Rumors have Orks coming soon, possibly as soon as this June, and while I am not convinced that playtesting is done, some rumors are still incoming.4


This may have some truth to it, just by the way it came about, but its always hard to tell when information like this comes my way.

Please remember that these are rumors.

via an anonymous source on Faeit 212
boyz will become 2 pts cheaper, but must pay for wargear. 
Choppas being 1pt and shootas being 2pts. Choppas now give +1 strength in 
close combat but only give AP4 on a furious charge.

50 Comments:

  1. So... str 5 on the furious charge (if they still have it that is) and AP4 for the whole mob? Salty. Real salty.

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    1. They remain at Strength 4 but gain AP4 for the turn instead. Next turn back to Stength 4 AP-.

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    2. I'd assume this also means the nobz are now strength 5 as well? They're quite a lot bigger then normal boyz, I hope that is reflected in some way. (I'd take T5 too :) )

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    3. I have a hard time thinking that Ork boys will be St4.
      This bit about the choppa sounds like the choppa rule from WFB. which was still only n the charge. I think that came from the "ward dex". even if they were +2 on the charge (Choppa +1 and FC +1) may not be too over powering for the one big burst when they actually get in. A mob that starts at 30 isn't usually 30 strong when they finally get the opportunity to charge.

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    4. I think it's meant to be str 4 AP 4 on the charge and after the charge/assault phase, it turns back to Str 3 AP ?.
      It can be the future of Furious charge, changing it to an increased AP for certain "non-power" weapons. This may be done due to 6th edition nerf of Furious Charge.
      Back in the days, Big choppas were awesome, only giving a max of 4+ armour save like the Khornate Chainaxe.

      I do agree with you Warhead01, just because they are 30 orks in squad, they usually only 2/3 or less then they get to charge in turn 2-3 (or even later :o )

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    5. Fluffwise they should be stronger than a human so Str 4 is not too far out. But rarely the fluff translate well to the tabletop.

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  2. Not to mention this means they would be priced the same as Termagants and Cultists… Seems a bit unlikely.

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    1. Only before purchasing the required wargear.

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  3. Here is what I don't get, this source has clearly been exposed to some form of information regarding the new ork codex, regardless of if that is play test rules, codex leak, inside informer or whatever. My question is if they have this exposure why only leak one small vague sentence? If they really are in the know you would expect more info OR more detail.... this sounds like wishlisting/shitstirring/guessing. ...

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    1. It's usually because if a source leaks too much at a given time they run the risk of being identified and busted. By keeping it vague it still gives us something to mull over and keeps them fairly safe.

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  4. How are we getting specific orc rules leaked already when the orc dex is supposedly after the Imperial Guard dex, yet IG players have absolutely no idea what will be in it? Everything we have heard contradicts itself. Did the orc dex get bumped up in priority?

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    1. There's no way of knowing. It may be that Guard are slated to be released sooner, maybe not. It may be that GW keep options for a monthly release slot open and decide nearer the time depending on testing or product logistics or printing or other projects that are also due for release. It's because of reasons like this that people should never pay attention to things like OMG NIDS ARE LATE or whatever, because only GW know when things are planned for release, we know sod-all until GW officially announce it.

      With regards to rumours it could depend on the source as I'm sure it may not be the exact same team involved with the testing for each new codex, some people working on some books may be willing to share a bit of info, others not so much as it's risky to go against company policy if you like your job. So it could be that some Ork tester fancied the risk but no-one testing Guard does.

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    2. It may also be that little will change for the guard. We already got some rumors months ago about how their orders system will change, along with some rumblings about the new kits they might be getting.

      It's also possible that they didn't have as much in the way of playtest documents if the army is mostly tweaks, a lot of the ork rumors seem to come from the playtesting and all have been fairly radical shifts in the basic rules for the way orks work.

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  5. Its easy to point out informant if he/she releases All he knows in a single burst.

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  6. Its easy to point out informant if he/she releases All he knows in a single burst.

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  7. Foolish of me to think this refered to money cost not points cost!

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  9. See my problem with rumors like this is they claim to be from "playtest rules" and we all know gw doesnt do any playtesting.

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    1. Of course it does, months of it. Just because internet nerds cry something, doesn't make it true

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    2. Damn Phil, you've ruined my whole philosophy on life...

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    3. Which simply means they are just inept at playtesting then.

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    4. Or they playtest and deliberately make new units overpowered so we go out and buy them.

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    5. Phil, your comment doesn't hold true under scrutiny.
      1. Even a casual glance at the codexes show massive imbalance between units, options and effectiveness. Any form of playtesting would bring these to the attention of the designers to fix.
      2. As shouted by many GW fans, the company has stated that they are not interested in balance (hence why the game is a mess). Why playtest if you don't care?

      Alternatively you're right, and GW simply ignores the feedback that these "months" of playtesters get with the product.

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  10. So will my 100+ grots be free then?

    lulz...

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  11. Any information about Knights, Natfka?

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  12. Im aware of people playing the ap4 on charge rules, also aware people were play testing ap5 choppa rules ( no ap4 on charge), the drop off Furious charge also ( except upon a waaagh - although orks are now S4 basic.) but this was a good year ago.

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  13. How is a Choppa AP4 or 5 yet a Chainsword remains the same as hitting someone over the head with a stick?

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    1. Orks believe harder? Could be an extension of the "red wunz go fasta!" 'logic'

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    2. This comment has been removed by the author.

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  14. This seems reasonable to me. Having AP4 on the charge would make them deadly to xenos.

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  15. Tyranids are wating for some company down at the bottom.

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    1. Have a terrible feeling GW is going to push the random self destructive tables to the max with this one.

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  16. I find this hard to beleive. So Choppers are better than Chainaxes now? Unlikely. I would expect boyz to most likely be a point to 2 points more expensive than a cultist

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    1. Choppas used to equal chain axes. Both didn't allow for a better armor save than a 4+ last edition orkz and two editions ago chaos

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  17. Replies
    1. until you are chopping up IG, tau, DE, E.. other orks smaller Nizs and that's still quite a lot.

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  18. If these are true than screw giving them upgrades. 150 Orks for 450 points? Sounds super salty to me.

    Anyways, I think I speak for all ork players when I say the last thing we want is cheaper boyz. Running a green tide is already a nightmare to setup and play.

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    1. Couldn't agree with you more. Even though less competitive, I play trukk boyz because my movement/deployment takes easily a quarter of the time (if not less). Not to mention I would rather paint a few less boyz and get some variation in with the trukks.

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    2. Yeah, I have 200+ boyz and the only reason I don't play them much is because they are a nightmare for myself and my opponent to play with.
      At the very least I think they can keep boyz exactly the same and slap on a 6+ FnP and be done.

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    3. I agree. I switched over to a dread mob army because of the cumbersome nature of 100+ minis swarmin the table.

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    4. Would love some bigger transports thats not battle wagons. 12 boys in trukk is a few boys too short. should take 20 I think.

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  19. Tbh I can believe this. I play orks and trukk boyz specifically just don't really cut it for the points. It takes 2-3 trukks to commit to one squad to really kill it, because no matter how you use cover etc. you're eventually going to expose yourself. The boyz aren't even what makes the unit expensive anyways, it's the trukk which is usually 40 points and the nob who is also around 40 points that make up the majority of the points. The change that I hope for the most is that a KFF can adjust cover saves instead of just giving a flat 5+, almost like a venomthrope. This would really help almost everyone's army, and can be justified by a points increase an maybe an orky side-effect that can hurt the ork player. Instead of making boyz better in combat, I would like to see an update that helps them get there easier.

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  20. Can I just say that I care more about grot troops taking heavy weapons? (Plus, they might sell then). Boyz need a buff, but a point cost reduction would prolly cover it.

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  21. Guys it makes sense:
    Str 4 if they have choppas, St4 if they charge but gain Ap4.
    Str 3 if they have shootas, Str4 if they charge with Ap?
    But yea it looks feasible, this could give orks a boost in this shooting edition.

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