GW FAQ Here are the errata and the first couple FAQs.Here they are. There was an Update today!!!! Here is the first part of the changes or new sections. Here is the link.!!
Page 92 – Pitched Battle, second paragraph.
Change ‘His opponent then deploys in the opposite half.’To ‘His opponent then deploys in the opposite half and more than 12" from the table’s middle line.’
Page 93 – Spearhead, second paragraph.
Change ‘His opponent then deploys in the diagonally opposite quarter.’ To ‘His opponent then deploys in the diagonally opposite quarter and more than 12" from the centre of the table.’
Q: What happens if an out of coherency unit is able to
move, but not able to restore unit coherency in a single
Movement phase? (p12)
A: They must attempt to restore unit coherency as soon as possible, including having to Run! in the Shooting phase if able.
Q: What happens when a unit that moves a random distance enters or moves through difficult terrain (p14)
A: Unless stated otherwise they are not slowed down and will move the full distance rolled. However they must still take Dangerous Terrain tests as normal.
Q: Do units that choose to Run! in the Shooting phase have to move the full distance rolled? (p16)
A: No they can move up to the distance rolled. Note that once the dice have been rolled, they cannot shoot even if they then elect not to use their movement.
Q: Who gets a cover save when two units are intermingled? (p21)
A: The unit with the model closest to the enemy that is firing does not have a cover save.
Q: If a unit is in multiple different types of cover, which cover save is used? (p22)
A: Whichever has the highest number of models in, or the best in a tie (as long as over half the unit is in some kind of cover).