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Ultramarines in 6th Edition


When it comes down to tactical flexibility on the tabletop, there is no one that compares to the Ultramarines. So whether an ally or your primary detachment, Ultramarines have special abilities that at first I was a little disappointed in, but if you really take a closer look at their chapter tactics and special characters, there is a wealth of good solid units to take advantage of.


Chapter Tactics
Combat Doctrines. You can only use each one of these once, and only one per turn. However they are flexible, because you get to choose which one to use at the start of your turn.

Tactical Doctrine: All units in this detachment re-roll ones to hit in the shooting phase. Tactical squads get to re-roll any misses.

Assault Doctrine: All units can re-roll their charge range. Assault squads, attack bike squads, and bike squads instead have the fleet special rule

Devastator Doctrine
Models can re-roll snap shots, including overwatch. Devastators get relentless unless disembarking from a transport.

At first glance I did not like these. However since you only have 5-7 rounds of play, you will be using these as an Ultramarine player, and on average half of the game when you need them most, you will have a doctrine in play.

Marneus Calgar
Marneus Calgar is expensive in points, and many people would say even too expensive. However, he gives the power to be able to fail or pass any morale check. (this is huge having faced it before). Not to mention that he allows you to choose a single combat doctrine and use it twice during the game. You do not need to declare which one it will be, until you use it.

Adding Marneus to your list, makes Ultramarines even more flexible, to the point where it feels sneaky to be able to pass and fail morale checks on a whim. I can't tell you the number of times I have seen morale failures at the wrong time, or when a failure would reposition a squad that was getting hammered. (btw a great way to break being pinned is to fail a morale check if you took the casualties, run-regroup-good to go.

Sicarius
One tactical squad gets an additional rule at no cost, Counter-attack, Infiltrate, Scout, or tank hunters. Just so so, but in the right player's hands, effective. All friendly units with Ultramarines chapter tactics use his leadership for morale or pinning tests. (another just so so ability)

He also adds +1 to reserve rolls. Now add this to Tigurius, and you have a combo that will allow you to completely control your reserves.

Chief Librarian Tigurius
He gets divination!. Wow. He is a level 3 Psyker. He can also re-roll any or all the dice when rolling your psychic powers. Talk about control and adding the flexibility of your list.

Now take a look at this, he also allows reserve rolls to be re-rolled, even if you passed them. Combined with Sicarius complete control of reserves is achieved.

Chaplain Cassius
Adds the usual chaplin abilities, but is toughness 6, has a master crafted combi flamer with poisoned (2+) rounds. Did I mention he was toughness 6 with feel no pain?

While he is not the army effecting character that you see the other Ultramarines Characters are, he is still a very cool character.

Sergeant Telion and Sergeant Chronus
While their abilities like Cassius are not wide, each fills a specific role on the tabletop and are not in the HQ section.

Ultramarines literally make an already flexible Space Marine army, very tactical on the tabletop. While their abilities and special rules are not as eye catching as some of the other chapters, Ultramarines  still make for a strong and powerful choice out of the new Space Marine codex.



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48 Comments

  1. Love the Ultramarines. In my opinion, Tigurius sounds like the best IC choice in the new codex and easily the most improved from 5th.

    Something I haven't read a peep about, do the marine squads still have the Combat Squad ability to split?

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  2. Love the Ultramarines. In my opinion, Tigurius sounds like the best IC choice in the new codex and easily the most improved from 5th.

    Something I haven't read a peep about, do the marine squads still have the Combat Squad ability to split?

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    1. Troops can still split if they are ten man squads, and you announce it before the warlord traits are rolled for.

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  3. I agree with what you have said here. This codex was great for Ultramarines. Tigurius is good, but I don't think he makes them an auto include as allies for another marine chapter like some are thinking.

    Natfka, there was a heated debate on Dakka about whether Black Templars use the Black Templar allies list or the Space Marine one. Which do you think is correct,

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    1. Page 77, Black Templars Chapter Tactics
      "Designer's Note: Some older publications may refer to Codex: Black Templars. For all rules purposes, consider these references to instead refer to detachments from Codex: Space Marines using the Black Templars Chapter Tactics special rule."

      My guess is you ignore them on the allies matrix and look at Space Marines.

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    2. I really see that the other way. The brb is an older publication that specifically mentions Black Templars. I think that chapter tactics Black Templars means you should use the Black Templar allies matrix.

      I think Bmack Templars got enough unique units in the codex, including Crusader Squads that they are meant to use the more restrictive allies matrix.

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    3. The problem being that both allies matrixes are bad.. templars aren't battle brothers with sisters, which is daft. But the space marines are battle brothers with tau, which is equally daft. Could you really stomach grimaldus leading a horde of root into battle?

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    4. I would actually read that the exact opposite way, ..."consider them to refert to detachments from codex space marines using the black templar special rule" so any other book that says codex templar means codex sm with templar. ie use the old rules.

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    5. Wait, how are you guys coming to these conclusions exactly? The designer note I quoted seems pretty clear cut... any reference to Black Templars outside of the SM Codex should be treated as Space Marines using Black Templars Chapter Tactics.

      Ss I see it, ignore Black Templars on the allies matrix and use Space Marine allies, as the designer note seems to imply.

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    6. Using Templars as SM on the Allies matrix makes them Allies of Convenience with Sisters, which makes sense given the new fluff of those two factions working in tandem more.

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    7. Whats the debate

      CODEX overrules BRB...no debate.

      If you want to use old matrix...you have to use old dex.

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    8. Codex rules say to treat every reference in older material from Codex Black Templars to Codex Space Marines with Chapter Tactics Black Templars.

      The BRB allies chart specifically references Codex Black Templars so you now need to consider the Black Templars allies matrix as Codex Space Marines with Chapter Tactics Black Templars.

      So RAW, Black Templar players are using the same alliesatrix they always have, and I'd say that's RAI as well.

      Enjoying the debate on this.

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    9. I have to agree with bloobicus on this. Codex trumps BRB everytime....there is no Codex BT anymore, so the BRB allies matrix is defunct as it refers to a discontinued codex. Not sure how it could be seen as otherwise tbh.

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    10. Melon head, what does codex SM tell us to do with old references to Codex Black Templars?

      Does it tell us to:
      A) ignore the entry completely
      B) treat it as codex Space marines
      C) treat it as Black Templar chapter tactic marines

      Codex trumps brb is true, which is why your ally matrix should now read:

      Primary Detachment taken from Codex Space Marines with Chapter Tactics:Black Templars

      The regular marine allies line refers to all other chapters not covered by the designers note regarding Black Templars.

      Both viewpoints have lots of support. It needs a FAQ for sure

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    11. for some reason I recall hearing that GW said BTs use their old matrix still

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    12. Thor, my main arguement is that there is no codex BT. There is C:SM with BT chapter tactics. Chapter tactics is technically not an army but an army wide special rule in C:SM. The BRB refers to a now dead codex. If what you claim were correct, couldn't an arguement be made that no other chapter tactic could ally with anything except for other C:SM armies, as there is no specific allies matrix for Iron Hands, Ultras etc. ? Sad tosay but BT are no longer their own army and as such the old matrix died with them, unless it gets FAQed otherwise that is.

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    13. I think the codex specifically states that they chapters can ally with different chapters so the matrix is not needed for them, i don't think that addresses why they would go to the lengths to state treat old black Templar references as new sm wi by chapter tactics when the brb is the only instance of such a previous referral in the allies matrix

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    14. No
      RAW is Codex SM use SM Matrix

      Black templars is Not a Codex of its own any longer... Its SM now!

      Chapter tactics has no say about the Matrix.
      Its only for cases in wich you would have used rules INSIDE the old BT dex. It even says you now use SM dex instead.

      Matrix does not use BT dex.
      BT dex (now SM) use Matrix.

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    15. Seb, why do you think they would tell you to treat old references to Black Templars as Codex Space marine with Chapter Tactics Black Templar instead if not for purposes of the Allies Matrix.

      GW is not in the habbit of writing material that supports Forgeworld rules, so it cant be for some item fro ma Forgeworld book somewhere.

      It has to be in relation to the Allies Matrix.

      I have laid out fairly clearly why I believe this to be true, but most of what I am seeing back is just people who want to use a less restrictive allies matrix with their Black Templars, with no explanation for why GW would specifically say Codex Space Marines with Black Templar Chapter Tactics is the same as the Old Black Templar Codex if not for this purpose.

      Thanks

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    16. Except Seb is right, what sway would a chapter's tactics have on the chart? It has none.

      Until we get an FAQ, who knows. But currently it's pretty clear that you ignore Black Templars on the allies matrix,and any other material they are mentioned in (ie campaign rules, White Dwarf articles/rules etc).

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    17. For me in the french codex, that's pretty clear. Replace all previous text refering to "codex: Black Templar" by "Chapter tactics (Black Templar)".
      So once you have done what's said on this new codex, you now have a brb with an allies matrix refering to "Chapter tactics (Black Templar)".

      And for those who still don't see this, let say that Blood Angels are made an extension rather than a full codex, with a "chapter tactics(Blood Angels)" and the same rule to replace old references.
      Would you say that's they are gone from the allies matrix?

      That's RAI & RAW for me.

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    18. Kevin is on the ball here guys.
      The Codex clearly state that you should treat all references to "Codex Black Templars" as 'Codex Space Marines using Black Templars Chapter Tactics'.

      Forget that the allied chart in the rulebook only refer to codices, it now can refer to more specific things.
      Heck the Space Marine codex even makes a number of you being allowed to ally with different chapter tactics.

      But really Seb you seem to be reading the designers note all wrong...

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    19. Oh, right. I get what you guys are saying. Might still need an FAQ to clear it up in any event.

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    20. An FAQ would be nice, but it's not an imediate need.

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    21. This seems to have brought out the worst critical reasoning in some gamers. Those who argue that RAW state that BT use their old allies matrix are completely correct, it is fairly clear. That said the old allies matrix IS total BS so I can sympathise with people wishing the reverse was true. FAQ is needed to clear this up, simply because of the number of people confused on the matter, and I guess I for one hope they do change things. The fluff absolutely states now that BT and sisters should be allies of convenience atleast, if not battle brothers.

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    22. Hmmm, I can see what you guys are saying. So the allies matrix is the one that changes to refer to BT chapter tactics? Did not read it that way at first, but now I see what you mean after re reading the above. You may have changed my mind on this one.

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    23. It always amazes me how a British company can have less confusion in a foreign language translation of their work than in their own language!!!

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    24. What amazes me is that people are so incapable of reading and understanding that these problems arise. The confusion isn't in the Codex.

      The Codex doesn't even leave room for interpretation: it says EXPLICITLY what the rule is. The very first post in this thread quotes the rule and then "guesses" that we should COMPLETELY IGNORE the rule.

      Seriously, what?!

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    25. What amazes me is that people are so incapable of reading and understanding that these problems arise. The confusion isn't in the Codex.

      The Codex doesn't even leave room for interpretation: it says EXPLICITLY what the rule is. The very first post in this thread quotes the rule and then "guesses" that we should COMPLETELY IGNORE the rule.

      Seriously, what?!

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  4. Telion is one of my favourite characters of all time :)
    For only 60 points his benefits are amazing!

    Stealth for the entire group? Sure.
    Always Precision Shots? Why not..

    But the best thing is to put him behind the ADL's Quadgun! 4 Precision Shots with S7, AP4 at 48" is almost unbeatable.
    Using an Icarus Lascannon will probably give you Slay the Warlord every single game :)

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    1. could you mount him on a landspeeder storm?

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    2. He can ride in a storm, but the storm isn't part of his unit so cannot use his BS.

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  5. ... well look out sir would cancel that.. still sounds pretty good tho...

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  6. Aah yeah, forgot that..
    I still think they should change Precision Shots to overrule "Look out, Sir!" or at least have Snipers make them on a 4+

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    1. Because Precision Shots are kinda lame if you can ignore them on a 4+
      I played a game some time ago and after 4 turns of shooting I still didn't put a single wound on a Painboy with a bike.
      LOS is a big weakness for Snipers.

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    2. That's why the Vindicare is pretty awesome. Ignoring LO,S! is a massive benefit for him.

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  7. Tigurius is good but could do with an invul save. I was playing him last week and he was killed outright by a snap shooting krak missile. He failed his look out sir and due to ha heavy amount of shooting and piss poor saves on behalf he was soon at the front of the squad. He is still awesome though.

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  8. I really hope Asterion Moloc's PE:SMs translates onto the the Ultramarine CTs like Calgar's God of War has.

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  9. yeah as an ultramarines player I initally thought the UM chapt tacits where a bit meh, but looking at em carefully I'm realizing that the ultramarines are proably going to be the choice of the master tactician. the other CTs are much more "newbie friendly" but ultramarines will be the chapter of choice for the truely skilled marine player

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  10. Calgar's abilities might make him sound worth his points, but he's a real pansy on his own. Whenever you take MAC, you need to spend another 250pts plus on a decent bodyguard. Makes him real pricey, especially when you compare him to someone like Abaddon who would absolutely annihilate Marneus in 1 on 1 combat.

    Tigurius still suffers from a lack of Invul save and having one of the worst stat lines of any marine (loyal or traitor) SC HQ in the game. As far as his psychic abilities go, I'm not sure if he's really any better now. In 5th ed, he could still use 3 powers per turn, without having to worry about warp charge, and you always knew what powers he had (all of them). At least he's a good 65pts cheaper now.

    Sicarius seems like a reasonable choice. 15pts cheaper and trading a reroll for attempting to seize the initiative, with +1 to reserve rolls sounds good to me.

    Cassius was always a great value HQ choice for Ultramarines in 5th ed. T6 made him a real good survivor. He's the only Ultramarine HQ I've ever used that made his points back. Even if it was just tying up an enemy unit in combat for most of a game.

    Tellion is still a great upgrade for your scout sniper squad. Especially now that you can give them camo cloaks stack with stealth for +2 cover.

    Now that Chronus is 20pts cheaper and gives It Will Not Die to his tank, in addition to BS5 and ignoring shaken/stunned results, makes him much better value.

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  11. For wich wicked reason as a successor chapter i can't play ANY special character of my codex!?
    That's some poor design, having to ally to some of the premium chapters... also if my origins are referred to a specific chapter i am forced to use that chapter tactic!
    Just not to mention the silver skulls not being able to field their divinating librarians...
    And it's just the same codex with fixed points and faq, another great Cruddace's work.
    Don't get me wrong, still love playing and writing the story of my space marine chapter, but i would expect more from a new codex.

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    1. Erm, for the exact reason that players like you have been cherry picking the best characters for years leading to cheesy and daft line ups. The new chapter tactics are there to add flavour, to make the different chapters properly match the fluff, not simply be abused. It's great design. I sympathise with your point about the Librarians, but I am pleased they didn't give SM everything. Silver Skulls are dead cool, but a bit niche to have their own exception to that rule.

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  12. Well you can use special characters that match your combat tactics so if you are a ultramarine successor you get marneus, tugurious etc.

    It's not all bad, and I think this is crudaces best work in 40k. It's internally and externally balanced

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    1. Agreed! Though I play Templars and I am still on the fence about how well we did out of this. That said I am still unsure of how to adapt my army to the new codex, so when I am settled and have a few games under my belt I will make up my mind.

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  13. Man oh man, being A Templars player for a while, I'm really disappointed and feel they got dissed big time.

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