We are getting close to the pre-orders for the new 8th Edition Space Marine codex and today the Warhammer Community has a new preview up for us... the Ultramarines: Codex Discipline, and a look at the Primaris Redemptor Dreadnought
via Warhammer Community
It’s not long now until the Space Marines codex is out, bringing new units and new tactics to the Adeptus Astartes. Today, we’re getting a chance to look at the colossal Redemptor Dreadnought, one of the most exciting units in the forthcoming codex, with a live demonstration on Warhammer TV. Studio Manager James Karch will be adding the might of this colossal war-engine to his Sons of Guilliman – you’ll get to witness first-hand just how destructive it can be. James will also be using the new Ultramarines Chapter Tactics – you’ll want to tune in and catch the action for a deep dive into what the new codex can bring to a Space Marines army. To give you an idea of what you can expect, here’s a quick overview of what the Redemptor Dreadnought and the Ultramarines can do in the game:
Redemptor Dreadnoughts are the apex of Space Marine warfare, combining the ancient expertise of a renowned hero with new developments in Adeptus Mechanicus technology. Redemptor Dreadnoughts are the largest and most powerful of their brethren, rivalling even the venerable Leviathan pattern and trading out its older cousin’s atomantic shielding for more weapons. Colossal bulk indicates prodigious strength and belies a surprising turn of speed, outpacing their smaller brethren and capable of tearing apart even daemons and bio-titans with one enormous powered fist. This is combined with vast array of weapons designed to allow the Redemptor to focus on a specific target or remain terrifyingly versatile, from the anti-flyer Icarus rocket pod to the armour-melting macro plasma incinerator to the rolling thunder of the heavy onslaught gatling cannon. The Redemptor, like all Dreadnoughts, can also make use of Chapter Tactics, meaning an Ultramarines Redemptor is going to be very very dangerous – over two turns you could shoot, charge, fall back and shoot again. Nasty!
The Ultramarines are masters of strategy, combining their gene-given gifts with absolute discipline and the transformation of warfare into something between science and art, honouring their studious Primarch with an expertise in strategy and tactics. In game, the Ultramarines are one of the most tactically rewarding chapters, combining a huge range of Special Characters with the ability to fall back and shoot universally – like all Chapter Tactics, this will apply to your Infantry, Bikers and Dreadnoughts. This is a flexible and useful ability that offensively will allow Ultramarines players huge amounts of control over the board, tying enemy squads up in combat one turn, then destroying them massed firepower the next.
Defensively, Ultramarines will be incredibly hard to pin down; ranged units like Hellblasters will be able to launch withering hails of counter-fire on units that charge them, while fast moving units can block the enemy before retreating to safety with a deadly parting shot. Ultramarines units also receive a bonus to their Leadership, insulating your units against Morale or dangerous psychic powers and helping to guarantee your master plans go off without a hitch. Ultramarines also have a huge number of characters to choose from, including the legendary primarch Roboute Guilliman and old favourites like Marneus Calgar. The Ultramarines are also getting a unique stratagem, warlord trait and relic to allow you to further customise your army.