Sunday, July 5, 2020
9th Warhammer 40,000 Review
The early reviews are in and our friends over at Sprues and Brews have a good one to check out.
Here is the written version
https://spruesandbrews.com/2020/07/04/40k-9th-edition-core-book-review-and-deep-dive-warhammer-40000-indomitus-rulebook/
Some Excerpts- go see the full article at the link above.
The Lore
The Warhammer 40,000 9th Edition Core Book is chock full of lore, narrative and maps – in fact, the first 191 pages of the book covers this before we even get to the rules themselves! As for new lore most of it revolves around The Silent King and what the Necrons are currently up to in the Pariah Nexus – I don’t want to spoil this for people who want to read this themselves, but what’s happening in this region of space is massive in respect to the 40k storyline, and I’m very interested into how this is going to develop in future supplements and Codexes – depending on how things play out, the results of the War Zone: Pariah conflict may also indirectly affect whatever Abaddon has planned…
The Rules
Now on to what a lot of people are looking forward to the most in the new edition of the game,the rules!
First of all, I want to reassure everyone that this isn’t a massive shift in how the game works. While there are some fairly major changes to some areas, this is still at the heart of it very much based upon the previous edition of the game. All your Codexes and supplements will still work and your current army will still be able to be used in the new edition. Games Workshop will be releasing some day 1 FAQS to bring these books in line with 9th edition, and all points costs are being revisited in order to align everything at a new baseline. This is a much needed “meta”reset for the game, and I’m looking forward to seeing how things develop under the new lens of 9th edition!
As mentioned earlier, everything is broken down really clearly with both detailed blocks of text and supporting bullet points, there are also a lot more rules clarifications written into these sections too that make it clear what is intended by the various terms throughout the book.
We do get a few changes to a few core rules though:
Unit Coherency
This has changed quite a lot, coherency is 2″ horizontal and 5″ vertical and if you have 6 or more models in your unit then each model has to be in coherency of at least 2 other models.
Modifiers
We now get a clear order to the way modifiers are calculated. Previously it has often being ambiguous as to the order in which you make these calculations. Under 9th edition you now calculate in this order
Division, Multiplication, Addition, Subtraction
Command Phase
This is a new addition to the game that will be familiar to players of Age of Sigmar! In this new phase a lot of datasheet abilities and stratagems now get triggered
Hit/Wound Modifiers
Another thing that will affect a lot of armies is the fact that hit and wound modifiers now only stack to a maximum of -1/+1