With all the talk of chaos I've been reading about, probably due to the ETC prep going on, I thought I would post a response to the idea that all chaos armies (that are effective), look alike. Here is a list that I've been helping a friend with for some time. I hope he doesn't get a little ticked that I am posting it. It is not exact to what he is using, but close enough.

This list is modified from an old 3rd edition army of Night Lords that I used to field.
2500 Pts - Night Lords

1 Daemon Prince @ 155 pts ((C:CSM, pp. 32 & 92); Unit Type: Monstrous Creature; Unit Type: Jump Infantry; Wings; Mark of Slaanesh; Close Combat Weapon; Eternal Warrior; Fearless; Psyker; Lash of Submission x1)
1 Daemon Prince @ 155 pts ((C:CSM, pp. 32 & 92); Unit Type: Monstrous Creature; Unit Type: Jump Infantry; Wings; Mark of Slaanesh; Close Combat Weapon; Eternal Warrior; Fearless; Psyker; Lash of Submission x1)
1 Summoned Greater Daemon @ 100 pts ((C:CSM, pp. 62 & 102); Unit Type: Monstrous Creature; Close Combat Weapon; Fearless)

6 Chosen @ 226 pts ((C:CSM, pp. 27 & 94); Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Chaos Glory; Bolt Pistol x6; Bolter x2; Close Combat Weapon x6; Plasmagun x4; Infiltrate)
1 Aspiring Champion ((C:CSM, pp. 27 & 94); Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol x1; Close Combat Weapon x1; Autocannon; Infiltrate)
6 Chosen @ 226 pts ((C:CSM, pp. 27 & 94); Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Chaos Glory; Bolt Pistol x6; Bolter x2; Close Combat Weapon x6; Plasmagun x4; Infiltrate)
1 Aspiring Champion ((C:CSM, pp. 27 & 94); Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol x1; Close Combat Weapon x1; Autocannon; Infiltrate)
1 Chaos Terminators@ 410 pts ((C:CSM, pp. 28 & 94); Unit Type: Infantry; Terminator Armour; Chaos Glory; Terminator; Deep Strike)
10 Terminator ((C:CSM, pp. 28 & 94); Terminator Armour; Power Weapon x6; Twin Linked Bolter x6; Chain Fist x2; Reaper Autocannon x2; Lightning Claws (pair) x2)

9 Chaos Space Marines @ 185 pts ((C:CSM, pp. 26 & 96); Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Chaos Glory; Bolt Pistol x9; Bolter x8; Close Combat Weapon x9; Missile Launcher)
1 Aspiring Champion ((C:CSM, pg. 96); Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Bolter; Close Combat Weapon)
9 Chaos Space Marines @ 185 pts ((C:CSM, pp. 26 & 96); Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Chaos Glory; Bolt Pistol x9; Bolter x8; Close Combat Weapon x9; Missile Launcher)
1 Aspiring Champion ((C:CSM, pg. 96); Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Bolter; Close Combat Weapon)
9 Chaos Space Marines @ 230 pts ((C:CSM, pp. 26 & 96); Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Chaos Glory; Bolt Pistol x9; Bolter x7; Close Combat Weapon x9; Meltagun x2; Rhino)
1 Aspiring Champion ((C:CSM, pg. 96); Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Bolter; Close Combat Weapon)
1 Rhino ((C:CSM, pp. 42 & 96); Unit Type: Vehicle (Tank); Transport Capacity: 10 models; Access Points: 3; Fire Points: 1; Searchlight; Smoke Launchers; Twin Linked Bolter; Repair)
9 Chaos Space Marines @ 230 pts ((C:CSM, pp. 26 & 96); Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Chaos Glory; Bolt Pistol x9; Bolter x7; Close Combat Weapon x9; Meltagun x2; Rhino)
1 Aspiring Champion ((C:CSM, pg. 96); Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Bolter; Close Combat Weapon)
1 Rhino ((C:CSM, pp. 42 & 96); Unit Type: Vehicle (Tank); Transport Capacity: 10 models; Access Points: 3; Fire Points: 1; Searchlight; Smoke Launchers; Twin Linked Bolter; Repair)

7 Havocs @ 195 pts ((C:CSM, pg. 96); Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Chaos Glory; Bolt Pistol x7; Bolter x3; Close Combat Weapon x7; Autocannon x4)
7 Havocs @ 195 pts ((C:CSM, pg. 96); Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Chaos Glory; Bolt Pistol x7; Bolter x3; Close Combat Weapon x7; Autocannon x4)

The tactics are simple. Massed autocannons to blow up light armor efficiently. Chosen to infiltrate into key positions creating tough to break fire bases, and provide 5 str 7 shots at 24" to help in blowing up light armor, with rapid fire plasmas to keep surviving infantry away. Terminators provide tough field control, and its fun lashing infantry into their assault range or chosen rapid fire range. Note the demon princes are there to support, and not just charge out onto the field even though they can. Keep them back in this list, and use them for countering the enemy or just to keep them in lash range for where you need to them. The troops in Rhinos provide anti heavy armor with meltas that is mobile, while the other troops provide fire support, and objective grabbing.
The Greater Demon is the surprise here, use him to break key locations. Don't forget that every squad has chaos glory, so that you get your leadership with a re-roll. Making you steadfast and not likely to go anywhere. Model count is 83 chaos marines.

Let me know what you think.

1 Comments:

  1. Okay, I know that this isn't the newest of posts, but I feel I should ask... Correct me if I'm wrong, but I thought that Night Lords cannot take daemons the way other CSM armies can (just Furies), so wouldn't the summoned daemon have to go? Also: I thought I read somewhere that they can't take marks of specific chaos gods, so wouldn't the whip have to go?

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