The Age of Sigmar book comes out at the end of this week, and already have had some insight to what will be in it, and now, we are getting an overall layout of whats there, along with additional for rules and some new battalions.
Here is some more early information from the new upcoming book, please remember that all pre-release information should be kept as rumors until we get the official release date. If you missed the earlier article about what was in the book, here is a link to it.
via an anonymous reader on Faeit 212
i wasnt able to read the book more in depth but this are the major
things found and thought people would like to know
- the first 80 pages are Lore about the world, race lore and a small
timeline from the point where the old world ended to the Age of Sigmar
- about 30 pages of miniature gallery with all factions involved
- 110 pages of scenarios (complete with battleplans and lore) and rules
on how to play games in the fire realm and life realm (more of that later)
the battleplans can be played with any army
- lastley 30 pages of warscrolls and battalions inculding new minis:
Lord- Celestant (Same rules as in WD)
Lord Castellant (Ability: damage chaos unit within 12" or +1 save for
a single Stormcast unit within 12")
Gryphon Hounds (2 base attacks, double when near Lord Castellant, when
an enemy unit gets set-up within 10" roll 2D6, every friendy unit within
2D6" of the hounds can make a shooting attack at the enemy unit)
Judicators (4 different weapons to choose, 2 crossbow types and 2 bow
Liberators (Same rules as in WD)
nothing new for chaos
nothing new for Sylvaneth
Some additional (optional) rules for the battlefields:
Legion of chaos:
If playing chaos, you can roll 1D6 once per game if your general is
still alive to summon additional units:
1 - D3 Wounds to your general, if he dies he becomes a Spawn
2 - 1 Unit of Daemons, no heroes or monster
3 - 1 Unit of Daemons, no Heroes
4 - 1 Unit fo daemons
5 - D3 units of daemons, 1 hero max and 1 monster max
6 - D6 units of daemons, same as above
Bring down the Tyrant!:
if your general is order or destruction, one per game you can summon
Units from Stormcast Eternals.
Throw an amount of D6 that match the number of turns played.
ex: if you are in turn 3, throw 3D6 in turn 5 throw 5D6.
for every 3+ you can set-up 1 unit with the keyword "stormcast
eternals", 1 hero and 1 monster max
when playing on a fire realm battlefield you can use these additional rules:
Missle weapons that are shot from 12" or more may reroll to-hit rolls of 1
every kind of scenerey blocks Line of Sight
Wizards can cast Fireballs:
- casting value 5
if target unit is 1 model it suffers 1 mortal wound
unit of 2-9 models suffer D3 mortal wounds
units of 10 or more models suffer D6 mortal wounds
place 6 dice on the battlefield (numberd 1-6)
at the start of every herophase roll 1D6 to see wich gysier becomes active.
Units within 6" of the gysier get D3 mortal wounds.
if you got a model with the keywords Priest and Chaos you can add or
substract 1 to your gysier throw.
- Realm of Life -
when playing on realm of life battlefields you can use these additional
throw 1D6 at the start of your herophase, on 6 you may place 1 Sylvaneth
Wyldwood anywhere on the battlefield (must be flat surface)
if there are models in you way, remove them, place the wood and place
the models as near as possible to their original location.
when rolling a 1 during a units battleshock test they dont flee. also
you heal any wounds sufferd for all models of this unit.
Wizards can cast Thornshield:
- casting value 6
- until your next herophase all enemy units within 3" suffer D3 mortal
Breeze of Pestilence:
- Nurgle Wizards can cast this spell
- casting value 4
- choose 1 friendly unit
- enemy units within 3" of the chosen friendly unit have -1 to-hit
against that unit.
- you can choose to increase the casting value to a number of your
choice, for every point increased you can choose 1 additional unit
All scenery has the Hidden Foulness special rule.
during your hero phase throw 1D6 for every unit within 1" of any
scenery, add +1 if the unit is Nurgle
on 5+ the unit suffer 1 mortal wound, nurgle units heal 1 wound
Father Nurgle, be with me!:
once per game when a Nurgle Hero dies you can throw 1D6
1-2: replace the fallen hero with a chaos spawn
3-4: remove the hero
5-6: the hero doesnt die instead he heals all wounds back to full life.
Stormcast Eternals - Heroes of the Host
1 Lord Celestant (with or without mount)
1 Lord Relictor
1 Lord Castellant
0-1 Gryph Hound units
add +1 bravery to every Unit of Stormcast Eternals within 6" of any Hero
from this Battalion
if all 3 heroes are within 3" of each other, they may cast Wave of Might
during the herophase, throw 1D6 for every enemy Unit within 3" of this
on 4+ the enemy units suffer 1 Mortal Wound and must retreat if possible.
the book states that the dark prince's throne is empty because he
dissapeard and his followers are fighting for it
there are artworks in the paint schemata section of Bloodwarrios
wiedling two Axes and Bloodwarriors with double-bladed 2H axes (1 blade
on top and 1 blade on bottom)
maybe we will get a box of bloodwarriors much like the once for
Liberators with different options and special weapons.