There is a lot of information coming so far, and up until about now I have been slowly just compiling my information before I really decide upon how much I like, or dislike the new ruleset. There are a ton of positives, quite literally taking 40k to a new level. So far my only real disappointment has been the large number of wounds we will have to keep track of and random shooting die rolls. Of course we will get more into all of that as we get closer, and then finally when we get the rule book in our hands.
New Edition Announcement and the Announcement FAQ About it!
8th ed 40k QnA Video
Overview of the QnA written out
8th Edition Unit Profiles
One big change is vehicles. These now use the same profile system as everyone else. As you’ll see though, their stat lines are much above what you might expect from a standard infantry trooper. Wounds, for example, are not capped at 10,
8th Edition 40k Ranged Weapons
Damage is a big change. This stats effectively lets a single hit deliver multiple wounds to one model. So, as we can see, the bolter does a single would per hit, and so is optimised for shooting models that have a single wound themselves, whereas the lascannon,
8th Edition Movement and Fallbacks
In the new edition, every model has its own Movement characteristic. This means that, rather than every model moving 6″ unless specified otherwise – things like Terminators will advance slowly and inexorably,
40k 8th Edition Psychic Phase and Mortal Wounds
Each time you pick a psyker, you can cast as many spells as their datasheet states (which would previously be the same as their Mastery Level) and there’s a simpler, two-dice mechanic for casting, you just need to beat the warp charge value.
8th Edition Shooting Phase
we’ll be hitting on a fixed Ballistic Skill (a bit like you do now) and we’ve also seen a little about how weapons work – multiple damage from powerful weapons, and armour save modifiers, for example. Today, we look at some of the other rules of the phase.
8th Edition 40k: Charge
The basic mechanics of this phase are very similar to how they work now. You can select any unit within 12″ as the target of your charge, and your units will move towards them 2D6″.
8th Edition Close Combat
Following chargers, players take it in turns to activate units across the board to fight – this can get quite tactical, as both players need to choose the combats where dealing maximum damage will be important to them,
8th Edition Morale
The mechanics are simple – any units that suffered casualties in a turn must take a Morale test at the end of it. You just roll a D6, add the number of models from the unit that have been slain, and if the number is bigger than the unit’s Leadership, the unit loses the difference in additional models.
8th Edition 40k: Battle Forged Armies
In their place are a dozen new game-wide Detachments that are available to all factions. These are flexible enough that all of your current forces can be fit into them to form a Battle-forged army.
You’ll soon see that some of Warhammer 40,000’s biggest hitters have A LOT of Wounds, high Toughness and a good save. The biggest Tyranid monsters now have over a dozen wounds, where Imperial Knights have over 20!
8th Edition; Infantry and to Wound Rolls
So, you can see that while even the humble lasgun has a chance to take down the biggest foe, you’ll need a lot of small-arms fire to really threaten the big stuff.
8th Edition: Character Rules
So here’s a big thing – Characters can’t join units anymore. The age of the -star is over.Instead, you’ll tend to find that a lot of Characters will have an ability that affects nearby units with a certain Keyword within a radius of effect.
8th Edition Weapons Part 2
In the new Warhammer 40,000, twin-linked weapons instead get double the number of shots.
8th Edition Starter Set Date/Contents/Price + Codex Layouts with Relics, Warlord Traits, and Formations
8th Edition Release Date and Beyond Information! + Spoilers....