Thousand Sons are up today for taking a look at how the armies of Warhammer 40k will play in 9th Edition.


Faction Focus Thousand Sons

Justin: I was asked to help shed some light on how things will be changing for Thousand Sons in the new edition, so here are some highlights for my fellow Sorcerers to look forward to.

First off, they’ve designed a whole new secondary objective archetype just for us! Though the Aeldari, Tyranids and even certain Librarians may disagree with this statement, we’re definitely one of the best-positioned armies to make use of the new psychic actions mechanic. 

Traditionally, our models interact with the game almost entirely by shooting or punching (or Smiting) each other – the actions mechanic has been introduced to allow a more thematic means for armies to interact with each other or with the battlefield itself. 

In game terms, this is usually expressed as a secondary objective – an action that can be performed to achieve victory points. Psychic actions can only be performed by Psykers, and this means there’s a direct means for Thousand Sons players to influence the outcome of the game via their mastery of the Psychic phase.




Scarab Occult Terminators





Magnus the Red








 
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