Last post got me thinking of lists that incorporate devastators, so I put together a list that I believe uses them well. My favorite thing about blood angels so far are two units, their assault terminators, and their devastators. So here is a list I quickly put together to field both. This list would need to be refined before really being fielded, but it is a good start.

2500 Pts - Blood Angels Roster


1 Reclusiarch @ 160 pts (Unit Type: Infantry; ...in Terminator Armour; Fearless; Honour of the Chapter; Independent Character; Liturgies of Blood)
1 ...in Terminator Armour (Rosarius; Crozius Arcanum; Storm Bolter)

1 Sanguinary Priest @ 170 pts (Sanguinary Priest in Terminator Armour; Sanguinary Priest in Terminator Armour)
1 Sanguinary Priest in Terminator Armour (Unit Type: Infantry; Blood Chalice; Terminator Armour; Power Sword; And They Shall Know No Fear; Feel No Pain; Furious Charge; Independent Character)
1 Sanguinary Priest in Terminator Armour (Unit Type: Infantry; Blood Chalice; Terminator Armour; Power Sword; And They Shall Know No Fear; Feel No Pain; Furious Charge; Independent Character)

1 Terminator Assault Squad @ 440 pts (Unit Type: Infantry; Lightning Claws (pair); Thunder Hammer & Storm Shield; And They Shall Know No Fear; Combat Squads; The Red Thirst)
1 Terminator with Lightning Claws (Terminator Armour; Lightning Claws (pair))
8 Terminator with Thunder Hammer & Storm Shield (Terminator Armour; Thunder Hammer & Storm Shield)
1 Sergeant (Terminator Armour; Lightning Claws (pair))

1 Terminator Assault Squad @ 440 pts (Unit Type: Infantry; Lightning Claws (pair); Thunder Hammer & Storm Shield; And They Shall Know No Fear; Combat Squads; The Red Thirst)
1 Terminator with Lightning Claws (Terminator Armour; Lightning Claws (pair))
8 Terminator with Thunder Hammer & Storm Shield (Terminator Armour; Thunder Hammer & Storm Shield)
1 Sergeant (Terminator Armour; Lightning Claws (pair))

9 Tactical Squad @ 235 pts (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol x9; Bolter x7; Meltagun; Multi-Melta; And They Shall Know No Fear; Combat Squads; The Red Thirst; Drop Pod)
1 Sergeant (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Teleport Homer; Bolt Pistol; Bolter; And They Shall Know No Fear; Combat Squads; The Red Thirst)
1 Drop Pod (Unit Type: Vehicle (Open-topped); Transport Capacity: 10 models; Locator Beacon; Storm Bolter; Drop Pod Assault; Immobile; Inertial Guidance System)

9 Tactical Squad @ 235 pts (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol x9; Bolter x7; Meltagun; Missile Launcher; And They Shall Know No Fear; Combat Squads; The Red Thirst; Drop Pod)
1 Sergeant (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Teleport Homer; Bolt Pistol; Bolter; And They Shall Know No Fear; Combat Squads; The Red Thirst)
1 Drop Pod (Unit Type: Vehicle (Open-topped); Transport Capacity: 10 models; Locator Beacon; Storm Bolter; Drop Pod Assault; Immobile; Inertial Guidance System)

7 Assault Squad @ 220 pts (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Remove Jump Packs; Bolt Pistol x7; Chainsword x7; Meltagun; Meltagun; And They Shall Know No Fear; Combat Squads; Descent of Angels; The Red Thirst; Drop Pod)
1 Assault Marine with Meltagun (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Remove Jump Packs; Chainsword; Meltagun; And They Shall Know No Fear; Combat Squads; Descent of Angels; The Red Thirst)
1 Assault Marine with Meltagun (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Remove Jump Packs; Chainsword; Meltagun; And They Shall Know No Fear; Combat Squads; Descent of Angels; The Red Thirst)
1 Sergeant (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Remove Jump Packs; Close Combat Weapon; And They Shall Know No Fear; Combat Squads; Descent of Angels; The Red Thirst)
1 Drop Pod (Unit Type: Vehicle (Open-topped); Transport Capacity: 10 models; Locator Beacon; Storm Bolter; Drop Pod Assault; Immobile; Inertial Guidance System)

7 Assault Squad @ 210 pts (Unit Type: Jump Infantry; Frag Grenades; Krak Grenades; Jump Pack; Power Armour; Bolt Pistol x7; Chainsword x7; Meltagun; Meltagun; And They Shall Know No Fear; Combat Squads; Descent of Angels; The Red Thirst)
1 Assault Marine with Meltagun (Unit Type: Jump Infantry; Frag Grenades; Krak Grenades; Jump Pack; Power Armour; Chainsword; Meltagun; And They Shall Know No Fear; Combat Squads; Descent of Angels; The Red Thirst)
1 Assault Marine with Meltagun (Unit Type: Jump Infantry; Frag Grenades; Krak Grenades; Jump Pack; Power Armour; Chainsword; Meltagun; And They Shall Know No Fear; Combat Squads; Descent of Angels; The Red Thirst)
1 Sergeant (Unit Type: Jump Infantry; Frag Grenades; Krak Grenades; Jump Pack; Power Armour; Close Combat Weapon; And They Shall Know No Fear; Combat Squads; Descent of Angels; The Red Thirst)

8 Devastator Squad @ 194 pts (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol x8; Bolter x4; Missile Launcher x4; And They Shall Know No Fear; Combat Squads; The Red Thirst)
1 Sergeant (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Signum; Bolt Pistol; Bolter; And They Shall Know No Fear; Combat Squads; The Red Thirst)

8 Devastator Squad @ 194 pts (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol x8; Bolter x4; Missile Launcher x4; And They Shall Know No Fear; Combat Squads; The Red Thirst)
1 Sergeant (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Signum; Bolt Pistol; Bolter; And They Shall Know No Fear; Combat Squads; The Red Thirst)

Total Roster Cost: 2498

Both tactical squads drop down to give great teleport options for the incoming terminators. Tacticals with missile launcher are combat squadded to hold a backfield objective. Obvious devastator fire support, with assault marines deployed and rushing across the field with a priest amongst them, in order to give midfield tactical squads feel no pain. Assault marines in the pod, come down later for objective grabbing or armor breaking. Assault terminators clean the board with feel no pain and furious charge. Note that one squad with the reclusiarch will get to re-roll misses when they charge as well. The list probably should include another, for the second squad, but this list is a good start.

As for the devastators. They move into position, as quickly as they can if it's dawn of war. They are in good numbers so should be very very durable, and once bigger things hit the board, should be a low target priority. Give me your thoughts
 
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