There has been a slew of updates and compilations on what is rumored to be out for the Tyranids in the next 40k codex release. There are also some new rumors here as well, so lets dig in. 

First off here is a bit compiled over on Bolter and Chainsword which is a great starting location.


Compiled by tylertt on Bolter and Chainsword
Here is a summary of what is currently going around as "confirmed" by multiple sources.
 
 General
• Double move + charge is completely gone from the codex
 
Synaptic links
Included on every synapse model for no additional cost, and are the mono-faction bonus. Once per game effects that work on every unit within 6" of a Synapse Unit.
• Zoanthropes: give 4++ to Monsters and 5++ to non-Monsters.
• Maleceptors: give the following abilities: shoot and do actions, fall back or advance and do an action, perform a psychic action and still cast powers. 
• Warriors: give 6s to hit in melee generate an additional hit 
• Tyranid Prime: gives exploding 6s for shooting when shooting a target within 24" 
• Tervigon: +2” move
• All other synapse units have changed links.
 
Hive Fleet
Hive Fleets get 2 traits as standard and an extra from a list. 
• Leviathan - 1-2 TransNid on non-synapse creatures. 1-3 TransNid on synapse creatures. 
• Gorgon - Some weapons get Poison (wound non vehicle on 4+)
• Kronos - +1AP when in half range (not confirmed)
 
Force Org
Trygon Prime - HQ
Gargoyles - Troops
Genestealers - Elites
Rippers - Fast Attack
Mawloc and Trygons - Fast Attack
Hive Guard - Heavy support
 
Misc
• 1cp strat for regen d3+3 Terma/Horma/Garg
• Nid dex has been ready since November
• Only new unit is the parasite
Units
Swarmlord 
• Loses Hive Commander and 3++. 
• Gains Chapter Master Re-rolls and gives a unit Obsec. 
 
Hive Tyrant
• Gives reroll 1s to hit to a unit in command phase. 
 
Tervigon
• 210 points
• +1 to hit for Termagants in range (don't know what). 
• If there is a 15+ model Termagant unit within 1" of her she is untargetable.
 
Broodlord
• Free org slot if you snag Genestealers
 
Warriors
• S5 T5
• Devourers on warriors are 5 shots s4 ap0 d1
• Access to -1D strat in all phases. Can get to A4 S8 AP2 D2.
 
Genestealers
• Get a deployment infiltrate now
 
Termagants
• Devourers on termagants are 2 shots, s3 ap0 d1. 
• Fleshborers go to Assault 1 S5 AP1 D1 (There is some discrepancy here, some testers say s4)
 
 Lictor
• Lictor gets the saboteur targeting rule, -1 to hit, cannot be targeted while benefitting from cover and more than 12" away
• 5++ (Deathleaper is a 4++)
 
Hive Guard 
• Keep Impaler Cannons {Shockcannons are apparently getting a buff though, and are good for hunting light vehicles and heavy infantry}
 
Zoanthropes
• Get +1 to cast for each model in the unit and +1 mortal wound on smites for each model in the unit (up to +3 mortals). 
 
Carnifexes
 • T7, 2+ armor, WS 3+, 4a, +1a on the charge. -1d
• With certain combos, can get up to 11 s7 ap-3 d3 attacks hitting on 2s, exploding 6s and 6s auto-wounding plus 2d3+3 mortal wounds on the charge
 
Parasite
 • Has extremely weird rules
 
Gear
Heavy Venom Cannon: 36” Heavy 3 s9 ap3 d4 (DATASHEET)
Stranglethorn Cannon: 36” Heavy d3+3 s8 ap2 d2 (DATASHEET)
Bioplasmic Cannon: 36” Heavy d3+6 s8 ap4 d3 (DATASHEET - EXOCRINE)
 
Monstrous Scything Talons: User ap3 d2, +2 attacks 
Bone Swords: S+2 AP2 D2
Adrenal Glands: +1S/+1Mv 


via Korkin on the Tyranids Discord


via Maelstrom Gaming Studios




 
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