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Leaked Images: Codex Cover, Models, and Information


Eldar leaks are starting now, and there are several of the new eldar jetbikes along with the new Autarch and the Codex Cover. Its is looking like this is a complete codex replacement, with new units and more focus on the individual craftworlds.


Leaked Images are Appearing as we speak. Now that we are seeing the new jetbikes.... what do you think?

http://www.talkwargaming.com/2015/04/news-craftworld-codex-warlock-on.html?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+Talkwargaming+%28TalkWargaming%29

via Mr Maloke on Warseer
"scatter lasers now lost the twin linking bonus
however. windriders can now get scatter lasers. (each model can change the TL shuriken catapult for either scatter laser or shuriken cannon)"


via Manwë
http://www.warhammer-forum.com/index.php?showtopic=229838&page=5
Some people on a French forum have seen the WD.

The WK's heavy wraithcanons are now D, and the sword too. He is gargantuan (and probably LoW I think).

Jetbikes rules are the same, no changes and same slot (but new minies, and they are cool!).

Walocks are not in the Wildriders box, but is an option in the Jetseer pack =D (1D6+100 of dat things for me, kthxbye).

There is a "Decurie" (don't now the name of the Necron special host in English), called Craftworld Warhosts :

1 to 3 guardians host (Wildriders, guardiens squads and the ones from Ulthwë) unlock some extra stuff for all the craftworlds. For example, 1 3 Wildriders choices unlock some stuff for Saim Hann host.

You can take for each guardians host 1 to 12 choices of some unit in the codex (crimson, tank, avengers..., but also aspects warriors, ghost warriors, wraithknight and wraithlords. But seems limitated to 1 for the 3 lasts).

The Autarch on foot has swooping hawks wings, and is awesome.


via marneus41
No pics, but read the WD. 
3 new plastic kits : 

- Eldar Windriders : 3 new motojets with all the weapon choices available. 
- Eldar Farseer Skyrunner : 1 eldar farseer or warlock (2 heads and 2 weapons choice). 
- Eldar Autarch : no options 

New codex of 160 pages with description of 11 craftworld (nothing about specific rules for them). 
2 new specific psy discipline (battle runes and fate runes). 

One FOC like the necron : 
1-3 guardian hosts (3 types available) 
0-3 Regent of the warhost (Heroes, seer council, living legends (avatar and phoenix lords)) 
1-12 formation for each guardian ost (outcasts, crimson death, dire avenger shrine, wraith host, aspect host, wraith-construct, engines of vaul) 

Distorsion wepon = D-weapon. 

CC weapon of the wraithknight is D weapon.

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188 Comments

  1. Scatterlaser on jetbike? Hellyeah!

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  2. Me like. I'll have to buy a bunch of the new Windriders though!

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    Replies
    1. They look just like what Jes showed us at Games Day. I also appreciate that the Warlock look hasn't changed. Pity that we still have the old models though.

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    2. I'm not sensitive to these delicate changes, but does anyone really feel that these are a huge difference to the originals? Aside from the materials they're made of. I did have an Eldar army in the mid 90s in lead and these don't seem so different to me; leaning a bit forward and an extra gun or pipe? I really like Jes Goodwins concepts, but if this is it, I can't really see what all the hype was about, unless it was due to a warlock hopping on?

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    3. These are nearly 33% bigger than the existing ones.

      Also, more and sharper detail, more stuff on the sprue, appear faster (as they should instead of that AWFUL Harley Davidson riding pose) and look up-to-date.

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    4. I absolutely fail to see how you can think this isn't much of an upgrade. As an Eldar player of 20+ years and owner of way too many Jetbikes, this is like Christmas to me.

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    5. How do you know they are 33% bigger?
      Do you Work in GW Design Team & did you klick a Button to scale the old models up 33%?
      Bigger is the weakest Argument in a game of collectors items with rules.

      GW should have released these 2005 or at least changed something in the last 10 years. Helmets like DE or alternate CC build.

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    6. Honestly seb, nobody cares what you have to say. I don't even know why you bother. Who knows why these bikes weren't released until now. All I know is that I'm going to buy my share of them.

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    7. I want to know what he has to say. I seldom agree with him, and often chide him when he is inaccurate or just being mean, but his voice (and yours, and mine) is as welcome as any other.

      Seb's sarcasm aside, I too, am curious about the source and accuracy of the size difference.

      In answer to your question, I think GW wanted to both release them with a codex and to sell out of their current stock before releasing them. They may have had too many of the old model in stock or may not have had the production capacity when they released the codex two years ago.

      Or possibly they wanted to wait till after the Harlequins as the new design appears to be more similar to the Harley bikes (pun intended).

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    8. I cant believe im saying this but i agree with seb. I have a jetbike force, but sadly no real reason to get these. MMaybe with better angles but with how they show the bikes they just look like the old ones with engines from the helluon kits

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    9. I don't think there's a source, but just looking at the pics of them, there is a size difference. The hoods look very similar in size as the current model. The difference being the rear of the model. There isn't much behind the current rider, whereas the new models have a good amount. I don't think a 33% percent increase in size is too far off.

      seb has this obsession with the size of models. Back when the Harlequins were released he had a fit because in his mind, the Skyweavers cost too much money. He ignored the size increase over Windriders and the comparable size of them to Vypers. For someone like him, I cannot look at his posts in a vacuum.

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    10. @Mike M Have you worked with the new Harlequin models? The Skyweaver Jetbikes are just head and shoulders superior models to any Jetbike model the Eldar have. The old Windrider's overall quality looks like trash in comparison. The models scream outdated in style, technology, and detail.

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    11. ^ the one opinion we could all do without is mine.

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  3. I hope they buff the WK to match the LOw status. I wonder what the suncannon will do.

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    Replies
    1. Dante and the Flesh Tearers guy are LoW. Why does a WK need a buff beyond ranged and CC 'D' weapons. And being a gargantuan creature. What more do you think it should have?

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    2. Ya being gargantuan with ranged d is huge buff depending on point cost.

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    3. Lord of War also isn't a term that defines how big and uber powerful it is. It's simply a title. Lords of War, most of the time, are simply a literal title applied to someone who has a long history of incredible feats heading major conflicts.

      Ghazghkull, Seth, Imhotek... Not necessarily uber bad-asses, but guys who have played major roles in the galaxy for a long time.

      People need to stop automatically equating "Lord of War" to Forgeworld titans and primarchs.

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    4. ^ no people need to keep thinking that. either reduce those LOW's to leading generals or make it so that it applies to only larger things. when you have both then...well it's only second nature to "equate one as being the other" (since there is confusion over what makes a LOW a LOW....size...generalship or some other reason....what is the unifying characteristic shared by each LOW and shared with things of similar size/scale or power....if some things are man sized an LOW and others are city block big......yeah you figure it out....)

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    5. if FW titans are not a LOW then what would make a WK (a scout eldar titan...essentially) one and if the WK isn't one why is the IK? (size doesn't make a unit a LOW according to Doogle...i am curious as to what does!!!!!???!?!?!?!)

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    6. Yeah, I agree. I think the Tau LOW will be Farsight. About the same size as a battlesuit.

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    7. Buff it to what? It's already T8.

      The rumors say it's going to Gargantuan and D weapons.

      They'd already have to double its points cost with its current statline and those upgrades. Hell, probably more. Gargantuan alone (read: Stomp) is a stupidly powerful upgrade.

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    8. If the WK gets Gargantuan Status AND D-weapons it really needs a points adjustment.
      Currently it and the Imperial Knight are about equal in strength, but stomps and D weapons will make the Imp-Knight pale in comparison to the WK unless the WK get's more expencive.

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  4. "The WK's heavy wraithcanons are now D, and the sword too. He is gargantuan (and probably LoW I think).

    Jetbikes rules are the same, no changes and same slot (but new minis, and they are cool!)."

    Ok 2 things:
    1) Wraithknight as a Gargantuan creature better double it's points cost as it is powerful as a monstrous creature, but the boost to gargantuan rules are insane
    2) I want a 4+ armour save back on my Reaver jetbikes right now. I would have been ok with a 5+ if craftworkers had a 4+ but Reavers only having a 1 point boost to armour while guardians get 2 is unfair.

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    1. Abba would be proud...

      http://upload.wikimedia.org/wikipedia/en/4/4c/Gimme_Gimme_Gimme.jpg

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    2. +1 TheDjibz.

      Looks like the craftworlders leave us in the dust yet again =(

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    3. Good. That means no more WK spam (If they become a LoW choice)...

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    4. why not? you could take some immortals and warriors with a overlord and then have 1-10 Tesserakt vaults... so yeah it all depends on the formation rules...

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    5. Are there official rules for gargantuan creatures in 7th edition yet and if so where can I find them thanks

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    6. theyre in the main rulebook with all the other unit types

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    7. hmm maybe the D sword will be like the axe on the bloodthirster and go at I1.

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    8. @Matthew Pena. That is likely, given that it's an 18 foot long sword. Plus it's more balanced that way - powerful effect, but at the expense of speed.

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    9. It does swing at I1 - according to those that are claiming to have seen W.D.

      Apparently one takes on a bloodthirster with the D. Axe and both are I1.

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  5. So Jes Goodwins jet bike is finally getting a release. Nice :)

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  6. Thanks to Asuryan, Khaine, Isha, Vaul, Kron[...polytheism...] and all the other goods bikes are finally COOL!!!

    on a side note, the Autarch have a pistol, but that,s not a shuriken pistol...

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    Replies
    1. It's a Fusion Pistol, or Eldanesh is not my father.

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    2. My guess is there are a couple options in the kit for different weapons - even in the shadowseer clampack they gave it different pistol options, so I would assume its much the same here.

      That, or people can convert their own as they've had to do with the finecast and metal autarchs as well.

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    3. to me that pistol seems the miniaturized version of the fire prism gun

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    4. @Chris White, thats what I was thinking.

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    5. Its a fusion pistol, the venting just painted like a plasma gun...

      http://www.bitzbox.co.uk/images/eldar_harlequin_tropue_fusion_pistol_1_large.JPG

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  7. I'm going to splice Baharroth with the new Autarch to make a Super Baharroth.

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    1. Interestingly, Warp Spiders are out of stock on the UK GW site. Might be some plastic aspect warrior kits on the horizons to aid that conversion.

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    2. Out of stock means out of stock, get excited if they disappear or are labelled "No longer available"

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    3. Possibly just a reboxing, but who knows? Could go either way!

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    4. It is interesting that the screen shot yesterday said...

      'week 1 releases'

      Doesn't necessarily mean there's a 2nd week but who knows.

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    5. probably not new models or a reboxing. theyre just temporarily out of stock

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    6. And to be fair. LoWG only mentioned codex jetbikes and autarch. Nothing else.

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    7. @Tony Pierce: Yeah, but LoWG (and all of the other rumor mongers, for that matter), have been completely missing some of the releases along the way in the last 12 months.

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    8. @McDoogle - Yes, that's correct.

      I'm very interested to here what the hints are in the back of this week's W.D.

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  8. They actually made Wraithknights Sword usable? Dang.... Skurunner... dang I need those like 6 for my warlocks... Ugh.. my poor wallet...

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  9. Sounds like a new idiotic era of overpowered walkers has begun. Just wait gorkanaut will end up str d as well.

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    Replies
    1. Just wait until you see the new points cost...

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    2. Please tell me. I want to giggle or cry...

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    3. For a good laugh, compare Khorne Lord of Skulls to the WK.

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    4. Gargantuan and str d range is insanely powerful. That puts Knights to shame. This unit better get a massive point cost increase.

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    5. @tift and Samuel Sanchez: Chances are it will cost closer to 450 points, a la Obelisk or character Imperial Knight.

      Speaking of: how do you know it "puts Knights to shame", when we haven't seen the rules or points costs yet?

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    6. Because ranged shots are better than melee 9 out of 10 times Mcdoogle. Imhoping if all of this is right then they are closer to 800-900 pts

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    7. Leman Russ even if they do get a points hike that's WAY too high. Hell a Warhound is 750 points!

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    8. Jesus people, there's no way this thing is suddenly going to cost as much as a REVENANT TITAN, get ahold of yourselves lol

      If its anything like the SD axe on the b thirster, the model will cost 300-400 points, right around knight range. I have a feeling the distortion weapons (otherwise known as d-weapons....) are being mistaken for D Weapons.

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    9. I'm guessing 350ish pts wise, but well see

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    10. 450pts and call it a day (max points- min being same as is)

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  10. Hot a feeling it's the wraiths sword that will be D ... the thing it's self won't be a low or gargantuan

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    1. Well, the Bloodthirster axe is D, and not a LoW or Gargantuan.

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    2. Yeah it'll probably be the same general thing with the initiative penalty.

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    3. Bloodthirster is a much weaker MC, though. WK has/had no drawbacks.

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    4. That's funny, Right-O, because I've killed them with Malanthropes before. Same with a Toxicrene. Poison eats them hilariously easy.

      That said, they are powerful, but not over-powered. Now the cc weapon will be useful, but at the expense of speed. If it's true that this becomes a Gargantuan Creature (which I could see, as the tallest model in the game), it will likely be 400+ points.

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  11. Hot a feeling it's the wraiths sword that will be D ... the thing it's self won't be a low or gargantuan

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  12. I doubt the thing moved to LoW status - in the decurion style detachment, you can just take multiple "formations" in your detachment anyways; just as necrons can take multiple C'tans if they want to, eldar can take multiple formations that include the wraithknight...so the move to LoW would be purely for CaD design.

    I really hope the sword isn't moving to a D weapon either - or if it is, that the options that don't include the sword are still cheap enough to be worth it.

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    Replies
    1. You can take 9 Lord of Skulls in the Bloodhost, and their Lords of War.

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    2. necrons can take 10 tesseract vaults/obelisks, which can be as cheap as 3000pts, compared to the almost 8000+ points for 9 lords of skulls.

      really in this era of formations and "decurions" FoC slots have become pretty much meaningless.

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    3. We need a better term for these formation detachment things, decurion is obviously a reference to the necrons 10 formstion limit for auxiliaries

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    4. agreed, but formation-formation just sounds silly.

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    5. It's not a formation-formation, it's a detachment-formation. A detachment made up of formations, not a formation made up of formations. That's how the Necron codex puts it.

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    6. i feel like formation-detachment might be better actually... but then, what is a detachment other than a VERY loose formation?

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  13. Thanks so much Natfka. I've been checking here every 30 minutes for the past two days in case the pictures had leaked.

    I'm incredibly excited and can't wait to start the windrider host I've been planning since the last codex released. I'm pathetic, but so happy.

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  14. All I need now is new plastic Swooping Hawks on flying bases, and my Warhost will be complete.

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    Replies
    1. Convert a few Dark Eldar scourge up, and you're all set! Throw on some Dire Avenger heads, and bob's your uncle!

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    2. Not a bad idea. I may do something like that if none are on the horizon.

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  15. Just a friendly reminder that Eldar lists of the future will all be having a battery of 3 D-Cannon with...what else? Strength D.

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    1. D-cannons back in earlier editions were rightly feared. The last few editions they have been almost inconsequential , which is why they were hardly ever used. Good to have feared weapons back again.

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    2. ITC recently voted to ban ranged D, so I don't think it will effect GT's very much, but will be wildly crazy in narrative and friendly games!

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  16. Kind of want to do a Biel-Tan army. They were the Eldar poster boys back when I started in 3rd and I've always loved the Aspect Warriors... Must resist...

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    1. exactly the same here... but i dont wanna plunge in without plastic aspects. the finecast shining spears staying despite the new bike kit is terrible news, sadly.

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    2. Good news for me. That means I won't be tempted to replace my 1999 metal Shining Spears.

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  17. So D-Cannon are D-Weapons now?

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    Replies
    1. So it would seem from the comments above.

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    2. Heavy d-cannons are D weapons. I doubt that normal distort weapons will also be D

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    3. So just the Wraithknight's heavy Wraithcannons, not D-Cannons. Got it.

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    4. This comment has been removed by a blog administrator.

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    5. just saw a leak from the white dwarf, apparently all distort weapons are D...

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  18. Hmm return the librarium for 500+ spending on new codex and models... Very debatable at this point. SM and tau don't seem too rumorish anymore...
    Plus the tau book in the librarium doesn't have the most important page, the fold out at the back is MIA haha
    ..so wep profs and most of what should be there is gone. There is a page there with half the special stuff. Every other dex got a fold out. WTF lol so if you got a librarium check that out. Could be a good enough reason to return it if you kept your receipt. I know I did for this reason.
    It's like a savings account for warhammer but you got to hold on to some really cool small formats for a bit :p
    This must have been gw intention, can't imagine they would think that I would keep it after such a short release window.

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    Replies
    1. My copy of the Tau codex has the fold out page and I pre-ordered mine when it first came out.

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    2. With a newly released softcover Tau book I'm skeptical they will see an update any time soon.

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    3. Hopefully not but I can see this trending. It is just unfortunate to see such a good set go unplayable so quickly. Even if it is just a few dex it's a hassle for some folks like me I'm sure. Oh well is what I usually say and move o. This time it's hard to see that money sitting there that could be put into all these new models I've started collecting. With a skitters army underway it could add a potentially large portion lol

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  19. Good god, it sounds like they're actually making Eldar MORE powerful. They needed nerfed for Christ's sake!

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    Replies
    1. At least if they do get a power boost it'll shut up the people who've been droning on about GW paying attention to balance and updating things to bring them in line with 7th.

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    2. Eldar need it... to overcome the Necrons. :-P

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    3. Yeah, couldn't let Necrons be the OP flavour of the month for too long, could they? =P

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    4. But people were only moaning about the Serpent Shields, if they are nerfed, isn't that all you were asking for

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    5. If it becomes a lord of war, or is limited in how you take them, it'll be fine.

      If someone can show up with six? Ouch.

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    6. Nobody in my group was *only* moaning about Serpent Shields. And not many online either (except people who play bloody Eldar).

      Wraithguard are horrendously good, as are Wraithknights. Jetseer council is horrifying, Guardians have some of the best firepower and mobility of any basic troop choice in the game (due to Bladestorm and Battle Focus), Fire Dragons are some of the best tank killers around...

      I could go on. Eldar are amazing, even without Wave Serpents (which I honestly don't find all that bad).

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    7. I use only one Wave Serpent and never fire off the shield. Never needed to. Bladestorm and Battle Focus are what win my games,

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    8. At this stage we only have general summaries of the most contentious changes - other units are going to be defined by points costs etc, which we probably won't get any word on until the book drops. All we know so far is scatter lasers and everything which relied on them have been nerfed of their twin linking, and that there are changes of some kind to wraithknights. So far we don't know if they've kept battle focus (which I think they could justify shifting to aspect warriors only) or if bladestorm works the same. Once we know more about those then we'll have more of a sense for the codex in general.

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    9. Why does everyone keep mentioning bladestorm? The Harlequin codex already spilled the beans on that one: no change.

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    10. So according to the codex (see video link guy posted below), windriders have Battle Focus, so Guardians still have it. Also, it says: ""Every Eldar within the Craftworld Warhost is bestowed with Matchless Agility, and they are able to move faster and more surely than ever before. When paired with the advantages of the units and formations within the warhost, it makes the craftworld Eldar very powerful indeed."

      So just like the Decurion buffs RP, it sounds like Eldar Warhost buffs Battle Focus. I'm just going to grab popcorn and wait for the rage-splosion

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    11. so Eldar are getting mobility aid eh to help them keep pace with their ad-mech/skitarii allies/foes.

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  20. Wraithknights should never have been a regular MC to begin with.

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    Replies
    1. Yea, they should have been a walker. Instead its getting significantly buffed lol.

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    2. Agreed 0 they should have been garg creatures to begin with, with Str D swords... but then the "Competitive" plastic doll players wouldn't have bought them.

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    3. walkers should be purged from the game, just make them all MCs or GCs. same for tanks really.

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  21. Awww crap. The new Jetbikes really leaves me with some difficult decisions to make! If they done the Hawks to go with the Autarch it'd be easy though.

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  22. NIIIIIICE. The Scatter TLing was fairly daft, the WK and Serpents will no longer benefit from that. It's nice to see that the 'Knight's sword/glaive now actually has a point (fnarr) and it will be interesting to see what the 'Knight costs now in points as a GC Is a SIGNIFICANT hike in power.

    Finally Mr Goodwin's Jesbikes are seeing the light of day :D

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  23. Hm, WK as gargantuan creature means:
    - 5+ FNP
    - Stomp
    - Firing ALL weapons at individual targets

    So that means a WK with two brightlances can muster 2 Strength D shots and 2 Strength 8 lance shots at individual targets. That sounds so crazy strong that I am afraid I can’t use my WK in friendly games anymore.

    What do you think it will cost? 500?

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    Replies
    1. Probably 100+ more than it does now... so probably 340 base. It will be in line with knights probably.

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    2. It can fire its weapons at different targets, but gargantuan creatures can still only fire 2 weapons per turn like MCs - so still only the wraithcannons or the bright lances, or one of each, or whatever you kitted it out with; not all 4 weapons.

      I still doubt it will be a gargantuan creature...too many people own multiple of them for them to suddenly reduce the ability to take more than one.

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    3. Khaine save us! I'm glad I bought only one!

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    4. "too many people own multiple of them for them to suddenly reduce the ability to take more than one"

      lol

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    5. That's one per detachment, people can still field more than one, it just costs a bit more now if they're a LOW.

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    6. Well since it looks like the codex will have its own deturion (??) detachment, it could be able to use more then 1 in detachment

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    7. Its hilarious how much people are stuck in their CAD-loving ways.

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    8. It's sixteen years of Force Organization Chart indoctrination. Even I have had difficulty letting it go.

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    9. I don't think that's true, Nick. GMC says it can fire "EACH of its weapons at different targets". That's also what Apocalypse said.

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    10. Lol, some forces don't have a Battleforged option beyond the CAD yet - the 6th edition books.

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  24. I think I might ally them with harlequins.

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    Replies
    1. That's crazy Bob. Get off the gear.

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    2. ^ but the gear is good this time of year (or so i am told)

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  25. looks nice.

    also interesting is how the cover says "codex eldar" at the top and "craftworlds" at the bottom, similar to how the skitarii cover says "codex adeptus mechanicus" at the top and "skitarii" at the bottom

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    Replies
    1. That's how Codex Harlequins is too. Main faction at the top, subfaction down low.

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    2. that's the new naming convention, blood angels is the same

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    3. even tho its only a very minor thing, its a shame that it only started recently, leaving a few codexes without it that wont be updated for some time, such as space wolves.

      i kinda still wish theyd gone with vlka fenryka on the space wolf dex instead.

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    4. No one Knows what the vlka fenryka is though, it's a new name used in a book series.
      To everyone they are Space Wolves.

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    5. Oh and most of the 7th Codices that don't have Formation FOCs did get a suppliment with a lot of good formations. Champions of Fenris is really fun. (They also got unique Relics and warlord traits)
      So it's a trade off.

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  26. fuck the eldars, anyone with the codex can tell us the next week hint ?

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  27. Some advice: next time you link to 4chan, go through archive.moe instead. 4chan deletes most files about a day after a thread dies.
    https://archive.moe/tg/thread/39318433/#39342714

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  28. And meanwhile my Transcendent Ctan weeps at being nerfed while the WK is buffed beyond belief.

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    Replies
    1. Take a Nightbringer with a Burning One formation and the Veil of Darkness, Godshackle, some invuln gear for the Crypteks. Rape everything and become impervious to an entire army worth of shooting.

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    2. Crypteks can still be dealt with by a competent opponent.

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    3. Never doubted that. The formation on the other hand... You'll have to tell me how my opponents could get more competent at taking it out when their entire army shooting at it fails to kill it. I'm not sure you can get more competent than managing to focus every gun you have on a target if the only thing we're looking at is trying to destroy it.

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    4. with only a 50% save on the ctan, they are still a joke.

      So, imperials and eldar, and demons get a D strength CC weapon? What about the actual CC armies, nids and orks?
      Sad face...

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    5. With 5+ FNP thrown in, it's a 66% save. So 1 in 3 wounds go through. It's T8 on all three units in the formation, and they're all characters so can Look Out Sir! for wound distribution. That increase from T7 to T8 with the godshackle makes all S4 weapons useless rather than wound on 6. Suddenly you're immune to bolters and a host of other weaponry.

      5% of S5-S6 hits will go on to wound the C'tan (6+ to wound, 4+ save 5+ FNP, run it through your calculator). Yes, I said hits. At BS4, 3,33% of S5-S6 shots fired will thus wound. You need 8 wounds, so that's 264 shots fired. Good luck.

      S7 shots will hit and wound 7% of the time, so that's roughly 114 shots.

      S8 wounds 11% of the time, so 80 shots.

      S9 wounds 15% of the time, so 54 shots

      S10 wounds 18,5% of the time, so 43 shots.

      Who has this kind of BS4 firepower?

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    6. Oh, and that's ignoring that the Nightbringer can heal 1 wound per round with his gaze of death (which is an amazing ability, as it doesn't count as a weapon and is not 'fired' despite taking place in the shooting phase), and that the Crypteks can have a 4+/4+ which is thus a better chance to save than the C'tan.

      Admittedly, I also ignored that they instant death from S8 up, so if you wish to account for that take 75% of the shots I said it'd take (60, 40 and 32 respectively). Still insane.

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    7. As eldar/dark eldar power, I would stop using guns to wound that unit, and use a few items of wargear to lower leadership, then spam out psychic powers, like psychic scream (or shriek, whatever it is) every unit has a counter, and sometimes it's not high strength weapons en-mass

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    8. As eldar/dark eldar power, I would stop using guns to wound that unit, and use a few items of wargear to lower leadership, then spam out psychic powers, like psychic scream (or shriek, whatever it is) every unit has a counter, and sometimes it's not high strength weapons en-mass

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    9. That's a highly specific combo that's literally only available to the Eldar trio. You're also assuming you'll get all of that stuff in range, the armour of misery and its ilk are fairly low range, and my formation can remove itself from the board and deep strike once per game. If I catch on to what you're up to (and as soon as I see multiple - Ld items and Ld check powers, I know) I can easily lead you on a merry chase.

      At most you'll get -3 Ld on me, so I still have 7 Ld. The average 3d6 roll is about 10 (10.5), so that's 3-4 wounds per hit. Let's forget about having to manifest the power for a moment. You still need to roll to hit (since it's witchfire, and thus always resolved as shooting) so even with Farseers and stuff you'll miss some of the time. And Invuln saves and FNP are specifically allowed against the wounds.

      That means that per successful manfiest we get:
      0.83 hits (5/6)
      2.905 wounds before saves (0.83*3.5)
      0,95 wounds inflicted

      So you need to succesfully manifest the power 9 times on average, with your -3 leadership guys around. Of course, if you don't kill it in one turn, it'll be more as it can heal some wounds.

      How many psykers are you dropping on me at once, with the leadership decreasing items nearby? And I guess the rest of my army is just flapping about doing nothing, and I won't use my deepstrike item to move away from your 18" psyker range.

      8 psychic shrieks in optimal conditions is even more unrealistic than all the high strength shooting I outlined before.

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  29. Guise? Are you even paying attention? Each jetbike can exchange its tl-shuricat for a Scatterlaser. The Wave Serpent will be the least of your worries. Prepare your baloon knots for even more broken Eldar 2 weeks onwards for the next years to come...

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    1. Compare to Shuriken Cannons: Scatter Laser gets 1 more shot and 12" extra range, but doesn't have Bladestorm and has 1 worse ap (6 vs. 5) I really don't see the fuss... if the scatter lasers are any more expensive than the shuriken cannons it's likely not even worth it.

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    2. ANY jetbike can take a cannon or laser. Not 1 per 3 like now.

      270pts gets you 40 s6 shots at 36''
      or 30 s6 bladestorm (rending) at 24''

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    3. Sounds balanced and fun to play against!

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    4. That's... Utterly disgusting. Wow. I'm guessing someone on the design team has a huge Eldar collection!

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    5. i'll give you 3 guesses as to whom it is. ^ (one of the many useless "fun facts" i know about)

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  30. Dark eldar reavers and incubi has been missing on japanese website for at least a full month, now they are out of stock also on the italian and UK website.

    Any update chances ?

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    1. Doubt it, at least for Reavers. Those models are new-ish, plastic, have all the options and are bloody glorious!

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    2. I've started a dark eldar army recently and I've to say that are very nice kits.
      I actually wanted to buy more reavers but I couldn't from the gw main site and even from retailers here in Japan.

      That's why I was wondering if there's any update on the horizon or not xD

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    3. Same happen for RW Command (the new Box). They stoped production and retailers & GW were out of stock for months.

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    4. Don't worry, they'll be back soon. Kinda want another squad of 6 myself =P

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  31. Oh this is glorious.. I have about 100 extra scatter laser bits laying around that are immediately getting tacked onto my russian resin jetbikes that are copies of the Goodwin sculpt that was shown 10 years ago and look the exact same as these things.

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    1. I thought for sure Jes would change his design after the Slavs copied what he had on display at Games Day.

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    2. Yeah. They really look 1 to 1 apart from the rider.
      GW is like always way too late on stuff Fans want.

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  32. Someone made a video showcasing the new White Dwarf.

    https://www.youtube.com/watch?v=VhSOv3MjHE0&index=1&list=PLC6Nare8s_1ZgYS0CaoWTymAJmtPsQkqM

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    1. Any other info we don't know from the WD?

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    2. Hah, "writing on the wall for the windbikes losing their 3+" my ass. I said the Harlequin saves in no way meant anything for windriders, and was right. Comparing a clown with a 5+ invuln and once per game 4+ invuln to a whole 'nother codex is silly.

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    3. This comment has been removed by the author.

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  33. so more or less what i said about 1-3 days ago essentially for these models. (less specific detail but i assumed it'd be a multi and atleast a clam (possibly for more than one clam....good to see i was sorta right on the money with that "guess")

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  34. Looking at the WD, no new Avatar. Kinda disappointing.

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  35. Watched the video linked above. Basically you can get up to 12 Wraithknights per Guardian Host (1 Farseer, Warlocks, 3 squads of Guardian Defenders, 1 Vyper squadron, 1 War Walker squadron, and 1 Vaul's Wrath Support Battery). Pay the Host tax and you can get basically whatever you want.

    Scatter Lasers and Shuriken Cannons cost 10 bolt pistols each to upgrade a Windrider.

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    1. Battle Focus still exists. What it does now we don't know yet. Special characters are limited to up to 3 per Warhost, including the Avatar, Phoenix Lords, etc. To take Eldrad you have to take an entire Seer Council. Between that and the essential Guardian Host I'm glad I stocked up on Warlocks over the years! Going to need lots of them!

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    2. One interesting auxiliary option is the Dire Avenger Shrine. Three squads of Avengers on foot. I really love this brand new FOC for Eldar!

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    3. "Every Eldar within the Craftworld Warhost is bestowed with Matchless Agility, and they are able to move faster and more surely than ever before. When paired with the advantages of the units and formations within the warhost, it makes the craftworld Eldar very powerful indeed."

      Whatever Battle Focus does now, with the detachment they will be "faster and surer" than ever before, so it sounds like it'll be buffed compared to the old one (at least in the detachment).

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    4. please tell me thats just the whole guardian host and not the MINIMUM??

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    5. Correct. What I listed is what is required per Guardian Host, no more no less. There are also Wind Rider and Storm Guardian Hosts.

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    6. That's on the Detachment level, the Eldar Warhost. Eldar Warhost = Decurion. Guardian Host = Reclamation Legion. We don't know the benefit of the Guardian Host yet, Matchless Agility is the Eldar Warhost benefit.

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  36. The guardian tax is huge. 3 squads of defenders. a vyper squad, a war walker squad and a support weapon battery. thats almost a quarter of your list at 1850 or 2000 pts. Doesn't leave a lot of room for wave serpent spam.

    This is how I knew they would "nerf" the wave serpent. Make it more difficult to acquire.

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    1. I also noticed Crimson Death. You take three Crimson Hunters per auxiliary slot. Three, or none. Now I need to buy two more Crimson Hunters to field my Crimson Hunter Exarch. (I was going to buy more of them anyway, but still...)

      We also have to field the less popular options like Vypers and Vaul's Wrath hoverguns. Every list will be nice and fluffy! Ha!

      I bet the Craftworld specific formations will lift some of the restrictions though...

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    2. You don't have to at all. Remember, several of those (aspect warrior host, for instance) are formations in their own right, too. Just like the formations in the decurion, you can take them on their own.

      So just take Combined Arms, 1 HQ, 2 Troops, and then your Crimson Hunter. Then start taking Aspect Warrior host formations. Objective Secured on a few units is always nice.

      You want wave serpent spam? You can still cram as many in there as ever, due to Combined Arms. Maybe more if they make wave serpents fast attack choices like every other (to my knowledge) dedicated transport in 7e.

      Them offering you an optional detachment you can use if you want to really doesn't take anything away from you, all your 'old' options are right there for the taking. Follow your dreams.

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    3. I do agree that it's silly to ask 3 crimson hunters for the formation though, should have clarified that. It's just that there are still ways to field one just as effectively as before. The Wraith Host formation is also crazy. To put forth any wraithguards at all I MUST bring a wraithlord AND wraithknight? (which will probably all increase point cost increases) And that's the only way to get spiritseers, too.

      That formation should have been 1 spiritseer + 1-3 wraithguards, then leave wraithknights/lord for the wraith-construct formation.

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    4. I feel like you guys are missing some very key points; these are FORMATIONS, they just give you additional bonuses if you choose to field that specific formation. You don't have to follow these formations to field those units, not in the least, you still can go CAD or unbound too, this is just giving you MORE options, not limiting anything.

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  37. Engines of Vaul= Scorpions & Cobras as well as the heavy fliers as formations... Eldar just got much more nasty

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    1. Where are you getting that from? It says Falcons, Fire Prisms, or Night Spinners.

      btw you can take Eldrad by himself, or he can replace a Farseer in the Seer Council if you want. I misunderstood that bit.

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    2. Eldar super heavy tanks (Cobra, Scorpion, Void Spinner, Storm Serpent) are collectively known as Engines of Vaul back from the days of epic 40k. I assumed the same thing when I saw engines of Vaul written in these leaks.

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    3. Remember, in the Necron decurion several of the options (such as 'Star God') don't count as formations with special rules, but just allow you to bring something in. In fact, every auxiliary force that is pretty much just "take 1 of these" gets no special rules there. So Wraith-Construct, Engines of Vaul and Outcasts probably are not formations and get no special rules of their own.

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  38. Another thing... no more malefic daemonology. Sanctic only, just like Harlequins. No more summoning daemons, which is absolutely the most suicidal thing an eldar could possibly do.

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    1. Curses, I'd spent the month or so excited at the prospect of throwing some demons into the eldar army I've been working on (nostalgia list, for anyone interested) just for shits and giggles. Ghosthelm and the relic spirit stone made farseers hilariously good at summoning.

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