Exactly what was used in the conceptial design of Incubi and Archons. These are by far one of my favorite units from 3rd edition, and I for one cannot wait to field them in an elite choice. The new models have a new exciting look. While I like what went into the making of the incubi model, They look a little bit too much Lord of the Rings for me. However, if we simply cut off that little hook at the end of the sword, and Im very happy with it again.
I had used Incubi for fun with my Dark Eldar in the past, and they made excellent shock trooops. They were abnormally resilient, especially when combined with Drazhar, a Master Incubi, and a Dracon.
The Archon looks menacing, but actually seeing the codex will be important for me, as we dont as of yet know what the weaponry is and what it can do. Model looks good. I will need to alter it though knowing me. A Soul Trap, and Huskblade are apparently the name the Archon's wargear he is displaying. Anyone know what they do?
The weapon of the warrior is the sword; the knight's broadsword, the samurai's katana, the duellist's rapier, but it needed to be none of these patterns. Renaissance two-handed swords were wielded in a complex way using both the hilt and a grip forward of the quillions called a ricasso. Using the idea of a multi-use two-handed sword, the design developed into a gracefully curved but brutal-looking blade with multiple grips, which we called a klaive. As close combat specialists, the Incubi have some of the heaviest armour in the range; using the Warrior armour as a starting point extra plates were added, most notably the tassets and rear armour. The shoulders were made heavier but the shoulder spikes were removed as the twin trophy racks would be the feature of this area.
The Archon model was started very early in the project, but once several of the other sets were sculpted he was revisited to bring him up to speed with the evolving design. Once the body was done, Phil delved into the codex and suggested some more exotic options for the weaponry that we hadn't covered with the plastics. We chose a soul-trap and a huskblade as they were really nasty.
We end the first week of Dark Eldar news. I'm very excited about this release, as you can tell by what I've been posting. I will get back to other subjects asap, with the next page in the Faeit 212 story, as well as other projects I've been working on.