Urban Conquest comes to pre-orders tomorrow morning and is a Warhammer 40,000 expansion taking us down deep into the city fighting from street to street. Here is the latest on the rules.

via the Warhammer Community

Urban Conquest – is up for pre-order tomorrow! If you’ve been keeping up to speed on our coverage this week (such as our unboxing article) you’ll no doubt have been waiting patiently to learn more about the campaign rules themselves. Well, here’s the preview you’ve been waiting for!
Even though the Urban Conquest book offers excellent guidance on how to run your own tree, matrix or team campaigns for Warhammer 40,000, its crowning glory is the Streets of Death campaign rules section.
Streets of Death campaigns are designed to provide you with a dynamic geographical setting using the Cityscape Map. 
This map serves as your campaign hub, combining a locational display (left) as well as campaign information (middle) and leaderboard (right) all in one! Not only that, but it can be pinned to a wall or conveniently folded away after each campaign session.
At the start of a new campaign, you generate the Cityscape you’ll be fighting over by populating the map’s 25 Location slots. You can do this either by randomly drawing from the deck of 57 Location cards or by hand-picking each Location to create your Cityscape of choice. In this way, you can build unique urban war zones of your own devising, or recreate an existing one, such as the hivesprawls of Vigilus.
There are also six Special Location cards within the deck – Sniper’s Alley, Saint’s Basilicanum, Promethium Reactor Complex, Orbital Shuttleport, Fortified Palace and Aegis City-shield Generator – each of which has its own bespoke mission associated with it for battles that are fought there!
Once your Cityscape is ready, the players determine their starting locations depending on the number of people taking part in the campaign. Three examples of campaign set-up are the Under Siege, Urban Conquest and Scattered Outposts:
The right-hand side of the Cityscape map helps you to keep track of the campaign itself. The box comes with three Strategic Goal cards, and each campaign uses one, either chosen or randomly generated, and placed in the appropriate slot on the map. Strategic goals represent what the players are trying to achieve and set the tone for the whole campaign. 
At the start of the campaign, and at the end of each campaign round thereafter, a new card is drawn from the Random Events deck and placed into a Cityscape map slot. These events represent the unpredictable nature of warfare and will keep you on your toes with additional special rules and unexpected bonuses or penalties.
The remaining slots are for each player’s campaign colour designation (on the left side) and the available Strategic Resource cards that they have unlocked during the campaign (on the right). Strategic Resources are powerful upgrades that can be purchased by players during the Strategy phase of each campaign round to give them an edge in battle.
That’s it for the moment. Suffice it to say that Urban Conquest is remarkably simple and easy to pick up, meaning you’ll be able to crack on with playing your first campaign in no time.
With new Stratagems, Key Building Stratagems, Tactical Objectives, Battlezone rules, and a host of new missions featured in the book, Urban Conquest promises to redefine campaign play as you know it. Pre-orders start tomorrow

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