Subscribe Us

header ads

Vehicle Damage Tables for 7th Edition Revealed


Here is a the 7th edition Vehicle damage chart for those of you that were wanting the real information from out guest last night. This is rather confirmed info from our guest.

Please remember that although this is.... well from someone that really does have the book. It must be taken as rumors until we have an official release date.

via an anonymous source with the book on Faeit 212
OK, the vehicle damage chart really is simple, but has a few surprises.
1-3 Crew Shaken: vehicle only firing snap shots like normal
4 Crew Stunned: vehicle only firing snap shots and cannot move or pivot. Zooming flyers cannot turn and must move 18". 
5 Weapon Destroyed: as normal and if all weapons have run out of ammunition or or already destroyed count as immobilized
6 Immobilized: Chariots count as Crew Stunned, Flyers 1-2 flyer crashes with Crash and Burn rule. 3+ it counts as crew stunned.An already immobilized vehicle suffering another immobilized result loses an additional hull point.

7+Explodes: D6 radius for a Strenth 4 hit on nearby units. vehicle destroyed

Crash and Burn: lg blast and scatters 2d6 for S6 hits.

Wrecked vehicles are those that lose all their hull points. becomes scenery

Post a Comment

126 Comments

  1. A Weapon run out of Ammunition? makes it count as immobilized!?
    "5 Weapon Destroyed: as normal and if all weapons have run out of ammunition or or already destroyed count as immobilized"
    Maybe I'm reading it wrong......

    ReplyDelete
    Replies
    1. maybe it's for those vehicles with "one use only" type of weapons? i dunno..

      Delete
    2. Actually looks like GW is taking more care of rules writing - covers things like Manticores and Deathstrikes and some ork FW weapons where ammunition can be used up and the weapon rendered useless.

      Delete
    3. It just means that, if your vehicle already lost all its weapons AND it has used any "one use only" weapons it has, you treat the roll of a 5 on the table as a roll of a 6. Since it no longer has any weapons to destroy; its the same as current in 6th.

      Delete
    4. "If all weapons"
      Actually, If you had a rhino with just a storm bolter and they hit it and get a 5 does that mean its Immobilised?
      My god that's scary.
      And what vehicles have only one shot weapons? >.<

      Delete
    5. Ignore my Reply, Should have waited for replies to come through before replying back.

      Delete
    6. This comment has been removed by the author.

      Delete
    7. Seems self explanitory. You can't 'weapon destroy' a weapon that has already been used. IE, Manticore using all 4 shots.

      Delete
    8. Also covers hunter-killer missiles and seeker missiles on the skyray. GW actually addressed a rules issue!

      Delete
    9. And missiles and bombs on any flyer.

      Delete
    10. 1. It says "all weapons" out oft ammo
      2. Most Vehicles have some Bolter or Machinegun as basic outfit along their 'one trick pony monster rocket/beam' so not as dangerous as it sounds.

      Delete
  2. nice.. i had one game wherein my opponent almost always rolls a 6 on the vehicle damage chart without ap+ weapons (using my own dice too so no cheats)..

    ReplyDelete
    Replies
    1. Prepare for him to roll 7's. My luck runs that way too...

      Delete
  3. Definitely makes vehicles more resilient.
    I am wondering if we are going to see a change to krak missiles or whether it really will take a minimum of 3 anti-tank missiles to kill a Rhino?

    ReplyDelete
    Replies
    1. If a pen strips a Hull Point and does the effect, it'd be 2 kraks with some luck. First one 1HP and Immobilize, second does 2HP.

      Needless to say, I'm a happy guardsman.

      Delete
    2. Exactly. Unless you get lucky and roll a six hand carried rocket launchers (re: RPGs) can't take out armor. Not sure the problem here.

      Delete
    3. We're not talking about shooting bazookas at tiger tanks here. We're talking about shooting anti-tank missiles at APC's and watching them only able to wear them down from repeated hits.
      That pretty much invalidates them as anti-tank missiles.

      Delete
    4. Actually, we are looking at 40k bazookas at 40k tanks here.

      They are man portable anit-armor missiles - meaning that they at least can do something.

      Its all a matter of perspective....

      To me, the "real" anti-tank weapons are the ones that are ap1 or 2......

      Delete
    5. Ok, to put something into perspective here, the armor of the AAV used by the US military is NOT rated for 7.62 unless it has an up-armor package. That means that a MMG (thinking something akin to a heavy bolter or burst cannon) would penetrate its armor and possibly wound crew inside.

      I am not saying to nerf down transports to nothingness, but lets keep a little bit of proportionality in as well. Should a Chimera (probably equivalent to a Striker or AAV) be able to weather even one anti-tank shell? probably not. Should a Predator tank be able to take one or two? probably.

      Delete
    6. But we don't have techpriests blessing our ceramite :D

      Delete
    7. @Moriar The issue is that with the current methodology used to 'wound' vehicles, you can't ensure that a Predator will survive a single missile launcher without having the Chimera also be able to survive one as well. AV values leave little room between the lightest and heaviest armour value, and the chart doesn't scale with tank types. So you can either have Preds dead to a lucky missile, or durable light vehicles that'll get mangled a bit before they go down. How would you change things for the better?

      Perhaps if we had different charts for 'light' vehicles, 'heavy' vehicles, 'walkers', and flyers?

      Or, maybe expand the chart a fair bit and get a +1 for every point between AV and Strength of the weapon?

      All a moot point, as this is what GW is giving us.

      Delete
    8. we also don't build our vehicles NEARLY as touch. the life span of a modern APC is what? 20 years? maybe 50 if the governments feeling cheap.
      the rhino has been in service FAR longer. Rhinos from the Horus Heresy are still in service. and I'm not talking about the CSM ones, I'm talking the Imperium proper. which means the rhino is capable of operating for TEN THOUSAND YEARS. and that's pretty standard for technology of this era from the sounds of it..

      Delete
    9. Moriar, your real world is entering my SciFi. First off standard bolters can eventually wear through the rear armor of a Rhino just like 7.62x54 can a AAV. That being said AAVs are one of the lightest armored vehicles around so that the float. 113 Family, Bradleys, even up armored HMMWVs can all stop a .50 BMG round. I actually think they are coming pretty close to getting the damage vs armor correct. NOW if you want to argue points cost for said armor, that is a whole different story.

      Delete
    10. Las cannons just became the imperiums main tank killer just as it should be....

      Delete
    11. Str. 4 melee units still kill all AV 10 vehicles no prob. And krakgrenades that all SM have take care of armour in CC.

      This buff effects certain armys and units more than others. Overall bad for shooty armys i guess. But fmc's are going to end them anyway.

      Delete
    12. Let me put it to you this way:

      I was a javelin missile gunner for OIF and OEF. Personnel carried missiles are certainly capable of wrecking a tank in one shot.

      https://www.youtube.com/watch?v=KqUb23XCTCY

      Delete
  4. Referring to 1 use weapons, for example the Manticore counts as 4 one use weapons for damage results.

    ReplyDelete
  5. It's basically saying one-shot/limited-shot weapons (Manticore) that have expended all their shots don't become free hits to soak up Weapon Destroyed.

    ReplyDelete
  6. Manticores. The rockets count as individual weapons for weapons destroyed. If you had a manticore that lost its hull gun, fired all of its rockets, then got hit again by a weapons destroyed result, it would get bumped to immobilized.

    ReplyDelete
  7. It's interesting that they chose to make this change to increase vehicle survivability. They'd already nerfed the damage chart in 6th from 5th. The problem with vehicle survivability was HP's, not the damage chart. Spamming HP stripping weapons seems as though it will be as effective as ever. Meanwhile, the high S and low AP dedicated AT guns are the thing that gets hammered. The only things that'll see any meaningful increase in lifespan are those that were only ever vulnerable to heavy dedicated AT weaponry in the first place. The big dedicated AT guns will be significantly less effective against medium and light armor, while the weapons that caused vehicles to be too easy to kill will be largely as effective as they ever were.

    ReplyDelete
    Replies
    1. You never played with Necrons I guess. After penetration, my open topped vehicles were exploding on 5+ or even on 4+ in some cases. Very fragile. I really love this change to damage chart.

      Delete
    2. Armies of open topped vehicles are in the minority. Likewise, most Necron vehicles have those AV13 shields, meaning weapons that can penetrate those are typically High S, low AP guns in the first place that rely more on inflicting such results than HP stripping. Ghost Arks also have more HP's than most other vehicles, making destruction by Explodes more likely. Necrons are atypical.

      Delete
    3. As an Ork player, I am very happy to see this as well, Trukks aren't as much as a death trap

      Delete
    4. @Leer, did it really matter ? The ramshackle table kicked in anyway ?

      Delete
    5. Minority of armies open topped? All Drop pods and landspeeder storms. Raiders and venoms. IG artillery. Necron chariots and Ghost Arks, Battlewagons and Trukks. basically chaos and Eldar are the only ones without open topped vehicles?

      Delete
    6. I forgot Tau Piranha. And Codex IG, Mil Temp, and Knights, but do they count since they're rarely fielded as entire forces?

      Delete
    7. I should have phrased that as "entire armies" of open topped vehicles are a minority, as are open topped vehicles in general relative to closed topped ones. Most armies aren't fielded as entirely open topped vehicles, and most vehicles in the game just in general are not open topped.

      Delete
    8. And that's good, because heavy tanks should be more survivable. APC's should go down to a steady stream of medium fire, just like in real life. Progressive damage instead of basically ignoring results every turn (like transports did in 5th).

      Delete
    9. armored vehicles in general don't go down to streams of fire, something penetrates and hits something vital, they don't just die to steady streams of fire, APC or MBT. APC's and IFV's just happen to be vulnerable to weapons that can have a high RoF. A 30mm autocannon will bounce off an MBT, but even one penetrating an APC will generally put it down, having multiple penetrate is just good measure and usually a function of the weapon firing having a high rate of fire.

      No armored vehicle really works the way HP's would make them out to be, either something penetrates and does nasty things or takes out the locomotion and is then abandoned, or the shot bounces off and does nothing.

      Delete
    10. Land raiders are the badness again.... Front armor on a tank Should be tough, early somebody was crying about missiles not having a chance to explode, my suggestion is tactics will get you side armor. This is a great change...

      Delete
    11. LR still Not great.

      You can get a knight Titan for a bit more + sh are in.
      And D weapons look better than ever with this change.
      It will be all about getting inv. Ob those super units. IMO

      Delete
    12. It definitely made LRs more attractive for the points you have to sink into them...

      Delete
  8. Definitely looks like it makes vehicles more resilient.

    Though the first thing that came to my mind when i saw it was whether the Nephilim might actually get better at Anti-air with the way immobilized works on flyers now. Still likely won't be worth the points cost, but with it's Unrelenting Hunter rule it would double it's chances of immobilizing flyers which might crash if they roll a 1 or 2.

    ReplyDelete
    Replies
    1. I'm one of the few people that likes it right now and this makes it even better. It's a bit of points sink at the moment, but it really is good, just a bit overcosted. I'd argue it fills a role better than the Vendetta and only costs 10 more points.

      Delete
    2. Nephlin is the worst of the 2 and of all the dex
      Its to bad to be worth it ever.

      I prefer DWKs and vets with melta-kombi ans some stormshields & meltabombs scattered in. They pod or DS in. I got a squad with FNP Banner or dakka-banner (with vets) and i reliably can kill armour and later smack the cheap troops that cant hurt me.
      Better than Belial or Samuel lists that cost you character tax and leaves you hardly points for other tasks.
      I only ever play the dartalon in dakka-banner lists as a anti-hord Option to kill off troops and attract fire. Thats Bad still. The nephlim is worlds apart from it. Its so Bad.

      People sell those flyers on eBay for under half price becaus no One wants them. Makes nice wreck Terrain :) lol

      Delete
  9. Are superheavies still immune to it?

    ReplyDelete
    Replies
    1. Should be if Invincible Behemoth still exists.

      Delete
  10. Im I being noobish but how does 7+ work?

    ReplyDelete
    Replies
    1. In order to get a 7, you will need an AP2 or AP1 weapon (+1 or +2) or it has to be an open topped vehicle and of course a high roll ;)

      Delete
    2. Only AP1/2 weapons or the vehicle being open topped can cause the vehicle to explode now.

      Delete
    3. AP1 and 2 weapons add +2 and +1 respectfully.

      Delete
    4. You need a modifier to get it. IE. you are shooting an AP1 (+2) or AP2 (+1) weapon or are shooting an open topped vehicle (+1). AP3 or less weapons cannot explode a vehicle that is not open topped.

      Delete
    5. Well.... I think we covered that one.

      Delete
    6. An ap2 weapon adds 1 to the roll, so a 6 becomes a 7. An ap1 weapon adds 2 to the roll, so a 5 becomes a 7.

      Delete
    7. Ok thanks I get it now. So my land raider is still not safe from the 8 Power Klaws it faces all the time. :(

      Delete
    8. Nothing in the game is safe from 8 PKs. That will kill anything and should, it's the cost of your Landraider just for the weapons upgrade.

      Delete
    9. not everything in the game, screamerstar will just laugh as it rolls 2++ and then re-rolls all 1s. :D

      Delete
    10. @Daniil: Not if you've read the new rules, it won't...

      Even so, 8 PK's will still kill almost everything, and it should. Why someone would sad face when their tank can't reliably survive that is beyond me. People want their units to reliably kill something every turn while simultaneously being immune to everything.

      Delete
  11. Replies
    1. Yep, no more autocannons making rhinos explode. I am one happy camper. We probably wont see things like Rhino Wall come back, but people will definitely be loading up on more Lascannons and Melta Guns to make sure vehicles stay down. This, however, means that rate-of-fire weapons like Autocannons will be in less supply, which means standard troop models will be more popular.

      And, with more vehicles, things like Heldrakes will be less popular.

      Delete
    2. All of those points sound better for the game.

      Delete
    3. How will there being more vehicles (which is a good thing, IMHO) make "things like Heldrakes" less popular?

      (Keep in mind I only own 2 Heldrakes, and usually only run them both at 2000 points, and not even always then.... Just curious what you mean when you say that...)

      Delete
    4. Nevermind, I see now. Not able to pop a vehicle with a Heldrake since VS is only AP3. Oh, well, I can still scratch off bunches of HPs in one pass, so I'm not complaining. It does make Heldrakes a little less scary to face, but I usually use mine to VS other flyers, and with the changes to Immobilized, I can live with it. All for the best... :-)

      Delete
  12. But what about all the weapons that just auto glance stuff to death ?

    ReplyDelete
    Replies
    1. Since Hull Points are still in play, Gauss and Haywire weapons will still glance everything to death like before, since the table isn't needed for them.

      Delete
  13. But what about all the weapons that just auto glance stuff to death ?

    ReplyDelete
  14. Am i reading right that on a 1 or a 2 on the damage chart against flyers it gets blown up? So a single glancing hit could kill them regardless of ap?

    ReplyDelete
    Replies
    1. No - on a 6 you roll again and then on a 1-2 it crashes

      Delete
  15. This comment has been removed by the author.

    ReplyDelete
    Replies
    1. You don't roll on the damage chart for glancing hits, you just remove a hull point. A 1, 2 or 3 on the damage chart only removes 1 hull point and causes the vehicle to snap fire it's next turn. This applies even to flyers.

      Delete
  16. Is nobody noticing the S4 explosion? That's bad for everyone.

    ReplyDelete
    Replies
    1. Explosions are more dangerous but will occur less often. It's not a huge factor.

      Delete
    2. I saw the S4 and thought .. thats going to be fun when close assaulting vehicles with power fists or melta bombs !

      Delete
    3. Yeah, I caught that, too. Makes sense, since explosions tend to expand outward (lol), why wouldn't the guys outside with the meltbombs or power fists not be as affected by shrapnel flying out towards them as the poor saps stuck inside the vehicle?

      And as Karvala said, will occur less often, so it's a good balance...

      Delete
  17. So the person posting as if they had read the 7th edition codex was not correct? An anonymous poster stated that nothing had changed. I guess it is possible it was someone else posting anonymously.

    ReplyDelete
    Replies
    1. Correct. Some chodes were trolling on the earlier thread.

      Delete
  18. I'd like some clarifications about the poster with the book - we need some confirmations asap because the source made some prerty big statements about what is supposedly in or not.... Now I have no idea on the state of the current rumours where are we at? Is there consolidate into cc? Is shooting at flyers still bs1? Etc etc a nice roundup would be appreciated! :)

    ReplyDelete
    Replies
    1. Dude, Natfka already that the "guy with book" thread got hijacked by trolls. Anything you read in that post is very suspect.

      Delete
    2. All bogus. As per Natfka he got hijacked by trolls and he had to file an abuse report.

      Delete
  19. Wow, is it me or did Flyers just get really tough to shoot down?

    ReplyDelete
    Replies
    1. If anything, it's a bit easier to shoot them down, as Immobilization and Crew Stuns can effectively bring down a flier.

      Necron Fliers on the other hand have that 4+ save against Crew Stuns....

      Delete
  20. Str 4 explosions. Could be bad for Ork Buggies, Sentinels, tightly packed Chimeras, not to mention the infantry standing close by. I hope Orks keep their unique Trukk Destroyed chart in the new Codex.

    ReplyDelete
    Replies
    1. There goes any chance of Dark Eldar surviving explosions when their raiders pop, too. Still, I think it's a good move. An exploding vehicle should cause more than a shrug of indifference.

      Delete
    2. At worst the shrapnel does a HP to nearby light vehicles which which isn't too far-fetched. An exploding vehicle should be able to do at least as much damage as an frag grenade (At that point it kinda is just a really big frag grenade anyway, just with larger chunks)

      Delete
    3. @Boarstorm
      Anything actually inside a transport when it exploded suffered S4 anyway.

      Delete
  21. So, an Imperial Knight will work off of this table too right? Only rolling the D3 for hull points if a 7+ is rolled for the pen?

    ReplyDelete
  22. So much fun, getting wrecked by flier spam just got worse. Gee wiz, thanks GW!

    ReplyDelete
    Replies
    1. There are many rumored changes to both Jink mechanics, and Snap Fire so I would wait until we know what those are before we call fliers buffed.

      Delete
    2. Ah, the misinformed, whiny overreaction typical of the internet before the rules are even in play.

      Delete
    3. Whiny overreaction would be taking a hammer to my opponents' Valkyries and Vendettas. With the points increase in the IG codex, I am finally at a point where my Warhound (dual megabolters), Fire Raptor, Aegis auto cannon and Broadsides (missiles) can hold the damn things in check. If the current damage tables are true, then I will see fewer lucky explosions. IF the rumored changes to snapshot are true, it will help some with the fire from the Warhound but I still am at a point where the lack of anti-air and fliers from a codex hurts and annoyed that GW could not be bothered to rectify the problem a year ago with the 'Death from the Skies.'

      Delete
    4. Really your playing a Forgeworld model with new 6th edition add on rules and complaining about flyers....

      Delete
    5. GW needs to sell them models.

      Also they will prob nerf aiges.
      My bet!

      Delete
    6. Nope, Fire Raptor looks like crap with some resin bits added on so I built my own. My Warhound is an old Armorcast one, and I torrented the Imperial Armor book. GW got my money for a pair of codexes, a broadsides, and a mini rule book and thats about all I am willing to toss them until Space Wolves get a new codex.

      Delete
  23. Does anyone realize how this makes daemon engines a bit better?

    Now we ignore results 1-4 on a 2+ (daemonic possession). Thats not bad! 66% of the results can be completely ignored by mauler/forge fiends, heldrakes, defiler, and any take with the DP rule.

    Its a slight boon but a boon nonetheless.

    ReplyDelete
    Replies
    1. It is indeed pretty nice. I think we'll see more Maulerfiends as a result. Hopefully not more Heldrakes...

      Delete
    2. We won't see more Heldrakes, because there will be more vehicles present (which they are basically useless against).

      Delete
    3. sides we're already seeing lots of helldrakes anyway so I doubt we'll see more as people who are spam prone are already spamming them

      Delete
    4. Uh, McDoogle, not sure why you say Heldrakes are useless against vehicles. A Vector Strike by a Heldrake (Meteoric Descent) is pretty darn effective against everything up to and including AV12 on the side. Sure, no good against Land Raiders or Monoliths, but never were, so no loss there...

      Also, I don't have my CSM codex in front of me, but do Heldrakes actually have the Daemonic Possession rule? If so, then I've been playing it wrong... I've just been using my 5++ whenever I get hit by anything.... Will have to check that out.

      Good news about 'Fiends, though! This definitely makes them more viable, and I'm now more inclined to get one or two and try to work them into my lists. (If that's the case, then GW has succeeded in making a nice looking model that was pointless in game something that people will want to buy, paint and field; good job!). :-)

      Delete
  24. Awesome that they kept the wreck at the end of hull points. I was worried for a while for the return of Vehiclehammer.

    ReplyDelete
  25. When people complain that HPs make vehicles stink, I think people forget how annoying it was in 5th when you kept rolling a 1 or 2 and vehicles would not die. And I think people thinking that having 7+ to outright destroy a vehicle is not going to help across the board are crazy. First, it takes the one shot kill away from all non-ap 1/2 weapons (or open top) which means now you have to rely on stripping to kill with those weapons. I have lost many a AV 12/11 vehicle to a 6 roll that would have only lost one HP in 7th. It also makes AV14/13 vehicles much better, which I think was necessary. I think this rule really helps AV12/13 the most due to the fact that much less weapons can one shot kill them. Just my two cents.

    Also on a side note, I think you will see a reduction of flyers as I think they will be much less effective with the new snap shot rules and the crash and burn rule stated above. Most armies will now snap shot at 5+ instead of 6+ which is huge, especially with twin linked.

    ReplyDelete
    Replies
    1. Sadly, both Necron fliers and the Heldrake can ignore the Crew-Stunned result on a 4+ and 2+ respectively.

      Delete
    2. How sure are we that snapshots are changing? The one divination power that allows you to overwatch at normal balistic skill still reads "instead of bs1"

      Snapshot change seems like wishlisting to me

      Delete
    3. Could be a copy/paste error, dominate still has the same wording as the 6th edition rulebook, despite being errata'd to "non-vehicle unit" for almost 2 years.

      Delete
  26. Dont know if anyone saw this yet but here are the cards for the different powers. Looks like puppet master is gone if these are legit

    http://daemons40k.blogspot.com/2014/05/behold-every-psychic-power-in-whole-game.html#more

    ReplyDelete
  27. I hope this is not the only fix to chariots we will see. I mostly wait for the passenger of the chariot to be addressed for the burning chariot to be not useless for yet another edition...

    ReplyDelete
  28. New phychic power cards in the link below:

    http://imgur.com/a/8ddUf

    ReplyDelete
  29. CSM Gets divination!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    ReplyDelete
  30. I'm just really glad vehicles aren't wrecked on a 6!
    This seems like this could really bring some balance.
    I don't think it will really help low AV vehicles much because they are too easy to glance to death though.
    However land raiders just became much more powerful.

    ReplyDelete
  31. Ouch for assaulting a vehicle with powerfists or meltabombs. Explosion being S4 now can seriously hurt the assaulting infantry and T7 monsters... Luckily, my melee anti tank are usually T8 MCs.

    ReplyDelete
  32. Hearing this makes Black Templars meaner. All those LR Crusaders. Quick question, and if it has been answered sorry I missed it, does glancing then still strip away HPs automatically? Or do you roll to see if it does take it away? I just need to make sure the facts are straight. Thanks

    ReplyDelete
  33. Would have been cool if they made the table go up to 8. (bigger Explosion or so) to accomindate for ap2 weapons and the likes.

    Its kinda stupid to change the table every Edition.

    ReplyDelete
    Replies
    1. Leave it to you, seb, to be negative about this. *Sheesh* >_<

      Delete
    2. ~ Complaining that 7 wasn't far enough, they should've had an 8 result.

      ~ Complaining about changing the table every Edition as being "kinda stupid".

      Both of those are "negative" comments. Or don't you see that?

      Delete
    3. I never said "Not far enough"
      I was just saying it would be cool if rolling well with ap1 weapons would give a further benefit.

      Yes ofc Its stupid to change the table. They could have left the last 3 versions, if they just added a +1 to the anti tank weapons. Or -1.

      Delete
  34. This is really good news. I've been running 2 Rhinos in my 1850 and 2000 point lists since last October, and they usually give up First Blood pretty easily, but I like having the mobility. Now they'll be harder to kill, and have a chance to get the unit inside them a bit further forward before they get all their Hull Points stripped off.

    Also, it make Predators, Forgefiends and Maulerfiends a bit more likely to be seen on the table again. (Don't know about other races/armies, just saying from a CSM perspective (and SM for Preds), this is a very good thing).

    It will make it harder for my Heldrake(s) to wreck a vehicle with a single Vector Strike pass, but not impossible. Makes Heldrakes a bit less scary, so hopefully the hate for them will diminish.

    All in all, very good news, indeed!

    ReplyDelete
  35. I'm surprised, these new rules we are seeing are actually pretty cool and should work fine.
    Did they swap designers, or they just got better at it?

    ReplyDelete
  36. So yeah, I feel necrons are getting a kind of passive boost with all with these new rules. Their vehicles are now much harder to kill, You can force jink saves on other skimmers with gauss, plus there's now 4 levels of the chart that they ignore with Living metal. I'm certainly okay with this.

    ReplyDelete
  37. The rhino parking lot is good again, i mean autocannon and s 6/7 spam took a serious hit.
    For 35 points you can protect your guys effectively
    i like those rules

    ReplyDelete
  38. When you add to this new chart the rumoured changes to both vector strike and smash, I'm starting to think that tyranids may struggle against vehicles

    ReplyDelete
  39. I really would like to see it become AP 3 is +1, AP 2 is +2 and AP 1 is +3.

    ReplyDelete