There are images now from Salute of the new Dropfleet Commander models. These have been revealed for the first time at Salute 2015, and we have some information for the first time ever... just what this game will be about.... Orbital Combat.


Think of it this way... space is a big place, and if there is going to be a battle its not going to be out in the middle of nowhere, its going to be where the fight matters, over the planets.


There are more pictures here, and I have reposted a couple below, but head over to Orbital Bombardment to see even more pics from Salute for both Dropzone Commander and Dropfleet.
http://dzcblog.blogspot.com/2015/04/salute-2014-pictures.html

thank you to the readers that went to salute that were able to provide pictures and information.


via a reader here on Faeit 212
-Orbital Combat Game -not deepspace
-The tabletop is a piece of a planet fighting above
-Interaction with the ground. Ground defenses, space stations, and orbital bombardments

The Game Plays in Layers
High Orbit
Low Orbit
Atmosphere

Scanner Ranges and Energy Signatures are used for shooting mechanics. Game features including running silent, missiles, counter measures, pinging enemy ships,

End of this year, early next year for release date.


via another reader here on Faeit 212
Managed to talk to Dave about the game, he said that it would be more realistic than BFG so no ramming or boarding actions, missions would mostly involve dropping stuff onto planets. 

He added that since in space weapons would have near infinite range they would be introducing an energy signature mechanic where every ship has a scanner range and an energy signature, and certain actions like complex manoeuvres or firing weapons would increase the energy signature and make them easier to target. I jokingly asked if it would be ready by Summer/Xmas and he said it might be out by Xmas. I can't wait.

-Tim
 
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