A Sneak Peak Into Next Months White Dwarf has given us a nice little suprise for the new year.
Friday, December 31, 2010
MOAB (Mother Of All Bombs)
MOAB. It's exactly that, you can hear and feel the thing 30 miles away. PS we have it, and it's ready to go. Take a look.
Denizens of Commorragh - Beastmasters
Beastmasters are a great unit, and if the rumors are true, we will be seeing them here very soon in late march. I had been waiting on this one to do a review, hoping for an FAQ. However I will do a pre-faq review and later update it when GW comes along sometime in the new year with their updates.
Thursday, December 30, 2010
New unpainted Stormraven Pic and Furioso Sprue Pics!!
Now we have it, here is a an unpainted Stormraven Pic and Furioso Sprue that clearly shows you can make a Librarian Furioso out of it as well. All we can say is way cool, and thanks to Pantso for sharing what he has. This is from Dakka Dakka today, here is the link
We Can Do It! An American Icon
The woman, Geraldine Doyle, who inspired the famous World War II "We Can Do It!" poster has died. Doyle never recognized her own face on it until 1984, when she saw her image on a magazine cover. Amazingly enough, she quit the factory she was working at after a couple weeks fearing that she might damage her hands.
Doyle was married for 66 years to dentist Leo Doyle, who died in February. They had six children, 18 grandchildren and 25 great-grandchildren. Geraldine Doyle died Sunday at a hospice facility in Lansing, her daughter said. She was 86.
Pics of the Week - Take 2
While I normally would not jump the gun on posting some pics of the week, I thought I would share one of my new favorite artist, especially as it turns out he does a lot of work for the Black Library. Here is a couple pics this morning from Neil Roberts. I think we can agree he is extremly talented. Look ahead to next Tuesdays's Pics of the week and I will include some of my favorites of his work.
Wednesday, December 29, 2010
Some Details on Next Wave of Dark Eldar
It seems that the rumor mill out here is just giving us little bits and bits. Here is what should be starting out our next wave of Dark Eldar this March.
Which Codex is the Strongest?
It's time for a new poll. The old one went well, but this time I am curious as to which codexs people think are top tier. Go ahead and vote for whichever codexes you think are the top of the food chain. I have my guesses how I think it will turn out, but I would like to know what will come up. As usual, the poll is located halfway down the right column.
What Codex Do You Play - It All Ends (updated)
The Poll on What Armies do you play finally ended. I was really interested in what kind of players came here, however the I started the poll just before we really knew that dark eldar were coming out. Being the obscessive person I am, I go nuts on the heels of something like that and I did a lot of dark eldar news and posts.
According to the poll, most people that come here play Dark Eldar at 36%. The rest of the majority comes in at 24% being Imperial Guard. The only thing that I really did learn was there 57% of you play a marine army of some type. I should of figured this, but it was still the only thing I that suprised me.
Anyhow here are the results, and thanks for voting.
What Codex's Do You Play?
Black Templar 7 (4%)
Blood Angels 31 (18%)
Chaos Daemons 14 (8%)
Chaos Space Marines 30 (18%)
Daemonhunters 12 (7%)
Dark Angels 5 (3%)
Dark Eldar 60 (36%)
Eldar 21 (12%)
Imperial Guard 41 (24%)
Necrons 18 (10%)
Orks 19 (11%)
Space Marines 35 (21%)
Space Wolves 25 (15%)
Tau Empire 22 (13%)
Tyranids 21 (12%)
Witch Hunters 13 (7%)
Votes so far: 165
Poll closed
Poll is updated now until it was closed today. Previous results were with 5 hours left, and it seems we had a few votes that came in afterwards.
Tuesday, December 28, 2010
Pics of the Week
I got a little behind on this weeks pics. The opener is a pic of Maugen Ra. Definetly some nice artwork. No more talk, on to the pics. This week is mostly the bad guys.
Rumors of Plastic kits on Next Dark Eldar Wave
Well the rumor has it that the next Dark Eldar wave will be coming before the release of the Grey Knight Codex. Take it as you will, I personally don't know if I beleive it or not. That would mean we would see new dark eldar models as soon as march, or Grey Knights getting pushed back.
Anyhow, the rumor was reported as news, which I had to swallow with a couple salt shakers to even consider it. News or not, even to be counted as a rumor here it is as given to us at Warseer.
Anyhow, the rumor was reported as news, which I had to swallow with a couple salt shakers to even consider it. News or not, even to be counted as a rumor here it is as given to us at Warseer.
Competing Dark Eldar Lists.
Continously working and re-working lists, here are the two competing ideas that I am working on for my next upcoming game. If you like yesterdays list better then comment on that here. I plan on testing one of these three lists this coming weekend.
Neither one I am completely happy with, so any suggestions on these two or the one yesterday would help me settle down and figure out my next playlist.
Monday, December 27, 2010
DEM BOYZ IS IN DA SIDE
Here is the last semi-finals mission from Ard Boyz in 2010. I will be putting them down onto a mission page with last years, so people can copy them and play them if they choose.
Contemplating Competing Dark Eldar Lists
I have been working on hard on my own dark eldar lists, and trying out just about everything under the black suns of Commorragh. What I have found is that I am going in two different directions with my lists, one of heavy shooting with a good numbers of infantry and vehicles, and the other going the way of the webway portals and Haemonculi.
I will end up posting both, since both have been having great success on the tabletop, and I will eventually have to decide between them. Here is my latest Dark Eldar list that is next going to hit the table top. It's a working list, so Any suggestions are very welcome.
Sunday, December 26, 2010
Git Da Shiney's
GIT DA SHINY’S
“Look up dere lads, gifts from da gods, floatin down ta earf! Get ‘em before the uvvers do, dere precious!”
- Mixlplix, Ork Weirdboy
Here is the second Semi-finals mission from Ard Boyz this last year. I will get the last one posted up, and then add them to the Missions page of the website. I really liked this mission, it was one of the good sets that was really fun to play.
“Look up dere lads, gifts from da gods, floatin down ta earf! Get ‘em before the uvvers do, dere precious!”
- Mixlplix, Ork Weirdboy
Here is the second Semi-finals mission from Ard Boyz this last year. I will get the last one posted up, and then add them to the Missions page of the website. I really liked this mission, it was one of the good sets that was really fun to play.
Denizens of Commorragh - Harlequins
Harlequins are not Dark Eldar at all, instead they are travelling storytellers and performers that travel the webway often visiting Commorragh. Not being dark eldar they do not come with power through pain, or poisoned weaponry. However they have some unique powers and abilities that can fit into your dark eldar lists.
Saturday, December 25, 2010
Merry Christmas
Merry Christmas Everyone. I hope you get something better than the pic above. Is he carrying mistletoe?
Friday, December 24, 2010
Weapons of the Imperium - Psyker Battle Squads
I figured it was time to discuss one of my favorite Imperial Guard units, Psyker Battle Squads. To be honest, they are pretty rare to see on the tabletop, but every arm-chair quarterback has them on their lists. They are teams of Sanctioned psykers that have not completed their training, so they are accompaned by overseers. These overseers are their protectors, and often, at least when I play, their executioners.
Weapons of the Imperium - Veteran Guardsmen
Veteran Guardsmen are the most used unit I have in the Imperial Guard codex. They are flexible, and able to be customized to fit into whatever role you need them. The Weapons of the Imperium is a review of the Imperial Guard in 5th edition. I have had over a hundred games with the new codex, and thought I would share my thoughts about how I use it.
Imperial Guard Identification - A personal journey
For years I always considered myself a Dark Elder player. Hundreds of games back in 3rd edition with them. I even moved on to chaos back then and some others. I had something like 7 armies.
Thursday, December 23, 2010
The Badab War Part 3 - Interview with Alan and Simon
Here is the final video of the Badab War interview with Simon Egan and Alan Bligh. There is a spoiler warning, so if you don't already know the outcome of the Badab War, pause before the final question, otherwise just listen and enjoy.
Biggest Bomb Ever. Do we really need something this big?
I was doing some digging, and who could resist the seeing what the largest bomb every made by man was. This is literally the biggest bomb ever dropped. It's amazing that this was done in 1961. I guess what the question really comes down to is, Do we really need one this big? It's worth seeing, so check it out.
Wednesday, December 22, 2010
The Badab War Part 2 - Interview with Alan and Simon
In an interview with Imperial Armour Writer Alan Bligh and Miniature Sculptor Simon Egan they are presented with a list of questions about Imperial Armour Volume 9: The Badab War Part 2. There is alot of footage, so it is broken down into three parts. One is left.
The Badab War Part 1 - Interview with Alan and Simon
An interview with Imperial Armour Writer Alan Bligh and Miniature Sculptor Simon Egan and presented them with a list of questions about Imperial Armour Volume 9: The Badab War Part I. There is alot of footage, so it is broken down into three parts. This is the first.
Grey Knights Finalized and at the Printers
The Grey Knights codex has been finalized and is currently at the printers. This makes it very soon that we will be seeing more images and hopefully some more concrete information. We are still looking towards April/May for this release. Some of the rumors are still conflicting, so remember to take everything with a huge grain of salt. Here is the updated and latest.
Tuesday, December 21, 2010
Pics of the Week
Damn, its cold out. I think everywhere throughout Europe and the United States and Canada we can say that. I personally don't have snow up here in the pacific northwest, however everywhere else does.
Today I figured it was time to share in the cold winter theme. Today is winter solstace and the beginning of winter, so it fits the theme of the northern hemisphere. Yea I know all you readers down in Brazil and Australia are just starting your summer. I'd be jealous, however winter is a ton of fun. Here are the Pics of the Week.
2011 Codex Release Schedule
Looking forward into the next year, I am very excited for what is on the horizon. GW has put out for 5th edition extremely high quality codex's. Codex creep like the old days is gone, and instead you simply have to adjust for new army types that are hitting the shelves. 2011 should really be exciting. I am hoping that GW can re-create the hype it saw in 2010. It should look like this for 2011.
Monday, December 20, 2010
Da Fog Of War
Here is another mission to help break the boredome of the our standard rulebook missions. This one comes from Ard boyz 2010 semi-final mission. Da Fog of War.
Denizens of Commorragh - Urien Rakarth
Urien Rakarth is the Master Haemonculus. He is said to be several thousand years old, and died just as many times to everything imaginable. So much that he considers death to be like a fine wine, and revels in the pain and knowledge that comes from each one.
His new incarnation in 5th edition brings us a masterpiece of a model. It is quite an amazing piece of work. It is one of those models that whether or not you want to use Urien Rakarth, you should definitely get this model.
Sunday, December 19, 2010
More 2010 Preliminary Missions - Grindin' Meat / Kill Da Fast Ones!
Something I always look forward to is what missions are played at ard boyz. I always need more missions that I get a hold of to add to my list of ard boyz missions. I find that bringing these to the table, and randomly playing them, is much better than anything in the mission book or simply rolling under standard missions. Here are the second and third missions from ard boyz this last year. I will get to the semi-final missions possibly tonight or tomorrow.
Denizens of Commorragh - Lady Malys
Lady Malys was one of those HQ's that I originally did not like much. In fact I really thought of her abilities as second rate, although her background was kind of cool. After getting some games in though I was quick to find a dedicated purpose for her.
Saturday, December 18, 2010
Dis Land Is Our Land Ladz. 2010 Preliminary Mission
Figured I would get 2010's Ard Boyz missions posted and put onto the Ard Boyz page of the website before 2010 is over. I think Im about 6 months past the time I said I was going to post these missions. Here is the first mission of this years preliminary round.
M-134 Gatling Gun - Assault Cannon on Steroids?
The M-134 Gatling Gun can throw down 3000 rounds per minute. It's quite remarkable to see in action, especially when firing tracers at night. It's super lightweight, and mounted on almost anything. Now if they would only upgrade our assault cannons with different types of ammo. Incendiary, armour piercing etc. It would be nice to see some more flexibility in the assault cannon. My guess would be armour piercing would be rending, incendiary ignores cover saves, tracer rounds allowing a re-roll on night fighting distance.
Anyhow, take a look at the video, this gun is quite amazing. I would hate to have several of helicopters coming my way armed with these.
Denizens of Commorragh - Baron Sathonyx
When the Dark Eldar codex wasn't even out yet, the Baron Santhonyx was already making headlines far and wide across the blogosphere. There was the rave of large groups of Hellions being used as fast moving troop choices. The Baron is an outcast noble, who has risen in the underworld of Commorragh. He is referred to as the Helfather, Lord of the Middle Dark
The Baron comes with a nice stat line, WS6 BS6 S3 T3 W2 I6 A3 Ld9 Sv5+. He is considered jump infantry as he comes with a custom skyboard that adds +2 to his strength in any turn he assaults. His other gear includes a shadow field, wychsuit, hellglaive, splinter pistol, phantasm grenade launcher, bones of the seer (+1 to deployment roll), and twilight shroud confers stealth to himself and his unit. His special rules include fleet, night vision, power from pain, independent character, hit and run, and master of the skies.
The Baron comes with a nice stat line, WS6 BS6 S3 T3 W2 I6 A3 Ld9 Sv5+. He is considered jump infantry as he comes with a custom skyboard that adds +2 to his strength in any turn he assaults. His other gear includes a shadow field, wychsuit, hellglaive, splinter pistol, phantasm grenade launcher, bones of the seer (+1 to deployment roll), and twilight shroud confers stealth to himself and his unit. His special rules include fleet, night vision, power from pain, independent character, hit and run, and master of the skies.
Friday, December 17, 2010
The Siege Of Tzeragrod –M41.889
Nothing like a mission for these cold days we have been having around the country. (cant speak for elsewhere). A 40k mission from GW that I thought I would share.
THE SIEGE OF TZERAGROD –M41.889
During the lengthy defence of Hurzon, scores of Imperial Guard regiments were deployed in defence of its key manufacturing zones. The Vostroyan IX Regiment were deployed around the hive city of Tzeragrod. Waaagh! Groblok quickly began the assault; maniacal wave attacks that were each repulsed in turn by the expert discipline of the Vostroyans. With each passing day the winter days grew longer and the temperature continued to plummet.
Thursday, December 16, 2010
Dark Eldar Showcase
Nothing says get off my butt and get to work, like looking at some nicely done models. Luckily for me today GW gave us today some dark eldar done by Jimmy Henriksson of Sweden. Time to turn off the boob tube (wolverine origins) and get some models going. Hey, maybe I can do both.
Denizens of Commorragh - Lelith Hesperax
Lelith Hesperax I was surprised to find out I hadn't gotten to yet in this series. She is the undisputed champion of the gladiatorial arenas, and the true queen of close combat. She is so skilled that she simply goes into combat with a pair of weighted knives, with which ignores all armour saves. I mean really, that would be beyond cinematic to see on film. Not even sure it would be possible.
Lelith Hesperax is a great HQ selection that is very well priced point wise. Her stat lines are WS9 BS9 S3 T3 I9 A4 Ld9 Sv6+. Yes that means 5+ to hit her in close combat in general. She doesn't come with a shooting weapon, but heaven save us if she ever did. Her wargear are wicked blades (the knives) and barbed hair (count as shardnet and impaler, wychsuit, and plasma grenades.
Wednesday, December 15, 2010
Game Stores in 2011
2010 is almost done and I will be re-doing game store reviews coming up in the new year. The plan is to re-visit each one and see what they are doing in the 40k community. If I get the chance I will also visit a couple new store locations, and possibly even get out of the Portland Area for a few regional reviews. If you play a local store, or one in the Portland Area and want your store to be next on the review, drop me an email and we can see about getting it done.
Denizens of Commorragh - Duke Sliscus The Serpent
Tuesday, December 14, 2010
Pics of the Week
I really like the idea of releasing "Pics of the Week" on a weekly basis. I dig up so many of them, it will be nice just to dump them into my archives (back up hard drive). Really though, there are so many nice pics and artwork out there that I come across, I figure I would share.
This week I decided to post a wide variety of pic types, from artwork to models, and even a pic of some navy seals emerging out of the ocean. I will see what I can do to find themes for this series, but with all the Christmas chaos going on I thought a mix would work. In absolutely no particular order here are the Pics of the Week.
Incoming Thunderbolt Heavy Fighter. What is it?
Well, yesterday mixed into the necron news was another flyer rumor, the Thunderbolt. The rumor if you missed it, was that a plastic model for the Thunderbolt to be released by GW was in the works. This always brings me to wonder exactly what is it?
The Thunderbolt has been around for awhile, so it didnt take too much information to dig up exactly what it is. Released sometime ago by forgeworld, they are nice looking models with great weaponry. It would be something to see these on the tabletops of standard games. We will see what happens, and I'm not counting on anything. Here is some information on what exactly this heavy fighter is.
The Thunderbolt is one of the two main fighter patterns used by the Imperial Navy, the other of which is the Lightning fighter. While not as fast or agile as the lighter Lightning fighter, the Thunderbolt is more heavily armed and armoured. As such, it is more commonly used as an air superiority fighter, while the Lightning is usually relegated to a reconnaissance role. While the Thunderbolt is capable of operating in the vacuum of space, it is more often used by the Imperial Navy solely for in-atmosphere operations as it lacks the maneuverability required to be a truly outstanding asset in space combat. The Imperial Navy prefers to use the Lightning and particularly the Fury space superiority fighter for trans-atmospheric space superiority missions.
Thunderbolts are armed with 2 twin linked autocannons and a twin linked lascannon. It can also add up to 4 Hellstrike missles or 4 bombs. At 180pts it is F10 S10 R10 BS3.
Thunderbolt by Mordian7th |
Monday, December 13, 2010
Latest Necron Rumors. Tyranid 2nd Wave. Thunderbolt Flier?.
The latest in the Rumor Mill. While we know generally tons of rumors about the upcoming Grey Knights, what is beyond that for us? A summer of fliers? It looks like Necrons will be "Coming Back" mid year, Tyranids will be seeing a 2nd wave around August, and a new flyer the Thunderbolt? While some of the following is not new to us, it's always nice to hear them again. Here is the latest and greatest of what we are going to be seeing in 2011, and always given with a large grain of salt. Thanks to Stickmonkey for the following.
Looks like the dead machines may rise again in 2011. I have good information that Necrons should see a revision following GK. What I have heard:
New Codex drops mid year.
WBB changes to FNP for "most" units
New HQ options include "One" new C'Tan. Nightbringer and Deceiver to get new models...and at least one will have optional "incarnations"
New Tomb Spider plastic model. option to create alternate model that is Heavy artillery.
New fast cc focus unit. jump infantry. warrior sized.
new models for immortals.
new "tank" - could be the TS based artillery just referenced from different source.
new MC walker - likely the rumored "Necronmancer" - may be HQ or Heavy-conflicting rumors here.
New plastic Lord with all options.
New named Lord metal blister
New Monolith option...not represented in models to be released.
Also, in other rumors, August is being banted about as Tyranid 2nd wave. To include:
Doom blister
Tyrannofex plastic with options to build as Tervigon - unreliable rumor as to the optional build, but I'm throwing it in Harpy
Tyranid direct only lashwhip bonesword upgrade blister for warriors
"yrmgarll?" direct only genestealer blister...like flashgit model, one pose, direct only.
On the flyer front. Theres a rumor of a thunderbolt fighter in design for plastic...from the sound its very early, and if other rumors are true of a "flyer" WD supplemental release, it would not make that cut.
As always, my rumors are typically far off and subject to change. but so far ive got a better hit to miss ratio...hopefully GK wont ruin my record...
Wow, very exciting. I'm looking forward to these.
Sunday, December 12, 2010
Blood Angels 2500pts
This is my final list for the 2500pts tournament coming up. It's blood angels, the army I have the least models to field, so I am somewhat limited to what I put in here.
The list is pretty self explanatory, the assault terminators go forward to create mayhem with a priest, reclusiarch, and librarian. The two vindicators are there for any groups shots they get. I love fast moving vindicators. The razorbacks move forward with firesupport and the 10 man assault squad rushes forward to aid in close combat with the terminators should they get bogged down. The list gives lots of fire support with decent close combat.
While not an ideal list, it works. Here it is.
2500 Pts - Blood Angels Roster - Blood Angels 2500pts
1 Reclusiarch @ 130 pts (Unit Type: Infantry; ...in Power Armour; Fearless; Honour of the Chapter; Independent Character; Liturgies of Blood)
1 ...in Power Armour (Frag Grenades; Krak Grenades; Power Armour; Rosarius; Bolt Pistol; Crozius Arcanum)
1 Librarian @ 125 pts (Unit Type: Infantry; ...in Terminator Armour; And They Shall Know No Fear; Independent Character; Psyker; Blood Lance; The Sanguine Sword)
1 ...in Terminator Armour (Psychic Hood; Force Weapon)
1 Sanguinary Priest @ 135 pts (Sanguinary Priest in Power Armour; Sanguinary Priest in Terminator Armour)
1 Sanguinary Priest in Power Armour (Unit Type: Infantry; Frag Grenades; Krak Grenades; Blood Chalice; Power Armour; Bolt Pistol; Chainsword; And They Shall Know No Fear; Feel No Pain; Furious Charge; Independent Character)
1 Sanguinary Priest in Terminator Armour (Unit Type: Infantry; Blood Chalice; Terminator Armour; Power Sword; And They Shall Know No Fear; Feel No Pain; Furious Charge; Independent Character)
1 Terminator Assault Squad @ 470 pts (Unit Type: Infantry; Thunder Hammer & Storm Shield; And They Shall Know No Fear; Combat Squads; The Red Thirst; Land Raider Crusader)
4 Terminator with Thunder Hammer & Storm Shield (Terminator Armour; Thunder Hammer & Storm Shield)
1 Sergeant (Terminator Armour; Lightning Claws (pair))
1 Land Raider Crusader (Unit Type: Vehicle (Tank); Transport Capacity: 16 models; Access Points: 3; Fire Points: 0; Frag Assault Launchers; Smoke Launchers; 2x Hurricane Bolters; Twin Linked Assault Cannon; Assault Vehicle; Deep Strike; Power of the Machine Spirit)
2x 3 Assault Squad @ 180 pts (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Remove Jump Packs; Bolt Pistol x3; Chainsword x3; Meltagun; And They Shall Know No Fear; Combat Squads; Descent of Angels; The Red Thirst; Razorback)
1 Assault Marine with Meltagun (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Remove Jump Packs; Chainsword; Meltagun; And They Shall Know No Fear; Combat Squads; Descent of Angels; The Red Thirst)
1 Sergeant (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Remove Jump Packs; Close Combat Weapon; Infernus Pistol x1; And They Shall Know No Fear; Combat Squads; Descent of Angels; The Red Thirst)
1 Razorback (Unit Type: Vehicle (Tank, Fast); Transport Capacity: 6 models; Access Points: 3; Fire Points: 0; Smoke Launchers; Lascannon and TL Plasmagun)
2x 3 Assault Squad @ 180 pts (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Remove Jump Packs; Bolt Pistol x3; Chainsword x3; Meltagun; And They Shall Know No Fear; Combat Squads; Descent of Angels; The Red Thirst; Razorback)
1 Assault Marine with Meltagun (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Remove Jump Packs; Chainsword; Meltagun; And They Shall Know No Fear; Combat Squads; Descent of Angels; The Red Thirst)
1 Sergeant (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Remove Jump Packs; Close Combat Weapon; Infernus Pistol x1; And They Shall Know No Fear; Combat Squads; Descent of Angels; The Red Thirst)
1 Razorback (Unit Type: Vehicle (Tank, Fast); Transport Capacity: 6 models; Access Points: 3; Fire Points: 0; Smoke Launchers; Twin Linked Assault Cannon)
7 Assault Squad @ 240 pts (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Remove Jump Packs; Bolt Pistol x7; Chainsword x7; Meltagun; Meltagun; And They Shall Know No Fear; Combat Squads; Descent of Angels; The Red Thirst; Rhino)
1 Assault Marine with Meltagun (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Remove Jump Packs; Chainsword; Meltagun; And They Shall Know No Fear; Combat Squads; Descent of Angels; The Red Thirst)
1 Assault Marine with Meltagun (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Remove Jump Packs; Chainsword; Meltagun; And They Shall Know No Fear; Combat Squads; Descent of Angels; The Red Thirst)
1 Sergeant (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Remove Jump Packs; Close Combat Weapon; Infernus Pistol x1; And They Shall Know No Fear; Combat Squads; Descent of Angels; The Red Thirst)
1 Rhino (Unit Type: Vehicle (Tank, Fast); Transport Capacity: 10 models; Access Points: 3; Fire Points: 1; Smoke Launchers; Storm Bolter; Repair)
2x 1 Baal Predator @ 115 pts (Unit Type: Vehicle (Tank, Fast); Smoke Launchers; Flamestorm Cannon; Scouts)
1 Predator @ 135 pts (Unit Type: Vehicle (Tank, Fast); Smoke Launchers; Autocannon;
2x 1 Vindicator @ 155 pts (Unit Type: Vehicle (Tank, Fast); Smoke Launchers; Siege Shield; Demolisher Cannon; Storm Bolter)
Total Roster Cost: 2495
Night Lords Chaos Marines 2500pts
Another tournament list for the upcoming christmas tournament that I am not able to attend. This is one in which I would of like to make, however the dates did not work out well. The tournament is set for the 18th at Knightfall Games.
Here is a list for Chaos that I have been working on for a friend of mine based off the Night Lords, however it has kind of evolved somewhat to make a stronger and more efficient list.
Just about everything in the list has Chaos Glory or is fearless. This means an army that is not going to go anywhere anytime soon. They will have to be taken down and wiped out to a man in order to get rid of them. With Lash Princes, you are able to pull units into heavy plasma nests and tear them apart, or just sit them down in front a vindicator with its demolisher cannon. The Princes really should not be relied upon for close combat, however, they can do the job when it comes up.
The Chosen are set to infiltrate under most circumstances. Get them into cover with some good board coverage with their weapons, and should be a tough fire nest for opponents to crack. Break those transports and shoot them up as they approach to take on the chosen. There is a ton of firepower in these units.
Set up the rhinos to protect the vindicators early on. The two rhinos with chaos marines should be set where you want them. They are designed for long range shooting and objective holding when it comes down to it. The other two rhino's carry Plague marines with two meltas. These are your go out and grab someone unit. Two meltas in the plague marines and a rhino with a combi melta. Knocking out incoming land raiders should not be an issue.
The Havocs with 4 Autocannons should really make short work of light armor transports the entire game. They are backed up with the Chosens S7 weaponry, the Reaper Autocannons of the terminators, and I can't leave out the Vindicators huge S10 Lg Blast templates.
The terminators are there to provide a hail of S7 AP2 shots when they are needed. 8 combi plasmas will do their job when rapid firing into anything that needs dying. Not to mention that they come with power weapons, 2 chain fists, and 2 Reaper Autocannons. Keep them moving forward, hopefully in cover. They also come with Chaos Glory, so it will be a brutal unit for the forces of Chaos.
Really this list is not left wanting for raw firepower and durability.
2500 Pts - Chaos Marines Roster - Night Lords 2500pts
2x 1 Daemon Prince @ 155 pts ((C:CSM, pp. 32 & 92); Unit Type: Monstrous Creature; Unit Type: Jump Infantry; Wings; Mark of Slaanesh; Close Combat Weapon; Eternal Warrior; Fearless; Psyker; Lash of Submission x1)
1 Chaos Terminators @ 430 pts ((C:CSM, pp. 28 & 94); Unit Type: Infantry; Terminator Armour; Chaos Glory; Terminator; Deep Strike)
10 Terminator ((C:CSM, pp. 28 & 94); Terminator Armour; Power Weapon x8; Chain Fist x2; Combi-plasma x8; Reaper Autocannon x2)
2x 8 Chosen @ 234 pts ((C:CSM, pp. 27 & 94); Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Chaos Glory; Bolt Pistol x8; Bolter x3; Close Combat Weapon x8; Autocannon; Plasmagun x4; Infiltrate)
2x 10 Chaos Space Marines @ 220 pts ((C:CSM, pp. 26 & 96); Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Chaos Glory; Bolt Pistol x10; Bolter x9; Close Combat Weapon x10; Missile Launcher; Rhino)
1 Rhino ((C:CSM, pp. 42 & 96); Unit Type: Vehicle (Tank); Transport Capacity: 10 models; Access Points: 3; Fire Points: 1; Searchlight; Smoke Launchers; Twin Linked Bolter; Havoc Launcher; Repair)
2x 5 Plague Marines @ 180 pts ((C:CSM, pp. 38 & 97); Unit Type: Infantry; Blight Grenades; Frag Grenades; Krak Grenades; Power Armour; Mark of Nurgle; Bolt Pistol x5; Bolter x3; Close Combat Weapon x5; Meltagun x2; Fearless; Feel No Pain; Rhino)
1 Rhino ((C:CSM, pp. 42 & 96); Unit Type: Vehicle (Tank); Transport Capacity: 10 models; Access Points: 3; Fire Points: 1; Searchlight; Smoke Launchers; Twin Linked Bolter; Combi-melta; Repair)
7 Havocs @ 195 pts ((C:CSM, pg. 96); Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Chaos Glory; Bolt Pistol x7; Bolter x3; Close Combat Weapon x7; Autocannon x4)
2x 1 Vindicator @ 145 pts ((C:CSM, pp. 43 & 101); Unit Type: Vehicle (Tank); Dozer Blade; Searchlight; Smoke Launchers; Daemonic Possession; Demolisher Cannon)
Total Roster Cost: 2493
Here is a list for Chaos that I have been working on for a friend of mine based off the Night Lords, however it has kind of evolved somewhat to make a stronger and more efficient list.
Just about everything in the list has Chaos Glory or is fearless. This means an army that is not going to go anywhere anytime soon. They will have to be taken down and wiped out to a man in order to get rid of them. With Lash Princes, you are able to pull units into heavy plasma nests and tear them apart, or just sit them down in front a vindicator with its demolisher cannon. The Princes really should not be relied upon for close combat, however, they can do the job when it comes up.
The Chosen are set to infiltrate under most circumstances. Get them into cover with some good board coverage with their weapons, and should be a tough fire nest for opponents to crack. Break those transports and shoot them up as they approach to take on the chosen. There is a ton of firepower in these units.
Set up the rhinos to protect the vindicators early on. The two rhinos with chaos marines should be set where you want them. They are designed for long range shooting and objective holding when it comes down to it. The other two rhino's carry Plague marines with two meltas. These are your go out and grab someone unit. Two meltas in the plague marines and a rhino with a combi melta. Knocking out incoming land raiders should not be an issue.
The Havocs with 4 Autocannons should really make short work of light armor transports the entire game. They are backed up with the Chosens S7 weaponry, the Reaper Autocannons of the terminators, and I can't leave out the Vindicators huge S10 Lg Blast templates.
The terminators are there to provide a hail of S7 AP2 shots when they are needed. 8 combi plasmas will do their job when rapid firing into anything that needs dying. Not to mention that they come with power weapons, 2 chain fists, and 2 Reaper Autocannons. Keep them moving forward, hopefully in cover. They also come with Chaos Glory, so it will be a brutal unit for the forces of Chaos.
Really this list is not left wanting for raw firepower and durability.
2500 Pts - Chaos Marines Roster - Night Lords 2500pts
2x 1 Daemon Prince @ 155 pts ((C:CSM, pp. 32 & 92); Unit Type: Monstrous Creature; Unit Type: Jump Infantry; Wings; Mark of Slaanesh; Close Combat Weapon; Eternal Warrior; Fearless; Psyker; Lash of Submission x1)
1 Chaos Terminators @ 430 pts ((C:CSM, pp. 28 & 94); Unit Type: Infantry; Terminator Armour; Chaos Glory; Terminator; Deep Strike)
10 Terminator ((C:CSM, pp. 28 & 94); Terminator Armour; Power Weapon x8; Chain Fist x2; Combi-plasma x8; Reaper Autocannon x2)
2x 8 Chosen @ 234 pts ((C:CSM, pp. 27 & 94); Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Chaos Glory; Bolt Pistol x8; Bolter x3; Close Combat Weapon x8; Autocannon; Plasmagun x4; Infiltrate)
2x 10 Chaos Space Marines @ 220 pts ((C:CSM, pp. 26 & 96); Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Chaos Glory; Bolt Pistol x10; Bolter x9; Close Combat Weapon x10; Missile Launcher; Rhino)
1 Rhino ((C:CSM, pp. 42 & 96); Unit Type: Vehicle (Tank); Transport Capacity: 10 models; Access Points: 3; Fire Points: 1; Searchlight; Smoke Launchers; Twin Linked Bolter; Havoc Launcher; Repair)
2x 5 Plague Marines @ 180 pts ((C:CSM, pp. 38 & 97); Unit Type: Infantry; Blight Grenades; Frag Grenades; Krak Grenades; Power Armour; Mark of Nurgle; Bolt Pistol x5; Bolter x3; Close Combat Weapon x5; Meltagun x2; Fearless; Feel No Pain; Rhino)
1 Rhino ((C:CSM, pp. 42 & 96); Unit Type: Vehicle (Tank); Transport Capacity: 10 models; Access Points: 3; Fire Points: 1; Searchlight; Smoke Launchers; Twin Linked Bolter; Combi-melta; Repair)
7 Havocs @ 195 pts ((C:CSM, pg. 96); Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Chaos Glory; Bolt Pistol x7; Bolter x3; Close Combat Weapon x7; Autocannon x4)
2x 1 Vindicator @ 145 pts ((C:CSM, pp. 43 & 101); Unit Type: Vehicle (Tank); Dozer Blade; Searchlight; Smoke Launchers; Daemonic Possession; Demolisher Cannon)
Total Roster Cost: 2493
Saturday, December 11, 2010
18 Days Left
A while back I wanted to find out what armies people played that came to this blog. It seemed pretty average with quite a few Imperial Guard with matching Space Marines, and a decent sized group of Blood Angels. The rest broke down into everything else. This is what I expected. However I didn't take into account the Dark Eldar coming out, and a certain individual (myself) losing my mind over them.
So I know that because I have been so obsessive over the Dark Eldar and they are the new thing, that I would get a ton of readers that were looking for Dark Eldar news etc. So with that grain of salt, I let the poll "what army do you play" continue.
Now there are 18 days left. This means a couple things. If you haven't voted yet check halfway down the right side of your the blog. Its sitting there. Please vote as it does curb my thinking of what people are interested in, and what I am interested in at the moment.
After the 18 days are up, I will move the poll down to the bottom of the page, and start a new one. However, I am open to ideas on what that poll should be. Now would be a good time for suggestions.
A while back I wanted to find out what armies people played that came to this blog. It seemed pretty average with quite a few Imperial Guard with matching Space Marines, and a decent sized group of Blood Angels. The rest broke down into everything else. This is what I expected. However I didn't take into account the Dark Eldar coming out, and a certain individual (myself) losing my mind over them.
So I know that because I have been so obsessive over the Dark Eldar and they are the new thing, that I would get a ton of readers that were looking for Dark Eldar news etc. So with that grain of salt, I let the poll "what army do you play" continue.
Now there are 18 days left. This means a couple things. If you haven't voted yet check halfway down the right side of your the blog. Its sitting there. Please vote as it does curb my thinking of what people are interested in, and what I am interested in at the moment.
After the 18 days are up, I will move the poll down to the bottom of the page, and start a new one. However, I am open to ideas on what that poll should be. Now would be a good time for suggestions.
Lord Castellan Creed 2500pts
With the Christmas 2500pt tournament right around the corner and myself not able to participate, I thought I would throw my next tournament list out. This one is a variant on my Ard Boyz list last year without allies. After all this list really doesnt need them.
The list is built to destroy light armor and rain down artillery on gets out. Three hydras statistically will break a rhino a turn. This way you pick out two close together, and then drop an earthshaker barrage into their midst.
Afraid of the enemy getting to close? This list wants them to come in. Lots of plasma and melta from veterans and enough chimeras to meet the enemy with a wall of heavy flamers.
Got a first turn and your enemy not reserving? Reach and touch someone. Vendettas with their scout moves. Throw the demolition team into one of them and get over there. Assault that land raider with 10 melta bombs. Load up the other one with whatever you feel like, plasma or melta.
Creed? Oh yea, we have Creed with tactical genius. Give that banewolf squadron the scout special ability, and move them forward 18" during your scout move. Don't forget to pop smoke when you do so. Creed also has a very nice 24" order range, so if you are going after that monstrous creature or piece of armor with a vet unit out of a vendetta, dont forget to issue the orders.
Lord Castellan Creed- Imperial Guard 2500pts
2 Company Command Squad @ 215 pts (Unit Type: Infantry; Flak Armour; Frag Grenades; Close Combat Weapon x2; Lasgun x2; Lord Castellan Creed)
1 Veteran Heavy Weapon Team (Lascannon; Frag Grenades; Close Combat Weapon x1; Flak Armour; Lasgun x1)
1 Lord Castellan Creed (Carapace Armour; Frag Grenades; Refractor Field; Hot-shot Laspistols x2; Supreme Commander; Tactical Genius)
1 Chimera (Unit Type: Vehicle (Tank); Searchlight; Smoke Launchers; Turret Multi-Laser; Heavy Flamer; Amphibious; Mobile Command Vehicle)
8 Psyker Battle Squad @ 155 pts (Psyker (Santioned Psykers Only); Unit Type: Infantry; Flak Armour; Close Combat Weapon x8; Laspistol x8; Psychic Choir; Ultimate Sanction; Soulstorm; Weaken Resolve)
1 Overseer (Flak Armour; Close Combat Weapon; Laspistol)
1 Chimera (Unit Type: Vehicle (Tank); Searchlight; Smoke Launchers; Turret Multi-Laser; Heavy Flamer; Amphibious; Mobile Command Vehicle)
9 Veteran Melta Squad @ 155 pts (Unit Type: Infantry; Flak Armour; Frag Grenades; Krak Grenades; Close Combat Weapon x9; Lasgun x6; Meltagun x3)
1 Veteran Sergeant (Flak Armour; Frag Grenades; Krak Grenades; Laspistol; Close Combat Weapon)
1 Chimera (Unit Type: Vehicle (Tank); Searchlight; Smoke Launchers; Turret Multi-Laser; Heavy Flamer; Amphibious; Mobile Command Vehicle)
2x 9 Veteran Plasma Squad @ 170 pts (Unit Type: Infantry; Flak Armour; Frag Grenades; Krak Grenades; Close Combat Weapon x9; Lasgun x6; Plasmagun x3)
1 Veteran Sergeant (Flak Armour; Frag Grenades; Krak Grenades; Laspistol; Close Combat Weapon)
1 Chimera (Unit Type: Vehicle (Tank); Searchlight; Smoke Launchers; Turret Multi-Laser; Heavy Flamer; Amphibious; Mobile Command Vehicle)
9 Veteran Demolition Squad @ 100 pts (Unit Type: Infantry; Flak Armour; Frag Grenades; Krak Grenades; Close Combat Weapon x9; Lasgun x9; Demolition Charge; Melta Bombs; Demolitions)
1 Veteran Sergeant (Flak Armour; Frag Grenades; Krak Grenades; Laspistol; Close Combat Weapon; Melta Bombs)
1 Banewolf Squadron @ 290 pts
1 Bane Wolf (Unit Type: Vehicle (Tank, Fast); Chem Cannon; Heavy Bolter; Smoke Launchers; Pintle Heavy Stubber)
1 Bane Wolf (Unit Type: Vehicle (Tank, Fast); Chem Cannon; Heavy Bolter; Smoke Launchers; Pintle Heavy Stubber)
2x 1 Vendetta Gunship @ 130 pts (Deep Strike; Grav Chute Insertion; Scouts)
1 Vendetta (Extra Armor; Searchlight; Twin-linked Lascannon x3)
2x 1 Hydra Flak Tank Battery @ 225 pts
1 Hydra Flak Tank (Unit Type: Vehicle (Tank); Auto-targeting System; Heavy Bolter; Searchlight; Smoke Launchers; Twin-Linked Hydra Autocannons x2)
1 Hydra Flak Tank (Unit Type: Vehicle (Tank); Auto-targeting System; Heavy Bolter; Searchlight; Smoke Launchers; Twin-Linked Hydra Autocannons x2)
1 Hydra Flak Tank (Unit Type: Vehicle (Tank); Auto-targeting System; Heavy Bolter; Searchlight; Smoke Launchers; Twin-Linked Hydra Autocannons x2)
1 Ordnance Battery @ 375 pts
1 Basilisk (Unit Type: Vehicle (Tank, Open-topped); Earthshaker Cannon; Heavy Bolter; Searchlight; Smoke Launchers)
1 Basilisk (Unit Type: Vehicle (Tank, Open-topped); Earthshaker Cannon; Heavy Bolter; Searchlight; Smoke Launchers)
1 Basilisk (Unit Type: Vehicle (Tank, Open-topped); Earthshaker Cannon; Heavy Bolter; Searchlight; Smoke Launchers)
Total Roster Cost: 2495
Friday, December 10, 2010
3rd Edition Raider Conversion
Once again I am at it, working on converting my old Raiders into something a little more passable. I had decided to just use the old parts to customize something a little more similair to the new 5th edition Raiders. While I am not yet done with the conversion, I think I am getting pretty close. I posted the pics in black in white due to how badly the paint on the models currently looks. They will be re-painted and cleaned up some more, but I think I am digging the new look.
My next problem I am looking for ideas on, is how to mount the Raider onto the flying base. The old bases really are horrible, and I am looking to do something a little more customized. They will need to be able to be removed from their bases for transport. Suggestions or comments more than welcome.
Asdrubael Vect 2500pts
It was time to refine this playlist even more. Playtesting had shown a few units that were not as efficient on the field as I would of liked. In this list I have dropped the Venoms due to lack of lances. I just replaced them with Raiders. To help make up for it, I've added two splinter cannons into my Trueborn units and given them haywire grenades.
The trueborn units with each get a haemonculi and move to take a forward position to open up their webway portals. Haemonculi number 3 follows along in the incubi unit along with Vect. The incubi will leave behind their haemonculi as he sets up his webway. Creating a webway wall is possible here, in which the third haemonculi when he exits the raider could just join up with one of the trueborn units leaving the incubi and Vect to charge forward with their own pain token.
The Trueborn carry haywire for a couple reasons. If I need to stun a chimera line rd 1, I have that option, as well as creating midfield fire nests of blasters and or splinter cannons in cover. Get behind those webways and protect an objective. Also things like monoliths etc I still have a chance of taking them down via assaults. While not the best tactic with my trueborn, I was looking for flexibility midfield.
The Wracks job is go grab that midfield objective and protect the webways if needed. While the two 20 kabalite warrior groups will be able to keep up their rate of fire on any groups that get de-meched or approach midfield.
Obviously the talos and 2 cronos engines will use the webways. Hopefully they will be creating a few fearless units to hold midfield after they pump up the talos with furious charge and feel no pain.
I am not completely happy yet with the arcane wizardry of the Haemonculi, so I am going to be testing out a few different layouts with them.
2500 Pts - Dark Eldar Roster - Asdrubael Vect 2500pts
1 Asdrubael Vect @ 240 pts ((C:DE, pg. 55); Unit Type: Infantry; Fleet; Night Vision; Power from Pain; Independent Character; Fearless; Master Tactician; Ancient Nemesis; Ghostplate Armour; Haywire Grenades; Plasma Grenades; Shadow Field; Splinter Pistol; Obsidian Orbs; Scepter of the Dark City)
1 Haemonculus @ 320 pts ((C:DE, pg. 85); Unit Type: Infantry; Night Vision; Power from Pain; Independent Character; Altered Physique; Gnarlskin; Splinter Pistol; Venom Blade; Shattershard; Webway Portal)
1 Haemonculus (Night Vision; Power from Pain; Independent Character; Altered Physique; Gnarlskin; Splinter Pistol; Venom Blade; Crucible of Malediction ; Webway Portal)
1 Haemonculus (Night Vision; Power from Pain; Independent Character; Altered Physique; Gnarlskin; Splinter Pistol; Venom Blade; Archangel of Pain; Webway Portal)
1x 5 Incubi @ 175 pts ((C:DE, pg. 86); Unit Type: Infantry; Fleet; Night Vision; Power from Pain; Incubus Warsuit; Klaive)
1 Raider ((C:DE, pg. 91); Unit Type: Vehicle (Skimmer, Fast, Open-topped); Transport Capacity: 10 models; Night Vision; Dark Lance x1; Shock Prow)
2x 7 Kabalite Trueborn @ 243 pts ((C:DE, pg. 88); Unit Type: Infantry; Fleet; Night Vision; Power from Pain; Splinter Rifle x1; Kabalite Armour; Blaster x4; Splinter Cannon x2; Haywire Grenades)
1 Raider ((C:DE, pg. 91); Unit Type: Vehicle (Skimmer, Fast, Open-topped); Transport Capacity: 10 models; Night Vision; Dark Lance x1; Shock Prow)
2x 4 Kabalite Warriors @ 150 pts ((C:DE, pg. 89); Unit Type: Infantry; Fleet; Night Vision; Power from Pain; Splinter Rifle x3; Kabalite Armour; Blaster x1)
1 Sybarite (Blast Pistol; Close Combat Weapon)
1 Raider ((C:DE, pg. 91); Unit Type: Vehicle (Skimmer, Fast, Open-topped); Transport Capacity: 10 models; Night Vision; Dark Lance x1; Shock Prow)
2x 19 Kabalite Warriors @ 210 pts ((C:DE, pg. 89); Unit Type: Infantry; Fleet; Night Vision; Power from Pain; Splinter Rifle x17; Kabalite Armour; Splinter Cannon x2)
1 Sybarite (Splinter Rifle)
1x 9 Wracks @ 195 pts ((C:DE, pg. 87); Unit Type: Infantry; Night Vision; Power from Pain; Altered Physique; Gnarlskin; Poisoned Weapon (4+) x2; Liquifier Gun x2)
1 Acothyst (Poisoned Weapon (4+) x2)
1 Raider ((C:DE, pg. 91); Unit Type: Vehicle (Skimmer, Fast, Open-topped); Transport Capacity: 10 models; Night Vision; Dark Lance x1; Shock Prow)
1x 1 Talos Pain Engine @ 135 pts ((C:DE, pg. 92); Unit Type: Monstrous Creature; Night Vision; Power from Pain; Fearless; Move Through Cover; Random Attacks; Armoured Carpace; Chain-flails; Close Combat Weapon x1; TL Heat Lance)
2x 1 Cronos Parasite Engine @ 110 pts ((C:DE, pg. 92); Unit Type: Monstrous Creature; Night Vision; Power from Pain; Fearless; Move Through Cover; Armoured Carpace; Close Combat Weapon; Spirit Syphon; Spirit Probe; Spirit Vortex)
Total Roster Cost: 2491
With a 2500 local tournament happening at Knightfall Games on the 18th, I will be posting a couple lists out at this level. Mostly Imperial Guard and Dark Eldar since that is what I play the most of. You might see me drop in a 2500 point list though for my blood angels, although I am limited a little on models.
The trueborn units with each get a haemonculi and move to take a forward position to open up their webway portals. Haemonculi number 3 follows along in the incubi unit along with Vect. The incubi will leave behind their haemonculi as he sets up his webway. Creating a webway wall is possible here, in which the third haemonculi when he exits the raider could just join up with one of the trueborn units leaving the incubi and Vect to charge forward with their own pain token.
The Trueborn carry haywire for a couple reasons. If I need to stun a chimera line rd 1, I have that option, as well as creating midfield fire nests of blasters and or splinter cannons in cover. Get behind those webways and protect an objective. Also things like monoliths etc I still have a chance of taking them down via assaults. While not the best tactic with my trueborn, I was looking for flexibility midfield.
The Wracks job is go grab that midfield objective and protect the webways if needed. While the two 20 kabalite warrior groups will be able to keep up their rate of fire on any groups that get de-meched or approach midfield.
Obviously the talos and 2 cronos engines will use the webways. Hopefully they will be creating a few fearless units to hold midfield after they pump up the talos with furious charge and feel no pain.
I am not completely happy yet with the arcane wizardry of the Haemonculi, so I am going to be testing out a few different layouts with them.
2500 Pts - Dark Eldar Roster - Asdrubael Vect 2500pts
1 Asdrubael Vect @ 240 pts ((C:DE, pg. 55); Unit Type: Infantry; Fleet; Night Vision; Power from Pain; Independent Character; Fearless; Master Tactician; Ancient Nemesis; Ghostplate Armour; Haywire Grenades; Plasma Grenades; Shadow Field; Splinter Pistol; Obsidian Orbs; Scepter of the Dark City)
1 Haemonculus @ 320 pts ((C:DE, pg. 85); Unit Type: Infantry; Night Vision; Power from Pain; Independent Character; Altered Physique; Gnarlskin; Splinter Pistol; Venom Blade; Shattershard; Webway Portal)
1 Haemonculus (Night Vision; Power from Pain; Independent Character; Altered Physique; Gnarlskin; Splinter Pistol; Venom Blade; Crucible of Malediction ; Webway Portal)
1 Haemonculus (Night Vision; Power from Pain; Independent Character; Altered Physique; Gnarlskin; Splinter Pistol; Venom Blade; Archangel of Pain; Webway Portal)
1x 5 Incubi @ 175 pts ((C:DE, pg. 86); Unit Type: Infantry; Fleet; Night Vision; Power from Pain; Incubus Warsuit; Klaive)
1 Raider ((C:DE, pg. 91); Unit Type: Vehicle (Skimmer, Fast, Open-topped); Transport Capacity: 10 models; Night Vision; Dark Lance x1; Shock Prow)
2x 7 Kabalite Trueborn @ 243 pts ((C:DE, pg. 88); Unit Type: Infantry; Fleet; Night Vision; Power from Pain; Splinter Rifle x1; Kabalite Armour; Blaster x4; Splinter Cannon x2; Haywire Grenades)
1 Raider ((C:DE, pg. 91); Unit Type: Vehicle (Skimmer, Fast, Open-topped); Transport Capacity: 10 models; Night Vision; Dark Lance x1; Shock Prow)
2x 4 Kabalite Warriors @ 150 pts ((C:DE, pg. 89); Unit Type: Infantry; Fleet; Night Vision; Power from Pain; Splinter Rifle x3; Kabalite Armour; Blaster x1)
1 Sybarite (Blast Pistol; Close Combat Weapon)
1 Raider ((C:DE, pg. 91); Unit Type: Vehicle (Skimmer, Fast, Open-topped); Transport Capacity: 10 models; Night Vision; Dark Lance x1; Shock Prow)
2x 19 Kabalite Warriors @ 210 pts ((C:DE, pg. 89); Unit Type: Infantry; Fleet; Night Vision; Power from Pain; Splinter Rifle x17; Kabalite Armour; Splinter Cannon x2)
1 Sybarite (Splinter Rifle)
1x 9 Wracks @ 195 pts ((C:DE, pg. 87); Unit Type: Infantry; Night Vision; Power from Pain; Altered Physique; Gnarlskin; Poisoned Weapon (4+) x2; Liquifier Gun x2)
1 Acothyst (Poisoned Weapon (4+) x2)
1 Raider ((C:DE, pg. 91); Unit Type: Vehicle (Skimmer, Fast, Open-topped); Transport Capacity: 10 models; Night Vision; Dark Lance x1; Shock Prow)
1x 1 Talos Pain Engine @ 135 pts ((C:DE, pg. 92); Unit Type: Monstrous Creature; Night Vision; Power from Pain; Fearless; Move Through Cover; Random Attacks; Armoured Carpace; Chain-flails; Close Combat Weapon x1; TL Heat Lance)
2x 1 Cronos Parasite Engine @ 110 pts ((C:DE, pg. 92); Unit Type: Monstrous Creature; Night Vision; Power from Pain; Fearless; Move Through Cover; Armoured Carpace; Close Combat Weapon; Spirit Syphon; Spirit Probe; Spirit Vortex)
Total Roster Cost: 2491
With a 2500 local tournament happening at Knightfall Games on the 18th, I will be posting a couple lists out at this level. Mostly Imperial Guard and Dark Eldar since that is what I play the most of. You might see me drop in a 2500 point list though for my blood angels, although I am limited a little on models.
Thursday, December 9, 2010
Reavers Arena Champion Upgrade/ Caltrops. Something I Missed?
There is always a learning curve for reading english even though it is my primary language. I missed this one. Check it out and comment. GW mistake or done on purpose?
"One model per three reavers may take:"
Reaver beeing the name of the unit model not the jet bike they are riding (thats a "reaver jetbike") and the upgraded "champion" is named Arena Champion and thus is technicly NOT a reaver and does not count. My guess is that this would have been overlooked if it wasn't for the other option about the shooting weapons where the text says "For every three models..." and not every three reavers.
So what this means is that for every 3 models 3, 6, or 9 you can upgrade a weapon. If you upgrade a reaver to an arena champion you need 3 reavers + the champion to upgrade a single cluster caltrop. With the upgraded champion you can only get your caltrops at 4, 7, and 10 models.
What do you think, incoming errata or clear as day?
XM-25 Smart Gun
US military unveils 'smart gun'. While this has been around, I hadn't realized they were already in use as of this last summer. This is an amazing piece of hardware. The following description is off of wikipedia.
The XM25 is an airburst grenade launcher derived from the XM29 OICW.
It fires 25 mm grenades that are set to explode in mid-air at or near the target. A laser rangefinder in the gun is used to determine the distance to the target. The user can manually adjust the detonating distance by up to ten feet (3 m) shorter or longer. The gun automatically transmits the detonating distance to the grenade in the firing chamber. The grenade tracks the distance it has traveled by the number of spiral rotations after it is fired.[1] These features make the XM25 more effective than traditional grenade launchers at the task of hitting targets that are behind cover or dug into the ground.
The system has been developed by Heckler & Koch and Alliant Techsystems, while the target acquisition/fire control is developed by L-3 IOS Brashear. The most recent deployment plans call for a purchase of 12,500 XM25s at a projected cost per weapon system of $25,000.[2]
In the summer of 2010, the U.S. Army began field testing the XM25 in Afghanistan. The initial per unit cost of the early models range from $30,000 to $35,000. The army plans to purchase 12,500 XM25s in 2011 and have them fielded by 2012, enough for one XM25 system in each infantry squad and Special Forces team. [3][4]
According to U.S. Army project manager for new weapons, Colonel Douglas Tamilio, the rounds for the XM25 will cost about $24 apiece. [5]
Alliant Techsystems has indicated that the rifle may later use bullets with smaller explosive charges which will stun opponents rather than killing them. [5]
Diagram From the BBC |
Tactics of Commorragh - Unique Opportunities pt3
Our new Dark Eldar Codex is an amazing codex. It gives us some very unique things not yet seen in any other codex. While some of them are obvious, others need to be dug out and decrypted. Today I am going to be discussing something very unique to the Dark Eldar.
Webway Portals
This incarnation of the Webway Portal is far superior to what we used to have. To use it you simply choose to activate it instead of shooting. It doesn't mean the unit with the carrier of the portal cannot shoot, only that the model carrying the it cannot. He places the small blast marker equivalent (or GW sized model since they've released it) in base contact with the bearer. From then on, any of your units coming in from reserve may move onto the board from the portals edge instead of entering as normal. It doesn't matter if they were deepstriking, outflanking etc, they can choose to use the portal. Also note that nowhere anywhere in its description does it say the portal acts as your board edge (sorry Space Puppies). No vehicles can move enter play from via the webway. It is also impassible terrain and cannot be destroyed, however it could be possible to block it in (I love this tactic in my opponent as it plays into my gamestyle, so bring it).
First off, get yourself a GW made Webway Portal or at least one that you can size off of. Why? because it has height. In the description it specifically tells you to use a spare blast marker or similarly sized counter, however, GW's model gives you height. You essentially could open up two webways and stand behind them. While not the perfect cover, its one that you place. Place it wisely.
Tournament wise, I have played some local moss, that would definitely bring up anything custom sized on the field, (yes you nuts that make battlewagons so large they can't fit anywhere) which could force you to use a blast marker. A GW model however, no one can argue. Despite peoples objections to buying webways, they are a thin metal, and kind of cool. If you do buy one, don't destroy the packaging. It comes with plastic that fits right onto your portal (on top and beneath), so basically, you can make two of them to the same size with some work. Buy one, get three in total.
The ability to create your own impassible terrain where you see fit. Deploy three of these portals slightly less than 1" apart, and nothing can get through them. Setting up 3 of them creates a wall about 11" across. The dimensions of the GW one are 3" dia and about 1 1/2" tall so they make a nice wall. The best thing about creating a webway wall, is that your reserves can come out through any part of it, and quite a few dark eldar models can just fly over it. An impassible wall for your opponent and a board edge for you.
To place your webway wall, look for objectives, and simply block the path of your opponent to reach them. Lets say round 1 that these objectives are mine. In some cases where the portal is threatened, or the people behind them (baals), simply fly a raider flat out to block the best path to reach you in that first round.
All units that are not vehicles can use the webway. Some simply make more use of it than others. Reavers are excellent, as are scourges. Lets assume you wall it or place two near the center of the board, figure out the threat range of your units. Reavers can do their flyby's 36". So we will simply say there is no unit they cannot reach out of a webway, Scourges can move 12 shoot 18". Beastmaster units can move 6" fleet 6" assault 12". You can't really deny that nothing says "stay away from my webway" (notice my rhyme?) like a Talos and it's cousins the Cronos Parasite Engines as they emerge from them.
Deployment of the webway. The most you can carry in an army is 6. Wow, and far too expensive to ever need. Even 3 might seem somewhat excessive, but hey, I am that obsessive compulsive Dark Eldar player. Two however will be plenty on the table top for most dark eldar lists, unless of course you plan on walling up. Your first round webway placement can reach quite a bit of the table. Round 1 on a raider, rotate 3", move 12", deploy 3", and your webway is 3". Hmm, that is literally 21" away from your lines, and 3" from the enemy.
I know it is possible, but I haven't done it yet or ran into the instance where I could do it; but I know it will be possible to literally trap someones army in a heavy terrained table with webways. Trap them in so that their vehicles cannot get out. It will happen, as I see alot of people locally starting to over terrain the tabletops.
Flexibility. They make your incoming units extremely flexible. Get those webways up, and you have a choice of where to strike. My scourges were set to deepstrike, well, here they come. Take your choice whether or not you want to deepstrike or simply fly in through the webway. I really enjoy anything in 40k that gives me control over something. If there is no control or manipulation of an ability (like outflanking, reserves, deepstriking) then I generally wont use it. Webways give you such flexibility with how your reserves come in, that they are definitely going to be used by my Dark Eldar.
I've decided to keep this series of posts going. So check back, and I will keep up other unique tactics that the Dark Eldar bring to the table.
Wednesday, December 8, 2010
Tactics of Commorragh - Unique Opportunities pt2
This is the second part of my unique opportunities with Dark Eldar series. In this we are digging to find combinations and tactics that really make the dark eldar what they are. We are leaving out the obvious, and getting deep into the codex. I plan on posting pt3 either tomorrow morning or later on Thursday. So check back.
The Ability to Kill During Movement
One of the things that hit me early on, before I even had the codex in my hands, was that Dark Eldar are deadly throughout your turn. No other army can take such advantage of each phase of the game as dark eldar can. I have discussed the advantage of Assault armies over shooting at tabling your opponents in the past, because it gives you an extra phase to kill the enemy. Well, no longer are you limited by simply shooting during your turn, and close combat during yours and the opponents assault phases. Dark Eldar can cause severe casualties during your movement phase. While this might seem a small thing, it has shown in my games to be such an advantage and moral breaker (player and units) that I think it is something more players need to take seriously.
First lets side track a little look at Shock Prow's. These are nice as they allow you to tank shock and ram. Ramming seems like a one way ticket, but hey, nothing like a raider delivering a S10 hit on an objective game after your lance has been destroyed. Tank shocking is nice though. You are a skimmer and can fly over units to hit your target. You can take Torment Grenade Launchers to give units a -1 to leadership (although I just let leadership fall where it may and go without). GW did however give units a chance to survive multiple tank shocks, here is the recent rules change to the FAQ.
Q: What happens when a vehicle tank shocks a unit that is already falling back? (p68)
A: The tank shock will be resolved in the usual manor. Note that passing the Moral check for a tank shock will not cause the unit to regroup it will just prevent them from fleeing again.
What this means is that units no longer auto fail to tank shocks and continue to run off the board without checks. It also means they will be getting the chance to death or glory you, so just don't run through the melta model in that unit. Plan your tank shock well. You will still have opportunities to break people off the board, its just not a slam dunk with tank shocking anymore.
Besides tank shocking someone off the board, Dark Eldar have a very unique way of using the movement phase; killing the enemy with flyby attacks. Remember that in any phase that a unit takes 25% casualties they are required to make a moral test, if that unit is already broken, they auto fail. This no long applies to tank shocking, but for 25% casualties they just fail and run again. Make sure you land nearby them, so they just keep going on your turn.
Raiders
Taking chain-snares grants you d3+1 hits on all non-vehicle unit you pass over during the movement phase, resolved immediately, cover saves taken as normal. Remember that you are directly over them, so they had better be in area terrain to get a cover save. Chain-snares can effect multiple units that you fly over. So if you are hauling butt, and go over 3 different enemy units, they all receive d3+1 hits. Do this once with Raider A then again with Raider B, and you are starting to get somewhere depending on what you are flying over.
Reavers
Reavers are the kings of killing during the movement phase. Each reaver comes with Bladevanes. D3 S4 AP- hits for flying over. You can only effect a single unit with your reavers flyby attacks. With cluster caltrops on every 3rd Reaver, you replace your D3 S4 hits with D6 S6 hits. With Reavers you get 36" of movement to get in your attacks, that means rd1 you can hit a de-mech'd unit with up to 18 S6 hits and 21 S3 hits (that is the max) with a single unit.
The ability to kill enemy models during the movement phase is huge. It gives you another chance to break enemy lines with yet another moral check and it can double or triple up how far a broken unit flees (by causing another 25% casualties in your shooting phase). If your enemy is somehow able to swarm your webways (have yet to see someone able to pull this on me), just kill them during the movement phase and your troops can come in through the gaps you've created.
Never before have we seen an army that is able to take such advantage of the movement phase. When you are killing the enemy during every phase of the game except their own movement, you've just made yourself an efficient killing machine.
Combining this ability to hurt people in the movement phase with the ability to manipulate going first, are you are taking the Strike Hard, Strike Fast to a whole new extreme.