An Overview of the Tyranid Codex
One of our readers through a shipping error received his book a few days early, and has spent some time with it. He also was gracious enough enough to give us some of the highlights, or things that jumped out at him. So check these out, we are only a few hours away from getting our new Tyranid Codex
This is an early reader review of the new Tyranid Codex.
via an anonymous reader with the codex on Faeit 212
I think the biggest thing I like about the new codex is the versatility. You can go swarm or Nidzilla and both seem viable.
I have not gotten to read any of the Fluff, but theres ALOOOt of cool artwork, and lots of pics of models
The new kits are pretty decent:
The Harpy
WS 3 BS 3 S5 T 5 W 5 I 5 A 3 LD 10 4+ , points, Fast attack
Comes with a a twin linked stanglethorn cannon: 36" S 6 AP 5, Large Blast, Pinning
or a TL heavy venom cannon(+5 pts): 36" St 9 AP 4 Assault 1, Blast
The Hive Crone
WS 3 BS 3 S 5 T 5 W 5 I 5 A 3 LD 10 SV 4+ , Fast Attack
Comes with Drool cannon : Template, s 6 AP 4, Assault 1
may also take
Stinger Salvo (10pts) 18" s 5 AP 4 Assault 4
or Cluster Spines (15 pts) 18" S 5 AP - Assault 1, Large Blast
st 8 vector strike
tentaclids are the missles. you get 4, shots made with them against zooming flyers or swooping FMC it re rolls failed to hit roll. 36" range s 5 ap 5, assault 1, haywire
The exocrine's BS raises from 3 to 4 if it doesn't move during the same turn, however it cannot assault that turn as well.
statline is WS 3 BS 3 S 6 T 6 W 5 I 3 A 3 Ld 7 SV 3+ pts, Heavy support slot
it's gun has two firing modes:
blast= 24" , s7, AP 2, asault 1, large blast
streams = 24", 27, AP 2, Assault 6
The haruspex is a beast in close combat, stats are ws 3 bs 3 s 6 t 6 w 5 i 3 a 3 ld 7 3+ sv , 160 pts, Elite slot
it gets one wound back if it causes at least one wound in combat, it also gains an immediate attack for each wound it causes, not counting hammer of wrath.
Some of the most significant points drops are Carnifexes, which are now points, and tyrannofex is now pts, same stats, its guns now upgrades, the s10 gun is only 35 more points.
The hive tyrant's special abilities are also changed
other misc:
models with fleshhooks or spine banks take no penalty for charging through difficult terrain , and can be fired as a ranged weapon (assault 2, 6 inch range, st user for hooks. 8 inch range, s3, assault 1 blast for banks)
Ymargl Genestealers and parsite of Morax are GONE
The red terror is an upgrade to a ravener squad, points. special ability "swallow whole" : if at least 4 of his attacks hit in one phase is now you then may attempt to eat an infantry, jet or jump infantry unit in base contact. nominate one model i base contact, they must take an invulnerable save (if it has one) or instantly be removed as a casualty. you can now declare you're using this after you roll your to hits.
WS 6 BS 3 s 5 t 5 w 3 i 5 a 4 ld 8 4
two pairs of talons
and
a tail biomorph "prehensile pincer" +1 attack at s6 AP 5
according to tail biomophs these attacks are resolved seperately from other CC attacks and are not effected by other melee weapons, biomoprs, upgrades, or special rules
Venomthropes gives everyone unit 6" away shrouded and are now points. same stat line except bs 3 instead of 4.
Lictors and Deathleapers (which can now be taken as HQ's) got infiltrate and very bulky.
Deathleapers are now pts ( down 10)
same stats
"its after me"
nominate one character at beginning of game, roll a d3, while leaper is alive their ldr is reduced by that much (idk if its the same as las ed)
"where is it" enemies can only fire snap shots when shooting at it !
crushing claws give +1 S, AP 2, armourbane, unwieldy
An interesting "designer note" (verbatim from the book): tyranid melee weapons come as pairs. for game purposes, each pair is treated as a single melee weapon. this means that nid models must fight with two pairs of any tyranid melee weapon to gain a bonus attack in close combat for fighting with two weapons.
for example, a hormagunt armed wit ha single pair of scything talons does not gain a bonus attack, but a ravener with two pairs of scything talons, or a genestealer with a pair of rending claws and a pair of scything talons, does.
sorry if its all over the place, but its some of the initial things that caught my attention.