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Tyranid Rules Leak


Rules for the Dimachaeron were uncovered today at 40k Open Day, and pictures are leaking across the internet of what this new Tyranid Monster is bringing to the table. Definitely a nice model.


Here is a leaked image of the new Dimachaeron rules that I thought was originally on the Mexican Ork. I didnt see it just now, so here is a different link.
http://descansodelescriba.blogspot.com/2014/07/reglas-de-dimacheron-tiranido.html


via an anonymous source
Some of the rules, but not all.
The new rules for the Dimachaeron 
Unit type: monstrous creature (leaping)
Instinctive behavior Feed, rampage, adrenal glands

Leaping: can be used in either movement or assault, but not both. Allows the model to ignore intervening terrain and models, but if lands in difficult or dangerous terrain must take a dangerous terrain test.
in movement: moves 6", ignores terrain and models.
in assault: gains hammer of wrath if it didn't already have it, hammer of wrath gets +1S and strikedown for that turn.

Can use either claws or talons in combat.
Claws: +1S AP2
Chest Maw: +4S AP1, instant death.
Talons: S user AP2, cause instant death on to wound of 4+

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57 Comments

  1. Got my IA4 yesterday, the thing is awesome.

    All it needs to be perfect is assault grenades...beh.

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    1. Any major changes or additions to the Red Scorpions at all?

      20,000 pts of them need to know ;)

      I'll pick IA4 up fairly soon but was just hoping for a heads up if possible.

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    2. Sorry chaps, I wasn't too familiar with the Imperial forces in the old IA4 so it's not a fast memory check to do.

      I'll take a look at them side by side if I get time and give some hints.

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    3. Not a problem, much appreciated.

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    4. No worries at all man, I plan to get one myself soon anyhow . Thanks!

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    5. Can you tell us which other tyranid creatures are in the book? Thanks...

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    6. The Dimachaeron, Hierophant, both Hierodules, the Harridan, Malanthrope, Meiotic Spores* & the Stonecrusher Carnifex.

      *NOT SPORE PODS, just to head those off at the pass, they're groups of medium spores that explode or scatter Spore Mines when detonated.

      No sign of Mycetic Spore Pods. :(

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    7. Yeah, but we've seen for several editions now that Tyranids aren't getting assault grenades. Just isn't happening, and it shouldn't. (No, hooks shouldn't function like a tossed bomb.)

      I say this is as a 17 year Tyranids player.

      This thing IS perfect for 200 points. Really about the most efficiently priced MC in the game, behind the Flyrant.

      I'll probably get 1 or 2.

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    8. Great thanks, is the Malanthrope still a cc beast?

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    9. Who cares about all these "rules"! The real (important) question is, did you get a close-up look at the new model, and on a scale of 1 to Cool, is it awesome? (Or does it have the same issues as the old FW Tyranid models?)

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    10. If you don't mind a 40Mb MP4 here's my brief vid from yesterday:

      www.dropbox.com/s/jhhq1u17h1y8y7h/VID_20140720_131433.mp4

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    11. Ahhhh McD, some key units should get the option for flesh hooks (and extended carapaces for that matter) to give them more of a role in the field. Genestealers mostly, and the carapace should be an expensive option for MCs but cheaper for 'Stealers and other infantry units. I agree that hooks don't work like grenades but the principle is the same for half of their use: firstly the hooks assist the attacker in traversing difficult terrain, thus conserving the momentum of their charge and secondly, similar to grenades, they are something providing an offensive ability at the last minute which forces the target to take cover instead of preparing to fend off the attacker. Hooks at the face or grenades in the lap, the end result is pretty much the same if not fatal.

      Cold, if you don't mind a 40Mb MP4 you can make up your own mind from the vid I took yesterday...

      www.dropbox.com/s/jhhq1u17h1y8y7h/VID_20140720_131433.mp4

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    12. CC, anyone who plays the game cares about the rules.

      A collector buys one model, a gamer buys an army.

      While this thing is neat, it really does not seem to fill any holes...maybe the one left by the hspex? (who seems like a CC beast, but is bad at it).

      What nid players need is some kind of big bug that can go against a knight titan (other than a herd of carnifexs...).

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    13. @davethegamer: That was mostly sarcasm about the rules. I realize most people obsess about them.

      @Mauler: Thanks for the vid! Definitely gives a much better sense of the model. Looks like it might be a bit overbalanced, but they might has counter weighted it with the tail pretty well... I didn't notice that chest maw thing in the pictures before either. I'm still not clear on what those hand tentacles are... Are they related to the strikedown rule somehow?

      I'm curious what pricepoint they're considering for that thing!

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    14. @cc - my apologies, sarcasm is difficult to detect in text! Sorry as I came off defensive, I win games with my bugs, and get a little tired of people saying "its a great codex, you win games...".

      Regarding the price point, at the top of the page it says 200 points. I wonder if two of these (after getting shot a turn or two) could take on a knight titan....av13 is still hard for a S6 critter, even with a +1 or 2 str...

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    15. CC: The Strikedown rule is from the model leaping when charging into assault, not from any particular weapon. The tentacles are the part of the Grasping Claws which stuff some poor sap into the Spine-maw on a melee To Hit roll of a 6. Feel No Pain though NOMMAGE follows!

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  2. Wow... thats ... nasty.

    Consider my Wraithknights officially scared.

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  3. Leaping seems mostly useless on an MC which would have move through cover and thus not take dangerous terrain tests anyway. Is there anything else in the book that can buy leaping?

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    1. But that big base makes it harder to.move through Models, not terrain.

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    2. The Leaper sub-type is unique to the Dimachaeron in the book, it's not an option for anything to purchase. But you're right, that sub-type is written as a general rule which will probably apply to more units in the future and unlike a MC they'll not already have MTC & HOW, making it a nice rule to have.

      Leaping is like a 6" jump infantry move which ignores all cover movement penalties and intervening terrain 'cos the unit doesn't move through or around any of it on foot. MTC gives a 3D6 instead of 2D6 and pick the highest, Leaping ignores the penalty altogether.

      The summary up top is actually missing one of the best aspects of the Dimachaeron: the Thorax Spine-maw (the OHM NOM NOM chest). If assaulting with the Claws and rolling a six to hit one target Infantry or Bulky Infantry model (not Extremely Bulky) takes a S10 AP1 Instant Death hit as it's shovelled into the NOM hole, clamped by the ribs & chivved by the Digestion Spine which turns the target's innards to soup. That delightful slop is absorbed by the Dimachaeron which then gains a number of Plasm tokens equal to the gobbled model's starting W stat, from the turn after the assault a Plasm counter is removed per game turn but while at least one counter remains the Dimach gains FNP(4+).

      While the three Hiero GCs remain the same as their current Apoc sheets, the Malanthrope got a major overhaul and is now like a really tall ultra-Venomthrope and an Elite instead of an HQ choice. Which is much better than it was.

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  4. Strikedown is better then nothing.
    Makes the target i1 right?

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    1. Unfortunately not, Strikedown makes a unit move as if it's in difficult terrain for it's next turn. Not overly useful in combat, but pretty useful vs bikes, jetbikes, cavalry, jump infantry & jet pack infantry who often then have to make dangerous terrain tests when they move (and stop!) if they're out of that combat by their next turn.

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  5. Replies
    1. I love the Malenthrope. :-)

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    2. I also love my malenthrope...I just wish he had some decent rules- the current version is so bad, its painful.

      I want to use my cool models with cool rules, not in spite of them....not asking for a wrightseer here (which is cool model, and silly good rules) just something that is not terrible.

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    3. New rules I've seen look amazing, basically a beefed up venomthrope with synapse at a great price. Looking forward to freeing up some elite slots.

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  6. Honestly, I am not trying to be negative here but I just dont get the point of this beast. It's a fast attack unit that is just as slow as everything else? Wouldn't i thave made more sense if this thing just moved as a beast instead of that silly "leaping" rule. I mean, it's essentially a Trygon if you really break it down. Both move the same, both hit most things on a 3+, same wounds, str, attacks, essentially the same cost, etc. This thing though doesnt deep strike but has tonnes of Instant Death abilities and a small number of special rules/biomorphs tacted on.

    It just has the same bland MC design as all the other MCs in the Nid codex. Everything is Str 6, T6, 4-6 wounds, 3+ save, regular move. With such a huge, scary looking MC why not take the time to actually do something different and interesting? Ah well, here is hoping that they release rules for a spore pod :)

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    1. I would've liked rules for a Knight-killing GC as the model is certainly big enough but it's good as it is.

      Stat-similarities to the Trygon are fairly superficial and the fact that we now have a good melee MC which isn't a HS or Elite choice means that we have more scope for MCs in a single-FOC list. The model is superb.

      It's not a fast unit for it's speed, it's a fast unit for it's ability to ignore terrain completely in a game where a 6" straight line can be just as useful as a 12" detour for a model of that size. People shouldn't play on empty tables.

      A far higher WS (as crappy as the chart is) gives a 16% higher chance to hit more targets, usually with +2S over a Trygon on the charge, with the ability to get a stellar FNP value (seriously you've got a damn good chance to roll a 6 to hit when you're charging with 7 attacks) and if you're not looking to get Plasm tokens then that's 7 attacks hitting a Riptide or Wraithknight on a 3+, wounding a 'Tide on a 3+ and a WK on a 5+ and if any one of those invuln saves are failed (if it has one, Mr WK) it's down the pan. A Trygon isn't doing that.

      Each of the 'Nid MCs has it's role and as an MC or Elite unit killer this new one fits, IMO.

      Still, a new super-heavy killer or Spore Pod though...I'm with ya! :'(

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    2. 1. The Hierophant kills super-heavies just fine.

      2. It's Mycetic Spore; not spore pod. Yes, I'm that guy. :P

      Seriously, though, thanks for everything Mauler!

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    3. @ Mauler:

      You are obviously very correct on both the model and the amount of damage he does. I mean, especially for being the same points he does WAY more than the Trygon. The only point I dont agree with though is the point about the movement . It's still *just* a 6" move + running a turn. Tyranids have nothing but slow, harder hitting MCs with no durability (ie everything that the enemy is wounding you is on a 2+ with nor armor save). It would be like having tonnes of Marines that all have Str 8, ap2 guns then saying that adding a Marine with a Str 9, ap2 gun makes him totally different and a much needed edition.

      My point though is everything he does is just a bit better than a Trygon, Carnfiex, Haruspex, Tyrant, Swarmorld, Old One Eye, those FW fexes, etc. With all these slow "close combat" what is the real value of adding yet another one that isnt a master at dealing with Super Heavies or actually fast or actually durable? In my mind FW should have added either something to deal with Super Heavies -or- a fast troop transport either as a Mycetic Spore or a "beast" transport MC.

      I mean, obivously it doesn't actually matter what I feel about any of GWs/FWs releases as that can't change what is coming out, plus everyone is hoping for something different. Those are just my thoughts on what I had *hoped* FW would do, that's all.

      Also, I checked out the Tyranid Hive forums as well as here so I also wanted to say a huge thanks for posting all that info :)

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    4. Damn mcdoogle if your nose was any browner you'd be suffocating.

      Mauler wanted the thing to be an organic knight. Given its size, FWs obsession with knights, and the fact that the heirophant is a titan that costs 1000pts or more that wasnt unrealistic

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    5. LOL McD, I should hope it does seeing as it costs enough ;] You're welcome!

      Ghoulio: Also welcome! Funnily enough you've just described a Hierophant with a Swarm Incubation Chamber. Hardly cheap (either way you look at it) but it moves 12", can run twice or run & shoot so it's fast enough and can carry 20 models as an assault vehicle. But yeah, something smaller and cheaper would be nice. lol The Leaper movement seems decent on paper and will be more useful the more terrain there is so we'll see how that pans out...

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    6. The leap ability does sound cool, but one thing to point out - given the base is 5' long (if its a normal big mc base) - it is not really clearing many enemy models - as it still has to land.

      Not complaining, just thinking ahead to actual tactical movement - and does it still go to init 1 if it lands in difficult terrain? (ignore does not mean squat....beasts, wraiths and ctan still need grenades...).

      I think it is a neat concept - fluffy wise, its very cool - but the rules might not quite be there....

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    7. Dave: the way the Dimachaeron is posed lends the base to be transverse rather than in-line with the model (to use a mechanic's term). When the base is used cross-ways the ability to leap terrain and models is a bit more useful without having to worry about it so much clearing space to the front & back.

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  7. Head over to The Tyranid Hive if you really want the take down. Mauler gave us great pics (which other seem to use and not give him credit for) and a video of the thing. Man it's massive and looks better than the pics.

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  8. Personally I find it very ugly, and that drunken prom date gone wrong pose I just don't understand. Most of the newer Nid models are so cool looking, this is disappointing to me.

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    1. It is a little disappointing. GW's aesthetic for Tyranids has been solid the past two editions, and FW usually knocks stuff out of the park. I was a bit miffed at the look of this thing.

      It does look a bit better from all angles than from the original front view, however.

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    2. It's not the best it could be, but it seems like a HUGE improvement on the Heirodules, Heirophant, and even the Harridan. Hope they keep moving in the right direction!

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  9. Forgot the Link.

    http://thetyranidhive.proboards.com/thread/47171/dimachaeron-apocalypse-model?page=3

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  10. This comment has been removed by the author.

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  11. That thing is absolutely beautiful!! I was really hoping it would help us out against vehicles though - the instant death mechanics are nice and all, but our army can kill infantry in droves. AV12+ and super heavies give us a huge amount of trouble though, since our main way of dealing with them (smash) was nerfed this edition.

    Still, bring a couple of these bad boys around and suddenly I think my CC fexes will be seeing a lot more combat vs vehicles in their future, by virtue of these big guys getting targeted to hell and back. And I am 100% ok with that!

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    1. Our MC's can crush vehicles of any armor just fine.

      Also, unless you are playing against Astra Militarum, you aren't going to see more than 1-2 AV12+ vehicles on a table at once. They aren't enough trouble to Tyranids players that they shift the balance of a game.

      How do you supposed opponents feel that Tyranids can plop 7-9 FMC's on a table at once?

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    2. You forgot the Necron AV 13 wall. Common enough, and very frustrating to play against.

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    3. @MC - I hate to disagree, but I find knight titans and anything that is not av10 in the rear a challange (not to mention the return of the land raider or the new wolf flyer in hover mode with rear armor of 12). I play both WITH and against nids - smart players just kill the carnifexes first or tie them up with CC units with invul saves - we just don't have a lot of options for heavy armor - and my local meta is running a lot of gravs amps and knight titans - both which can chew up mc's pretty fast.

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  12. How much was the Dimachaeron?

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    1. http://www.forgeworld.co.uk/Events/40kod14.html
      85 GBP

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  13. Can't wait the nerf hammer to fall down on this thing just like the rvarna.

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    1. Rules are in the book not experimental. No nerfing can be done for many years yet.

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  14. Are there Rules for Tyranid Terrain, specifically the Spore Chimneys, Capillary Tubes and/or Broodnests included in the book?

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    1. Nope. Meaning there are less tranid rules in the second ed than the first

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    2. You can find Tyranid terrain rules in the Valedor Warzone book.

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    3. Sure. If you don't mind that the rules were invalidated a week after release

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    4. Exactly, Daboarder, exactly!

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    5. The GW Apocalypse book also has a spore chimney strategic asset, which is actually awesome.

      Yeah I wish they would FAQ the Valedor Warzone book but I doubt they will.

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