlasers weren't also an underpriced upgrade they should of been at min 15ppm. However people also seem to be ignoring the hemlock which is also absurdly cheap d weapon platform. If people were complaining about the Lynx at LVO at 420points that thing is even more broken. Honestly the ITC just needs to keep thier range str d ban in effect and elder will still be raping face at tournaments even without the range d wraithknight, hemlock, or platforms.

      Delete
    2. Not disagreeing with Samuel.
      But the Lynx is so so feared because it fired to large blast Dshots with target lock that made it so nasty. ITC doesn't have a big issue with single shot d guns. They might now with all the massed D. At least you still get cover and invl against d attacks which really does help a lot. Unless the dreaded 6 is rolled of course. Not sure how many points the hemlock is yet. I think we have only seen the points for the other flyer. The hemlock had D-sythes? Non torrent Flamers on a flyer seem odd.

      Totally agree with you on the bikes. I think the scatter laser upgrade is fine. I just think the bikes should have kept the 1 in 3 can take a heavy weapon.

      Delete
    3. To large blast... I mean two large blasts....

      Delete
    4. Question. Do you still get FnP against d attacks?

      Delete
    5. You don't get fnp against destroyer attacks.

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    6. FnP explicitly states it does not work against Destroyer weapons.

      Delete
  9. I usually reserve judgement until the codex has come out but this guy has posted pictures of the book :-(
    I really just don't understand it, they have taken a book with barely any bad units (many units weren't bad they just had much more powerful options available so weren't used) and have buffed everything.
    Its good that aspect warriors are now better, they seem really good compared to units in most other books but still pale in comparison to the combination of scatterbikes, which are so absurdly multipurpose, and wraithknights that are unkillable, fast monsters that will kill anything at range or in close.
    I'm a little unsure what to do about it if this is true, I don't want people to stop playing eldar but the other option is for people to stop playing the game in frustration against this utter rubbish semblance of game balance.

    ReplyDelete
  10. Eldar were really good last codex. And are even better now. They definitely didn't need a power boost.

    I agree that the D seems to be overkill at the moment. At I am sure it will be for a bit. But everyone will get used to it as other armies come out with counter tactics, new rules, units etc.. People will learn to deal with them in time. None of us can change the fact that the dex is here and that even more people will play eldar for awhile. I love my eldar to death, but I won't be taking much D if any and I will have very few scatter bikes if any. The book is good enough without D and scatter bikes so I will win without until the bitching and moaning stops.

    HOWEVER! The design of the book and how the force org works with all the special rules and rules of the individual units seems very fluffy and fun. It makes all the units feel unique. Just like they should for an eldar army. Scorpions, banshees, grav tanks reapers may actually be used and not feel like the points could be spent better elsewhere. And they feel like the fluff.

    If other books keep to this kind of design (not necessarily power level, but design) then this looks to be very exciting for future codex's.

    I hope this design of codex stays around for awhile as this will make future armies very fun to build and play.

    ReplyDelete
    Replies
    1. To be fair while banshees, scorpions etc are decent now. The only real reason people will take them is to make themselves feel better for not being that guy and taking the stronger units in the dex. I don't foresee tournamnets dropping the range d ban just so elder can feel better about themselves. And realy nothing counters str d unless gw starts pushing vortex weapons back into 40k. And I hope to God the death strike missle launcher becomes a vortex weapon because paying 160 points for s single shot weapon that has delayed fire and a 7 in blast is absurdly weak compared to basic elder heavy weapons. Btw vortex weapons are no save blast weapons that as long as it touches your model it is removed from game. Vortex grenades, and vortex missles are the only way for other armies to balance against the elder power creep and I hope it comes back to balance this crap out.

      Delete
    2. You obviously havbt used a vortex weapon in a while have you? vortex are simple ap 1 d blasts that scatter around the tabke every turn unless a double is rolled they dont auto remove models anymore

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    3. You obviously havbt used a vortex weapon in a while have you? vortex are simple ap 1 d blasts that scatter around the tabke every turn unless a double is rolled they dont auto remove models anymore

      Delete
  11. Sounds awesome and fits the fluff. Can't wait to fight against them. Don't give sh*t if I lose.

    ReplyDelete
    Replies
    1. Thank you! As an eldar player (for years now) we can't help what rules GW decides to give us. We're in this game like the rest of you. I just want to collect sweet models and play games

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    2. Exactly, most of us would continue playing our Eldar regardless of how the codex turned out. Had it been worse than the current Dark Angel codex we would still use them.

      Delete
    3. Dont hate the player hate the game right? Hey its not your fault youre getting an easy win in 9/10 games for the next few years. All these whiners need to shut up and deal with it.

      Delete
    4. +1 Androkt

      People crying about doesn't change anything. Most people cry about every damn thing that gets released. Good or bad.

      Delete
    5. Have fun playing Eldar vs Eldar in a giant Xenos circle jerk.

      Delete
    6. an easy win button (which has been kicking around since 2nd ed...lets not kid ourselves into thinking any different....i have played against eldar for 20+ years......i also own all the previous eldar (softcover) since 2nd. 3-4-5 eldar were toned down a bit, 6 they gained a bit back and in 7th it's like easymode 2nd ed dex.

      Delete
    7. oh and please don't complain when space marines get buffed out the ass.

      Delete
  12. Forging a narrative, my Wyches just handed in their resignations with the Cult management and they all have applied for a position with a Banshee shrine...

    ReplyDelete
    Replies
    1. They will have to go through hardcore rehab first with 12 step addiction recovery. Gladiators Anonymous.

      Delete
  13. As a Eldar player over the last week of reading these leaks I have experience more gamer guilt than I have over the last 2 years

    Thanks GW!!

    ReplyDelete
  14. Oh, and thanks Natfka for taking the time and care to do the compilation. Cheers!

    ReplyDelete
  15. I'll see you Eldar players when my Dark Angels either get a power boost or Eldar get a de-buff.

    Because, I don't care how you slice it, I'm gonna have a bad time, and it's a forgone conclusion.

    ReplyDelete
    Replies
    1. this. +100 regardless of how they spin it...it's still a bum deal if your not eldar. but atleast it is fluffy. right?

      Delete
  16. Are people forgetting the most important thing? They are Eldar, they're squishy. They're designed to be a glass cannon that's why their offensive power goes up, they have lower defenses.

    Don't get me wrong I think its over the top but wait until its on the table seriously

    ReplyDelete
    Replies
    1. True that. I remember when the wtaithknight first appeared, it was laughed at and labeled a waste of points. Never ever listen to the first wails. That being said, I can now do a very solid CC army.

      Delete
    2. Yes and no. Eldar had S/T 3 in 6th Ed and ruled the roost then as well. Most of the top codices don't belong to S/T 3 armies, therefore S/T doesn't matter all that much in the recent meta.

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    3. 2+ cover and 3+ armor is soooooo squishy. Oh and T8 GC, squishy as it gets.

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    4. My Dark Eldar wish they were as squishy as their craftworld brethren. If Eldar are glass cannons, their must be made out of bullet proof glass, compared to the champagne flutes of their Dark Kin.

      Delete
    5. This new dex has turned us into glass nukes

      Delete
    6. @Jonny Seriously dude! Dark eldar is THE definition of glass cannon for Warhammer 40k. At least eldar transports are av 12! At least they have troops with a 3+ armor save! Good god you should retract that statement boondan.

      Delete
    7. Eldar are toughness 3 but they are not that fragile. They have plenty of 3+, solid armour values and now 5++ holofields which means you don't always have to jink and can keep up the ranged face punching. There are a few fragile eldar units, but most can be protected via transports and warlock shrouding.

      My dark eldar are crazy fragile. They die to a stiff breeze. Which is why I love them so much. They are a very rewarding army to play. That and the movement phase is my favourite phase as it is less random and proper positioning helps to win games.

      I'm just a huge space elf fan

      Delete
  17. I'm going to laugh so hard when the codex comes out next Saturday and most of this stuff isn't in the book. Biggest, most successful troll ever!

    Joking aside, I do find it a little hard to believe some random dude got his codex more then a week before it's release date, especially cause my local game store doesn't even get the new stuff in till Wed the week of release (so 3 days before).

    ReplyDelete
    Replies
    1. He posted pictures of the codex mate. It's happening.

      Delete
    2. http://www.warseer.com/forums/showthread.php?407490-Eldar-imminent/page71

      Delete
    3. No pictures of the rules yet so there is a glimmer of hope this is a hoax!

      Delete
  18. Chaos gets a Khorne supplement with 6th edition statlines and zero buffs to units that are unanimously regarded as overpriced and underpowered.
    Eldar get ridiculously over the top buffs to a codex that is generally accepted as the strongest in the game.
    Pretty disappointing and makes you wonder why would they do this to their own game.

    ReplyDelete
    Replies
    1. These are my exact thoughts.

      Delete
    2. Imagine how my nids feel . . . Over priced gibblings, and easy to kill MC . . . The knight is 10 pts more than the Swarm Lord! 10 Pts! 75 pts more the Old One Eye, 65 pts more than Trygon Prime. I could go on and on . . . This is really sad, and I'm usually one who is able to roll with what GW sends us. But this is ridiculous!

      Delete
    3. The wraithknight is under coated, but shouldn't be as much an an imperial knight since the impknight has a d weapon, 4++ and large blast shooting. The wraithknight has to choose which to use.

      Many of the nids are over coated. That's not eldars fault. Nids need to eat more so that probi explains their cost ;-)

      Delete
    4. A Wraithknight is objectively better than an Imperial Knight *unless* its the sword/shield kit. Take another look at the rules for each.

      Delete
    5. @Colin: it's way under costed. The gain of Gargantuan Monstrous Creature should hand been an additional 200ish points minimum because of ALL the benefits it gains. Honestly, if the Knight was properly costed, I think this codex so far would be a fair change.

      As for the Nids, I only think the little guys are over costed. And it's mostly the upgrades that are. It's the rules that kill them in the end. Tervagon is like having a self destructing bomb in the backfield. IB penalties are overly punitive with hardly any benefit (really wished they brought back Eternal Warrior lite from 4 edition . . .).

      As far as I see, with the recent crop of dexes, GW has had two flagrant mistakes, the Nids and the Wraithnight.

      Delete
    6. The knight may be too cheap now, but there's no way "+200 points" would have been fine, either. Against a lot of what it faces its survivability only went up 33% (and its offensive capabilities only went up against very select targets), you can't nearly double the point cost on that and call it a day.

      The dex is too strong, but if the people whining had gotten their way it'd have seriously become part of the bottom feeders.

      Delete
    7. I thought the knight was going to be in the 350-400 range

      Delete
  19. All these epic rules, but my poor skitarii draggons not allowed AP on their taser :<

    Not looking forward to having to fight off warp spiders with vanguards, guess i will be packing as many rangers and heavy phos weapons as i can get my hands on.

    ReplyDelete
    Replies
    1. This comment has been removed by the author.

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    2. sorry dude, walker have only hammer of wrath special rule, not smash.

      Delete
  20. This comment has been removed by the author.

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  21. Looking at the Decurion list options people seem to be ignoring the tax the base formation represents. In all 3 forms of the base formation, you are looking at ~500 points. That's running virtually bare bones on everything and only paying for go-to options like Scat-Lasers on bikes and D-Cannon on support battery. It also depends on if Vaul's Wrath requires 3 guns now or still sits at just one gun, I assumed just one gun.

    Bare-bones, a Wraith Host is looking at around 1300 points.

    That gives you around 200 points for upgrades and what have you. That's it, that's your entire 2000 point army. It's strong, but I don't see the sky falling.

    You get some crazy stuff if you just buy 5 Wraithknights instead of the host. I think a true LoW restriction (1 per core) can really mitigate the unit's impact.

    ReplyDelete
    Replies
    1. Anyone who uses more than 1 Wraithknight as it stands now, is seriously "That Guy" and should be avoided when possible.

      Delete
    2. Yeah, its gonna be pretty tough for Eldar players to build around those restrictive formations full of strength D artillery, heavy weapon spamming jetbike troops and other undercosted best in the game units.

      Only being able to take one 295 point WK in a standard FOC is kind of a cheap shot, but thankfully they included the formations allowing multiple WK's in a battleforged list.

      Adapt and overcome Eldar players, we support you!

      Delete
  22. I have awoken into a nightmare.
    If this is 'balanced' then my tournament days are done, time to build up the local beer and pretzel scene.

    ReplyDelete
    Replies
    1. Good idea, then you can feel the full penetration of Eldar D.

      The tourney scene will be heavily nerfing this dex.

      Delete
    2. if anything it is time for beer and pretzels type of players embraced tournament comp scene, if GW want to make fluffy dog shits that aren't comp based then play more comps and leave the fluff games behind. GW will take note if people don't play as they intend us to play. they do if something is flagging behind in sales.

      Delete
  23. You know what makes this all even worse? All of these Wraith and jetbike models are in the codex that has some of the most powerful Psychic Powers in the game. 40 Scatter lasers from Jetbikes not enough? Now you are re-rolling to wound since you are now doomed. 3+/5++ T8 Wraithknight? Lets make that 2+/5++ with re-rolling saves.

    Mulling it over, I am mostly ok with the fact that Distortion weapons are S:D, given their short range. D-Scythes are still a bit crazy, even with the -1. That said, it still is a rather large boost from what they had before and the points of the models using them stayed roughly the same...

    Overall, the Wraithknight is the most absurd part of this. T8 6W gargant With S:D options for 20 points more than Abaddon is incredibly underpriced.

    ReplyDelete
    Replies
    1. I agree eldar have some of the best psychic trees, but unless it has been changed runes of battle can only buff the unit the Warlock is apart of, so most likely no 2+ wraithknights. Yay? Doubt it makes you feel better.

      Delete
    2. Str D, will be a difference from the old distrort rule only against vehicles.
      The d scythes were buffed with this change, but the other weapons got only stronger against vehicles.
      MCs were dead, also back in the distort days, when in range of those weapons.
      So try and target them first, and/or keep you vehicles away from their short range.
      For the bikes, force them to jink, (otherwise they die fast) and then they can't hurt you with their lasers or the cannons.

      Just some thoughts.

      Delete
    3. Distort ignored cover and invuln saves on the roll of a 6

      Delete
    4. Distort weapons always allowed invulnerable saves and cover saves.

      Delete
  24. Anyone else imagining the ludicrous speed of a Howling Banshee Exarch being the warlord (with trait 3) ?

    ReplyDelete
    Replies
    1. Especially if the Rune of battle +3" run can be cast on units other than the one the psyker is in....

      Delete
  25. My railguns will be waiting, Eldar players. Come and get me ;)

    ReplyDelete
  26. So stormboys can't assault fliers but swooping Hawks can haywire fliers to death? Screw eldar, these rules are just obscene.

    ReplyDelete
    Replies
    1. Stormboys have a long-standing fluff of being used as anti-air now?

      Delete
  27. This BS is so low, that the cow have to snapshot.

    But seriously, we'll see how it plays. I wonder what synergy it will have with dark eldar and harlequins.

    ReplyDelete
    Replies
    1. You dont need Dark Eldar or Harelwuinns with this new codex. The only thing you would want Dark Eldar for is an Archon with a webway portals so you can deep strike your Wraithguard in nice and close to whatever unit or tank you want dead. Other than this, I cant think of anything that the DE offer that the Eldar cannot do themselves, better, and cheaper. Dark Eldar on the other hand will be taking a number to join the queue for assistance from their kin.

      Delete
  28. well any eldar players who are no longer playing cause the codex. I have a eldar sanctuary going on in my garage. I will take good care of them.

    granted Ill probibly be workng on my sisters a bit more but I hate to see the poor xenos left in the cold

    ReplyDelete
  29. I think it would be wisest to wait till we have a codex at hand to see how much of this is actually real before making nay doomsday declaration. But some people seem to enjoy declaring doomsday without even seeing codex. We'll see though.

    ReplyDelete
    Replies
    1. That's the problem. The information comes from someone who has the codex.

      Delete
  30. Swarmlord can't help but notice how far that extra 10 points went on the Wraith Knight.

    ReplyDelete
    Replies
    1. The cost they associate with synapse is what ruins the pricing of Tyranid models.

      Delete
    2. You mean the cost they associate with being Tyranid is what ruins the pricing of Tyranid models, right? Lol

      Delete
  31. I just got in to Eldar a week before the new stuff started breaking and now I am ashamed of walking into my LGS, so please don't hate on new or old eldar players they probably just like the fluff or look of the army

    ReplyDelete
    Replies
    1. There is nothing wrong with liking or playing Eldar. The problem is how some players will choose to build their army.

      Delete
    2. Ironically that problem can be called 'Building a fluffy Iyanden force'.

      Delete
    3. @RedCorsair87 That is very true and I am glad that you recognize that, but some people hate on Eldar players just because the army is very powerful. Also, what do you suggest if want to play eldar without being completely spammy, cheesy, and obnoxious.

      Delete
  32. I love this. Sky is falling. :) *sits back , eat's popcorn, still plays the game and enjoys each challenge as it comes*

    ReplyDelete
    Replies
    1. Except that playing Eldar as any army besides Necrons (maybe) or... More Eldar isn't a challenge. It's a one-sided walkover.

      Delete
    2. ^coolest guy on the internet

      Delete
    3. Maybe people need to stop playing against opponents who only spam the best stuff. From what I've seen of these rules, the aspect warriors look like they'll actually be usable now, but certainly not unbeatable. Wraithguard are scary, but if they aren't spammed they can get out of a transport, kill 1 thing and then get wasted by the nearest battle cannon (or equivalent). The heavy wraithcannons are still only 1 shot each, and have as much of a chance of doing nothing as they do of obliterating something. Seriously, just wait until you see the codex in action before making it out to be unbeatable in all its forms.

      Delete
    4. Or you can ally dark eldar, and fire from inside their transports...

      Delete
    5. @ Alex GTFO. "Maybe people need to stop playing against opponents who only spam the best stuff" this is everyone currently playing 40k that comments online. show me the guy who doesn't take the OP or strong stuff over the less than perfect stuff. if it is better than something else it goes to war, if not it's left on the craftworld.

      Delete
  33. I love this. Sky is falling. :) *sits back , eat's popcorn, still plays the game and enjoys each challenge as it comes*

    ReplyDelete
  34. I love this. Sky is falling. :) *sits back , eat's popcorn, still plays the game and enjoys each challenge as it comes*

    ReplyDelete
  35. Omg the most technologically advanced race in the universe has the best guns shocker lol, I have never attended a tournament but I understand that many strong cheese from many armys feature in the top 10 not just eldar this is just the latest think to declare 'omg the sky has fallen' shall we see how it plays once the codex is out and mutiple games have been played and some tactical adjustments made? I personally am looking forward to the new detachments to see how they play try different tactics I may even bring a Wknight occasionally at the end of the day you choose your plan as does your opponent and the dice gods add some fate, as long as you both have fun! Ps bring on the plastic aspect warriors pleeaaassseee!!! GW

    ReplyDelete
    Replies
    1. "as long as you both have fun!"

      And against this Codex, it'll be very hard for me, as a Dark Eldar and Dark Angels player, to have any fun. Ergo, I'm not going to play against Eldar. And as far as Eldar getting this stuff because they're technologically advanced, what's your reasoning for Dark Eldar being so weak then? Because, by all accounts, their technology surpasses the Craftworlders. They have weapons that fire the energy harvested from stars that have been plucked out of the sky like baubles. And yet they're only S8?

      If you're using fluff as the basis for power, Marines would be one-man armies and Dark Eldar would have D weapons and removes from play stuff coming out the ass.

      Delete
    2. I'll take eldar on with my dark eldar any day.

      I ain't no bitch

      Delete
    3. Hey Thomas, how about you play a couple games against Eldar before you toss us into the pile of "not playing just because I think its too good."

      I slipped on my brick walkway this morning, really jerked my knee. Very uncomfortable.

      Delete
    4. You mean that big pile called "just Eldar and no other army?"

      I'll play anything, except *this* abomination of a codex. There's buffs and there's just game-wrecking stupidity.

      Delete
    5. I seem to recall from the whitedwarf the deathwing Knights smited the wraithknight to death :)

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    6. In fluff terms isnt the primary aim of the dark eldar to capture prisoners to torture if they had "strength D and remove from play coming out of their ass" their ass wouldn't last very long lol

      Delete
    7. If fluff would make rules the game would featured a single marine model wiping an entire non-marine army by itself. The only think that could kill a deamon would be a greyknight (which could kill an infinite ammount of them) and vespid would be useable.

      Delete
    8. I would be very curious to know HOW the knights got to the WK. No doubt they can smite it to death, but even mounted in a land raider (which the WK can EASILY kill), the wk can outrun it. Did the knights assault after deepsriking? is that their new rule??? I could live with that in their new codex, i suppose. :D

      Delete
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  37. You know, Eldar players aren't to blame for the codex they got. Saying things like "all Eldar players are powergamers" and refusing to play any games with them is childish and petty. Wraith constructs are OP. Wraithkinghts ridiculusly so. Jetbikes? They can sure be made into OP tournament units. Most normal people won't play them like that.

    The rest of the army? I don't know. It's finally possible to play Aspect armies, and all the aspects seem very fun to play with. You saw nothing but knights, bikes and serpents last codex for a reason, the aspects weren't really competitive (save for a few strong but certainly not OP units).
    As long as my own group doesn't follow along with this popular petty behavior, I'm sure games will be fun with the new codex, if one plays aspect lists or mechdar.

    ReplyDelete
    Replies
    1. Iyanden Eldar players got shafted though, and the codex is overall very strong. The weaker armies like Dark Angels and Orks might have problems even in normal non-competitive games. The aspect formations, as incredibly cool as they seem, might be a bit much. We will see when we start playing actual games.

      Delete
    2. Who said "all Eldar players are powergamers"?

      Delete
    3. No one said it directly but that's what pretty much everyone (Thomas Gardiner) is getting at.

      Delete
    4. Umm, that's not what I'm saying at all, and I'd appreciate it if you didn't wilfully misrepresent my opinion. I'm saying that this codex is so powerful that, fluff gamer or not, you're still going to be miles ahead of your opponent. Maybe read what I'm saying next time?

      Delete
    5. Actually, people HAVE been saying "eldar players" are powergamers (though, using other words too) and that they will no longer play against Eldar players and just being super petty etc etc. The entire codex is not broken... The wave serpents got nerfed which is one thing the anti-eldar people wanted. In the previous codex serpents and knights were what you had to take to be top tier competitive.

      Now at least Eldar have other options beside wraithknights and serpents. And yes - people saying things like "well the eldar players should start shelving their wraith units/sawing off arms" etc. as if they have the right to dictate what other people do with their bought products. I'm pretty sure Iyanden players are well aware that they are facing some major issues now for tournament play - no need to rub it in like a petty child.

      No one asked for the already good units to become broken. The good thing out of this codex update is that the shit units became playable. Either way, we will all just have to wait for the codex to drop and games played to see how it affects the game.

      Just wish people would stop lashing out at Eldar players like they are at fault for this. As an Eldar and Dark Eldar player - I get to not use my favourite Dark Eldar units because they are shit, and then I get to not use my favourite Eldar units because they are too good... fun times.
      (granted im an Ulthwe player far more than Iyanden, I only own 5 wraithguard and a single wraithknight - as well as only 2 serpents)

      Delete
  38. At least it isn't yet another space marine release, guys...

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    Replies
    1. That's next month ;-) It is interesting that only a few years ago, these comments were all about GW's Space Marine love affair and how they hated zenos. The times have really changed

      Delete
  39. Lots of people are comparing shitty overpriced units to the wraithknight as opposed to something legit or well coated.


    ReplyDelete
    Replies
    1. Because there is nothing to compare to the new wraithknight. 800 point stompa? 565 barbed dule? 500 point T-Vault? Pull your head out of your ass.

      Delete
    2. This Colin guy is all over the comments deriding anyone who expresses disappointment; and defending the Eldar update. Just ignore him.

      Delete
    3. I could see the argument if every potential peer of the WK was on the same level as the Lord of Skulls, but that isn't even remotely true.

      Delete
    4. I've said the knight is too fee points. Just saying it is being compared to units that cost too many points for them to be useful. Like Abbadon, thirsters and the barbed duel. Not defending the knight.

      Just don't like people saying they won't play against people who play eldar.

      I love 40k and will play anyone that is not a douch bag. Don't care what they take. I won't be d slapping or scatter biking. I know others will and I understand the frustration.

      I don't like that because I play eldar that people will think that I am a WAAC player. I know eldar are crazy good. I've said that many times. And yeah I think bikes are crazy good. I just don't like the sky is falling and the I will never win a game with an army that is not eldar mentality is all. Just play the game because you love it. You don't have to play "that guy".

      Am I wrong?

      Sorry if I have been annoying. I just often see the same people on here complaining on here about every release. I just want everyone to have fun and don't think one codex will ruin everybody's fun.

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  40. This also means D scythes won't wound on a roll of a 1 or 2, because the 1 on the d chart is no wound against creatures. So with that -1, no wound on a 2 or lower. Nifty

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  41. Starting to feel this may not be the best time to rejoin 40k *looks guiltily at 15 D Scythes, 2 wraith lords, a wraithknight and far seer spam sitting on desk*

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    1. Everyone is saying "wrait constructs are op" but I mean wraithlords aren't so bad....

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  42. Teacher told that every time a eldar book comes out a space mahine player cries.

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  43. Teacher told that every time a eldar book comes out a space mahine player cries.

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  44. Grav amp centurions could, with an average roll one turn gib a wraithknight :)

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    1. Heavy wraithcannons couldn't return the favour

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    2. They would be outranged and outmaneuvered by the WK.

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    3. Wow, great news for Dark Eldar with our super-fluffy Centurions!

      *end sarcasm*

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  45. All this fuss about d weapons is rather silly. I don't have the rules at hand but isn't it pretty much the same a 6 kills everything anyway? Better (if I recall correctly) against tanks and wot not but not a huge amount. I have a foot slogging wraith army and if they get close enough everything dies....... So what's the difference?

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    1. I agree to an extent. I'm wondering why we aren't hearing more complaints about the WS 5 / BS 5 Aspect Warriors from the formations. BS 5 Dire Avengers are going to be exceedingly deadly.

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  46. The ONLY positive I can see from this release:

    If the ITC tournament circuit maintains its ban on ranged Str D weapons then competitive players won't have to worry about facing Wraithknights with Wraithcannons and Wraithguard with D-Scythes.

    The drop on the Wave Serpent projected shield to S6 makes AV13 a viable counter to Serpent Spam and will force Jetbike Scatterspam to at least have to maneuver around to side armour to get hits.

    It really sucks that units & weapons would have to be banned for the balance of the game, but there is already precedent and I really don't see any alternative.

    Unless you magnetized...start sawing off Wraithcannons pointy-heads!

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  47. I'm wondering why my comment was removed when they are comments that basically are saying what I said lol.

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  48. As an Eldar player who has fielded multiple (old codex) Wraithknights, I can say this: it's not fun. I'll happily run one WK (or two in a large, say 2500 + game) and flesh out the rest of my force with guardians, aspects and everything else. Having lost the last eight matches against decurion Necrons with a Tesseract Vault, I'll never regret the knight's presence.

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