Saturday, May 5, 2012

40k 6th Edition Rule and Fluff Changes are Here! And Wow


Prepare to have the earth shake under your feet. The Big Ones: Allies are Back!!! Premeasuring is in. Random Charge Lengths, and Random Battlefield effects are in.

OK, Im catching my breath...... I will let you get right to this one, because there are some big ones. A word of caution though before everyone declares 40k is dead or broken or whines or cries.......... These are still rumors, although with a very good source.

via Tastytaste at Blood of Kittens
Ok, let us get ready for some fun guys 6th is about two months away so let us set up some ground rules first off.

That leaked 6th edition pdf was and is still a complete fabrication.

40k 6th edition is going to be much closer to Fantasy 8th and 40k 2nd edition than anything else.

GW still has rumor lock down in place, so these leaks are for the most part things that have been seen before from previous editions of Games Workshop games. This is to protect sources from the long arm of GW.

Let us start with 6th edition fluff progression.
The Imperium is fracturing and the Space Marines are starting to separate themselves from the Lords of Terra. The heretical and xenophobia has gotten to a tipping point causing many chapters to take actions against the “best wishes” of many in the Imperium.

A discovery of galactic importance has happened.

At a time before right before the Horus Heresy the Emperor had intrusted Roboute Guilliman in the protection of one Xenos race that was completely immune the temptations of Chaos and would prove the ultimate key to the destruction of Chaos. The Horus Heresy ended such plans. Fast forward today with discovery of these lost correspondences, it is believed by the Ultramarines and others that the Tau are that lost race. So now instead of being charge with their destruction the Astartes are the Tau protectors.

Rules changes
•Every unit gets a 6+ save vs. all Psychic Powers.
•Random Charge Lengths are in
•Pre-measuring is in.
•Random Battle field effects are in.
•All armies can purchase buildings for placement on the battlefield.
•Psychic powers are selected during deployment. (except Grey Knights)
•Deployment and Missions types have doubled.

Get ready for the Big one..
ALLIES ARE BACK IN
That is right allies are back in and this will be according to fluff and will have certain restrictions. So for instance Tyranids will not have any allies. Tau with all Space Marine Chapters. Necrons with Blood Angels. Imperial Guard with Space Marines. Chaos Space Marines with Demons. If it fits the fluff it will be done.

This is just to get you guys started.
Expect more to come out as we get closer to the impeding release of Warhammer 40k 6th edition.

Oh again forgot to mention in the CSM rumor post to add that Oblit options will be even more expansive with close combat load out available.