It was time to refine this playlist even more. Playtesting had shown a few units that were not as efficient on the field as I would of liked. In this list I have dropped the Venoms due to lack of lances. I just replaced them with Raiders. To help make up for it, I've added two splinter cannons into my Trueborn units and given them haywire grenades.

The trueborn units with each get a haemonculi and move to take a forward position to open up their webway portals. Haemonculi number 3 follows along in the incubi unit along with Vect. The incubi will leave behind their haemonculi as he sets up his webway. Creating a webway wall is possible here, in which the third haemonculi when he exits the raider could just join up with one of the trueborn units leaving the incubi and Vect to charge forward with their own pain token.

The Trueborn carry haywire for a couple reasons. If I need to stun a chimera line rd 1, I have that option, as well as creating midfield fire nests of blasters and or splinter cannons in cover. Get behind those webways and protect an objective. Also things like monoliths etc I still have a chance of taking them down via assaults. While not the best tactic with my trueborn, I was looking for flexibility midfield.

The Wracks job is go grab that midfield objective and protect the webways if needed. While the two 20 kabalite warrior groups will be able to keep up their rate of fire on any groups that get de-meched or approach midfield.

Obviously the talos and 2 cronos engines will use the webways. Hopefully they will be creating a few fearless units to hold midfield after they pump up the talos with furious charge and feel no pain.

I am not completely happy yet with the arcane wizardry of the Haemonculi, so I am going to be testing out a few different layouts with them.


2500 Pts - Dark Eldar Roster - Asdrubael Vect 2500pts
1 Asdrubael Vect @ 240 pts ((C:DE, pg. 55); Unit Type: Infantry; Fleet; Night Vision; Power from Pain; Independent Character; Fearless; Master Tactician; Ancient Nemesis; Ghostplate Armour; Haywire Grenades; Plasma Grenades; Shadow Field; Splinter Pistol; Obsidian Orbs; Scepter of the Dark City)

1 Haemonculus @ 320 pts ((C:DE, pg. 85); Unit Type: Infantry; Night Vision; Power from Pain; Independent Character; Altered Physique; Gnarlskin; Splinter Pistol; Venom Blade; Shattershard; Webway Portal)

1 Haemonculus (Night Vision; Power from Pain; Independent Character; Altered Physique; Gnarlskin; Splinter Pistol; Venom Blade; Crucible of Malediction ; Webway Portal)

1 Haemonculus (Night Vision; Power from Pain; Independent Character; Altered Physique; Gnarlskin; Splinter Pistol; Venom Blade; Archangel of Pain; Webway Portal)

1x 5 Incubi @ 175 pts ((C:DE, pg. 86); Unit Type: Infantry; Fleet; Night Vision; Power from Pain; Incubus Warsuit; Klaive)
1 Raider ((C:DE, pg. 91); Unit Type: Vehicle (Skimmer, Fast, Open-topped); Transport Capacity: 10 models; Night Vision; Dark Lance x1; Shock Prow)

2x 7 Kabalite Trueborn @ 243 pts ((C:DE, pg. 88); Unit Type: Infantry; Fleet; Night Vision; Power from Pain; Splinter Rifle x1; Kabalite Armour; Blaster x4; Splinter Cannon x2; Haywire Grenades)
1 Raider ((C:DE, pg. 91); Unit Type: Vehicle (Skimmer, Fast, Open-topped); Transport Capacity: 10 models; Night Vision; Dark Lance x1; Shock Prow)

2x 4 Kabalite Warriors @ 150 pts ((C:DE, pg. 89); Unit Type: Infantry; Fleet; Night Vision; Power from Pain; Splinter Rifle x3; Kabalite Armour; Blaster x1)
1 Sybarite (Blast Pistol; Close Combat Weapon)
1 Raider ((C:DE, pg. 91); Unit Type: Vehicle (Skimmer, Fast, Open-topped); Transport Capacity: 10 models; Night Vision; Dark Lance x1; Shock Prow)

2x 19 Kabalite Warriors @ 210 pts ((C:DE, pg. 89); Unit Type: Infantry; Fleet; Night Vision; Power from Pain; Splinter Rifle x17; Kabalite Armour; Splinter Cannon x2)
1 Sybarite (Splinter Rifle)

1x 9 Wracks @ 195 pts ((C:DE, pg. 87); Unit Type: Infantry; Night Vision; Power from Pain; Altered Physique; Gnarlskin; Poisoned Weapon (4+) x2; Liquifier Gun x2)
1 Acothyst (Poisoned Weapon (4+) x2)
1 Raider ((C:DE, pg. 91); Unit Type: Vehicle (Skimmer, Fast, Open-topped); Transport Capacity: 10 models; Night Vision; Dark Lance x1; Shock Prow)

1x 1 Talos Pain Engine @ 135 pts ((C:DE, pg. 92); Unit Type: Monstrous Creature; Night Vision; Power from Pain; Fearless; Move Through Cover; Random Attacks; Armoured Carpace; Chain-flails; Close Combat Weapon x1; TL Heat Lance)

2x 1 Cronos Parasite Engine @ 110 pts ((C:DE, pg. 92); Unit Type: Monstrous Creature; Night Vision; Power from Pain; Fearless; Move Through Cover; Armoured Carpace; Close Combat Weapon; Spirit Syphon; Spirit Probe; Spirit Vortex)

Total Roster Cost: 2491

With a 2500 local tournament happening at Knightfall Games on the 18th, I will be posting a couple lists out at this level. Mostly Imperial Guard and Dark Eldar since that is what I play the most of. You might see me drop in a 2500 point list though for my blood angels, although I am limited a little on models.
 
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