A new preview for the House Delaque is coming to pre-orders this weekend, and a preview was just released today. Check out the latest for Necromunda




via the warhammer community
https://www.warhammer-community.com/2018/11/26/house-delaque-agents-of-shadowgw-homepage-post-4fw-homepage-post-2/
The gangers of House Delaque will be available to pre-order for the first time this weekend, so we’re taking a closer look at their secretive and sinister nature – the very traits that helped to define the design aesthetic of the new miniatures. But before Dave Thomas reveals some of the influences behind the design of the Delaque Gang later on, let’s take a quick look at the background of House Delaque:

Despite its status as one of Necromunda’s most powerful clans, House Delaque has existed in the shadows for as long as any can remember. The greatest asset of House Delaque is the iron grip it has on the flow of information throughout the hive. If their alleged degree of control is to be believed, Delaque’s influence would reach all the way to the upper spire. What is certain, however, is that the agents of House Delaque will pay almost any price in blood – be it their own or (more commonly) that of others – to ensure they maintain a monopoly on such intelligence.
To be a Delaque is to remain unseen, to observe and report – to spy – only to intervene only when absolutely necessary. More often than rival Houses realise, their activities and gang fights are being observed from the shadows, their dealings documented and weaknesses discerned. Yet in such uncertain times, the gangs and agents of House Delaque have become more proactive than usual – though to what end none can truly say. If blood must be spilt, the act will be done so quietly and with as much secrecy as possible, for the way of Delaque has and will ever be the silenced bullet or the assassin’s blade.
Dave: The goal was to build upon the nuances that made gangers of House Delaque distinct and original from the other houses. They’re still essentially the same begoggled bald guys in trench coats at heart, but the miniatures have evolved in the same way that their House’s background has been more fully realised. They’re much leaner and taller, and instead of stylised goggles, they’ve got sinister-looking optical implants. It captures the rather unsettling image of dubious backstreet surgery – despite House Delaque doubtless having access to both the means and technology to (mostly) perform such operations safely, you can imagine it would be a less-than-pleasant experience! Their facial expressions are all intentionally expressionless, impassive and devoid of emotion. It adds a sense of creepiness, as if they’re all of one mind…
As covert operatives, they favour the use of long rifles, silenced weapons and stiletto blades, so I made sure that they had plenty of these options available in the kit. They also have ready access to webbers, as they doubtless like to incapacitate targets of choice so that they can ‘have a little chat’ with them afterwards to glean further intelligence. After all, no effort is wasted when it comes to House Delaque – if they’ve decided to fight you, it’s either because they’ve stacked all the odds in their favour behind the scenes or you’ve left them with no alternative. In any case, they’ll hit you with everything they’ve got and you probably won’t see them coming until it’s too late! 








 
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