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A Focus on Smaller Factions and Splash Releases


We have heard 2015 to be the year of supplement and campaigns before. Now on the horizon of a new faction, the Skitarii, everyone is wondering what size of codex it will be, and there is no short list of answers that the rumor mill has provided. What we do know though is that we are getting Codex: Skitarii, and at least the Onager. Everything else at this point is rumor, and hope.


The last couple days have seen rumors of Space Marines, Tau, and Eldar posted up on the Lords of War Gaming Facebook page, only to have some of those rumors quickly removed from the site. These rumors suggested we would be seeing these codices, with Space Marines being listed as coming this summer.

Here is a response from nightfury, who has been a great source of information for us.

via nightfury from the Faeit 212 Comment Section
First of all.. the SM codex from last year was written and developed at the same time the 7th editiin was being put together same as all the hardcover codex's that were released last year.. though they do not retain the same format as those released after the 7th drop they are considered by GW to be in essence 7th ed codex and will receive only minor updates or additions via dataslates.. do not expect any complete re-dos until 2017 or there after. i have seen nor heard anything to the contrary.

In fact i was specifically told that the "core" army books are considered "done" and the focus over the next 18 months will be sub faction supplements and a general focus on splash releases for all armies with "an emphasis on campaigns". No new eldar or SM codex coming for quite awhile, sorry.

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87 Comments

  1. just gimme them damn sisters already !

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    1. Genestealer Cults have waited longer, though i do agree you need to get your turn.

      After Genestealer Cults.
      And Zoats.

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    3. If we're going to play this game then the Female Adventurers in Power Armour have been waiting even longer, probably the longest.

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    4. Where's my Squat Codex ? :-)

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  2. Yeah. All those codex redo rumors sounded salty. After considering the speed they pumped out the last refreshes, I didn't expect them to rotate back through so soon. I'm just curious what this means for Admech. Are we just just getting a mini skitarri release, or is admech going to officially be a real army tacked onto the end of the 7th Codex release cycle?

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    1. Well, technically it already is a complete new standalone faction, as it is not tied into any of the existing Codexes, where as Harlequins where already present in the Eldar codex, and it's clearly stated on the cover that its a Codex Eldar expansion.

      With Ad Mech however, everything we are seeing is new and does not currently exist in another Codex. Taking all these points into consideration it's a fairly safe bet that this IS a brand new (old) Codex faction.

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    2. And considering the current interest if they don't stuff something up the sales will be enough that if it is a tiny dex it'll get expanded on with new releases when they realise there's plenty of demand for more.

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    3. the rumors all point to a full sized release, so the question is what does GW consider a "ful sized release" looking at what we have now we're missing an elite choice and HQ choiceand a DT choice. assuming those are filled we've got a decent sized army. still a little thin, not MT thin but, smaller then even grey Knights. of course the big thing with a small codex is internal balance "are all of these units worth taking?"

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  3. But what factions will they be? I guess Deathwatch is a given. What else do we want folks?

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    1. We've already gotten rumors. Genestealer cult is supposedly in the works as well.

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    2. So far we have Craftworld: Eldar, Genestealer Cult, and Deathwatch that have been rumored by reliable mongers.

      Don't let the wishlisters fool you. Exodites and Arbites are pure wishlisting with nothing suggesting we'll see those other than speculation.

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    3. Oh, and Kroot Mercs, that was rumored too.

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    4. Doubt we'll get Exodites.

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    5. I'm actually thinking that since GW dropped Duke Sliscus from the Dark Eldar book (mainly lack of model, but he's referenced) he may come back by popular demand in a Corsairs book. Or FW might take him. Popular character is popular.

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    6. Never say never.... Mechanicum skittari was one of those I'd have listed as never.... so exodites have a good chance.
      In fact the seem to be featuring much more in new codex fluff suggests gw support for them.

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    7. Man, I miss the Duke and his badassery. His rules were great but his fluff was even better; constantly having sexy concubines scrubbing his skin because he didn't want it sullied by contact with the air, having an endless supply of narcotics and slaves, dicking over fleets of alien pirates.

      What a dude.

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    8. now Sliscus is the man, if anyone was the grand master pimp, its Sliscus.

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  4. And what chapter is that fighting alongside the Tau in the pic above?

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    1. Here's a link to the original artwork and back story on deviant art. Pretty cool little bit of fan created fluff:

      http://ukitakumuki.deviantart.com/art/Hammerhead-Down-40K-315545763

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    2. Some Tau "Gue'vesa" space marines would make a pretty cool army

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    3. Just Gue'vesa codex would be good enough for me.

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    4. Just Gue'vesa codex would be good enough for me.

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  5. >>No new eldar or SM codex coming for quite awhile, sorry.

    Yes but is a Saim Hann type CWE book on the horizon with a splash release of jetbike?

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    1. I would say yes, as all jetbike and jetbike related items are gone from the Games-Workshop website.

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    2. Indeed they are. Good riddance to the plant pod headed Guardians that should have been replaced *eons* ago!

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  6. Adeptus Sororitas
    Deathwatch
    Kroot Mercenaries
    Genestealer Cult
    Exodite Eldar
    World Eaters
    Thousand Sons
    Death Guard
    Emperor's Children
    Iron Warriors
    Night Lords
    Word Bearers
    Red Corsairs

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    1. Oh I forgot Dark Eldar Wych Cults.

      Boom, I just made GW so much money with this list.

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    2. You missed Alpha Legion. But good list and the easiest to plumb for previous IP. Would make a lot of people happy.

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    3. Cross out all of the individual Chaos Legions and replace them with: Tzeentch Daemonkin and Nurgle Daemonkin, then I might believe you.

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    4. Yeah I'd agree with DrBored given they've just done Khorne: Daemonkin it wouldn't make sense to release a Wold Eaters dex. Three more daemonkin Codecies make more sense. Adepta Sororitas is also less likely as this would require a bigger mini release than the last few books got, well they should get a bigger release but somehow I doubt they will, if we see them at all.

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    5. DrBored: I'm not commenting on the likelihood of their production; everyone knows GW is the pinnacle of missed opportunities. I'm just that if they wanted to make money and please the fan base, that's what they need to make.

      Also, I forgot Catachans.

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    6. Demonkin is a specific khorne ritual cult. Fluff.

      Your more likey to see Nurgle plague , slaasneshes pleasure cult , tzzench sorceror covens. Same sort of lines as demonkin but diffrent.

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    7. And a big ol' Vect datalsate with accompanying model. I still believe NF that this will be happening so I'm satisfied =D

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    8. Hmm yeah that is weird; I guess that I was just assuming that all the future Cult books would be "godname" Daemonkin also, but now I realize this may not be the case. That doesn't make them LESS interesting, that is for sure. I really hope they don't just drop Slaanesh, as some people fear might be the case. You can show someone getting impaled by a snarling daemon but can't show a boner rod with women cavorting all over it(ol' Slaves to Darkness baby!)? I really hope all 4 gods get a nice codex, although now I am speculating about what the "Blood Tithe" equivalents will be for those other gods-Nurgle Rots' infection counters/Psychic abilities successful rolls/what does Slaanesh do specifically well? Make me buy more pastel paints at my local store than I could possibly ever use? Seriously, I think I could paint about 50 Noise marines in every hue of green through purple....something to do with getting into close combat seems like it has always been the sort of generic mechanic. But now I am even wondering if said mechanic would even summon a daemon I mean-maybe they will get something equivalent to an ascending power tree the longer they are in close combat, a la DE. I am sure there are entire forums of speculation already, I just hope all the factions get their due. GW may try to jam all the Chaos Undivided into one book of warband offshoots maybe?

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    9. I don't think the other god books would have to do a boon type system in the same manner. Tzeentch could just grant brotherhood of sorcerers to a bunch or units and boost casting. Slaanesh could do a pleasure from pain thing, granting boosts from just inflicting (and taking) unsaved wounds. Nurgle could have like a poison fog effect that gets modified based on the armies actions.

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    10. Did he forget Alpha Legion or did they choose to go unmentioned...

      I'd gut a thousand loyal citizens of the imperium for a Red Corsairs supplement.

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    11. I think gw will shy away from redoing all the chaos legions. this woukd cross over too hard into 30k. Not having legions in 40k is a good way to keep 30k differnt from 40k

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    12. I think gw will shy away from redoing all the chaos legions. this woukd cross over too hard into 30k. Not having legions in 40k is a good way to keep 30k differnt from 40k

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  7. Did he or did the Alpha legion redact it?

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  8. Did "they" specifically told nightfury whats coming next? Or what kind of supplements and small detachements are coming?

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  9. No update for Codex: Wave Serpents yet? Dang, that's very disappointing.

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    1. You should play people other than douchebags. You'll learn that there is a lot of cool stuff in that codex besides the only dedicated transport it offers.

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    2. I'm fully aware. Other than the serpent and the spammability of Wraithknights, the codex is in decent shape, but could use a lot of minor changes to tone it down a bit. (Scatter lasers, jetbikes, ext)

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    3. Funny, with relation to the most recent codexes, I think that those units you mention are just fine, and its other thing like scorpions, banshees, hawks and guardians that could use a buff or two.

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    4. Some people are still afraid of Wave Serpents?

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  10. Darnock seems to have a very different opinion on whether we'll see a redone codex or two this year.

    I'm more inclined to believe him to be honest.

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    1. Yeah, Darnok just called BS on part of Nightfurry's comment. Between him and Lords of War Gaming, Nightfurry's rumor is looking less and less trustworthy.

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  11. So what IMPERIAL GUARD (oops I meant astra militarum) expansion is everyone hoping for? Catachans! Those russian guys! Those desert guys! All of the guys. Alternative guard troops would be so sweet!

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    1. Love to see a Mordian/Praetorian dual kit - just need an alternative head with a different funny hat and done. My metal praetorians look tiny these days. They could do a lot with IG now that we live in the dual kit world. But let's face it - there's plenty of Imperial armies. Give someone else a bash.

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    2. Savlar Chem-Dogs obv! Then I can "appropriate" all the other gear from any other IG! Nitro-inhalers gettin' me higher! Plus I love any model that I can use a lot of liquid talent on....

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    3. Savlar Chem-Dogs obv! Then I can "appropriate" all the other gear from any other IG! Nitro-inhalers gettin' me higher! Plus I love any model that I can use a lot of liquid talent on....

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    4. I wouldn't mind Vostroyans getting their 4+ armour saves back. But that would make them too much like Skitarii! Oh wait...

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    5. Codex: Attilan rough riders. with new plastic rough riders. the lost HQ returned, and a intreasting focus on a cavalry army.

      hey it'd be differnt

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    6. I want Guardsmen with a distinctive sci-fi look rather than all those generic Guardsmen regiments based off of real-world military forces. That's why I love Forge World's Solar Auxilia. They actually look futuristic, instead of looking like they just be in Vietnam or fighting the Battle of Stalingrad.

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    7. Man of La Mancha - despite my earlier comments re praetorians, i agree with you and think if GW were to look at AM again they'd probably do that. Although, also agree with Brian - let's see some plastic roughriders.

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    8. Just give me Marbo back and I'll be happy. :)

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  12. Really forgeworld does some of the Astra Militarum expansions: Death Korps of Krieg, Elysians etc. Most we'd likely see from GW is Catachan ... maybe a Cadian specific one but that's it

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    1. That would be a shame. They only need a troop box, heavy weapon box and command boX for each faction, so quite easily done but would really change up the way guard armies appear

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    2. I would love to have plastic steel legion army...

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    3. imagine *ultimate wishlist* if they had a IG infantry kit built like the whfb empire militia and had bits that could be combined to make different IG dudes or custom themed guardsmen. have some cloaks some great coats, some jungle fighter looking bits....some sci-fi....oh wait already have those.

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  13. I think the GW wont make new Adepta Sororitas because its one of less buyed armies.

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    1. They're less commonly bought because they have basically 0 support, you literally can't ever have a physical copy of the codex, and a squad of them would cost at least $70. They just aren't worth it, despite being one of the most interesting and loved factions out there. Everybody wants sisters, but they're literally still metal models. Their entire range is metal. That shows how much support they have; they never even got around to making them in finecast.

      There's also this, direct from the GW site:
      "Please note there are 9 different designs of Battle Sisters available and a random selection of these miniatures will be provided with this collection."
      That's because they're all two-piece models. It guarantees that you have virtually no conversion options. Everybody WANTS sisters, but because GW only ever looks at the bottom line, they think nobody does. I can promise you that if they did a new line in plastic, they'd sell out of any bundles, and probably the codex, first day.

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    2. It's possible to convert Sisters, but extremely difficult. I wouldn't recommend it to anyone unless they really enjoy sawing through metal. The plastic is way overdue.

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    3. There have always been sisters rumors. That said I have been hearing more recently than all the years combined. That combined with their participation in shield off Baal leads me to think they are on their way.

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    4. It's one of the less bought armies now but back when I started in 2nd edition they were more popular than IG.

      Dark Eldar were almost completely absent from the tabletop for 3 or so years before the new 5th edition codex.

      If GW properly supported the army, I imagine they'd sell well.

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  14. SPACE MARINES FIGHTING ALONGSIDE TAU!!!??
    HERESY!!!!!!

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  15. Oh thank christ, C:SM is one of the best codices they've ever done.

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    1. Indeed, it's damn near perfect imo. Very robust with tons of choices and combinations. Certainly seems designed to last so I doubt they'll re-do it this quickly.

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    2. agreed. the only people who want to see it redone just want to see grav cents nerfed. but over all it's a great 'dex. although I'd not object to new more robust chapter tactics for raven guard

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    3. The thing is, because it's so designed to last, any flaws can either be FAQ'd or covered in supplements. I can totally see a Raven Guard or White Scars supplement that lets you, for instance, trade Deep Strike for Infiltrate and Scouts. And when it comes to illogical things like chapter masters not being able to take relic blades when they're in Terminator Armour, that could be FAQ'd really easily. Grav weapons are one thing, but they're absolutely circumstantial. And seeing as they're just as rare as plasma guns or melta guns, which'll be able to deal with things just as easily in most situations, I don't see them as all that bad.

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  16. I figured I'd ask this on a front page article.

    Question about skitarii rules

    Rad Poisoning: When firing a weapon that has this special rule, To Wound roll of 6 causes 2 wounds on the target unit, regardless of the target's Toughness. Each Wound is allocated and saved separately.

    The way I interpret it: The second wound is generated from the target model and not the fire-er, so must be allocated randomly.

    Is this right? Also does the Radium Jezzail (which has both the Sniper and Rad Poisoning rules) give both those wounds an AP2 value?

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    1. the answer for both is the same, the extra wound is coming from the weapon with the special rule, not the model wounded by the model with the special rule, and therefore if it is caused by a roll of six, and the weapon is a sniper, than that wound would also be ap2. both wounds would be on the closest model to the firing weapon, because again, its caused by the weapon.

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    2. After reading rules further, I am going to say that the second Wound would NOT be AP2 because that second wound was A.) Not a roll of 6 and B.) The second Wound was not caused by a weapon with the Sniper special rule, it was generated via another rule.

      But my question about how that second wound is allocated still stands.

      Thanks and sorry for posting in a thread not about the skitarii.

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    3. Thanks for the quick reply josh kendall! I guess where I am getting tripped up at then is where it says those Wounds must be allocated separately, I understand why they said they must be saved separately (can't score two wounds and only give the target one save). It just seems to me like that second wound fits in the Random Allocation part "...usually because the attack doesn't originate from an enemy unit, but from lethal environmental hazards..." and its not like just an extra HIT which would definitely be on the closest model from the firer, but a wound from a something that already hit that closest model. Is there anything else that causes 2 wounds like this for precedent?

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    4. The other reason they said that they must be saved for separately is if a model dies from the first wound, the other wound doesn't just disappear. It is added to the wound pool and gets saved for as if it was part of the full wound pool. It's this wound pool concept, working through each ranged weapon in turn, that makes me believe that it is indeed resolved at AP2.

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    6. Funny, its the wound pool concept that makes me think contrary lol :D

      "If you caused any such Wounds, split them up into separate Wound pools. All Wounds with exactly the same S, AP, and special rules must go into the same pool."

      In my head:
      So I Hit 6 shots with 4's and roll to wound. In my Wounds I roll four 4's and two 6's....the 4's go in their own Wound pool, the two AP2 6's as per the Sniper special rule go in to their own, and the two auto-wounds as per the Rad Poisoning special rule, with the same AP as the regulars, goes into its own. These wounds are then allocated with the shooting player choosing which pool to use first.

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    7. The weapon's special rule is causing the wound, ergo the AP value is dictated by the weapon if it's not specified in the special rule itself.

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  18. I have to say it's nice not having to worry about an 8th edition until 2017. Giving at least three years. And although all the main Codexs are "done" dark Angels need work and at least some major formstions to fix. Csm might be able to get by with 4 themed supplements.

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  19. DAMN YOUR EYES I'VE BEEN SAYING THIS SINCE I SAT IN ON THE DESIGN STUDIO PANEL AT LAST YEAR'S OPEN DAY

    *shakes fist*

    lol Thanks for backing me up, Nightfury ;]

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