I normally dont like to dwell on what should of been. Mandrakes (not counting the model which is awesome) overall generally suck. They appear to be a design afterthought, "Oops we forgot to do something with Mandrakes". Yes I know I can infiltrate and maybe if lucky get balefire. I enjoy infiltration units, and think there is always a benefit for it, but Mandrakes could of been so much more. Even just giving them the old deployment rules with their updates would of made the mandrakes a better unit than they are stuck with now.

This is the "if they had called me" version of Mandrakes. They never will, but hey, here is my half cent opinion.

Keep everything they upgraded about them as is. Change their point cost to 25pts per model and give them a new ability called Shadow Jump. During their movement phase, if a unit of Mandrakes is in, or partially in area terrain, they may instead of moving, select a spot within 24" (it is possible to scatter beyond the 24" range) that is also inside area terrain. They may jump to this location. Roll the scatter dice as if they are deepstriking and move them to this new location. If a "hit" is rolled, the mandrakes may now assault the round they jumped. Note that any model that cannot appear due to impassible terrain or another unit are lost to the shadows and removed from play.

4 Comments:

  1. I would have said 1d6 scatter, "any models that appear outside the destination terrain are lost in the warp", and let them assault anyway.

    my 2c

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  2. Would you want them to keep the dangerous terrain test for the DS, or give them an ability to avoid it?

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  3. Sonsoftaurus. Rolling for scatter was the same as deepstriking, but the movement wouldnt be, so no dangerous terrain tests.

    fester. You have a lot more cents than I do.

    ReplyDelete
  4. I tbink giving them the balefire as standard and then allowing it to be upgraded with pain tokens (perhaps +1 strength or -1ap per pain token on the unit) would have made them good.

    Also, as noted, the old deployment rules would be great as it made them unique. Although the shadow jump rule suggested above is cool too.

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