While the current Kickstarter is all focused on the 1st Age, it was time to show a preview for the 2nd Age, Vehicle Design.
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PREVIEW:
VEHICLE DESIGN IN THE 2nd AGE
The
2nd Age will bring The Genesys
Project to the Modern era and into the near future. Along with that will
come new concepts and options for all Five Domains. One of the primary design
elements of the 2nd Age is being able to design tanks and vehicles
for your faction.
One
of the biggest advantages of designing your own armored fighting vehicles (AFVs)
is a wide choice of weaponry, armor, transport capacity, and secondary systems
for your vehicles. As you can customize your own cannons and machine guns, this
provides an extremely wide variety of AFVs that can be fielded.
CORE
SYSTEMS
Core
Systems give you the capacity of equipment and weapon systems that can be fit
into/onto the vehicle. How many Core Systems that can be added to a vehicle
depends upon the vehicle’s size. There are several different sizes of vehicles
each with their own base characteristics that can be expanded upon. Through the
Traits system you may have advanced vehicles with additional Core Systems
allowed, as well as other types of near-future upgrades. Here’s a quick list of
the basic vehicle types:
Personal
Vehicles: motorcycles and other single crewed vehicles.
Core
Systems 1
Toughness
5, Movement: 7
Crew
1, Compartment: Open
Light
Vehicles: Lightly armored vehicles for transport, or fast-moving
vehicles.
Core
Systems 2,
Toughness
8, Movement 6
Crew
2, Compartments: Open
Medium
Vehicles: Armored Personnel Carriers, or Lighter Battle Tanks.
Enclosed Compartments.
Core
Systems 2
Toughness
9, Movement 5
Crew
2, Compartments: Open or Enclosed (choice)
Large
Vehicles: Heavily Armored Tanks. Enclosed Compartments.
Core
Systems 3
Toughness
10, Movement 4
Crew
3, Compartments: Reinforced
Huge
Vehicles: Massive Tanks. Enclosed Compartments.
Core
Systems. 4
Toughness
12, Movement 3
Crew
4, Compartments: Reinforced
These are a few examples of Core Systems that
can be applied to your vehicles:
- Coaxial
Smoke Launchers: Provides Cover for the Vehicle when used
- Command
Vehicle: Advanced Comms and Detection Systems. Allows Crew or Passengers
to use their Command.
- Heavy
Plating: Armor 1 (All Sides)
- Improved
Mobility: Increase Movement 1
- Large
Personnel Carrier: Increase Passenger Capacity 10, requires 2 Core Systems.
For Medium vehicles and larger
- Light
Vehicle Enclosure: Compartment Upgrades- Enclosed for passengers and crew
- Personnel
Carrier: Increase Passenger Capacity 5 for Light, medium and Heavy vehicles.
Personal vehicles may take an additional passenger with this system.
- Reinforced
Front/side Armor: Armor 1 (front and side armor only)
- Reinforced
Crew Compartments: Provides extra protection for drivers and crew. Heavy
and Huge Vehicles already come with this standard.
These are a few examples of Weapon Systems that
can be applied to your vehicles:
- Advanced
Targeting System: Provides a Combat Situational bonus
- Crew
Mounted Weapon: Pintle Mounted Weapon
- Extra
Crew Mounted Weapon: Pintle Mounted Weapon
- Heavy
Mounting: Greater Strength Weapon Increasing Strength 2
- Hull
Mounted Weapon System: Large Cannons take 2 Core Systems
- Secondary
Turret Weapon System: Mounted alongside the main armament
- Turret
Weapon System: Primary Weapon System. Large Cannons can take 2 Core
Systems
There are plenty
of additional systems not represented here, but this is a fun preview of what
is coming for the 2nd Age.
Next Up: Customizing
Mecha and Powered Armor in the 3rd Age