Two new previews, one from Friday and one from Monday show what the latest coming out of Wyrd Miniatures has in store for us. The bottom of the two...... an Artillery Team for the upcoming game The Other Side, shows a very unique and rather cool artillery piece.



Wyrd Previews
https://www.wyrd-games.net/news/2018/2/12/monday-preview-the-undying-part-two


Last week we looked at Manos and the Mourners. This week we look at Minako Rei and the Katashiro, the other side of the Undying box.

Minako Rei is the last surviving member of the Order of Balance, whose job it was to hunt down the corrupted sorcerers who used their magics to feed on the souls of peasants, using the energy to extend their lives. After her Order was wiped out by the traitor, Manos, she became single-minded in her pursuit of the Jiangshi and the evil Manos.

On the table, Minako Rei is a force to be reckoned with. She is able to use kharma to seal another's fate, causing an enemy to suffer any damage that Minako herself suffered. Perhaps most notably, Minako is able to create the Katashiro that she uses to aid her in her mission.

The Katashiro are paper creations brought to life with magic. They are able to attack immediately upon being summoned or placed, and they are able to turn into origami cranes to place themselves in new locations. As constructs and Oni, they can find a home in many Ten Thunders crews.

These three models join forces with the Wanyudo, a moving, flaming wheel in order to hunt down Manos and bring balance at last.




One of the most defining features of the King’s Empire is their widespread use of artillery on the battlefield. Their investment into firearms has paid dividends in both equipment for normal troops and the development of large-scale weapons like the howitzer. By achieving superior range over their opponents, the King’s Empire has managed to keep casualties down through the application of superior firepower. Typical Artillery Teams are made up of three soldiers: a gunner and two loaders. Even so, each member of the team trains in each position, allowing them to function even after they've suffered casualties.

On the tabletop, Artillery Teams are very long ranged units with poor accuracy. Their incredible Strength easily makes up for this, though, and they can comfortably sit on the backline and shell enemy troops all game long.

Come check out the forums to discuss your plans for the Artillery Team!



 
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