Have you missed anything yet for the new edition of Warhammer 40k? Well, here is a compilation of that you can easily go back and check out what you missed. There is a lot here, as Games Workshop has been completely awesome in how they are handling information and releasing it.
New Edition Announcement and the Announcement FAQ About it!
8th ed 40k QnA Video
Overview of the QnA written out
8th Edition Unit Profiles
One big change is vehicles. These now use the same profile system as everyone else. As you’ll see though, their stat lines are much above what you might expect from a standard infantry trooper. Wounds, for example, are not capped at 10,
8th Edition 40k Ranged Weapons
Damage is a big change. This stats effectively lets a single hit deliver multiple wounds to one model. So, as we can see, the bolter does a single would per hit, and so is optimised for shooting models that have a single wound themselves, whereas the lascannon,
8th Edition Movement and Fallbacks
In the new edition, every model has its own Movement characteristic. This means that, rather than every model moving 6″ unless specified otherwise – things like Terminators will advance slowly and inexorably,
40k 8th Edition Psychic Phase and Mortal Wounds
Each time you pick a psyker, you can cast as many spells as their datasheet states (which would previously be the same as their Mastery Level) and there’s a simpler, two-dice mechanic for casting, you just need to beat the warp charge value.
8th Edition Shooting Phase
we’ll be hitting on a fixed Ballistic Skill (a bit like you do now) and we’ve also seen a little about how weapons work – multiple damage from powerful weapons, and armour save modifiers, for example. Today, we look at some of the other rules of the phase.
8th Edition 40k: Charge
The basic mechanics of this phase are very similar to how they work now. You can select any unit within 12″ as the target of your charge, and your units will move towards them 2D6″.
8th Edition Close Combat
Following chargers, players take it in turns to activate units across the board to fight – this can get quite tactical, as both players need to choose the combats where dealing maximum damage will be important to them,
8th Edition Morale
The mechanics are simple – any units that suffered casualties in a turn must take a Morale test at the end of it. You just roll a D6, add the number of models from the unit that have been slain, and if the number is bigger than the unit’s Leadership, the unit loses the difference in additional models.
8th Edition Starter Set Date/Contents/Price + Codex Layouts with Relics, Warlord Traits, and Formations
8th Edition Release Date and Beyond Information! + Spoilers....