New leaked images from next week's White Dwarf are making their rounds, and as of right now I do not have translations from German into English. However, we do have the most current information below looking at the Curse of the Wulfen special rule, and it definitely looks like it is going to be nasty on the table with a 6" bubble effect.


check out the latest Space Wolf information here.


Leaked Images here
via L'Astropate
http://astropate.blogspot.com/2016/01/curse-of-wulfen-nuovi-rumors-e-regole.html#more


Translations from the Space Wolf Facebook page. Im including a second translation as well that was sent in specifically for us as well.

Curse of the Wulfen.
Thanks to Mauler and Chris Shroud for getting these over to us in the last thread.

All non-vehicle models within 6" is affected. For Blood/Sky/swift claws it is 12", for Long Fangs it is 3".
Wulfen, Servitors and units that starts in a transport are not affected.
At the start of the player turn, roll a single dice for all units. The effect lasts until your next player round.
Units outside of combat gains the Hunt tables effect, units in combat gains the Kill effect.
Hunt
1-3: re-rolls failed charges and... Smashdown? Don't know. EDIT: Just read a translation that said it was Hamer of Wrath, which makes more sense.
4-5: Add 3" when you move, run or charge. Basically dunestrider.
6: All models gain Furios Charge and gains 1d3 attacks for charging, unless they have Rage.

Kill:
1-4: +1 initiative.
4-5: Re-rolls to wound.
6: If killed, you may attack before being removed, even if you already fought in an earlier Initiative step.

Wargear.
Helfrost pistol. I will laugh if that thing ends up being 15 points and straight up better then plasma pistols.
Grenade launcher is 12", S4 Ap5 assault 3. Or assault D3?
I think they don't even need to fire it to benefit from assault grenades in close combat.

Frostclaws are +1S, AP2, Shred.
Stormhammer have Helfrost
Twohanded frost-axe is S+3 AP2. "Merciless swing?"
Strike at normal initiative when charging, otherwise at I1. That is 5 S8 AP2 attacks at initiative 5. But hey, who needs instakill T4 when you can drown the opponent in S6 AP2.

EDIT: Huh, nobody among the wulfen have access to helfrost pistol. .....from space wolf Facebook group


“Curse of the Wulfen.
All non-vehicle models within 6″ is affected. For Blood/Sky/swift claws it is 12″, for Long Fangs it is 3”.
Wulfen, Servitors and units that starts in a transport are not affected.
At the start of the player turn, roll a single dice for all units. The effect lasts until your next player round.
Units outside of combat gains the Hunt tables effect, units in combat gains the Kill effect.
Hunt
1-3:
re-rolls failed charges and… Smashdown? Don’t know. EDIT: Just read a
translation that said it was Hamer of Wrath, which makes more sense.
4-5: Add 3″ when you move, run or charge. Basically dunestrider.
6: All models gain Furios Charge and gains 1d3 attacks for charging, unless they have Rage.

Kill:
1-4: +1 initiative.
4-5: Re-rolls to wound.
6: If killed, you may attack before being removed, even if you already fought in an earlier Initiative step.

Wargear.
Helfrost pistol. I will laugh if that thing ends up being 15 points and straight up better then plasma pistols.
Grenade launcher is 12″, S4 Ap5 assault 3. Or assault D3?
I think they don’t even need to fire it to benefit from assault grenades in close combat.

Frostclaws are +1S, AP2, Shred.
Stormhammer have Helfrost
Twohanded frost-axe is S+3 AP2. “Merciless swing?”
Strike at normal initiative when charging, otherwise at I1.That is 5 S8 AP2 attacks at initiative 5. But hey, who needs instakill T4 when you can drown the opponent in S6 AP2″

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