Yesterday we had some rumors about what was in the Tyranid codex from someone that was rumored to have the codex in hand, and well, it turns out he does have it in his hands, and he posted up some pics to all douse all the hate he was receiving over on Warseer.

Here is some more information from the codex.

So even though we have pics that he has the codex, always please consider these rumors until official launch date, as errors in can still occur, but these are looking very legit.

Here is the link to his first set of rumors.
http://natfka.blogspot.com/2014/01/someone-with-tyranid-codex.html

Here are is the proof of codex in hand.
http://i1171.photobucket.com/albums/r547/Sinsigel/20140107_172316_zpsb75915bc.jpg
http://i1171.photobucket.com/albums/r547/Sinsigel/20140107_172217_zpse03420f4.jpg
http://i1171.photobucket.com/albums/r547/Sinsigel/20140107_172102_zps204415c8.jpg

via Sinsigel on Warseer
Instinctive behaviour for instance have become more detailed, needing to roll a D6 to further figure out what specific effects it brings.
(For each Lurk, Hunt, Feed behaviour, roll a D6 : there are results for rolls of 1~3, 5, 6 respectively)

 Speaking of lictors, these are what I remember so far : Deep Strike, No scattering, acting as living locator beacon.


Synapse Creature : 12" Fearless and auto-regroup

Adrenalin Gland : Furious Charge and Fleet

Toxic Sacs : poisoned CC

Lictors : Now have infiltrate but without bonus to reserve rolls. About 20% pts drop

Deathleaper : Slight pts reduction, Changed to HQ. Has warlord traits giving additional VP when wins challenge.
No fearless but gained infiltrate. Enemies can only shoot snap shots against it and it still give penalty to enemy leadership.
No what was that and where'd it go 

Tail weapons : CC weapon. Four kinds

1) S8, AP- 
2) S6, AP5
3) Poisoned
4) S4 AP4 Rending 

Ravener : Slightly less attack. No acute senses and no move through cover
May take expensive champion upgrade which can remove infantry model in b2b if all attacks hit. 

Some of the psychics are : -D3 to WS and BS ; Allows friendly unit to run and shoot 

Rending Claws have AP value of bolter. And No ymgarls 

Hive tyrant can still give outflank to one troop unit by purchasing extra upgrade. Can only use tyranid psychics. So no biomancy

Flesh hook without rending

No 2+ armour for carnifexes. Although tyrants, tervigon and trygon can take it via bio-artifacts.(See below)

There are few bio-artifacts compared to other codices.
Some of them are : Bonesword with strength buff ; Ymgarl transformation(Which can increase armour save slightly)

Trygon of both kind are bit cheaper at the cost of slightly less attack. The tunnel rule remains largely unchanged

Instictive behaviours are fixed per unit just like former codex.
However, there are three specific results per behaviour depending on dice. 

Lurk : Fall Back / Can shoot only when hidden / Can shot only when hidden + Stealth

Hunt : Go to Ground / Shoot closest unit / Shoot closest enemy unit + Preferred Enemy

Feed : Inflicting hits on themselves / Assault closest enemy units / Assualt closest enemy unit + Rage

162 Comments:

  1. This would be disappointing. 2+ carnifex would be awesome.
    Likewise, I don't think trygons needed nerfing. They were good as was.

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    1. 2+ carnifex is about required to actually get them into assault.

      Trygons needed a buff but got nerfed instead. Brilliant!

      Tau get a 2+ save t6 5 wound mc with a 3+/5+ invun and feel no pain and weapons that can make entire units die in one shot.

      Nids get shafted once again. What a joke.

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  2. So Deathleaper forces snap shots when it arrives, but not basic lictors?

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    1. By the tone of the way the rumor was described, it appears as death leaper must ALWAYS be snap shotted at. which is amazing. (and busted if all lictors had that).

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    2. If lictors can now infiltrate, I think it may be safe to assume the chamaleonic skin rule means all shots are snap shots, it's not broken as a lictor has 2 wounds and a 5+.

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    3. Effectively it would take 48 bolter shots to take down a lictor. Which is only a few shots more than an equivalent pts cost in marines.

      Deathleaper's survivability will probably come from Shrouding.

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    4. It would also mean they couldnt be targeted with blast markers, or template weapons.

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    5. Didn't think about that...but that also makes sense for the lictor fluff!

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    6. I understand where you are coming from, but realistically you are more likely to kill an invisible target by burning the area it resides in with a flamer, or using area effect weapons than firing from the hip with assualt weapons etc. still if true im sure there is something in the fluff to explain it

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    7. Well it can still get burned when it charges in.

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    8. True, a lictor assaulting a unit with 2 flamers would be suicidal.

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  3. This all sounds a bit ominous… can't wait now for a clearer picture of whats changed, should all balance out hopefully.

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  4. Replies
    1. I saw the pictures first hand. They were real - it was a hand, holding the nid book, with the username 'sinstrel' written on a postit note stuck to the cover.

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    2. Yep, i seen it too. Hard to fake it.

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  5. Its worth pointing out that sinstrel clarified that rending claws are AP5 but still have rending USR

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  6. The biggest gripe seems to be that scything talons are AP6, with the claims that this effectively nerfs Monstrous creatures etc. I still hold out for them actually having someother rule, since why would you pay to upgrade a stealer to have them, when their rending claws are AP5. Yes, having a second set might give +1A but then why would you give only one set to a monstrous creature whos attacks are naturally AP2

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    1. It would still be AP2. Ap6 was simply put in place for things like raveners and hormagaunts.

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    2. I know it would still be AP2, which will just encourage people to take something else other than scything talons for monstrous creatures. For example, my old tyrant was armed with devourers and a set of scything talons. Why? I liked the look of it, and rerolling 1s for a creature that hits most things on 3+ wasnt bad. The sycthing talons was a free exchange for the bone sword and lash whip. If one set of scything talons no longer does anything other than be AP6 then taking a bone sword and lash whip that actually do something is a must, even if it is no longer free.

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    3. Maybe a pair gives +1 attack, 2 pairs give +2 attacks and so on..
      An additional pair of rending claws on a unit of stealers doesn't give them an additional attack, or does it?

      Nevertheless, you have a good point..

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    4. How effective will AP6 be for gaunts and ravenors etc, when you consider the number of enemies that have. Save of 6+. Other than tyranids, there are not too many other units such lightly armoured. Yes guants are slightly better off, but for most enemies they will be exactly the same effectiveness than they already are, and indeed, possibly worse off, if they loose re-roll 1s. Still, this may reflect in their drop in cost.

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    5. Hawkwall, possibly. Their is talk of +1A for having a second set of scything talons, but im not clear on whether it applies to having an extra attack if yiu have two sets of close combat weapons, or two sets of scything talons. Also, it is not yet known for certain if there is any stacking in close combat attacks.

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    6. Anything better than AP6 would be ridiculous when you consider a squad of 30 Hormagaunts on the charge out of synapse range would get an altogether ridiculous 120 attacks...

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    7. And how often will said 30 strong brood make it into CC unscathed?

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    8. Well with that beat of a tervigon tagging or any other distraction MC, id argue it will be quite frequent if played correctly

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    9. Rofl. Good luck getting 30 hormagaunts into assault.

      They're made of paper and die to a stiff breeze. Even if they get close enough to charge they will still fail thanks to random charge distances and overwatch killing the closest model.

      Even if they make it into combat they strike last because they don't have any grenades.

      Then there's so few little of them if any to make any impact what so ever.

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  7. Access to the Red Terror? Done, don't need to know anything else, super excited.

    Also happy to see our Tyrants lose biomancy, such a crutch.

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    1. I'm definitely excited to combine the new prime torso with the ravener lower. Hope that bit is true.

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  8. From what I have heard so far, I am disappointed with the new codex. I don't see how we have gotten any better, and actually feel that with what I see so far we have gotten worse. If raveners lose move through cover USR (which might just be a misunderstanding since they still get that auto include if they remain beasts) they will no longer have a place in my lists, as that WAS their function, to take out armies that hide in cover for protection.

    That being said, I will wait for the codex to drop before I cry to hard. If warriors and stealers are good and 'fexes see a point drop, I'll be a happy camper.

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    1. I wouldnt call nerf just yet. Yes individual units might seem to be worse, but when you consider that most units seem cheaper, this means that we can field more models on the table. For example, if carnifex and tyranofex are quarter the price, it means we can sneak an extra MC in for every 4 we normally took. Gants are 1/5 cheaper so we can take one more for every 5 we used to take. Stealers remain the same points, but with AP5 claws, they are now more effective against light armour (ignoring the issues of getting into close combat).

      So while we can complain that certain units seem to be worse, as a whole, the codex might be more effective. After all 200 pts used to get you 40 gants, now it gets you 50 gants, or those same 40 gants, with 20 spare pts for an upgrade elsewhere!

      Not to mention we have 1 new flier, and 2 new MCs one that shoots, and one that eats.

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    2. I agree, I'm not crying yet, just a bit of a whimper. So far my biggest disappointment is the rumored 30 termagants to make Tervigons troops. Not because I don't like termagants, I do, I just don't want to have to build and paint another slew, it gets so incredibly boring.

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    3. Exactly Matt, in fact I forsee one of my Tervigons hitting the shelf since there is no way in hell I'm buying, assembling, and painting 60+ more gants just to support the Tevigons I have. Blatant money grab on GW, you can say all day that it was a balancing move, but there were a hundred different ways they could have balanced the Tervigon without requiring me to almost double the number of gants I own (or more if the optional 4D6 spawn and unlimited spawn biomorphs are legit).

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    4. I wouldnt mind seeing the tervigons spawning being used to replenish casualties in pre existing units within a certain range, opposed to getting new small units that in some missions give away victory points.

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    5. I think you can only take one tervigon as troops anyway, as it says that a Tervigon can be taken as troops with a unit of 30 termagants. It doesnt say for every unit of 30 termagants.

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    6. Ignore me, it says for every brood of 30.

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    7. I don't really feel like I'm losing... I feel like my enemy is losing by now having to wait for me to move and run a unit of 30 rather than just a unit of 10.

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    8. It's the same treatment daemons got. Daemon troops got *worse* but got way cheaper.
      It usually makes the units themselves better but it is quite annoying from a painting and transportation perspective.
      When most games have problems finishing in time to begin with we don't need 60 more gant

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  9. This comment has been removed by a blog administrator.

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    1. Would you mind not insulting Mr. Cruddace, please?

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    2. from what we can tell, the book was written by a collection of authors.

      and yes, thanks King George. There is not need to bash authors here. there are plenty of other forums or sites that like that kind of stuff.

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    3. you're right, we shouldn't insult Crudance, but I think its a fair thing to say his 5th ed tyranid codex was pretty bad, at least from a competitive standpoint.

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    4. '(...)at least from a competitive standpoint'.

      And there you have it. How could any GW publication match these high expectations when they're simply not designed to please the humble comp player? Better leave that can of worms shut.

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    5. We are not a model company. We are a competitive rules company. Sorry your models are broke or miscast... So reverse that is what GW always says... Can you see why so many folks are pissed at these codex's

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    6. Suggestion, Cruz: sell all your 40K stuff & use the $$$ to buy Warmachine or Hordes force(s). That's what a lot of the "highly competitive" players in my area have done and are espousing. Then you can play in tournaments with like minded individuals and "death clocks" so you don't have to put with anyone slow-playing you, and you can bitch all you want about GW with other folks who feel the same way you do.

      Then you can stop trolling this blog...

      Have a nice life...

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    7. I play infinity, Xwing, firestorm armada and they all have tighter rules than 40k. Competitive means a tight rules set where both players have a good chance to win no matter what army you choose...
      Suggestion: stop trolling me and respect my opinion and I'll respect yours. Want to buy some Tau?

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    8. It's funny cos Tau aren't even that great in a softer meta. They're only good if you spam the powerful bits to counter other spam. Otherwise, a balanced Tau list will fare okay against balanced Chaos lists, etc ,etc.

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    9. What's an example of this kind of list?

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  10. Well, this all sounds perfectly awful and pointless.

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    1. You do surely relate to most of the comments here, buddy?

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  11. Yeah, everything I'm hearing about the new dex sounds like more of the same from our last dex.

    Very disappointing really, they had a great opportunity to flip the meta and make close combat viable for 6th edition...and it looks like GW got cold feet.

    Not to mention no more biomancy, so our tyrants and tervigons will be far less resilient.

    At least the points dropped, almost across the board, so we can properly swarm our enemies :) that much I'm excited for!

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    1. There's a lot here that's bound to change the meta, Riptides and Wraithknights, fear for your lives, bugs can fill the board with an assortment of models that can reliably kill you. Psykers? Goodnight! Centurians?...about to be gribbled away. I can't see a way that any power build isn't going to suffer. Eldar Serpent Spam already has trouble against horde, and it's going to have a hard time with hive guard and all the MCs coming at them. I am fairly certain that most current power armies are going to have to heavily adapt to bugs, if not only to the crone alone.

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    2. Austin, I think his points was that not much has changed other than a few point shaves here and a few minor rule tweaks there. I tend to agree. So far it *sounds* like a missed opportunity to do something a little more unique with the army. Instead it's rebaked psychic powers, lost access to a psychic tree that seemed like it was custom made for us, a few point shaves, a few new units, and away we go. We'll see, I'm reserving judgment until the codex drops, but the rumors don't have me jumping up with excitement.

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    3. Are you playing the same game I am? Serpent Spam can put out a *ton* of shots, and at S6/7 it will do well against horde or TMCs.
      Centurians will still rip through TMCs like crazy.
      etc.

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    4. I still think Eldar and camel toes will blow nids off the table... We will see soon.

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    5. Really think we will be worse off than cruddace's book. Same crap, shave some points, take away our only transport, kill doom and mortrex, nerf tervigons, take biomancy and make every Nid player buy 3 crones and exocrines. All sorts of nerf for the no ally, no fortification army. Pretty sure gw design studio is the listed author to shield an individual from the epic nerd rage that will erupt when this dex drops.

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    6. Boo Hoo.
      ~ Signed: Chaos Space Marine Player.

      (Wait for the codex to drop. I'll wager it won't be as bad as you're fearing. But, yeah, you're probably not going to be going back to the days of 3rd Ed Nids. Welcome to 6th Edition (which I LOVE!); c'mon in, there's plenty of room for all of you with us...)

      From the sounds of it, the Crone is one nasty bitch. That's a cracking good addition right there, one that's making my Heldrakes a bit nervous. Would love to know what it's shooty weapon does...

      Seriously, it's probably going to be better than the 5th Edition book by a fair stretch...

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    7. I'd say the 5th edition codex is damn good. Hopefully the new book has a decent number of builds, deployment options, and synergy bubbles. Definitely not interested in a steamroller codex.

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    8. You liked the 5th Ed Tyranid dex, Kwodd? I think you're the first Nid player I've heard say that, and there's lots of gribblies in my neighborhood.

      Now, they all liked it ~better~ in 6th Edition, but that had a lot to do with access to Biomancy. But every Nid player I came in contact with during 5th thought it was terrible... Maybe they were just more vocal?

      Dunno. Doesn't matter. Your opinion counts, too. Here's hoping it all turns out well come Saturday...

      (BTW, for those of you not in the USA, you may not know it but there's a HUGE winter storm that's hitting the Radtern half of the country. My FLGS, which is well taken care of by GW, didn't receive their shipment from last week until today (Tuesday). Half the country didn't receive their shipments on time. And there's a chance that this weeks shipment may be late, too, which would mean no new codex or models on Saturday, which would suck for all my bug buddies... Would hate to see that happen, as we've all been anxiously awaiting the arrival of the latest incarnation of The Great Devourer since rumors of Nidvember teased us way back... Hope your shipments all arrive on time!...

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    9. That's "Eastern half of the country", not "Radtern". Damn iOS7!!!

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    10. (And I'm serious, BTW. I don't want anyone to have to wait for their new stuff beyond the announced arrival date. Sucks for everyone in the community... Stay warm, and stay safe!)

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    11. Absolutely like the 5th edition book, gonna miss mycetic spores with cluster spines dumping devgaunts.

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    12. Don't worry Kwodd, I'm sure all the units you're missing from the dex will be available for $5 each online soon.

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  12. Seems it could be time to bin my lovely 'nids and jump on the incredibly dull TauDar bandwagon :'(

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    1. i know exactly what you mean. :(

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    2. Can I buy your Nids so that I can crush the taudar players in my meta?

      Thank you bud!

      ;)

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    3. Only have 3 days to do your taudar crushing, nids will be slogging to their death for the next 5 years.

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    4. This has to be the definition of WAAC.
      Sells "beloved" army for perceived top of the "meta" army combo in order to win... at all costs.

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    5. Complete and Utter BS! Everyone wants a *chance* to win. If a codex is so bad that there is nothing you can do, why would you continue to play it? Thats not WAAC, that is being a victim to lousy game design.

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    6. And you know that the Tyranid codex is "lousy game design" because... How, core?

      Oh, that's right. You don't know. You've just got a handful of rumors and a few fellow doomsayers to follow along with.

      Sounds like, for one thing, that Lictors will be able to do what they were supposed to do, and Genestealers ~might~ be viable again! but all we've got to go by is a few poorly written rumors.

      Oh, and the WD battle report. Yeah, at 155 points, that Crone sounds ~very~ nasty and points-efficient.

      Wait for the dex to drop, guys. Then play a dozen games until you get the feel for the new units, rules and synergy. It won't be as bad as you're expecting it to be. (Or are you ~hoping~ it will be bad, so you can continue to wallow in self pity and self loathing? Hey, I play CSMs, and I Win a Lot. Not all the time, but more than you'd think listening to all the people who whine about C:CSM, and I do it without spamming Heldrakes. (OK, I do play Nurgle, I'll admit that, but I've got buddies who play 1K Sons and others who play Slaanesh, and they do just fine, too...)

      Stop looking for the "I Win" button, folks. It doesn't exist anymore...

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    7. Nid players don't whine, we adapt, evolve, and overcome opposition. I for one, have high hopes for this codex (which I threw down $107 for). So yes, as my one and only army, i'm all in for this edition.

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  13. It's worth sharing that the units who lost attacks such as Raveners and Trygons effectively gained them back via the dual sets of paired weapons caveat. I assume Raveners will still have options to replace one pair of their CCW with a ranged biomorph, which would naturally put them back down at their "base" # of attacks. Long story short, unless you drop 2 CCW from the Raveners, they'll have the same # of attacks as before, and Trygons also have the same # of attacks as before.

    He also later clarified that the Rending Claws still have Rending, but gained AP5 as well, so they are not nerfed, but actually buffed.

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    1. Also, just like when you give a Daemon Prince the Black Mace, having AP5 or AP6 weapons on a Monstrous Creature will not obviate or supersede all of their attacks being AP2 by virtue of having the Smash USR (reminder that Smash gives you AP2 whether or not you halve your attacks to make them into Smashing attacks).

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    2. In 5th raveners could get a ranged weapon as well as two close combat weapons. You did not have to exchange one out as the ranged weapons were thorax mounted

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    3. Mike, the problem is Trygon/ravener may have the same # attacks, but now no rerolls. That is a pretty big nerf.
      And there is now no reason to take 1 set of Scy Tals and a gun.

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    4. It's highly plausible they could still have the re-rolls, actually. The guy leaking this stuff has not been taking a look at most of the USRs and the like. I strongly suggest withhold judgment for now. It's nice to have some data to work with, but we're going to have a much better picture in a few days.

      Based on what's released so far, I have no doubt there'll be some subpar and underperforming units, but every single thing GW releases shows a lack of proper editing, polish, playtesting and the like, so it should be no surprise that some things in the dex will be silly or ill-planned (i.e., the rumor that adding a wound and an attack to pyrovores will make them anything other than still the worst ever unit in 40k).

      BUT we don't really KNOW what's going to actually be bad or good yet. So hang tight, take it in, etc.

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    5. Just from the fact that ST are 4 points for genestealers tells me they have to do something more than AP6.

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    6. Yeah I'm pretty sure the guy is just reading from the summary page at the back. I cant imagine GW being so stupid to remove all to hit rerolls for an extra attack....

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    7. That is what it sounds like. Reading the summary page would show him AP values, but not special rules. As well as showing that Trygons, ravaners, ETC lost an attack but not factor in things like extra attacks from multiple CCWs. Everyone needs to relax for a few days.

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    8. In addition raveners are always better with rending claws over scything talons. More unsaved wounds are caused by rending than by re-rolling misses. The math gets even better when you factor in better MEQ and TEQ armor, in fact, in those cases it's not even close. Maybe for t-shirt orks, but not much else.

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    9. The simple point is, don't yell "NERF!" until you have a chance to absorb the new 'dex.

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    10. Oh, I'm not recommending throwing in the towel. I have seen people that really did have the book still post stuff that was just plain wrong. Heck, we have all seen people post blatantly wrong info a year after the book has been out... and that doesn't even consider the rules we don't know about yet. (where for art thou Synapse...)
      Only problem is getting flashbacks to the last codex release, where things seemed bleak, but we kept hoping the 'actual book' would be solid.

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    11. Only problem is getting flashbacks to the last codex release, where things seemed bleak, but we kept hoping the 'actual book' would be solid.


      ^this all the way.

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  14. A lot more can be read on BELS...
    We got a crappy dex previously, it seems to me we well get the same again...

    Moar MC with penis on their back plz, oh wait, we are tyranids, we are supposed not to care about shooting.

    I'm so sad.

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    1. If tyranids didnt care about shooting then why do any of them have guns? All nids care about is eating everything on a planet, and if a ranged weapon will exploit a particular evolutionary advantage over an enemy, then the hive mind will evolve one to do so.

      All this talk about tyranids being a close combat army is plain daft. It is a close assualt army, with short ranged nasty weapons, weilded by living weapons with razor edged appedages, evolved and bred purely to kill.

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    2. Mate, if your penis looks like that, then you've got bigger problems than a bad codex.

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    3. Mate, if your penis looks like that, then you've got bigger problems than a bad codex.

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    4. Bickering aside, the Pyrovore and Exocrine are INCREDIBLY phallic. I jokingly like to think its a psychological tactic taken by the Hive Mind to taunt Space Marines for that one place the Geneseed hasn't done them any favours with.

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    5. That's why so many loyalist Space Marines go rogue and join their Traitorous Brethren: so they can have SEX again, instead of always having to spend all their spare time in prayer to the Corpse Emperor! Ha!

      LOL! 8^D

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  15. Well, that just nailed it for me.

    It makes sense from GW point of few: Less points per model = more models sold per army.

    So those new MCs have ZERO conversion potential (no ball joints on the harpy at all and the Exocrines hip has no ball joint either but is actually 2 hips for some reason).
    Carnifex still hasn't got access to 2+, so useless for me.
    Boneswords are AP3 now, so again not really great.
    Rippers don't have mindless anymore, but it's now built into feed instinctive behaviour.
    Warriors still don't have EW, so they won't be used.
    Lictors still suck.

    Phew - At least i don't have to buy anything now and stay with my other armies.
    Oh does anyone need 'nid bits?

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  16. LOL

    *cue unsubstantiated whinging at this point*

    As Matt said above, unless someone leaks the entire codex we are looking at an incomplete picture. There's no point complaining about any wargear changes without seeing the host unit they're an option for, or any other units that they are designed to synergise with.

    At least get a few games in first :'(

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    1. The voice of reason? How dare you???

      Seriously, the rinse-repeat of pre-read-codex-whining seems to get ever more obnoxious the older i get. I'm glad this embarrassing hue and cry is internet only and even worse on other websites. People still tend to behave more mature when they're in the real world. It's sad though that Gary's site gets its share of childish drizzle as well.

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  17. Its still too early to make the calls on this one yet. As normal, discussing what we know is great, but overall assumptions of a weak codex are far too early to tell.

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    1. I totally agree. With the large number of points drops, it would be hard to make them weak unless a ton of special rules are removed. But let's see :)

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  18. As a SM player this looks really good. Why the incessant crying because no 2+ or AP2 when most are mutli-wound, high toughness creatures??

    How does template/blast work on deathleaper

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    1. I bet as a space marine player, if I took your centurians, gave them 3 wounds but made them T4 with a 5+ save so every space marine can blow you off the table, bet you wouldn't play them.

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    2. We'll even drop their cost by 15 points so they cost 35 points a dude but your gun is now S4 or 5 assault 3 max. Won't matter cuz rocket spam will kill everything you have in 1 turn.

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    3. So don't leave them out in the breeze as a blatant target for hostiles armed with rockets?

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    4. Not that simple. Every Tau player on Earth can readily drop a re-rolling to hit, cover-save-ignoring S8 blast on them at will. Let's not even start with what torrent of fire already does.

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    5. Without eternal or T5, Warriors will never work right. Either you make them too points efficient to be balanced in games where an opponent can't ID them helterskelter or torrent them off the board, or you face a situation where a unit with no durability costs too many points.

      What happens when you cost terminators at terminator costing, give them an extra wound, and drop their 2+ to a 5+? Even fewer people take terminators.

      Without T5 or Eternal, Warriors will remain in the dusty corners.

      Delete
    6. "So don't leave them out in the breeze as a blatant target for hostiles armed with rockets?"

      The rockets with 2-3 times the range of Warriors, at the least favorable for rockets? Let alone if someone ever actually wants to run CC Warriors.

      Delete
    7. I forgot that you didn't play MC's and only had warriors on the field. Yes, in that case my massive anti-vehicle force (because clearly 6th is all about vehicles) will wipe out your warriors that are foot slogging with no thought to strategy whatsoever.

      Delete
  19. Most disappointing part for me so far was reading the WD batrep and seeing that the Tyrannofex is probably still shit. 205 pts with Rupture Cannon and it couldn't even kill a crisis suit, which means it's probably still AP4, aka useless.

    ReplyDelete
    Replies
    1. Yeah, when the last codex dropped, I looked at that weapon and was wondering how they can justify S10 AP 4. Better at killing light to medium tanks than a marine? Hmm.

      Delete
    2. Especially considering that there now are 2 mcs that are so much more powerful with better stats and way better synergy within their own armies (Wraithknight and Riptide (Prescience, guide, buff commander)) that are cheap in terms of points to power ratio. Hell, the Wraithknight even comes with 2 str 10 insta death on 6s shots base and a much better stat line....shit, I really shouldn't be down even before I see the codex but I was really hoping for a good Tyrannofex since I love the model.

      Delete
    3. You don't take the Tfex for the Rupture Cannon, you take it for Acid Spray, and being on a T6 6W 2+ platform that can advance and contest.
      Rupture Cannon has never been a good choice.

      Delete
  20. From what is see Eldar will still kick bugs. Tyranids still have no way to catch skilled Eldar player. Eldar jetbikies which cost as much as standard MEQ zipp across the board bladestorming your high T MCs to death. Even basic troop can be your doom. Wave serpent. Nuff said.
    And the most game breaking rule - battle focus. This is just insane. How can tyranid even match that since we lost 5ed fleet? Unless the new codex gives them some cool game mechanics, like bringing back some of lost in 5ed, tyranid will still be mopped from board by eldar.

    ReplyDelete
    Replies
    1. We can take 180 termagants in a little over 700 points...just try and stop us from catching or at least seriously inhibiting a measly biker.

      Delete
    2. Oh, and we invented Battle Focus before it was cool, Onslaught!

      Delete
    3. +1
      since 6th most army's have got more 'hordish' but nids seems to be returning to is roots, the endless tide :) which i feel is how they should be (also looks like a very comp way of playing them so far).
      This may annoy people who don't play nids with lots of troops but i feel this is what GW has intended to do to make nids much more fluffy.
      personal i will sh1t bricks if someone puts that many gaunts in front of me at those points, but that's why people should be playing them, Not For Elite List! (in my opinion:)

      Delete
    4. It was my feeling that GW was wanting to represent the swarm attribute that is meant to be the case with nids. Afterall, in one story where the nids are about to attack an ultramarine world, the ultramarines are training the civilians how to fire weapons, and it is remarked that the civies just need to know how to shoot not aim, since when nids come there are so many of them aiming is irrelevant. You point shoot, and hit something.

      One thing that most here are ignoring is that if you have so many small bugs, then your bigger ones driving them on will get cover from them, due to the shooting through units rule. Not many armies can boast of that.

      Delete
    5. Still need to obscure 25% of the target model. With Gaunts in front of most of the TMCs... you don't get 25% coverage.

      Delete
    6. You're thinking of vehicle rules. MCs don't need to be 25% obscured.

      Delete
    7. Gaunts in front of a warrior in front of a MC will.

      Delete
    8. Only vehicles need 25% MC are treated like infantry with intervening models. They also get are terrain cover save if their pinky toe is in it too!

      Delete
    9. One tactic that my Nids buddies use very effectively is to cover the table with lots of little spread out gants, which makes it incredibly hard to put a flyer, such as a Heldrake, down anywhere, so they have to fly off the table, if they can make it that far, and if not, the Heldrake crashes. Voila, a few units of cheap bugs ended up taking out (or otherwise effectively neutering) a 170 flying Baleflamer. It's a pretty effective tactic, folks; if the Heldrake can't land on the table at least 18" away from where it started and 1" away from any enemy model, it's dead, and cat use it's Baleflamer in the shooting phase.

      Use the strengths of your army, and exploit the chinks in your enemy's armor...

      Delete
    10. ^170 ~point~ flying Baleflamer.
      &
      "It's dead, and ~can't~ use it's Baleflamer.

      My apologies for my iPad's behavior....

      Delete
    11. If you read the rules it states that if you are shooting at a unit or model through an intervening unit the target unit gets a cover save. No mention of it having to be 25% obscured. Same applies for area terrain, a MC just needs to be standing in it to get cover, it doesnt need to be covered by 25%

      Delete
    12. The rules say that shooting through an intervening unit gives a cover save "in the same way as if it was behind terrain"
      Well, the 'way' you get a cover save from being behind terrain is by being 25% obscured... since this does it "the same way", you need to be 25% obscured.
      Now 25% isn't that hard... but gaunts are not usually enough for most TMCs.

      Delete
  21. Lack of change on the tunnel rule is quite disappointing if true. It's quite terrible as is. Imagine having to roll separately on reserves for outflanking squads and their transports, and if the unit happens to arrive before (or even in the same turn as) their ride, then they un-outflank and walk on from your back table edge, and the transport they were supposedly riding in arrives empty and confused when it does show up.

    That's basically the situation with bugs using the trygon tunnels. they're all sneaking underground following the trygon, but if they appear before, or in the same turn as the trygon then they magically teleport back out of their tunnel to walk on from your board edge.

    Outright dropping the rule entirely would have been better than leaving it as it was, it's so useless and immersion breaking.

    ReplyDelete
    Replies
    1. Yeah, as it's currently written it's an insult to ink and paper.

      Delete
    2. OTOH, this is one of those things that a non-Nid player may not catch a small but important change. So when he says 'mostly the same', he may not be knowledgable of the changes.

      Delete
    3. Hoping codexman didn't understand the problem with the current trygon tunnel rules and just breezed through it.

      Delete
  22. @Rafaello - the tyranids also have a version of battle focus, so we can match you there. Onslaught psychic power lets us shoot and run in the same phase, though it does require casting, which your battle focus does not.

    I think our biggest advantage is the sheer number of bodies we can put on the board - it seems like this book is really geared towards large monsters in Elite, Fast, and Heavy, accompanied by 180 little guys to cover the board and flood the enemy.

    Your mobility is useless if there's no where for you to land on the board ;) and with that many models on the table, even if you find a place for your bikes, transports, and jump troops...scything clawing death won't be far away.

    The more I think about these sneak peeks, and the fact that we don't even know the full special rules for each species yet, or how they combo and interact, I'm actually getting more excited for the book than I was previously.

    Momentary disappointment counteracted by exhiliration! 5 more days...

    ReplyDelete
    Replies
    1. If you think the chance of rolling randomly to get a psychic power that gives one unit run & shoot 'matches' what Eldar get on virtually all of their units as standard (and they have fleet as well), then I have this bridge to sell you.
      180 guys at 5 points each = 900 points. assuming the MC's are cheap - say average 150 each, that gives you... 6 MC's plus your swarm of little bugs at 1850. Not that scary - with that many little bugs you are choking your own mobility.
      Without the whole codex it is impossible to say whether it is good or bad. Anyone whining or cheering at this point is just projecting their own expectations.

      Delete
    2. I'm not going to go into the finer details of how to meneuvre that many models and stay out of your own way, just saying we can do it lol

      And I guess we're against optimism too now? Womp, womp...

      Delete
    3. As mentioned above, one psychic power, which to cast you must first HAVE specific model is hardly close to eldar battle focus. Swarming them is also no good as they have tons of shots (squad of 3 war walkers with scatter lasers - unless your gaunts are in cover no chance for you). Eldar troops are faster on foot, have overall better stats while costing not so much more. Oh, and their wraithguards packing stats which quiete a few MCs - exept wounds - would like to have. And their MCs have T8 which bugs can get only via Biomancy (again VERY random get)
      Speaking of swarming eldar - wraithtroops with flamers. Go on, make my day.

      Delete
    4. The real issue is why the fuck do we even get the ability to shoot and run? Its a pretty useless mechanic. Should of been run and assault considering Nids are THE PREMIERE assault army

      Delete
    5. Sounds like someone should be played eldar instead of nids...

      Delete
    6. Thought orkz were the bestest Assult army, or maybe daemons. Orkz wuz swarming before tyrannids tried to make it cool

      Delete
  23. Also, this guy keeps on saying things like "from what I remember" and "I think it says this" - I get the feeling that he might not actually own the copy, but maybe his local store is letting him view it as a sneak peak, like GW used to do a few years ago.

    Either that or he isn't a tyranid collector, and just gets all the codexes like many others in the hobby. I know that if I had access to a codex, I would be on this site non stop feeding specific info to Gary, so that's just the feeling I get haha

    The sky is not falling yet, lets all wait and see what we get on Saturday!

    ReplyDelete
  24. From what he has said this is about right. The codex is not at his house, and he and some friends went in on it together. He also is not a Tyranid player, so it did not occur to him what the Tyranids community would find most important.

    He's verified that he does have access to the codex, but not all the time and this is not his main army.

    ReplyDelete
    Replies
    1. Ah fair enough, I hadn't seen that part of his explanation yet. Is that over on war seer?

      Delete
    2. Yep, that was in the original thread he posted. He went to go back to check on things like synapse, sitw, adrenal, etc since he didn't realize initially that was what everyone really wanted to hear about.

      Delete
    3. And on BoLS he could offer no further explanation or reasoning behind anything.

      Delete
  25. Have anyone heard anything about spore pods?

    ReplyDelete
  26. @Nikolai...I'm sorry to be there barer of bad news, but spore pods are no longer in the codex. We might have a deep strike option, which I'm hopeful for, but no actual physical spore pods on the table like a drop pod for a space marine.

    ReplyDelete
  27. Replies
    1. He's now a super regenerating HQ, with a points decrease...and that;s all we know...

      Delete
    2. "Super regenerating".... we will see...

      Delete
    3. Yep, regen on a 4+, but only one roll per turn, regardless of how many wounds the model has.
      Doesn't quite translate into "super"....

      Delete
  28. Anybody else notice in the WD warriors have the "Very Bulky" USR ... now why would they have that if the have no for of transport

    ReplyDelete
    Replies
    1. Clarification purposes and weapons that wound against model size like in IA books.

      Delete
    2. I didn't realize weapons wounded against model sizes is that new? Not that I have any IA books anyway

      Delete
    3. Because you can still enter buildings

      Delete
    4. for now, I'm waiting for the FAQ: "Tryanids are form another galaxy, as such they do not know how to use doors, tyranids may therefore never enter a building"

      Delete
    5. I'm pretty sure Lictors have sucked enough brains to communicate the art of turning knobs and pressing buttons to the Hive.

      Delete
  29. Also thing about Raveners losing Move Through Cover .... they're beasts(unless that changes) ... they ignore cover they don't need MTC if they don't get slowed by it at all

    ReplyDelete
  30. This comment has been removed by the author.

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  31. None of this is really bad news, just very underwhelming. My Tau are slightly relieved to be honest.

    ReplyDelete
  32. Raveners really needed a nerf, they were just too good before, that's why nobody played them, good job gw..............LOL!

    ReplyDelete
  33. http://www.dakkadakka.com/dakkaforum/posts/list/3180/567025.page

    ReplyDelete
  34. Thanks for sharing, wild that warp lance is 2 warp charges, wonder if zoeys will be ml 2 now or just change roles.

    ReplyDelete

 
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