|Someone's Nicely converted Venom.|
Wracks are a great new unit to have as a troop choice. They can get up to two excellent weapons, liquefiers. S4 APd6 template weapons. To me this means get them up into the field where they can use these. Other than that they dont have a gun. Once again, get them up into the field to use them. Letting them sit in the backfield to just sit is a waste of points. So are wracks good on a venom? Not unless you really are moving them forward on the thing and 5 wracks are just not enough in my opinion. They are cheap though.
Wyches or Bloodbrides? I wont spend much time on this one. Like the old codex, I generally dont beleive wyches work well in tiny units of 5. 10+ and your good. So no venom for them in my books. A wych army list however might have spare units available, or if you are using them for haywire rd1 assaults.
Incubi? Possibly if you only want 5. Some of us might be going with this option.
|If anyone knows where its from, post, Id like to credit|
Warriors. Here we go. With 5 warriors we can still take a blaster. Then we upgrade one of the warrior to a sybarite, take a blast pistol, and we are good. Against most opponents this reduces their target priority, and you still get two S8 AP2 weapons to do some damage. This seems to be the best layout for getting your venom transport. As long as you take other more durable troop selections and only 1 or 2 warriors choices with the venom. I will be taking two units like this, it gives you good striking range with tank bustin weaponry and great anti-infantry from the venom.
Other suggestions or opinions on how to field the Venom?