Crusade rules for the Aeldari have three paths you can take, the Warrior, Seer, and the Outcast.


via Warcom

Codex: Aeldari is up for pre-order this Saturday, and with the Asuryani, Ynnari, and Harlequins all squeezing into one massive book, it has a suitably chunky 14 pages of Crusade rules to go around. We’ve already filled your noggin with new webway rules, Aspect Warrior reveals, and all sorts more, so today we’re skipping the fancy preamble and getting right into the good stuff.


When embarking on a Crusade campaign, certain Aeldari units can choose to travel three of these Paths – the Warrior, the Seer, and the Outcast.



While they often work alongside other Aeldari, the Ynnari hold the resurrection of their god as priority number one. Their dedication to Ynnead allows them to earn Soul points during battle by destroying key enemy units and manifesting psychic powers from the Revenant discipline.


While some factions see Crusade campaigns as their chance to conquer new star systems or spread horrific plagues, the Harlequins use the opportunity to take their Grand Performances to the stars. This still involves plenty of violence – it is the 41st Millennium after all – but now you can add a touch of panache to your all-out slaughter-fests.


















 
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