New FAQs are live! Its looks like quite a bit is in these updates taking on the Going First issue and how Primary and Secondary Objectives are scored. These were some big issues right out of the gate. Lots of point adjustments.


https://www.warhammer-community.com/faqs/

via WarCom 

Here’s what’s new in the war-torn 41st Millennium. 

  • A full suite of FAQs for Warhammer 40,000’s rulebooks, codexes, and expansions
  • Adjusted points costs, covering every model in every faction
  • Tweaks to first and last turns, and scoring mechanics for the Chapter Approved: Grand Tournament 2020 Mission Pack

FAQs and Designer’s Commentary

The Warhammer 40,000 rules team have taken in feedback for every army in the game and addressed the most pressing concerns. These updates also include the first FAQ doc for the Blood Angels codex supplement, which was the last book to launch in 2020. You won’t find too many big surprises here, but you WILL find some added clarity to help your games run smoothly.

Points

You’ll also be able to download a comprehensive updated points list covering all the current units in Warhammer 40,000. Take a look at your favourite army builds and see what’s new. 

Some overperforming units have seen a slight increase in points to better reflect their effectiveness – including Space Marine Outriders and Eradicators, as well as the C’tan Shard of the Nightbringer. Other units, such as the Canoptek Reanimator, have seen a modest drop in points to make them a more appealing option against some of the other choices in the Necrons codex. 

A further doc detailing the full Warhammer 40,000 Power Level listings is available to download today. Not only does it reflect some of the changes in recent codexes, but it also shines a light on new units that have joined the game.

These new points values will be updated in Warhammer 40,000: The App within the coming days. And for those of you who prefer all things paper, a dedicated points booklet is coming in White Dwarf later this year.

Turns and Objective Scoring

Probably the biggest change applies to matched play games – more specifically to the first turn and scoring in the Chapter Approved: Grand Tournament 2020 Mission Pack. Broadly speaking, these updates make it less of a disadvantage to go second, softening the blow if your opponent gets to take the first punch.

The first turn now always goes to the player who wins the roll-off. The first few months of the new edition’s missions made it clear that choosing to have the first turn is a much bigger advantage than just getting it on a roll. This also cuts down on the ‘analysis paralysis’ at the start of the game and gets you to the action a bit quicker.

Primary objective scoring in the final battle round has changed so that the player going second now scores at the end of their turn instead of at the start. This was changed for a couple of reasons. Firstly, it helps to address the first turn advantage by giving the player going second a bit of a swing in the last turn. Secondly, and perhaps more importantly, it keeps the game interesting and worthwhile for both players in the final turn. Games can be decided on the last dice roll in the final combat for that ultimate objective – there’s every reason to keep pushing.

Secondary objectives have also seen a few small changes. Bring It Down drops in victory points, so as not to discourage the taking of (very cool!) vehicles and monsters in armies. The victory points available for the Abhor the Witch objective have been lowered too, as scoring against psyker-heavy armies like Grey Knights and Thousand Sons had become all too easy.


 
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