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Dark Eldar Troops Choices, Court of the Archon, and a New Weapon for the Succubus


Its been hinted at now since the first grainy images first leaked, but a new succubus model looks to be coming, and along with it, a new weapon called the Archite Glaive. Also we take a look at rumors revealing what exactly are the troop choices in the codex, and the updated Court of the Archon.

The image above is a released image from the sample images of the new Dark Eldar codex ipad version from itunes.


Please remember that these are rumors

via an anonymous source on Faeit 212
Court of the archon is now between 1 and 12 models chosen in any combination from the 4 types (so can have 12 sslyths if you want etc, thissame exact method is applied to the beastmasters where you now dont even need to take beastmasters if you wanted to), Lhamean 10pts, Ur-ghul 15, Medusae 25 and sslyth 25 and can take a venom or raider. Stats wise they look the same as before, some equipment changed though. The Lhamean now has a Shaimeshi blade, 2+ poison with a 6 to wound causing instant death (there's quite a few weapons with this rule). The medusae's eyeburst changed to a S4 template ap3.

Hellion's are fast attack, no way to change, same for wracks (elites) the only 2 squads that change their role are the kabalite warriors when they upgrade (3pts per model) to trueborn and the wyches upgrading to bloodbrides (3pts), they both are then considered Elites.

The succubus has a new weapon exclusive to her, the Archite glaive which can be used 1 or 2 handed, 1handed is S user, AP3 melee while the other is +1S, Ap2 and two handed.

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99 Comments

  1. Some nice options there! This dex seems to be fitting perfectly into my Kabalite-heavy, overwhelming firepower playstyle. Though the new Succubus options are nice, may have to start using Wyches as something besides Haywire tax.

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  2. The succubus is nice, but do they expect me to buy a glaive AND an agonizer?

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    1. Just chop off the arm =P though it'd be nice having the option of AP3 and extra attack or AP2 and higher strength, as the situation warrants.

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    2. I wonder if Venom Blades will come back. Either they have its points increased or removed altogether.

      Succubus w/ Venom Blade & Archite Glaive- Massive Versatility.

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    3. That's an excellent point, Clayton.

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    4. Just use a spare splinter pistol arm from a wyches kit

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    5. Weapons & gear does no longer have to be visibal on the model / the model doesnt not have to have the weapons you gave it.

      Non of the relics in any dex have a weapon model. SM have almost no mace models on any kit. All you "could" do is cut of THammers. Orks for the most dont have stickbombs modeld on. Same issues in loads of other dexes.

      Haveing to have the weapon does not exist anymore since 6th.

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    6. Tournaments still enforce WYSIWYG, and even most off the casual players I know (myself included) like it too satisfy our OCD desire to have our lists match our models.

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    7. Actually, I've taken to avoiding players that dont make some attempt at WYSIWYG. For a start, it gives someone the opportunity to say "Oh, this Lascannon is really a Plasma Cannon" once they know you're about to stick down a heavy infantry Ork army or you find that their Space Marines are all armed with Power Swords representing a variety of Close-Combat options.

      Especially since there are gamers out there that use "You should have asked what it was" as an excuse.

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    8. Well its not required.
      And in lots of cases not even possible caus GW provides no model.
      What are you going to do if....i give 1chaplin a Power-Mace and One the Relic-mace. There is no way you will be able to tell wich is wich if i use the same figure for both models and put them in a rhino. You have to ask!!!!

      Do you expect people to custom build characters for every weapon combination?
      GW didnt provide models and the rules are very clear.

      Even tournament cant force you to buy a nother kit to make a model with a certain weapon or scratchbuild it.
      It would not be very fair if people that can not convert dont get to bring their Army.
      Besides some things are just ludacris to convert due to the cost of getting those weapons. Longfangs with 5x ML is onebof the very cheap things to build.

      Just ask people during the game and you will see that wsywig does not even solvente issues like what powers or upgrades someone has.

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    9. I do admit I don't model every bit of wargear I have on a unit or character coz there isnt bit to do it. But I do make sure my opponent does know what I have by letting him look at my army list.

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    10. Your argument is silly Seb. Nobody quibbles over which chaplain has a relic mace and regular mace. The point made earlier was the one to pay attention to, completely wrong weapons. Lascannons as plasma cannons, lightning claws and hammer and shields, etc. A little effort to having a model with the right looking equipment clarifies a lot of confusion in the game.

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    11. Relic mace vs normal mace doesn't even really have to be a conversion. Put on an extra purity seal or paint the detail on the relic mace gold or something to differentiate it from the other guy. Man, gamers are annoying in this hobby

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    12. "Do you expect people to custom build characters for every weapon combination? "

      Actually yes. I expect you to at least make your "special characters" stand out from the rest. If one model has a Relic Mace (what the hell is that by the way? Some Dark Angles thing?) Then I expect your to at least paint it differently, or maybe change the mace head out for a bit from your bit box.

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    13. it's like taking a bolter and saying it is a flamer.

      also i agree with you TearyWrist.

      one of the reasons i no longer frequent warseer or dakka.

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    14. if someone doesn't adhere to WYSIWYG then i don't play them. if i can afford to make everything as i say it is and be represented by a model or part then so can you.

      also by reading what seb has typed i believe he must surely be a beardy player.

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  3. With some work, that Succubus will look VERY nice in a Dark Elf army. ♥

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  4. Why not just have a separate entry for the bloodbrides and trueborn if they're elites when upgraded. Odd. It really makes me worried that they won't get many cool weapon choices though ...

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    1. Also - stops people going in a shop\online fruitlessly looking for a boxset that doesn't exist? ;)

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    2. Because if they were seperate entries, they should have models. Now that they are upgrades, GW does not have to produce a new kit for them. I think that's the main reason.
      Be glad they did not remove these choices alltogether as they have no models.

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  5. Okay the succubus with AP2, s4- it's like she's an incubi.

    I kind of want a Succubus for my HQ now.

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  6. Hm, the court would be awfully nice escorting ASDRUBAEL VECT INTO BATTLE.

    >:(

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  7. Now I wonder about the future of Blasterborn and Splinterborn.

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    1. Splinterborn gone if the salvo 4/6 rumor is true

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    2. They're not gone at all since sticking them in a Venom means they still pump out the full 6 shots. If you're not putting them in a Venom then... Why?

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    3. Explain why they'd shoot at full on a venom. The venom would though...

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    4. The old splinter cannon was practically salvo 4/6

      old rule was written as assault 4, heavy 6.

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    5. Don't Salvo and Heavy weapons count as not having moved when embarked on a transport? Venom gets full shots because it's relentless, obviously, so it's a bunker of awesome Splinter-death.

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    6. I'm not too sure with the new rulebook.

      Venoms are relentless.

      Tbh, 12 shots isn't usually as great as its made out to be. It's good, but it's disappointing more often than not. You end up killing about 1 or 2 marines, 3 if lucky, or around 5-6 guardsmen.

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    7. Yeah, but it's a great monster hunter. Good at taking out command squads, Nurgle Bikers etc. as well. I definitely prefer Blasterborn but a good ol' Splinter-bunker has its place.

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    8. Assault 4 heavy six is nothing near salvo 4/6... still better to take extra venoms than splinterborn imho. Blasterborn are always a good way to makes things pop

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    9. And on the salvo and heavy counting as relentless that' jist for the vehicle not the trueborns inside pg. Ref. 80

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    10. I'm afraid not, Thomas. Models embarked on vehicles that moved at chat speed count as having moved and if the vehicle moved at cruising speed, they may only fire snap shots. See The Rules under Fire Points in the Transport Vehicles section.

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    11. I’m pretty sure it doesn’t make much difference, as if the venom moves at combat speed than the models inside are counted as having moved (Pg 80 BRB). Well unless you want to have 6 snapshots (heavy 6) rather than 4 shots at full BS. The only real difference between the two is being able to charge after shooting.

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    13. Well of course on a vehicle it doesn't work the same but on foot it makes a huge difference

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    14. Dayum, well my friends and I have been playing that wrong for a long time =( ah well, Blasterborn it is!

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  8. 12 sslyths you say? I can't wait to see that on the table!

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    1. 12 Medusae with templates... Good god.

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    2. Stick those 12 Medusae in a Tantalus!

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    3. Or 12 medusae with archon and a portal? Way to get the archon killed but perhaps a great first strike

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    4. ^ I wouldn't really take more than 2-3 with a non scatter deep strike(as the portal has become according to rumors) remember how deep strike deploys, a unit of 13 (12+ Archon) wouldn't all get to fire as you can't place templates that would hit your own models

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    5. I thought even template weapons ignored friendly models in the same unit? If I'm wrong please correct me, I'm not near my rule book so didn't confirm

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    6. You can't fire a template through your own models. The exception is models firing from a vehicle access point

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    7. You are incorrect Russell. You cannot place templates over friendly models, even ones in the same unit. So if you deep strike in, only the outer ring will be able to use their templates.

      Also worth noting that you can't wound models out of range of your weapons. So even if you have 12 flamers, it would be a total waste. Whichever enemies are out of the range of the furthest template cannot be wounded by any of them.

      Given that the templates are S4 AP3, using them against a tactical squad it would be essentially the same if you had 2-3 and if you had 12. You can only get so many wounds. Now if you were going against termies and needed to totally overload them with wounds because they get their saves, that would be a different story.

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  9. I'm loving this, medusae in a raider deep striking without scatter, then next turn charge another squad with the 5 sslyth in the unit!

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    1. The only problem is if the squad that you medusa'd is dead. It is now in the open and ready to be blasted away.

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  10. Hellions have had a 3 point reduction:

    http://secretwargamer.blogspot.co.uk/2014/09/dark-eldar-rumour-summary.html

    See images for confirmation

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    1. Yes I wrote that yesterday. You also see from the same image that wracks are 50p - most likely 5 of them. You can recognice one of the wrack blads in the picture. It could also be 40p for wyches and 120p for Cronos.

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    2. No I think 40p is for warriors. So down 1p.

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  11. I think the Court is going to be seeing some action especialy - Medusae (ap3 templates) and Sslyth (toughness, wounds and close combat) maybe some Lhamean for that poison and instant death. I like it.

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    1. Too good to be true. However, I WANT to be able to use that court finally :)

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    2. If the profile stays the same then sslyth seem like a steal!
      1 archon 5 Sslyth 2 medusa and 2 Lhamean.... want to try this...

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  12. So Beastpacks are minimum 12 models or maximum 12 models? Considering that Khymerae become Daemons (5++ instead of 4++), they are quite fragive without Razorwing Flock support.... and compared to Flesh Hounds, quite overpriced now... :S

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    1. cannot have every toy in the sandpit ;)

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  13. Max 12 is correct (if the german source is right) the first statement of min 12 published here was some kind error.

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  14. Exciting stuff! I believe our anti-armour prayers may have been answered with deep striking raiders, venoms and ravagers. Especially in tandem with webway portals. Rear armour beware! Muahahaha

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    1. Blastborn in a Venom getting pooped out of the Warp behind some tanks sounds just fine.

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    2. The question is if it still is possible to take true born with multiple blasters?

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  15. Deep striking sslyth sounds amusing.

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    1. They just have a cc weapon don't they? Not very exciting.

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    2. Currently carabine pistol and ccw

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    3. Let's hope you can give them at least a venom blade.

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    4. They are toughness five strength five with two wounds feel no pain and fleet for three more points than an incubi if rumors are true... they are their to suck up wounds and give majority toughness 5 to the Archon they are with. If you want venom blades then you can get Lhamean.

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    5. I used to do that exact thing with a husk bladed archon before I understood that you had to take one from each type. Was disappointed when I found out, but imagine my excitement to see the rule changed!

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    6. Especially after buying four, now dusty, sslyth.

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    7. Exactly! it's like having a grot escort for your archon without loosing fleet and gaining shooting potential as well! Very nice!

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  16. The succubus with mini-smash sounds great as well. May even field my converted female archon solely as a succubus now.

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  17. If I understand this correctly then you can't move Wracks to troops. That's actually quite disappointing. I am now of the belief that GW really doesn't want to sell their new kits.

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    1. Will be in coven dataslate no doubt.

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    2. There is a coven supplement coming out so that could still be an option. Most likely will be.

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    3. or it could be like the champions of Feris where the detachment has elites as compulsory instead of troops is also possible.

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    4. They're being quite stingy with handing out ObSec to be honest, I don't think any of the alternative detachments contained in the new codex's have had ObSec so far.

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    5. Cylux: That's because they got another special rule instead of ObSec. Looking at the template, the detachments have mostly had 2 special things going on with them.
      Combined Arms got ObSec, which is what you want to use if you want ObSec. Most of the detachments get the reroll Warlord Trait as their secondary ability, but every new detachment has something else as their primary ability (with GK it's the DS on T1, Space Wolves have the random outflanking capability, etc).

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  18. Any news on grotesques anyone? My favourite unit in the codex...!

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  19. I want to hear more information on the haemonculi! The tidbits about them improving PfP are intriguing...

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  20. Do wyches still have access to haywire grenades? in the WD battle report it says they used "plasma grenades to blow a vehicle sky high!" at S4 plasma grenades cant blow anything "sky high" maybe it was a typo and they meant haywire??

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  21. On the german site he answerd some one asking about scourges that they now could take 4 heavy or special weapons. If I understod that he was saying.

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    1. But do they have relentless? if they don't then still no point in taking darklances or splinter cannons on them. Haywire blasters sound promising though if you can get 4 in a squad of 5...

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  22. Interesting post on the german site about artefacts: "Archangel of Pain" and " Armour of Misery " and that seems to be Phantasm grenade launcher...
    My German is not good.
    But it seems that the armour reduce morale by -2 within 6" and has fear and 4++ save.
    Archangel of pain one use 9" Nova like effekt enemies has to take a -2 morale test and every point failed causes one wound without armour or cover.
    He also talks a about a weapon that group leaders and vehicles can take (Phantasms grenade launchers and torment GL - maybe) that causes "Soul fright". Smal blast markers S1 then they hit you also make a morale test and wounds are lost for each point failed.

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    1. The big question is does "soul Fright" cause pining since pinned units can't fire overwatch? I REALLY hope yes because then wyches would actually have a chance at charging a shooty unit again...

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    2. I have read that there 4++ in close combat now can be used in al of the fight sub phase. So they would have a 4++ against Over watch.

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    3. hope so.. but I though overwatch was resolved before the fight subphase?

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    4. Overwatch is in the charge sub-phase, isn't it? So it wouldn't apply.

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    5. ^ that's what I thought... more than anything else in the codex wyches needed a way to survive overwatch... and it doesn't look like they got it..

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    6. Yes, you are right. The rumour said 4++ would work in the fight sub phase but that is strange because that is what they did before. Right? Maybe they meant the assault phase. If it came from a german source there could be problem with the exact translation.

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    7. Yes but wyches will have FNP 6+ in turn 2 and FNP 5+ In turn 3 - so surviving overwatch won't be so bad, they won't have to kill something first anymore

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    9. Getting that first pain token was the trouble. Now they just have to sit in the raider for a bit, and then dive in and do their striptease. Combine this with drug rolls (4 of them will particularly benefit them +1 S/WS/A/T) and the Furious Charge on Turn 4, not only will they survive overwatch, they will also kill better, esp. with the strength drug. (s5)

      And for the same reason that Incubi will become awesome. 5+ Fnp followed by a 3+ armor save, because you're not (and you shouldn't) using it to kill howling banshees sir. Or hammernators.

      Consistency FTW.

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  24. I won't mind paying 35pts for 20 kabalites deep striking onto an important spot on the battlefield

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  25. witches without grenades is a very very big nerf, other to be the shelf to gather dust, are destroying what little remained of the army good

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