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Changes to the Avatar, and..... no Craftworld Specific Rules.



The Eldar codex information keeps on coming, including a minor correction on the previous bit from a trusted source here on Faeit 212. The most prominent bit of information in this next bit in my opinion, is that there is no Craftworld specific rules. This was something I know a lot of people were looking for, but alas its just not going to happen.


Here is the latest Eldar information.....
If you missed the previous article... its right here. http://natfka.blogspot.com/2015/04/codex-craftworld-info-is-breaking.html

via an anonymous source on Faeit 212
The last article said the avatar is the same except for Lord of War, but
there are some nice changes. Stats are the same but he now gives
Fearless, Furious Charge and rage to all within 12" INCLUDING the avatar
himself. Molten body is the same i think, unaffected by pyromancy,
flamer, melta, soul blaze weapons. Wailing doom shooting profile is the
same but close combat it now gives him +2S.

Also all Exarches now have 2 wounds. Practically everything except for
the guardians has had something changed.

Iyanden can still be used, as there are no Craftworld specific rules as we
expected given the name of the codex.

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105 Comments

  1. howdy natfka =)

    ok guys, here's a little teaser of next week from me:

    "fear, stealth, rage, precision"

    you will get more information @ monday ;)

    greetings,
    Atia

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    Replies
    1. awesome,... and thanks. Sounds like more Eldar!
      Aspect Warriors?

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    2. it's not eldar^^

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    3. Sounds like a normal Saturday night on the town to me...

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    4. You mean Culexis, Callidus, Eversor, Vindicare? :D

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    5. Yes yes and more yes. Please tells this means codex inquisition and assassin integration with brand new inquisitor kits etc.

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    6. Ok. Another hint please..

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    7. DARK Eldar!? They fit all those too! :( it's not likely

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    8. We do not determine the guilty; we do not decide the punishment; we are merely the cold instruments of the Emperor's vengeance. There is no form of death unknown to us; there is no form of terror beyond our means; there is no enemy outside our reach. We are the blade that hovers over the throat of the traitor; we are the bullet that awaits the heretic's skull; we are the poison in the throat of the alien.

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    9. Then Officio Assassinorum it is... as we Fantasy players still at the hook.

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    10. So...the white dwarf hint about saving the galaxy is about assassins?

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    11. I would like to read a novel about a group of Assassins attempting to slay Vect

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    12. So it's the assassins mini game then? Glad I waited before buying the models!

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    13. fear: culexus

      stealth: callidus

      rage: eversor

      precision: vindicare

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    14. That's Night Lords! Interesting!

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    15. you will get a teaser video at monday ;)

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    16. I used to live in Detroit - Describes a basic Friday night out

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    17. Josh, that'd be AMAZING. Holy crap, I'd be all up in that.

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    18. Sounds like the assassin related release we heard about. Pretty cool.
      A nice non-controversial week would be nice after what we experienced this week.

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    19. Nah, Daemon and Grey Knights players will just whine about the Culexus being OP =P

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    20. Sounds like tau.
      Who als has more fear? ;)

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    21. isn't the hint for next week:

      Can you Save the Galaxy
      Citadel Legends
      Forge World

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    22. Sounds exactly like Tau stealth suits, gonna save the galaxy!

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    23. Deathwatch........certainly points to Deathwatch. ;) will be good to see plastic assassins though.

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    24. Atia, I don't know who you at or what your credibility is, but it's 4.32am here, I've just got home, my flat mate is screaming for more boozen't and I'm on the loo doing my business but matter! Your clues and hints are AMAZEBALLS

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    25. Sweeeeet, can't wait for plastic Assassins.

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    26. That would be sweet, Seb, but I doubt it is Tau. I only doubt it because I want it to be true like a lovesick teenage girl, but after buying Daemonkin and Eldar army updates, my wallet will disappear along with what little of my cash remains if it is Tau.

      That, and my logic tells me assassins. Those four words are specific, but not necessarily collectively to Tau.

      But they are collectively specific to Assassins (as has been wisely mentioned by others),.

      Oh well,

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    27. Can you imagine if they 'end timed' 40k and left everyone in limbo this long. RAEG!!

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    28. Well that's 4. The other 3 are Grumpy, Bashful and Doc?

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  2. would they not have stopped selling the finecast aspect warrior kits a while ago if we were getting new plastic ones next week?

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    Replies
    1. they sell up to and including past the release date of new ones. (they sometimes send back unsold stock but i still get FC kits that should be plastic only)

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  3. There are rules for Craftworlds, by flavor. Meaning the detachments and formations fit certain Craftworld styles. They just aren't specifically called, "rules for Ulthwe", etc.

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    Replies
    1. Indeed. I've never quite understood the desire for "craftworld rules". Since that book went away - there has always been ways to represent your favorite craftworld.

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    2. Plus, Saim Hann doesn't JUST use jetbikes. They would have entire war parties on missions without a single jetbike. Sometimes Biel Tan will have a war party on a mission comprised almost entirely of jetbikes.

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    3. i disagree in the last codex there was no way to play a real ulthwie army. Iyanden had more psychers than the regular codex could bring.

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    4. What are you on about?
      "No way to play a real Ulthwe army"
      2 Farseers, a bunch of warlocks + Guardians all over
      Add Any of the (non-flyer) vehicles for AT/AA.

      There One Ulthwe Army as described in the background.

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    5. I'd argue ultra was the easiest to represent, especially now that guardians are ws/be 4! Only thing I miss was the eye of terror raiding force and the spear of khaine

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  4. I think out of all the changes, I could care the least about Str D on the Wraith constructs. They've always been powerful and now they're just a bit more strong against certain units. No big deal.

    The most interesting changes are the ones to swooping hawks, banshees, exarchs (TWO WOUNDS THANK YOU KHAINE!!!), the seer council and the falcons. All of these have been sitting on my shelf for a while and they're finally giving me a reason to take them.

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    1. My opinion on the WL remains reserved until Codex is in hand.

      Otherwise, I agree with everything else with matched exuberance. What we are seeing now is squad leaders getting at least 2W so you can select them as your warlord in formations. I wonder if they will allow exarchs to take relics.

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    2. Fits the fluff... wraith weapons are some of the most deadly weapons in the Universe.
      Exarches are hard ass warriors with mastery in skill.
      Points wise. .... not sure the points are right For the night. But he'll I love a shake up. Just gotta learn to adapt.

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    3. Fits the fluff... wraith weapons are some of the most deadly weapons in the Universe.
      Exarches are hard ass warriors with mastery in skill.
      Points wise. .... not sure the points are right For the night. But he'll I love a shake up. Just gotta learn to adapt.

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    4. Yeah I can't see how the D weapons are that big of a deal, not a big increase in power over their current rules (an increase for sure but not a massive one) and to spam them with the new formations it seems there's a fairly heavy points tax that'll make that difficult. I think the jetbikes could be a bit op but from what I can tell allot more is viable for Eldar players now (I'm not an Eldar player and I'm not competitive so feel free to shout me down :P)

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    5. Agreed. This is going to be fun! (especially without Wraithknights)

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    6. Too, we'll finally see lots of different Eldar army lists with all the Warrior Aspects represented, not just the same old Dragon/Spider/Avenger/Hunter lists.

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    7. How are 2w a change? Did you never challange stuff?
      If my DA seargents had 2-3 more wounds, it would make 0 diffrence to me. Maybe i would use them as shield model? ;D against las & melta :D

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    8. You mean "couldn't care less"? Like, your level of caring has dropped to nothing and can't go any lower?

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    9. To those saying its not a massive change from Distort to Destroyer, bear in mind that distort still had to roll against AV and still only did one hit. Destroyer doesn't roll against AV, and generally does d3 Penetrating hits, so a single hit will generally blow up any non-superheavy vehicle no matter how tough it is. Same for MCs.

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    10. To those saying its not a massive change from Distort to Destroyer, bear in mind that distort still had to roll against AV and still only did one hit. Destroyer doesn't roll against AV, and generally does d3 Penetrating hits, so a single hit will generally blow up any non-superheavy vehicle no matter how tough it is. Same for MCs.

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  5. Is it me or has iyanden disappeared from web store/iTunes?

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    1. They only just pulled it from black library. If games workshop aren't selling a book in any format (ie it is not at all available) then it is obsolete.

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    2. Which is very annoying! I've been working my way ( don't have much free time ) through 1000pt iyanden army. Got only a few models to finish and u finally have a painted army........ Or not because now it is not an army and just a bunch of models oil can't use with out buying a bunch more models so I can use it. Color me pissed off!

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    3. Michael, what? Have you heard of the Combined Arms Detatchment in the main rulebook, fully legal and usable with Codex Craftworlds?

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    4. The CAD doesn't fit Wraith armies anymore; there's no way to make them Troops :(

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    5. Yeah that's what I was getting at :(

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    6. theres the wraith host formation, which they may have added as a replacement, but its incredibly limiting, especially with the NEED to have a wraithknight in it, and only being able to take 1 spiritseer and wraithlord

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    7. You want to use a bunch of units for a themed army? Said bunch of units dont fit into any formation or CAD? Why, just go unbound! Dont need troops or HQ choice then, and all units score. Sure they dont get Objective secured, but do you need it if you can spend the points required for your two troops and head quarters on a 4th elits choice or heavy choice? Pros and cons. You just need to weigh them up when designing an army

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    8. I know I can do all of this, I do have that rule book thing. I'm just gutted after thinking I may have a painted army for once it's now not an army with out additions. Don't get me wrong I enjoy modelling and painting, but being a chef with 2 kids and adult responsiblities I don't get much time for playing with toy soldiers...... Being an adult sucks at times! But I don't have the codex yet so we will see ey?

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  6. Any chance we can get any info on the Phoenix Lords? I'm really getting sick of assassins kicking in the teeth of my 10,000 year old master warriors.

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    1. I'm curious too, especially because the Warhost detatchment allows up to three per Guardian Host formation. Would be nice for them to return to 2nd edition deadliness with an appropriate points cost.

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    2. Info about Phoenix lords are on belloflostsouls.net
      Even aspect warriors. Somebody can say it to natfka?

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  7. guardians get access to warlocks
    exarchs are now w2

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  8. 30 Jetbikes with 90x S6 shots for 810 points with 3+ armor and Jink? There will be internet rage...

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    1. 60 hits 50 wounds on t4 17 dead marines or 12 dead necrons not great for 810 pts

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    2. Bob you take your reliable math hammer and get the hell out of here! Don't you know that Codex Eldar has already won Nova, ITC, LVO, 11th Company GT, WarGamesCon, Wimbledon, The Super Bowl and The Great American Smoke out?
      Games over man. Just take your ball and go home. These people got crying to do you heartless S.O.B.

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    3. SLs are 4 shots so that's 120 shots, 80 hits, and approx 67 wounds on t4 or below. Unless you are the god of making armor saves, the Eldar player is deleting at least one unit per turn.

      More effective and what power gamers will do is split the 30 jetbikes into 6x5 units and focus fire on whatever unit they choose to kill that turn unitl it's dead, and fire the remaing shots at whatever else they want.

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    4. Sorry forgot to adjust for rending 22 marines 15 necron warriors

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    5. And the other army that hasn't put all its eggs in one basket just sits there and takes it?

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    6. Well for almost equivalent points give or take 30 you could take 2 lynx chucking out 4 LG blast pulsar shots ;)

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    7. and then two wyverns delete the jetbikes after they wipe a guard blob that cost 1/4 of the jetbikes, oh darn.

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    8. I hope the Wyverns have a plan for dealing with the DS'ing Archaon and his wraithguard pals. Strength D here we come! Because reasons.

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    9. So by that point you've spent about 1500 points on an extremely small army that can reliable take out maybe 3 infantry units if you're lucky and a couple of vehicles before being taken down (assuming the opponent sits his units in the open and has no reserves, flyers or tricks of their own)? From what we've seen personally I can't see the new Eldar being super op, powerful for sure but not that bad.

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    10. The bikes will be painful, sure, but I think people are thinking that they're cheaper than they are. 810 points is still pretty expensive, considering two squads of Blastmaster Noise Marines can do the same thing with 4 str 8 ap 3 ignores cover small blasts at half the points. Sure they're not jetbikes, but their weapons are useful against a broader range of targets, they still get a 3+ armor save, and they'll still get a 5+ cover save for sitting in a nice piece of cover.

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    11. Icarus Onagers LOLOLOL at jetbikes...

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    12. I believe The Wyvern's plan for avoiding Archon+ Webway portal wraithguard "buddies" Would be Conscripts + Priest stood everywhere between 1+12" from the vehicle(s)
      which is obviously parked in the corner with an Aegis Line between the conscripts and the Eldar.

      Although Replace that priest with a commissar And you get Ld9 stubborn and can go to ground and use "get back in the fight" order abuse to stand back up after getting a 2+ coversave. (That works very nicely in case anyone was wondering)

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    13. @ Mauler.

      Why? Skyfire doesn't work with Jetbikes so it will just fire Snap Shots.

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    14. Skyfire works skimmer, but I don't think skimmer bikes count.

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    15. Love all the power downplaying here. With the example given, 30 SC jetbikes kills 22 Marines/50 Orks/50 Guardsman/33 daemons/50 DE (you get the picture) in one turn not taking cover into consideration. And since that's only half the army, the other half will likely be focusing on threats to those jetbikes. So those wyverns are probably scrap if a WK is present.

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    16. One unit can target one unit, overkill is wasted shots....

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    17. If people take nothing but light armour and infantry and don't use cover or tactics then bikes will table everyone in 1-2 turns.

      A few wayvrens, drop pods, other deep strikers, barrage, plasma, battle cannons, multi shot weapons will help to clear the bikes and D units

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  9. The thing thats most annoying is although ive loved the eldar models/fluff since the days of epic you can't win cause all you get is "your armys op" (ps never spam listed a game) the problem is when as hanibal says (I love it when a plan comes together) it can be utterly devastating, but on the flip side when it doesn't the army evaporates like a puddle in the desert lol

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    Replies
    1. Ps I should add I have rolled 11 1's on 15 dice (my opponent took a pic)

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    2. yeah bob. I'm sure you were winning all those games as with eldar out of skill. Sure other eldar players are cheesy, but never you, right?

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    3. I believe him, why wouldn't I? I have had similar roll results with my firewarriors. For me, those lousy rolls on LOTS of dice tend to happen just as some assault-y unit gets a little too close to a gun line.

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    4. Plus, not everyone plays WAAC. I don't know him, but I'm going to assume positive intent on this one. I don't play dirty with my Tau, just because the rules allow certain shenanigans does not mean we have to use them to make games unpleasant for our opponents.

      I live in a small community, and I don't know too many people who want to continually play when all you do is screw them. Eldar and Tau get a bad rap, but it's not the rules, its how you play them.

      Oh, and the vyper tax is a fair price to pay for all the other goodies.

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    5. Look if youre coming across guys who dont want to play just because you run a certain army, they aren't worth playing anyway. Enjoy the game. Show your basic lists ahead of time too.

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    6. Eldar have always been a glass hammer army requiring a certain amount of synergy IWAS hoping a new codex would end the crys of op but everyone suddenly forgot about waveserpents and leapt on the next thing and the codex hasn't even dropped yet! I just want to win a game when my plans work and I roll ok lol and not hear crys of "armys op"

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    7. The problem is, they have spread the cheese out so it permeates the codex. The formations give some powerful bonuses with little tax (when a single viper is considered a "tax" your codex may be a bit OP).

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    8. The difference between a champion and the chattel is in aditude. The champion figures out how to win, the chattel make excuses.

      Seriously, start figuring out how to erase wraith knights, bikes and guard. Do you have missile launchers? Holy cow, each hit has a 50% chance of auto wounding (1/3 of them will be denied by FNP) with a 48 inch range, you will get two turns of shooting before it assaults you. Do the math, long fangs, devs and the like are really a good unit now. Most people that are upset are thinking with current lists and not going deeper into their dexes

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    9. +1000 Jason Brown.

      Drop pods, cent stars, wayvryns, barrage, plasma, battle cannon type weapons. Positioning, tactics, playing to the mission etc...

      Yeah eldar are really good. But people have to learn to play against them. I love my wraiths and bikes, but I won't play them while everyone is bitching so much about them. I will win with everything else and playing to the mission and using tactics instead of mathhammer.

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  10. When I first started playing this game in the early 1990s the Eldar players in my group usually won. Whether that's because they were better generals or had better armies I'm not sure on. What was great fun though was figuring out ways to beat them - and over time we did.

    Bring it on again. Give them cool rules, cool toys etc and I'll enjoy thinking up ways to counter. There's nothing more satisfying than stomping Eldar when you've had to really work at it.

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  11. I look forward to this codex - stronger aspect warriors and fluffy guardian formations. D weapons seems very strong. Wraith guards have a short range but will destroy almost anything - but they are not impossible to take down before they can strike with normal deployment. Webwayportal and they will destroy one powerfull unite before you can try to take them down. Hemlocks and Illic will be more powerfull and popular - few took them before. Both still fragile. Wraith knight will be harder to take down. Before poison and ID was possible bane. The support battery D-cannon will be stronger but not a very long range.

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  12. The next question is since imperial armour 11 has disappeared from forgeworld site are we going to see a new eldar book from them? Possibly some new models! Hornets wasps corsairs etc will need updating in line with new rules! I vote for a plane with apocalyptic multi blast SD bomming run turn 1 :p lol

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    Replies
    1. In theory, they've been working on updating the Corsairs List since the last Codex dropped, presumably they got so far, then got informed that a full new codex was in the works, then decided to just wait and do a full volume 2 instead after the new codex dropped.

      As for new models, it depends what HH allows to occur for 40K, a couple of Tau kits for the Riptide managed to slip through so, what, a conversion kit for the Wraithknight perhaps? Venom conversion kit to make a corsair venom? Out of left field would be a Warlock Titan. Safest bet though would be nothing new, just rules.

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    2. Ooh warlock titan could probably never afford one of find an opponent for it but would still want one lol

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    3. Perhaps a wraithseerknight :p to be honest I would just like the updated rules for the hornets, shadow spectres and wraithseer I already have! Will be interesting to see if forgeworld also go down the formation route with the corsairs /mymera book

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  13. I'll leave this new info here...

    via Iuchiban 4-18-2015

    Phoenix Lords:

    Asurmen (220)
    4++ (3++ if fighting in a challenge). Gets 1D3 Warlord traits. Sword is +1S, AP2, Mastercrafterd. For each wound take a Ld test. If failed model dies.

    Jain Zar (200)
    When fighting in a challange, Jain Zar chooses a weapon of is opponent. He may not use this weapon. If done so, Jain Zar has -1A. Enemy models at +6″ get -5 to WS (Mínimum 1). Her sword is AP2, Shred.

    Karandras (200)
    When arriving from reserves can choose any border. His mandiblaster ignores ALL saves.wounds on 2+

    Fuegan (220)
    He gets +1S and +1A for each lost wound.

    Baharroth (170)
    When DS all units at 6″ are treated as hit by a weapon with the Blind SR.

    Maugan Ra (195)
    Can fire his Maugetar twice per turn (That means 8 S6 Rending shots). Maugetar has an alternative profile: Assault 1, S1, Poison 2+. If one model dies, put 5″ marker. All models under the template get a S5 AP4 hit.

    On top of that, they have as well the rules listed for their Aspects.

    Also I will add that illic night spears weapon has lost distort but always has precision shot and can give that to ranger units he joins.

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