I had those Haemonculi locked up since their last bloodthirsty battle, but once again it is time to release them. Tournament on Saturday. I plan on taking my Dark Eldar for their first tournament showing, assuming a couple things.

First that I can wrap up the models that I am working on to do so. They will need to be painted, as there is a comp set of scores (sportsmanship /painting). Oh well, this just means you also need to not table your opponent or they wont give you the best score.

That's me just bitching about comp, of course I will try and smash the opponent into the ground, I will just do it with a smile : ). Normally I just rate the opponents on movement fudging, or dice hiding, and give the best score I can give them otherwise.

The tournament is 2500pts, 3 missions. 2 hours for each battle (speed play, I will miss my extra 30 minutes). There is a who was your favorite opponent to play (the big comp), and a general painting score (if your models are painted or not).

This means tons of work, and I am working hard to get the models ready. I suppose if I get stuck and cannot finish them, I will have to switch lists or armies at the last moment, but I would rather play this list with my dark eldar as it has been performing well.

Playing the tournament is not the big challenge with this list. The challenge is completing my models since there is so many conversions. Lets see, 4 months of work ahead of me, 4 Days to complete it. The biggest challenge, The Grotesques. With this much modelling and paint work, I will bleed with hard glue encrusted  painted hands the rest of the week.

Also of note, there is a tournament up near Olympia (Western Washington) at Olympic Cards and Games on April 30th that I would like to attend, but that weekend was already reserved for by my family far in advance. It is a nice 2000pt Nova style tournament that is just a couple hours away.

Here is the list I plan on taking to the tournament this weekend.

2500 Pts - Dark Eldar Roster - Release the Monsters
1 Asdrubael Vect @ 240 pts ((C:DE, pg. 55); Unit Type: Infantry; Fleet; Night Vision; Power from Pain; Independent Character; Fearless; Master Tactician; Ancient Nemesis; Ghostplate Armour; Haywire Grenades; Plasma Grenades; Shadow Field; Splinter Pistol; Obsidian Orbs; Scepter of the Dark City)

1 Haemonculus Ancient @ 360 pts ((C:DE, pg. 85); Unit Type: Infantry; Night Vision; Power from Pain; Independent Character; Altered Physique; Gnarlskin; Splinter Pistol; Agoniser; Shattershard; Webway Portal x1)
1 Haemonculus (Night Vision; Power from Pain; Independent Character; Altered Physique; Gnarlskin; Close Combat Weapon; Power Weapon; Liquifier Gun x1; Webway Portal x1)
1 Haemonculus (Night Vision; Power from Pain; Independent Character; Altered Physique; Gnarlskin; Close Combat Weapon; Power Weapon; Liquifier Gun x1; Webway Portal x1)

2 Grotesques @ 200 pts ((C:DE, pg. 86); Unit Type: Infantry; Night Vision; Power from Pain; Altered Physique; Berzerk Rampage; Bulky; Gnarlskin; Close Combat Weapon; Liquifier Gun)
1 Aberration (Close Combat Weapon; Scissorhand)
1 Raider ((C:DE, pg. 91); Unit Type: Vehicle (Skimmer, Fast, Open-topped); Transport Capacity: 10 models; Night Vision; Dark Lance x1)

2 Grotesques @ 200 pts ((C:DE, pg. 86); Unit Type: Infantry; Night Vision; Power from Pain; Altered Physique; Berzerk Rampage; Bulky; Gnarlskin; Close Combat Weapon; Liquifier Gun)
1 Aberration (Close Combat Weapon; Scissorhand)
1 Raider ((C:DE, pg. 91); Unit Type: Vehicle (Skimmer, Fast, Open-topped); Transport Capacity: 10 models; Night Vision; Dark Lance x1)

10 Kabalite Warriors @ 115 pts ((C:DE, pg. 89); Unit Type: Infantry; Fleet; Night Vision; Power from Pain; Splinter Rifle x8; Kabalite Armour; Blaster x1; Splinter Cannon x1)

10 Kabalite Warriors @ 115 pts ((C:DE, pg. 89); Unit Type: Infantry; Fleet; Night Vision; Power from Pain; Splinter Rifle x8; Kabalite Armour; Blaster x1; Splinter Cannon x1)

5 Kabalite Warriors @ 125 pts ((C:DE, pg. 89); Unit Type: Infantry; Fleet; Night Vision; Power from Pain; Splinter Rifle x4; Kabalite Armour; Blaster x1)
1 Venom ((C:DE, pg. 91); Unit Type: Vehicle (Skimmer, Fast, Open-topped); Transport Capacity: 5 models; Night Vision; Flickerfield; Splinter Cannon x2)

5 Kabalite Warriors @ 125 pts ((C:DE, pg. 89); Unit Type: Infantry; Fleet; Night Vision; Power from Pain; Splinter Rifle x4; Kabalite Armour; Blaster x1)
1 Venom ((C:DE, pg. 91); Unit Type: Vehicle (Skimmer, Fast, Open-topped); Transport Capacity: 5 models; Night Vision; Flickerfield; Splinter Cannon x2)

9 Reavers @ 234 pts ((C:DE, pg. 91); Unit Type: Jetbikes; Night Vision; Power from Pain; Skilled Rider; Wychsuit; Close Combat Weapon; Splinter Pistol; Combat Drugs; Reaver Jetbike; Bladevanes x9; Splinter Rifle x6; Heat Lance x3)

9 Reavers @ 234 pts ((C:DE, pg. 91); Unit Type: Jetbikes; Night Vision; Power from Pain; Skilled Rider; Wychsuit; Close Combat Weapon; Splinter Pistol; Combat Drugs; Reaver Jetbike; Bladevanes x9; Splinter Rifle x6; Heat Lance x3)

3 Beastmasters @ 144 pts ((C:DE, pg. 90); Unit Type: Beasts; Night Vision; Power from Pain; Wychsuit; Skyboard; Close Combat Weapon x3; Splinter Pod x3)
4 Khymerae (Night Vision; Invulnerable Save (4+))
4 Razorwing Flocks (Night Vision; Whirlwind of Blades)

1 Talos Pain Engine @ 135 pts ((C:DE, pg. 92); Unit Type: Monstrous Creature; Night Vision; Power from Pain; Fearless; Move Through Cover; Random Attacks; Armoured Carpace; Chain-flails; Close Combat Weapon x1; TL Heat Lance)

1 Talos Pain Engine @ 135 pts ((C:DE, pg. 92); Unit Type: Monstrous Creature; Night Vision; Power from Pain; Fearless; Move Through Cover; Random Attacks; Armoured Carpace; Chain-flails; Close Combat Weapon x1; TL Heat Lance)

1 Talos Pain Engine @ 135 pts ((C:DE, pg. 92); Unit Type: Monstrous Creature; Night Vision; Power from Pain; Fearless; Move Through Cover; Random Attacks; Armoured Carpace; Chain-flails; Close Combat Weapon x1; TL Heat Lance)

Total Roster Cost: 2497

7 Comments:

  1. It looks like you got rid of the ramming raiders? I do like reavers better than scourges for melta, I have had much more success with them. And on the tiny off chance that your opponent has only a couple vehicles they can still slice up infantry.

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  2. I ran out of points for my ramming raiders. As for scourges or reavers, I prefer scourges in small numbers thus far, and reavers in larger numbers.

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  3. Any idea what the vehicle kill count is for your ramming raiders? I have been trying to make the tactic work but so far the terrain of the wrecks is the most useful part :-( and I gave up on beastmasters due to the difficulty of webwaying the large number of models, people around here do a fairly good job of covering the edges of portals.

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  4. thus far, I have had no one successfully block me from coming in via webways. Part of that is my dual portal placement rd 1, the second is my three talos. I have had people try, but with Vect/ grotesques, and the 3 Talos; no one has survived attempting it.

    I have refined my ramming a little. I still love it, and if I have more than my two portal placing raiders, I use it. It is utilized the best by hitting smoked vehicles.

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  5. Where are you playing? Knightfall? I don't know if I'll be going, but it would be nice to see another DE player for once or, god forbid, actually play against one. Good luck.

    ReplyDelete
  6. Yea, that is where the tournament is. 2500pts
    Email or call to sign-up – Chris@knightfallgames.com / 503-626-9067

    ReplyDelete
  7. I thought so. I've played at KFG many times with my buddies Andy, Travis, Ty, and Paul. With DE, I won Best General there last month in the 2K tourney and was the Best General/BP leader in the February 1500 tourney (they just didn't have a Best General award at that tourney); didn't play in March. I just don't think I can squeeze in the tourney this weekend with a lot of birthday and work related stuff this weekend, but would otherwise go. I trust you to proudly wave the DE banner in victory.

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