Firestorm is a campaign system that takes you on a new way to play your Age of Sigmar games. Here you can take territory and create a kingdom of your own. Today the Warhammer Community is continuing its coverage of the new box sets coming out to pre-orders this weekend.
We talked about the first Firestorm Preview on Monday, and you can see that here
via Warhammer Community
The Armies of Firestorm: Tempest’s Eye
The city of Tempest’s Eye rests high in the mountains of the Realm of Fire, serving as a citadel for the Tempest Lords and home to a bustling sky-port, where both the Swifthawk Agents and Kharadron Overlords ply a healthy trade. On the tabletop, the armies of Tempest’s Eye have a flexible allegiance ability that benefits both defensive and offensive armies.
If you’re looking to take full advantage of the boosted movement from Tempest’s Eye, you can hardly go wrong with the Kharadron Overlords. A Barak-Zilfin Frigate could quite easily move 34″ in a single turn by combining Alert and Forewarned, Don’t Argue With The Wind and There’s Always A Breeze If You Look For It in the first turn. The bonus to your saving throws is also great for making sure these relatively fragile vessels aren’t shot out the sky before they reach the foe.
Units from the Eldritch Council make great use of both parts of Alert and Forewarned. Added movement for your Archmages on Dragons and Drakeseers is always welcome, while your Swordmasters will be receiving a superb re-rollable 3+ save against shooting attacks in your first turn – perfect for shielding yourself against any pesky Savage Orruk Arrowboys or Ungor Raiders.
Finally, Dispossessed armies are another excellent pick for a Tempest’s Eye force. Traditionally, Dispossessed armies suffer in the early turns as they try to close the gap on the foe with their low Move stat. Bonus movement makes your trek across the tabletop a little more bearable, while your opponent will struggle to break through your units thanks to their a 3+ save and the Stubborn to the End Dispossessed allegiance ab
The new Tempest’s Eye boxed set is a great place to start your army, with 20 Ironbreakers or Irondrakes and a Warden King, as well as a Lord-Castellant, 6 Prosecutors and a Gyrocopter. These non-Dispossessed units add up to 380 points (if you leave out the Gryph-hound!) making them a perfect Allied Detachment for a 2000 point Tempest’s Eye matched play force.
The Armies of Firestorm: Anvilgard
In Firestorm, the armies of Anvilgard have a deadly new allegiance ability that can wipe out entire units in a single turn – Implacable March
Anvilgard armies are made up of some of the hardier, more ruthless armies of Order, drawing from the Stormcast Eternals, Free Peoples, Devoted of Sigmar, Dispossessed, Darkling Covens, Scourge Privateers and Order Serpentis.
Stormcast Eternals are superb in an Anvilgard army, with their Scions of the Storm battle trait allowing them to encircle the foe quickly. We’d recommend surrounding your opponent with a durable unit like Liberators to leave your foes with nowhere to run.
The fast-moving units of the Order Serpentis are great in an Anvilgard army. Units like Drakespawn Knights and Drakespawn Chariots can be used to quickly hem in an enemy army, while the War Hydra can hold the enemy in position for several turns thanks to its ability to regenerate wounds every turn.
The Scourge Privateers are as fast as the other Aelven factions with the added benefit of several handy abilities like the Kharbidyss’ Abyssal Howl and the Black Ark Corsairs’ Notorious Raiders allowing you to inflict some additional casualties on the foe in the Battleshock phase. We’d recommend using some Scourge Privateers with the Stormcast Eternals, combining the offensive power of the former faction with the durability of the latter – handily, you’ll be able to get your hands on both in the Armies of the Great Cities: Anvilgard boxed set: