Wednesday, June 30, 2010
Good news, Good FAQs. Blood Angels and Tyranids, they're out.
The Holy Light of the Emperor Once Again Shines On Those Able to Read
So, shield of sanguinus gives you a 5+ cover save. Don't believe me, check the gw faq, and get over yourself.
Monday, June 28, 2010
Inquisitorial Allies... In or out?
Faeit 212
I am officially retiring my Faeit 212 army list. It doesnt mean that it wont come out on occasion, (mostly by pre-arranged request) but its not going to be fielded for quite some time. In the mean time, I am preping my dark eldar, and fielding blood angel lists. I probably will continue to do some modeling work on Faeit 212, but otherwise its done. Expect me to be fielding sub-par lists for the time being. This is mainly to increase my generalship, and not my list building.
Here it is. This is the final list.
Imperial Guard 2500 Pts -5th Edition -Lord Inquisitor Faeit 212
Company Command Squad
Unit Type: Infantry; Flak Armour; Close Combat Weapon (x2); Plasmagun (x2); Heavy Weapons Team
Lascannon Weapon 1 3 4 3 3 2 3 2 7 5+ [20]
Team Close Combat Weapon (x1); Flak Armour; Lasgun (x1); Lascannon
Company Commander 1
(i)Flak Armour; Refractor Field; Laspistol; Close Combat Weapon; Senior Officer
Chimera 1 Unit Type: Vehicle (Tank); Searchlight; Smoke Launchers; Turret Multi-Laser; Heavy Flamer; Amphibious;
Mobile Command Vehicle
Inquisitor Lord [WH]
Unit Type: Infantry; Divine Pronouncement; Psychic Hood; Close Combat Weapon (x1); Independent
Character; Iron Will; Psyker
Warrior [WH] 3 Veteran Guardsman; Unit Type: Infantry; Krak Grenades; Targeter; Plasmagun (x3); Warrior
Inquisitor [OM] 1 4 4 3 3 2 4/5 2/3 8 4+ 34
Unit Type: Infantry; Bolt Pistol (x1); Close combat weapon (x1); Independent Character; Psyker
Mystic [OM] 2 Unit Type: Infantry; Close Combat Weapon; Laspistol; Mystic
Psyker Battle Squad 5
Psyker (Santioned Psykers Only); Unit Type: Infantry; Flak Armour; Close Combat Weapon (x5); Laspistol
(x5); Psychic Choir; Ultimate Sanction; Soulstorm; Weaken Resolve
Overseer 1 Flak Armour; Close Combat Weapon; Laspistol
Chimera 1 Unit Type: Vehicle (Tank); Searchlight; Smoke Launchers; Turret Multi-Laser; Heavy Flamer; Amphibious;
Mobile Command Vehicle
Psyker Battle Squad 5
Psyker (Santioned Psykers Only); Unit Type: Infantry; Flak Armour; Close Combat Weapon (x5); Laspistol
(x5); Psychic Choir; Ultimate Sanction; Soulstorm; Weaken Resolve
Overseer Flak Armour; Close Combat Weapon; Laspistol
Chimera 1 Unit Type: Vehicle (Tank); Searchlight; Smoke Launchers; Turret Multi-Laser; Heavy Flamer; Amphibious;
Mobile Command Vehicle
Veteran Melta Squad 005
Unit Type: Infantry; Flak Armour; Krak Grenades; Close Combat Weapon (x7); Lasgun (x4); Meltagun
(x3); Veteran Weapons Team
Autocannon Weapon Team Close Combat Weapon (x1); Flak Armour; Lasgun (x1); Krak Grenades; Autocannon
Veteran Sergeant Flak Armour; Krak Grenades; Laspistol; Close Combat Weapon
Chimera 1 Unit Type: Vehicle (Tank); Searchlight; Smoke Launchers; Turret Multi-Laser; Heavy Flamer; Amphibious;
Mobile Command Vehicle
Veteran Melta Squad 144
Unit Type: Infantry; Flak Armour; Krak Grenades; Close Combat Weapon (x7); Lasgun (x4); Meltagun
(x3); Veteran Weapons Team
Autocannon Weapon 1 3 4 3 3 2 3 2 7 5+ [10]
Team Close Combat Weapon (x1); Flak Armour; Lasgun (x1); Krak Grenades; Autocannon
Veteran Sergeant Flak Armour; Krak Grenades; Laspistol; Close Combat Weapon
Chimera 1 Unit Type: Vehicle (Tank); Searchlight; Smoke Launchers; Turret Multi-Laser; Heavy Flamer; Amphibious;
Mobile Command Vehicle
Veteran Plasma Squad 190
Unit Type: Infantry; Flak Armour; Krak Grenades; Close Combat Weapon (x7); Lasgun (x4); Plasmagun
(x3); Veteran Weapons Team
Lascannon Weapon Team Close Combat Weapon (x1); Flak Armour; Lasgun (x1); Krak Grenades; Lascannon
Veteran Sergeant Flak Armour; Krak Grenades; Laspistol; Close Combat Weapon
Chimera 1 Unit Type: Vehicle (Tank); Searchlight; Smoke Launchers; Turret Multi-Laser; Heavy Flamer; Amphibious;
Mobile Command Vehicle
Veteran Plasma Squad 265
Unit Type: Infantry; Flak Armour; Krak Grenades; Close Combat Weapon (x7); Lasgun (x4); Plasmagun
(x3); Veteran Weapons Team
Lascannon Weapon Team Close Combat Weapon (x1); Flak Armour; Lasgun (x1); Krak Grenades; Lascannon
Veteran Sergeant Flak Armour; Krak Grenades; Laspistol; Close Combat Weapon
Chimera 1 Unit Type: Vehicle (Tank); Searchlight; Smoke Launchers; Turret Multi-Laser; Heavy Flamer; Amphibious;
Mobile Command Vehicle
Veteran Demolitions Squad 812
Unit Type: Infantry; Flak Armour; Krak Grenades; Close Combat Weapon (x7); Lasgun (x7); Demolition
Charge; Melta Bombs; Veteran Weapons Team; Demolitions
Autocannon Weapon Team Close Combat Weapon (x1); Flak Armour; Lasgun (x1); Melta Bombs; Krak Grenades; Autocannon
Veteran Sergeant Flak Armour; Krak Grenades; Laspistol; Close Combat Weapon; Melta Bombs
Vendetta Gunship 1v1 1 130
Deep Strike; Grav Chute Insertion; Scouts
Vehicle (Fast, Skimmer); Transport Capacity: 12 Models; Extra Armor; Searchlight; Twin-linked Lascannon
(x3)
Vendetta Gunship 2v2 1 130
Deep Strike; Grav Chute Insertion; Scouts
Vehicle (Fast, Skimmer); Transport Capacity: 12 Models; Extra Armor; Searchlight; Twin-linked Lascannon
(x3)
Hydra Flak Tank Battery 1 225
Hydra Flak TankUnit Type: Vehicle (Tank); Auto-targeting System; Heavy Bolter; Searchlight; Smoke Launchers; Twin-Linked Hydra Autocannons (x2)
Hydra Flak Tank Unit Type: Vehicle (Tank); Auto-targeting System; Heavy Bolter; Searchlight; Smoke Launchers; Twin-Linked Hydra Autocannons (x2)
Hydra Flak Tank Unit Type: Vehicle (Tank); Auto-targeting System; Heavy Bolter; Searchlight; Smoke Launchers; Twin-Linked Hydra Autocannons (x2)
Hydra Flak Tank Battery 1 225
Hydra Flak TankUnit Type: Vehicle (Tank); Auto-targeting System; Heavy Bolter; Searchlight; Smoke Launchers; Twin-Linked Hydra Autocannons (x2)
Hydra Flak Tank Unit Type: Vehicle (Tank); Auto-targeting System; Heavy Bolter; Searchlight; Smoke Launchers; Twin-Linked Hydra Autocannons (x2)
Hydra Flak Tank Unit Type: Vehicle (Tank); Auto-targeting System; Heavy Bolter; Searchlight; Smoke Launchers; Twin-Linked Hydra Autocannons (x2)
Basilisk Artillery Battery 1 375
Basilisk 1 Unit Type: Vehicle (Tank, Open-topped); Earthshaker Cannon; Heavy Bolter; Searchlight; Smoke
Launchers
Basilisk 1 Unit Type: Vehicle (Tank, Open-topped); Earthshaker Cannon; Heavy Bolter; Searchlight; Smoke
Launchers
Basilisk 1 Unit Type: Vehicle (Tank, Open-topped); Earthshaker Cannon; Heavy Bolter; Searchlight; Smoke
Launchers
Total Cost: 2500
Wednesday, June 23, 2010
The Inquisition Dies RIP
Put them away folks. We really have the first now unplayable group in 5th edition. What GW has said... No allies, no inducted units, no more spending money on the codex, no more reasons to buy the models (Daemonhunters). It looks to me like this would mean they are done with grey knights, permanently. I hope not. I also hope there is something that once again allows people to use allies. Assassins, inquisitors, we all love them. For now though, put them away and dont for the emperors sake, buy anymore models. Its a dead army.
Well, no more allies for either really. These are very very poor pdf's. Cut and pasted that will take gw some time to do yet another set of faq's for, becuase it brings up a whole set of problems. I guess people thought through obvious not playtesting (the loud minority) that allies were over-powered. Its pretty damn funny that people think its changed anything for IG. If anything 200 freed up points and simple bubblewrapping fixes all the problems.
It wasnt mystics that was overpowerful, nor divine pronouncement, it was the tablewide psychic hoods. Other than that...I have used allies to their most for well over a year, and let me tell ya, mystics did hardly squat in 98% of all games. What did mystics stop? sternguard melta that will blow up a chimera? Grow a brain, the chimera was smoked, and you didnt blow it up anyways, since you were bubblewrapped outside of 6" double die melta range. It takes an idiot to think these were overpowerful. Mostly it was annoyance, and took up an elite slot. What it did work well against, was either poor players with bad armies, or decent or good players with bad armies. A good player with a good list, didnt give a flying hoot.
What did these pdf's really do. Kill the inquisition, and stop people from buying models.
Tuesday, June 22, 2010
Moral. Playing the Moral Game in the 40k universe.
Next. Assaulting a unit that is falling back. Declare the assault. The unit that is falling back must immediately make a leadership test. If it fails, the unit is wiped out, and the unit that declared the assault does not move. If they pass, they immediately regroup w/o a consolidation move, and the unit assaulting does so normally.
When falling back. The unit falling back must fall back directly towards the board edge. They move over dangerous and difficult terrain, not around it. This means its possible for them to fall back, run over a destroyed vehicle, take 25% casualties during that phase, and would then be required to run another 2d6. Any phase that you take 25% casualties you are required to make a moral check. A unit falling back must always take the shortest route towards their board edge, even if that means running forward and around units. Its only when there is no way out, and they are required to move a distance that cannot get them anywhere that they are trapped and destroyed.
Vehicle Squadrons: Use them Right
Monday, June 21, 2010
Using Sternguard
Considering this, there is another option for this unit. One that maximizes their use. 10 veterans, 5 with combi-meltas ( for a unit that will probably just die most of the time and keeps the ammo optons flexible), 2 with lascannons, and then give the unit a drop pod for the combi meltas. This maximizes flexiblity, adds in long range firepower, with a short range punch that you will be sacrificing anyhow. I would also suggest a powerfist on the sergeant. This will give you some extra punch just encase you survive what will be counter punching you.
If anyone here reads this and uses this build for sternguard, or has other opinions on how to use this squad more efficiently, I would love to hear your comments.
Sunday, June 20, 2010
The Hammer Unit - Blood Angel Assault Terminators
Friday, June 18, 2010
Some Pics from Ard Boyz
Friday, June 11, 2010
Know your opposition pt.2 Alpha Strike
Dark Eldar News
Splinter Rifle: 12" S:2 AP:5 Rapid Fire, Poisoned (4+)
Splinter Pod: 18" S:3 AP:5 Assault 2, Poisoned (4+)
Splinter Cannon: 24" S:2 AP:5 Heavy 6, Poisoned (4+)
Too excited to even really comment.
Thursday, June 10, 2010
Off to the Semi-finals of Ard Boyz
Wednesday, June 9, 2010
Know your Opposition pt.1 Deepstrikers
Its important not only to know some of the basics of each codex army, but as well as types. Close range shooting, assault, drop pod's, alpha strike, horde, heavy armor, and mechanized.
Lets start. This is not inclusive, but just a start for you to start thinking about.
First off the army specifics you should think about.......
Drop Pods. Know how to deal with these. They come in fast, accurate, and can be very damaging. Expect meltas to come out of these. Ideas on handling... Bubble wrap to protect heavy or vulnerable targets with heavy short range or assault nearby so that you can wipe whatever comes out. Also, if you go first, don't forget to pop smoke against the first drop. Don't forget to blow up the drop pods. These can be annoying drop pod walls, can contest objectives etc. The main idea... Punish those that come out of the pods quickly and efficiently, and protect vulnerable areas during deployment. Your deployment means everything here. Minimize the first strike, and then wreck your opponent. If you can't do well against a first round drop, Choose to go second and hold everything in reserve. 50% of their reserves should be on the field before you appear. Divide and conquer at this point.
Deep strike armies...... Like decent of angels. However, some will be able to assault when they appear (vanguard). Set up is very similar to above.
Demons. Set up is very similar to above. Kill things as they appear. Don't get yourself isolated and too spread out. Rapid fire is your friend. One tactic I have seen work well against demons, is to deploy loose and forward covering a good amount of the table, but semi close with a planned tighter drop back location. What this does is make a demon player deploy farther out, allows you to shoot, and keeps them out of assault range for yet another round.
Tyranid deepstrikers. Be aware that mawlocs can hurt tightly formations, so give yourself some room. If they don't hurt you when they appear, you will devastate them in return. Spore pods, are nice, but because of lack of models I haven't run across them that much. Be aware they exist, and zoanthropes or Doom of Malanti might catch you unaware.
Regardless of army type though. Having an idea of what is out there, and how your army is going to deal with it, is what makes you a tough opponent. I will post more army types that I think about later.
Ard Boyz Missions for casual games
Tuesday, June 8, 2010
Off to War!!!!!! New semi-final Ard Boyz missions.
Friday, June 4, 2010
Assault vs Shooting Armies
Wednesday, June 2, 2010
40k Community Epic Failure. Pew Pew Pew
Quote "For both tournaments, I've already fielded some questions that make it important to remind p0layers that the point of pairs is do interesting and fun tricks, not to craft the most horrible abomination of a list that you can come up with."
Apparently fun and interesting means, fun and interesting if it doesnt kill or stop an opponents army or tactics. So much for this being a wargame. It continues..........
Quote "Yes, it is possible to make two IG armies with a total of 6 psyker battle squads. Yes, I will do something terrible to you (and maybe to your armies) if you do so."
What kind of crap is this? Touch my army and I'll knock out your teeth punk. This is what keeps the 40k community down, why there will always be newer trendy games nipping at GW's heels, and why new players get discouraged. Disagree all you want, but just reading that crap makes my vomit the bile you keep feeding me. I normally like what bols does, at least sometimes, but this is beyond me. Its saying "tone your army way way way down. Becuase if you cant read my mind and know what "I" consider to be cheesy, I will do something horrible to your army."
If this is all we are down to, Lets just get out the army men, and run around going pew pew pew. We dont need friggin dice for a tournament ran like this.
And thanks Travis for the Pew pew pew. Great very descriptive phrase that defines so many of our "Only play for fun" "fluff players"