We get our first non-open topped vehicle. We have an image of what it might look like, so all you modelers out there, lets see what you've got. I know I will be working on mine.

The Razorwing Jetfighter comes with two darklances and a twin-linked splinter rifle. It also comes with 4 one shot only Monoscythe Missles. The missles are a 48" S6 AP5 assault 1, large blast, one shot weapon. The cool thing is we get 4 of them with no additional cost.

You are a BS4 F10 S10 R10 fast, skimmer. It has the standard night vision, along with Deepstrike, Aerial Assault, and Supersonic abilities. Aerial Assault allows it to fire everything moving at cruising speed, including coming in from a deepstrike. While Supersonic allows it to move flat out up to 36".

Other missle options include replacing a monoscythe missle with the following for 5 pts each
Necrotoxin Missle SX AP5 Assault 1, large blast, poisoned 2+, pinning, one shot
Shatterfield Missle S7 AP- Assault 1, large blast, one shot. Can re-roll failed to wound rolls.

The Dark Lances can be changed out with Disintegrators for free, and the splinter rifle can be upgraded to a splinter cannon. Next you get flickerfields and nightshields as options.

When it comes down to points, the Ravager appears like it will be more efficient and the Voidraven more effective with it's voidlances. If you are using Razorwings, you are using them primarily for the large blast missles and for anti-infantry. Voidravens pay alot for the same missles and comes with none. The Razorwing gets 4 monoscythes standard, and swapping out for other types is cheap.

Having a very low armor value, it will be interesting to see how people attempt to use these on the field. You can literally move 12" and unload every missle you got (4 large blasts shots in one rd). Firing them off in pairs or all at once seems the most reasonable depending on your opponent and situation.

I really like the idea of taking two of these and unloading a total of 8 large blasts S7 Shatterfield Missles into a tightly packed area. So tactically deepstriking them or reserving your Razorwings sounds like a decent tactic. Razorwings could also fall very well into an alpha strike list, just dont expect your razorwings to survive long. Precision bombing is a very new tactic for dark eldar, and one we will have to get used to. After the payload is dropped, you still are very nicely armed with dual Dark Lances.

(Edited) I am now really digging on the idea that the razorwing is extremly good for its points. Equiped with its 4 missles it gets alot of large templates, but it also can have its other weapons exchanged for a splinter cannon and two disintegrators. This turns it into an infantry killing machine. 12 shots, 6 of which are S5 AP2. It is like a venom on steriods after it loses it's passengers (the missiles are it's passengers). Can we say dead marine squad. I think we will see lots of people using these in the near future.
What do you think?

4 Comments:

  1. Also I was playing with lists. A razorwing set up with two disintegrator cannons and a splinter cannon is able to fire 12 shots a round. Disintegrator is a S5 ap2 heavy 3

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  2. I really like them. Not sure if 145 point isn't a bit too costly for a paper plane, but that may come from the ridiculous price tag the IG vendetta has.

    Those 4 rockets give you a huge alpha strike power against infantry mounted AT weapons like longfangs, lootas or IG weapon teams. You want to get rid of those fast and a razorwing with 4xrockets and at least in turn one you beat the killing power of 2 venom skimmers hands down.

    I still can't understand why PK nerfed the Disintegrators that much (instead of just replacing their rules with the old ed3 eldar starcannon stats), but at least the razorwing could make good use of them, since they increase your anti-troop capability, while lances suffer from the low rate of fire esp. against targets inside of cover.

    Not sure if I want to field two, because you loose a lot of lances that way and it gets very pricey if you don't are a scratch-build genius and go for the "buy some FW eldar nightwing" road, just pimping those with some DE weapons and bits from the raider/ravager kits.

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  3. im thinking one of these and 2 Void Ravens mainly because new stuff always scares people, the tried and true incubi and wyches will draw alot less attention with a couple of shiny toys on the table.

    if the other guy tries to ignore the shiny stuff (arguably playing it smart) then the flyers show why they should be feared

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  4. New DE player here. I really like the Razorwing as a close air support gunship. My plan is to take stock missiles and lances, upgrade to a splinter cannon & flickerfield.

    Crusising speed is 12", including moving in from my board edge on turn 1 or deep striking. Skimmer means I all but ignore terrain. The lances are anti-vehicle/monstrous creature, the cannon & missiles are for everything else. And with an Armorcast flying base, the rabbits gotta dig real deep behind cover for this hawk not to draw a LOS on them.

    As long as I maintain @ least cruising speed, I get a 5+ obscured/cover save for being a fast skimmer & a 5+ flickerfield save. If the pilot is shaken, spend a turn going flat out (36" w/ supersonic) to get away from their guns, come back shooting next turn.

    I'm planning on running this thing like an AC-10 thunderbolt, circling the battlefield raining down death as long as it can.

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