Figured I would get 2010's Ard Boyz missions posted and put onto the Ard Boyz page of the website before 2010 is over. I think Im about 6 months past the time I said I was going to post these missions. Here is the first mission of this years preliminary round.

DIS LAND IS OUR LAND LADZ!
Dis hunk of rock is all we gotz, and I’ll be a filthy grot
before we let any introodas tread on what’s ours!
- Sparnub, Ork Nob

MISSION
Control the most objective counters while gaining as many Battle Point Modifiers as possible.

OBJECTIVE
This scenario is a variation of the Seize Ground scenario (page 91) with the following amendments:
There are automatically 5 objectives.

DEPLOYMENT
Each player rolls a dice, the winner can choose a long table edge to deploy from. Then the winning player draws a diagonal line through the middle of the table from either corner along their table edge to the opposite corner along their opponent’s table edge. The edge of each player’s deployment zone is 12” from that center line and extends back to their own table edge. The player that chose their deployment edge then deploys their army first and gets the first turn of the game.

The Seize The Initiative rule found on page 92 is in effect.

Chaos Daemon armies use the deployment rules for Daemonic Assault.

LENGTH OF GAME
The game lasts 6 turns.

SPECIAL RULES
Infiltrate (page 92)
Deep Strike (page 95)
Reserves (page 94)

LINE OF RETREAT
Units that are forced to flee must move toward their friendly, long deployment edge.

CALCULATE RESULTS
Massacre
You hold 4 or 5 more objectives than your opponent.

Major Victory
You hold two or three more objectives than your opponent or your opponent has no remaining models on the board at game’s end.

Minor Victory
You hold one more objective than your opponent.

Draw
Draw: each player holds an equal number of objectives.

BATTLE POINT MODIFIERS
+1 battle point for killing more scoring units than your opponent.

+1 battle point for killing more of your opponent’s HQ units than they kill of yours.

+1 battle point for killing your opponents highest point unit. If multiple units have the same cost, determine which of those counts for a battle point randomly.

+1 battle point for having more scoring units in your opponent’s deployment zone than they have in yours.
 
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