Please remember that these rules will be in the updates hitting later this week.
Just to recap for existing playtesters, and for those that are looking at the game; In Genesys you get a charging bonus based on how far you are moving. This is regardless if it is your player turn. This means that two squads running at each other towards the center of the table... both will get a charging bonus when they collide.
Exactly what is the charging bonus?
Its based on how far you are moving. 7-12" its +1 to the strength of your attacks.
13+ its +2.
These are movement bonuses... and the same movement distances apply to your ranged target numbers as well, making it harder to hit you with ranged weapons.
Now the updates..... Everyone in Genesys knows that we have had Threat Ranges on Melee Weapons for a long time, and what was happening was that models were reaching the threat ranges on a charge, but not reaching base to base contact (which we call "Engaged Models"). So the new updates are that Charging bonuses only apply to models that reach base to base contact and are now engaged..
Infiltration is a powerful tool, and it has been used in the Genesys Project for a long time, often quite effectively. Infiltration is a redeployment outside of 12" from enemy models. There is also a Sentry rule, which allows for models with it to spot infiltrators within 15" (it was just recently updated). When spotted models with Sentry are able to react to infiltrators before the Infiltrating models.
So here are the updates.... Sentry now has an X modifier, which allows models to have extended range on their Sentry ability. So yes, those Wardogs will notice you much easier now.
As far as infiltration goes.... The size of your model now effects your infiltration range, as well as if you are in or next to a piece of terrain. This can allow you get really close if your faction are small sneaky goblin type factions. However Giants will have to really work harder, or need some good terrain to get close.