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Codex: Craftworld Info is Breaking!


Information is breaking the details of the new Eldar codex. The point cost of a Wraithknight? yea, 295pts. Wave Serpents.... 110 with the shields only being single use only S6 2d6 shots ignore cover.


Much more breaking, lets take a look as it happens.

via Iuchiban on Warseer
All Distortion weapons are Strenght D. All of them. But the scythes apply a -1 when rolling on the D table, and the strenght is considered to be 4 when calculating the instant death

Banshees add +3" when running or assaulting. They igoner the I penalti when assualting through cover.

There are no "chapter tactics".

Primaris: Guide (no changes)
1: Executioner: Focussed witch fire. 24". Target receives 3 hits, always wounds on 2+. If target diez, another model receives 2 hits. If target dies another gone receives 1 hit.
2: Fatality: You re-roll to wound or to penetrate when firing at target unit. 24"
3: Will of Asuryan: 12" bubble of Fear and Adamantium will
4: Fortune: As always
5: Mind fight: Mainly the same.
6: Ancestral Storm: Warp charges 3 (5" blast), Warp charge 4 (Apoc blast), 24", Haywire, wounds 2+
Names may be different in the English version. (I own the Spanish one).

Wraithknight is LoW (295 points), Jump gargantuan creature
Wraithguard/blades are not tropos anymore if taking a Spiritseer (Only Elites)
Crimson hunter basically the same, but 140 points only.

No changes on Battle focus of the bladestorm rule. No hints on the Iyanden codex.

Wraithknight Upgrades
Sword + Shield: Free (Sword is Strenght D)
Solar cannon + Shield: Free
Wraithcannons are the default

Windrider Jetbikes and their weapon upgrades
17/model, every model can purchase one scatter laser or shuriken cannon for +10 points

Serpents are 110 points, and shield is now: S6, Assault 2D6, Ignores cover, One use only.

Shining spears have 4+ cover save if they moved the previous turn. 25/model. Lance is: 6", F6, Assault 1, Lance. In combat: +3F when charging. Both are AP3.

Wraithblades: Same but 30/model and have Rage.

Hemlock: Same cost, has Lvl 2, can choose Daemonology (Sacred), Telepathy and Battle Runes. D-Scythes are a special D weapon as mentioned above,.

Scorpions: 17/model, Infiltration, Stealth, and Shrouded until the fire of fight in combat

Warp Spiders: 19/model Monofilament rule has changed.They roll to wound against I, although the T is still used to calculate ID.

Hawks: 16/model, they move 18", and when moving over a Flyer the can do a special attack. Hits on 4+, S4, AP4 Haywire

points cost of Wraithguard now either with Wraithcannons or D-Scythes
Cost is the same.

Fire Prisms, Falcons, and Night Spinners be taken in squadrons now
Up to three!!!!!!!! And they have special rules if done so:
Falcon: if Deep Strike, first Falcon does not scatter. Others are place at 4".
Falcon can DS only if taken in a unit of 3.

Fire Prism: For each additional Fire Prism firing +1S / -1AP

Night Spinners: +1S for each Night spinner

The main bonus of the Warhost is that they always run 6".

Guardians: Same
Dire avengers: They overwatch with BS2

Avatar is LoW, but mainly the same

I cannot see any psyker being able to get malefic daemonology

the benefits from the different formations
Guardian battlehost: Vypers, Warwalkers and Vaul's support batteries get preferred enemy if they have a unit of Guardias at 12". Guardians can purchase a Platform for free.
Windrider host: Once per game all formation gets Shred when firing shuriken weapons
Guardian Stormhost: Vypers, Warwalkers and Vaul's support batteries get preferred enemy if they have a unit of Guardias at 12". Storm guardians can purchase 2 special weapons for free.
Seer council: They harness Warp charges with 3+.
Aspect Host: They re-roll LD tests and get +1 to WS or BS.
Dire Avenger Shrine: Once per game, Shuriken weapons are Assault 3. +1 to BS
Crimson Death: Preferred enemy (Flying things), 4+ cover save, and if Jink, may re-roll the cover save.
Wraithhost: Get battle trance, if targe is at 18" or less from spiritser, reroll to hit

the list of special ítems:
- A pistol S4, AP3, Rending
- A sword +2S, AP- Rending and if fighting in a challenge, wounds on 2+ and Instant Death
- One sniper rifle, AP2, 120"
- One ítem that if bearer does not cast any phychic power, or shots during the shooting phase, he can run 48" and may reroll cover saves.
- One sword +1S, AP3, Soulblaze (affects wounded unit and all enemy units at 6")
- One ítem that when bearer diez, 5" template is placed and all models suffer one S4, AP5 hit. If at least, one wound is infflicted, bearer comes back to life, with 1W. One use only
- One ítem that makes psyhic powers required 1 WC less. No inv saves if done so.




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235 Comments

  1. This comment has been removed by the author.

    ReplyDelete
    Replies
    1. Land Raider is 250 points

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    2. A land raider is 250 points. It also transports troops and if 14 armor.

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    3. A land raider is 250 points. It also transports troops and if 14 armor.

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    4. lol, no. LRs are a massive 40pts less at most...
      55 points more for weapons of doom and removal of weakness to poison. Seriously GW wtf. Trying desperately to not knee jerk here as I canny be assed with all the bone fragments lodged in my skull like so many on these forums but this may just push me over the edge.

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    5. Land Raider is 250 points and is rectangular

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    6. I'm not sure what I feel about this. I've recently bought a khorne Lord of skulls (Heresy!), it's three times the points, is it three times better?

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    7. T8 gargantuan is way way more survivable than a land raider.

      Find a top 50 tournament list with a land raider.

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    8. @Slaanesh Lover... Lord of Skulls has never been worth its points. It doesn't matter what you pit it up against.

      Cool model. Terribly overcosted just so GW can get their "888"

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    9. Terrible comparison.... Space marines are rumored to be the next revamp.... Necrons and deamonkin are the nearest comparison... Should compare it to a wrath of khorne blood thirster

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    10. or any blood thirster... for exampr the str d thirster . It would have flying over the knight the knight would hit it on 5s and be hit on 3s on return.

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    11. Dear people with Imperial Knights, fuck you, sincerly Games workshop

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    12. This thing makes the Tesseract Vault look like a joke at that points cost.

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    13. Yeah I screwed up. Bit of a knee jerk there sorry.

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    14. Its a autowin Button!

      I guess Eldar needed the buffs to be comp.? Not!

      The question is..."will people bann WK"
      Is GW doing this just to sell the model?

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    15. Arbaal. The Thirster has i1 with its D weapon. Will be dead before it gets chance to swing it.

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  2. Wooowooo- Rape Train coming through and it stops for no one!

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  3. That's uh, well, I guess that's one way to approach rebalancing the codex.

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  4. So basically Craftworld Eldar are the "vanilla" space marines of the Eldar races. Harlequins and Dark Eldar (maybe one day Exodites?) are different armies like Dark Angels, Blood Angels, and Space Wolves. There are similarities but the armies all play different and have different flavor.

    I like this. They fixed some units no one was taking. I think the internal balance of the book between the units might be better. As Matt said from Miniwargaming, each codex will differently balanced and you cannot fix that. However, as long as the codex is more internally balanced within itself, you have more ways to play the game. You can't balance out the codices between each other because they are so different from each other and so thematically different and the stats aren't judged the same (plus vehicle rules throw most of the power balance out the window). I think that is what GW is striving for in the game. Many ways to play the game so the game isn't just Wave Serpents and Riptides all day long.

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    1. I feel the internal foc will balence all this out... most armies won't be able to field much in the way of nasty things... without denying themselves nice perks. I mean the bikes work better without scatter lasers. Low restriction on tge foc stop spam of knights.... so on.

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    2. Yeah...this game isn't about wave serpents and riptides any more, it's about WRAITHKNIGHTS and riptides.

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    3. 2 windrider host can take up to 12 auxillary formation.
      Wraithknights are one of them.

      So windrider formation for about 150 points, and than the entire rest of the army wraithknights is a battle-forged list.

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    4. uhmm...windrider formation is about 350 p.ts with actual codex (Farseer 100, Windrider 3 x 50, Vyper 50, Warlock 50), and i fear Warlock conclave will become 3-10, so let's say 500 p.ts

      just saing....

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    5. At least the Windrider formation is more like 300+? :)

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    6. The host needs a seer. 3 bike units, a viper and conclave I believe. That's about 500pts before upgrades. THEN you can have 3-4wraith knights if you like.

      I like the book and it looks fun so far. I will avoid using lots of bike. Will take at most one knight. I will play eldar like a boss, but avoid net listing like I always have.

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    7. Unfortunately taking ranged D -Illic, WK, Vaul, WG, or any distortion weapon) is kinda cheesy. What other army can even field one ranged D weapon outside of Apoc?
      Jetbikes with SL's are also a far superior choice than any other armies' troops.
      Its too bad what theyve done to the Eldar Codex, both for Eldar players and everyone else. Good luck taking any of those units listed above - w/o being resented by your fellow players.

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    8. What other army can even field one ranged D weapon outside of Apoc?

      Yet

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    9. "Yet"
      Just about every codex is already in 7th ed. If youre implying SM, DA, and Tau will also recieve spammable ranged D, 1. I highly doubt it, 2. would that even be a good thing?

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    10. If you roll a 12 on the shokk gun table, the big mek makes a large blast Str D vortex on the target, which most likely scatters back onto his killa kan buddies because ork bs.
      :)

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    11. "You can't balance codexes against each other because they're so different" seems to be a problem only GW has in its games. Plenty of other systems have wildly unique rules across armies, moreso in plenty of games, and yet they don't seem to have the wide swings in balance that GW does.

      It's not because it's too hard, it's because they don't playtest or understand their own rules half the time (see giving salvo to a weapon that ONLY comes on a vehicle in Necrons.)

      It's hard to defend this.

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    12. @Colin, Illic had a distortion Sniper Rifle in the previous codex, so unless things changed, he will have a strength D sniper rifle.

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    13. @ Auswin: it's beneficial to their sale of miniatures. if it is not broken then they will soon throw a spanner in the works, why? so people buy more miniatures to counter X with their Y...they act like there is a balance "trend" to get consumers on side then once sales are good they drop a bombshell. this is the end result.

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    14. THIS & recent cron & demonkin /khorne book show that GW really really knows how to "Balance" the Meta.

      At some tournaments people started playing non Eldar armys!!!!

      Aside from "sell this Mini" buffs & "f... FOC restriction" changes. What does this dex really offer?
      All they did was spread the Text out, so each unit has a Page. 50 more pages & a few more £ made.
      I dont see why anyone needed this book now, instead of a csm or da or demon book?

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    15. How can it have 50 more pages and nothing to offer?

      There's Warhosts for a start, not all the rules are in the WD. Then formations. Then there's the changes to almost every single unit...

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  5. This comment has been removed by the author.

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  6. I'm laughing like a madman here imagining the reaction of the internet to this (no, I don't play Eldar). I've got the popcorn ready. This will be entertaining.

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    1. I love the smell of napalm first thing in the morning.

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    2. The internet rage is strong. I despise what that army has turned into.

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    3. Radio Rage (turns and says to Internet Rage): "I am your father"
      Internet Rage: "Noooooooooo"

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  7. Yeah this is hilarious! Even Smokey won't be able to put out the flames of this fire!

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  8. Well they fixed wave serpent spam at least a little lol. Going to be dusting off my eldar this week.

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  9. Serpents are still great, but not as crazy good as they were. One shot shield, not target lock goes a long ways.



    I love the wraith knight and it being a LoW will limit it a fair bit. I'd rather fight the new wraithknight than fight two of the old ones that were so common. The knight isn't that much tougher then is used to be so is still killable.

    The formations look fun.

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    1. By making it a gargantuan creature it gains feel no pain and cannot be instant deathed, it also gains stomp. Meaning it is much harder to kill.

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    2. The Serpents might actually be used to transport things!!! Gasp!

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    3. And poison only works on 6 and they can't be stomped like the old one. Plus harder to hurt with other str d. A lot lot harder and way underpriced.

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    4. From a fluffy standpoint I agree with all wraith knight changes. Never made sense that my knight should be so vulnerable to venoms.

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    5. Honestly making it gargantuan and giving it a str d melee option usable at int 1-3 is balanced with the current game at a reasonable price point. I don't think 295 points is anywhere near reasonable nor is range double d at that price.

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    6. I think the knight should be around 350. People could fairly easily kill a knight in one turn via shooting before. Not it'll be a little harder via fnp, but only a little harder. Combat killing is much harder due to not being instagibbed my ID. But takes D3 wounds instead. Which I believe ignores its fnp.

      One good think for the people fighting a knight in combat is that after is obliterates a unit (prob first round). You will be free to shoot it again...

      Love it!

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    7. Hierodule is 500++, same survivability, no D weapon.

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    8. Hierodule is over cost. The 12 st10 shots are pretty sweet.

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    9. 350 seems fairish, even that's a deal when you realize it's argueably better then an Imperial Knight, which sits in at 370 points.

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    10. @ OP, being a LoW isn't going to limit this. The new eldar detachment allows up to 12 to be taken for each core choice.

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    11. By making it a gargantuan creature it gains feel no pain and cannot be instant deathed, it also gains stomp. Meaning it is much harder to kill.

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    12. With LoW you can still take 2 standart. Add some knights if TO limits LoW to 1.

      Shouldnt be hard to win Games anymore!

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  10. Maaaan Eldritch Storm is gone :(

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    1. This is a Spanish translation. Eldritch Storm is the '6' power.

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    2. No, its just that this was translated from spanish...so "fatality" is Doom, and "Ancestral Storm" is Eldritch Storm.

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  11. Hmm...banshees always run 9 in Warhost...Nice.
    Thats 15" movement each turn. And no need for grenades. They can at least be playabe at last. Scorpions sounds fun too.

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    1. No more silly Harlequins for me. My doll haired Banshees are back on the battlefield.

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    2. Yeah, loving the new banshees and scorpions.

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  12. HAHAHAHAHAHA why won't everyone accept what a joke 40k has become. It doesn't matter what slot the WK falls in LOW, heavy, Rape slot, with all the allying, detachments, blah blah blah the Force organization chart that was intended to balance the game is out. If i want to field two WKs i will find a way to do so and my opponent will probably not want to play against me after that. And Unbound. GW is basically telling us we need to balance the game through comp is the only thing I can make of this. I don't know why others can't realize this too.

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    1. Then don't play and don't complain.

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    2. And you are exactly the type of person I would take two WKs against in a tournament and not feel bad when I rofl your army and table you. lol.

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    3. If more and more people jump ship after every terrible codex release, GW will be the one crying.

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    4. Good luck taking that wraithknight to any ITC tournament. You are sniffing way to much glue if you think that model will be allowed. Hint: range d is already banned.

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    5. Play warmachine if you don't like it. Everything is awesome in that game.

      Oh no something is good in warhammer. The world is going to "D" bag itself and implode.

      People are going to bitch for awhile about this.

      I'll except eldar with the elegant grace of a peacock

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    6. Don't think you guys are getting what he said. GW expects us to grown up and balance the game through good sportsmanship rather than tight rules. Ie don't be a d$&k to me and I won't be one to you.

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    7. I wouldn't take two WK's to a tournament. I'm definitely a Johnny type of player and sometimes I win and sometimes I lose but I'm happy to do it. I like trying new lists and units.

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    8. I just love new stuff period. If someone is a dick or I don't want to play them I simply don't.
      If you don't want to play against eldar then don't. The book won't affect you then.

      I love my eldar and will play them. My opponent will enjoy the game as my aim is to have fun.

      So have fun.

      Eldar are here to stay. The sooner people except that the sooner they can move on a bitch about the next release being not powerful enough or too powerful. Or right in the middle where that will be bitched about. Oy!

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    9. Seriously, best call so far in the comments. Adjust and learn the way to beat your opponents.

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    10. The balance has been broken end of story you can try and justify your jetbikes your wraithknight or what have you...but we can all agree its dumb..we can always balance crap like this in friendly games but to what degree? My wrath of khorne bloodthirster is 300pts or 350 with gifts from the daemon codex...i have troubles deleting a contemptor dreadnaught in straight combat how the hell am i supposed to even engage any of those eldar units with out dying. And thats awsome that you like to have a good match with your buds thats nice of you but to blatantly try to account for your friends so they have fun games says the codex is out of hand. But you cant sit here and tell all of us this isnt the silliest thing you ve seen gw do. I dont show restraint im any games of warhammer unless im using something broken or a broken combo. But you are right its here now so we must deal with it. But on a different note abaddon should become a low and he weilds a weapon by all fluff accounts should be D do you guys think it will happen cause...technically the way distortion is described in fluff..it is as powerful as they have made it now.

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    11. If you don't like it don't play against it or play some other game. The codex is here to stay. Gw makes what they think is fun a fluffy. They did that. And for that I am very pleased.

      Yes eldar are powerful. So are other armies. People don't complain about marines but they win an insane amount of tournaments.

      People will learn to play against it. It's a part of the game. People crying about it won't change a thing. I play all three eldar armies. I am not overly keen on all the D weapons, but they are there. I don't think they will be as big of a deal as people make them out to be. But none of you will believe me until they have been around for a few months. Wraith guard are fairly expensive. A few plasma or battle cannon shots will make short work of them.

      I am done reading Whinehammer 40k.

      The internet bitching is a constant and I can't take it anymore. I would be nice for the opposite to happen for a change. Just seems like such an immature community sometimes.I know we are better than this.

      I am bitching about bitching. Which makes me a bitch as well.... Guh!

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    12. Becaus casual narrativ players are the vocal majority.


      40k has been a joke since Flyer Spam & later the knights droped.
      Imagine WKs & Knights!!!!! ;D
      Every 5 year old with a fat wallet.can win at this game now.

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  13. I want to see the Babality and Friendship psychic power descriptions!

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  14. Well looks like the wraithguard i got for my DE, back when the DE dex dropped, for webway portaling in just got loads better.

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  15. Illic Nightspear is going to be an auto include now loooool

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  16. I really was hoping wraithblades would be made usable. I'm still hopeful.

    I love my eldar but this codex makes me feel dirty...

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  17. The Spaders rules are nasty. They will shred my poor Tau wounding everything on 2+ but Vespid and kroothouds. But I guess that armies that are not Tau or Ork it will do no differenc or be even worse :D

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    Replies
    1. They have been toned down a bit, but with the boost to Banshees and Scorpions, I'm down with that.

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    2. Just to point out, apart from the Riptide and a (lone) Iridium armour battlesuit Spiders wounded everything in the Tau codex on 2's with their guns anyway.

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  18. What distance does a jump gargantuan creature move? Don't they move 12" to start

    Does this mean they now move 36" then can turbo boost to 72" then gain +3" cause of they're clown shoes and punt everything off the board

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    Replies
    1. I acctually do not see any rules for jump gargantuan (maybe I am just blind) so my guess is just base on the RAW it would move just 12". Do not know if the gargantuan can run at all. It does not say anything in the Shooting phase part

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    2. Jump just means you add the Jump type, and it can move over terrain and gets the Jump bonuses (move over terrain and models, HoW or reroll charge range, etc). The Wraithknight still moves 12", but now he's nigh invulnerable to poison and sniper fire.

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    3. Behold the RapeKnight bounding across the field!!

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    4. Gargantuans do not inherently ignore penalties for moving through cover. Jump Gargantuan would work as samot92 says.

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    5. Right, move 12" normal, then you can reroll your charge range if you use the jump move to charge.

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    6. Gargantuan creatures follow the same rules as MCs with the additional added rules, so yes they can run in teh movement phase. The WK being Jump means that it is better than other gargantuan creatures, since the most a normal GC can move through cover is 6 inches as per RAW in the BRB. But with 12 inches jump it can start and end in cover with no effects to its movement, and having move through cover it passes all dangerous terrain tests.

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  19. I love that they gave the different Aspect Temples cool rules, FINALLY.

    The product description for the new Autarch model says he has a fusion pistol, power sword, mandiblasters, and hawk wings. I've not seen an Autarch in a dog's age, but have they always been able to take all that stuff at once?

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    Replies
    1. the fusion pistol is new, but yes, they can actually chose 1 back equip, 1 head equip. and up to 2 weapons

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    2. Yessir. Autarch take what they want from shrines they've been a part of

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    3. autarch with banshee mask, relic melee weapon, reaper launcher, jetbike and phoenix stone, more like "eyyy lmao"

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  20. ...


    NOW can I say Eldar are OP without getting yelled at? Or is this still "awesome" or "flavourful" or "balanced" or whatever other nonsense the positivity police are spouting?

    ReplyDelete
    Replies
    1. I was always in agreement with you about GW not being able to write proper rules; they're very hit or (big) miss.

      But I will say that if the special weapons had been limited to 1 in 3 for the jetbikes and the D weapons were just limited to the wraithknight, this would be a really cool codex considering the other changes.

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    2. Dont worry thomas i went on a bit of a rant a few posts up, theres nothing we can do people will justify it anyway they can.

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    3. ^ My justification is "I'm not going to be a dick, and I'm going to continue building the army I set out to build before even reading the last codex".

      But if you have a problem with fluff-listers then that's cool too I guess. I suppose competitive balance is always the 100% most important thing, and anyone who disagrees with you is wrong, right?

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    4. So far I'm unimpressed..not powerful enough. Lol jk this is effffffed

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    5. My justification is that I started playing eldar in 5th edition (3rd edition codex I believe) and they are by far my favorite for models and fluff. I don't care about what's "tournament competitive" I just want to play a game I enjoy, with an army I love without people rolling their eyes at me

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  21. Yeah, this seems like a good boost to general internal balance. I know people will have a knee-jerk reaction to str D wraithguard, but really, what was surviving a full squad of D- cannons before, anyways? The only thing that worries me a bit is the wraithknight being able to shoot both str D shots at two different targets at 36".

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    Replies
    1. The d-scythe nerfed str d is going to be fine, melee str d will be ok even if int 5 is completely horsecrap when units that cost the same all hit at int 1 with worse profiles, the double 36in range str d, I have no doubt will be outright banned at tournaments for 295 points that's just completely broken.

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    2. There's sooo much good stuff here that isn't a D weapon/Wave Serpent, and that's awesome. Having the main Guardian detachment setup as a mobile firebase and supporting that with a good amount of infantry looks like a totally plausible army that doesn't resemble 'Grav Tanks + some dudes', and that has me very excited about the new book.

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    3. Ranged D is only an efficient threat to deathstars and other expensive single models like Super Heavies and Gargs. So everyone who is fearing the WK is guilty of bringing a super model of their own who they don't want to see one-shotted. Because it's OK to bring the cheese, as long as your opponent can't out-cheese you, right?

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    4. Ranged D is only an efficient threat to deathstars and other expensive single models like Super Heavies and Gargs. So everyone who is fearing the WK is guilty of bringing a super model of their own who they don't want to see one-shotted. Because it's OK to bring the cheese, as long as your opponent can't out-cheese you, right?

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    5. Or, there's even less reason to wanna use Ctans or vehicles against Eldar now.

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    6. Sun cannon is 36" the D's were 48" lol

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  22. So 1 D weapon.for every hundred points?

    Sounds balanced.

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    Replies
    1. The sword and shield replace the D cannons. You either get 1 D weapon or 2, and you cost 300pts.

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  23. BANSHEES CAN FINALLY IGNORE CHARGE PENALTY FOR CHARGING INTO COVER!!!!

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    Replies
    1. They are useful again! Hooray!

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  24. Being a LoW wont restrict the WK much at all. Its part of the Eldar formations, so perfectly legal.

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  25. Well you whiny bastards, you got your fucking way! They nerfed the serpents prow. Happy now?!

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    Replies
    1. Actually, yes. It makes a whole lot more sense now. It was very strange to have a defensive shield with a longer range and higher rate of fire than most MBT weapons, ask mounted on a dedicated transport.

      Now, it's much more reasonable, and the Wave Serpent will be used much more in its intended role.

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    2. Well, is it such a nerf? It has double the shots it used to have but can only fire once. Many games are decided in turn 2 and 3 shooting phase. So the Eldar lets all of them rip on turn 2 and deletes half the opponents army........then the game snowballs from there.

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    3. Lol! Did y'all not see the rest of the rumors? Everyone cried for the nerf but it seems we got buffed beyond reason.
      Keep the prow!

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  26. ok guys, here's a little teaser of next week from me:

    "fear, stealth, rage, precision"

    you will get more information @ monday ;)

    greetings,
    Atia

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    Replies
    1. Sounds like eldar. Next rumor please

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    2. it's not eldar ;)))

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    3. Now that is intriguing! New rangers perhaps? Although it's supposed to be just a 1 week release

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    4. keep in mind that this will be the first May release ;)

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    5. I can't help but think of Assassins, but that would be too soon...

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    6. I hope it is DE, they are a complete joke compared to CWE now

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    7. Atia you know something lol ;) what was rumoured for May everyone?

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    8. Good point those are the 4 assassins and it ties in with the assassin mini game rumor/release coming in early summer

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    9. I dont give a fuck what else is coming. Fuck games workshop.

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    10. War machine is cool. If you hate GW try another game. You might find something more fun for you. And the bitching can stop.

      I love 40k. Will keep playing it and not be a bitch about it.

      I play War machine when I need a gw break

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    11. Oh man, if it's plastic assassins I'm gonna freak.

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    12. Assassins. For sure.

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  27. This comment has been removed by the author.

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  28. i hope these are jokes, cos that eldar wraithknight will be hands down the best thing around, you know it can even have shield for free.
    So what about a r8 but is like a super heavy but is even a mc that can now even STOMP SHOOT 2SD shoot ON 36" and do S D in cc..............GW if this rumors are true what you have done??????????

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    1. Also dire avenger even shoot at BS 2 now on overwatch!!! how supose cc amry deal with that now!! it was even more hard before what now!!

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    2. WHO THE HELL WRITE THIS CODEX....MATT WARD I KNOW IT'S YOUUUU!!

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    3. How many 5 man dire avengers squads have you been assaulting? A fluffy change but one that won't come up much, it's BS2 on overwatch not all snap shots

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  29. I want my Dark Angels jet bike squadron. Games Workshop r such slackers

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    1. Umm... Yeeeeah... about that.

      Those STC Templates were lost... a loooooong time ago...

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    2. ^ they just found them. along with details on Half-life 3.

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  30. Are Dire Avengers Troops or not?!?! concerning the normal FOC?

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    1. https://itunes.apple.com/book/codex-craftworlds-enhanced/id985690997?ls=1&mt=1110lqaZ
      Yes, third image along

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  31. Wraithknight 295 points??.....
    Swarmlord 285 pts
    Hierodule (same survivability, no D weapon) 565 pts

    Yeah mkay.......

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    1. Yep. No logic behind this. Outragious insult to players.

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    2. The Heirodule is considered over coated by a long shot. Forgeworld is terrible at making appropriate points. The knight should cost a bit more, but not a ton. 340-350

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    3. maybe but a better comparison would be the Imperial Knight, Similer (but likely inferior over all) performance, but 75 points more. one hopes this means the WK has less HP then a IK.

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  32. So, why is the Imperial Knight 75 points more then the Wraithknight?

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    Replies
    1. Because the Games Workshop Design Studio enjoys tormenting us. I really have no other rational explanation.

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    2. It's really not as bad as it seems when you get down to it. Knights have blast weapons, and can wipe out tons of models in a turn, or go vehicle hunting with the same ease. The WK gets D weapons, yes, but only two shots so it's not as versatile in that regard. They both have a Str D melee weapon, but the WK has to leave his guns at home to use it. The Imp Knight keeps his powerful and vastly more versatile guns and his D melee at the same time.

      On top of that, WK can be denied saves entirely by many forms of shooting. The Imperial Knight always has its Ion Shields when positioned correctly.

      The Eldar got a LoW that is much like them: forced to specialize. The Imperial Knight is a versatility master by comparison, and I believe that pays dividends.

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    3. Because it's a vehicle, and thusly more durable. Things like poison, snipers, FLESHBANE ABOVE THOSE, and most special to wound rolls won't hurt it.

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  33. What does Illic do?/ he's been mentioned a few times?

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    1. I think his rifle is str D.

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    2. If he kept distort, a strength d presision shot sniper

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    3. 72" ranged D on an HQ unit. Sniper iirc.

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    4. Sniper wounds on 4+, d weapons have their own wound chart, so if nothing else his weapon has another special rule.

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  34. Looking Good, wonder if they gave D cannon to wriath lords? Falcons are definitely looking much better with squadrons as do Fire Prisms and Night Spinners (+1 per spinner = strength 9 Large template). Love swooping hawks being able to attack fliers.

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    1. honestly they should just allow every army to squadron vehicles. I mean at this point it's only space Marines whom can't. and would a squadron of predators be unbalancing?

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    2. Waaaaay back when in the first Space Wolf army list (White Dwarf, pre-Codex days) there were Predator Squadrons. I always wondered why the never got around to reintroducing that idea outside Apocalypse.

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  35. Looks like I was right on with guessing straight 6" run moves with Matchless Agility, and Engines of Vaul coming in squadrons.

    I will not be fielding a Wraithknight. I want to drop BS 5 Dire Avengers (Shrine) out of 3 deepstriking Falcons. Now *that's* fun, way more fun than a gargantuan monstrous creature that can facerape Bloodthirsters.

    Don't worry everyone. Eldar players like me who care about sportmanship may be difficult to find but we are out there.

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    1. And I wouldn't blame you for taking a Wraithknight. It's in the codex, it's an awesome model, and it will destroy on the table. It's like people who cry about Flyrants... yeah fine, take them away but what are Nids left with? Get over it, they're awesome models with awesome rules. I never fault people who take advantage of what their army has to offer.

      Deep striking Falcons does sound like a ton of fun.

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    2. Deep Striking Falcon formation for use with my Dark Eldar? Please? Or is it not a formation?

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    3. ^^ Fleet i totally think they (the fearful pansies who refuse FW) should allow FW titans in regular friendly games...i mean a phantom titan would be cool in regular games right....if not why is there no difference as we have a faceraper in both situations....wouldn't it be fun fighting a phantom and a dozen wraithknights....if not then get over it.

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  36. This actually makes me want to play a fluffy guardian army with tank support like I've always imagined eldar was. I'm not even interested in the wk and d weapon crap. I feel I can play the army I've always wanted to play! Might actually use aspects out side of da and spiders! I am disappointed with so many d weapons being available but excited for the possibilities I have before me(always played foot slogging eldar)

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  37. That seems mostly fine to me (I don't play Eldar and I'm not a very competitive player so I could be missing the details of it). I think people are over reacting to the D strength D weapons a bit, that doesn't seem like a huge boost over strength 10 ap 1 roll of 6 is instant death of before, it is a boost for sure but I don't see how it's that much of a boost.

    The thing I'm iffy on is the jetbikes getting all those special weapons, they're not too hard to kill exactly but but still that could be crazy, we'll have to wait and see I suppose.

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    Replies
    1. I think the D is generally ok, as the shots are pretty limited. The main issue (and why I think everyone is mad), is that their isn't a points penalty for having that powerful a weapon.
      Killa kan with grotzoka av11 (str 6, ap5, blast 2 18) 55 points
      Wraithguard 32 points, T6, 3+, Str D, ap2, 12) 32 points.

      By these comparisons, the killa kan should cost about 15 points.



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    2. I can see that to a degree. I suppose it depends on the army as a whole, the formations do seem to put a fairly heavy unit points tax on taking things, from what's above I can't see the Eldar being too op, easy to make powerful sure but not overwhelming. Though it does show how over costed other stuff is. Again I'm perfectly open to being completely wrong :P.

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    3. Imagine it like this: If an army was properly costed, it wouldn't matter if you had nothing but the models that could take them. Say you went unbound and took a 2000 point list of nothing but wraithguard. That's 60 wraithguard. Admittedly, their low range would limit them, but hugging cover they could easily destroy an enemy army considering their high toughness would also allow them to ignore the majority of shots sent their way, as S3/4 (the majority strength of weapons) are only wounding on 6. considering they could run, assuming no slow and purposeful, they could eat up that distance quite easily. Now compare that to a melee-based army, and consider the overwatch. Say someone takes nids or orks. Overwhelming numbers of attacks would only count so much when they can shoot you and fire overwatch at SD, and each unit could most likely survive a couple of turns of melee, being essentially TEQs. Say you have six units, that may only be five shots each, but assuming they all hit that's still a lot of wounds per squad considering they'll be causing 5D3, and those wounds don't care about toughness, AV or saves. D-Scythes were my biggest concern, so it's good to see that they won't be causing ludicrous damage (D3 D3/D6+6 EACH) on overwatch, only ridiculous (D3D3 EACH) damage. Imagine any army focussed on vehicles (including walkers), MCs or even GCs. Horde armies would be a problem, but not THAT much of a problem, but low-model armies would basically have to surrender if they lost the first turn.

      All in all; it's not like they'll just immediately table your enemy, but unless you get incredibly lucky with your rolls AND theirs, you're losing.

      Obviously, that's in Unbound. But unbound is how people can and will play.

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    4. Oh natfka, i wish i could edit my comments. That could really do with some more paragraph breaks. :I

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    5. That's assuming an awful lot, assuming the opponent basically does nothing all game and assuming anyone would play against that army for anything but a laugh in the first place. Unbound is not going to take off in any competitive scene, and if you come up to someone in a casual setting with a ridiculous spam list designed to win at any cost you'll be shown the door pretty quick. 7th has been out for a while and I'd hardly say unbound is the norm.

      Also D weapons cause multiple wounds on single models not units, standard wraitheguard wouldn't be doing much damage at all to horde or even mid tier infantry, D-scythe would have to get very close first without being destroyed, and your army would be so small that any standard army could easily systematically prioritise targets against it.

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  38. Eldar, the army you play when you hate fun and making friends.

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    1. Craftworld Eldar: deal with it edition.

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    2. /tg/ is way ahead of you there

      http://i.imgur.com/oS6asw2.gif

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  39. OMG EVERYTHING GOT MORE POWERFUL! Except Wave Serpents and Warp Spiders I guess (S6 wounded most infantry on a 2+, not its just crons, orks and tau)

    So unless the points cost is ramped up for pretty muich everything that got better, ELDAR ARE UNPLAYABLE.

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    1. Warpspiders also now lose people only on double 1 in warp jump, and can do the warp jump during the opponent's shooting phase (but then can't during their own). You also can't math very well I see. S6 vs I4 is still 2+ to wound. So that means they 2+ to wound against almost everything, including a lot of Monstrous Creatures they previously didn't. They only don't against Eldar, certain Daemons... I think it's flavourful and works out fine.

      Overall they certainly got better, and I think they have even more of a role now.

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    2. Where did you get this spider info? Do the guns still get ap1 on 6s?

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    3. There's a guy on reddit with the 'dex, he posted the same stuff as the guy here but formatted and worded differently, so seems legit: https://www.reddit.com/r/Warhammer40k/comments/32y9ri/eldar_leaks/

      No clue on the guns.

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  40. I have a iyanden all wraith army........ I'm going to wash now.

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  41. Yeah, this seems like a good boost to general internal balance. I know people will have a knee-jerk reaction to str D wraithguard, but really, what was surviving a full squad of D- cannons before, anyways? The only thing that worries me a bit is the wraithknight being able to shoot both str D shots at two different targets at 36".

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  42. Poison only works on a 6+ on we? Thankfully poison tends to come in units that generate a lot of attacks. rough but doable, if they live through the storms of shurakin fire from the rest of the army.

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