Saturday, December 26, 2015

Genesys- How to Customize Advanced Weapons


I hope everyone had a great Christmas..... Time for a little Genesys.
It's time to go a step further on weapon customization in Genesys, and show you how its done. First off it's important to know that there are a lot of standard weapons that are available to all Humanoid races. However, it is the advanced weaponry, which is weapons with increased attributes that I want to show off a little tonight. 

This is all from in house playtest documents.
First off, any unit class that has access to the trait can create advanced weapons. So if you take the trait during Race Creation, the trait is a part of your base race, so all your unit classes will have access to the trait and the weapons you create from it.

You can also take additional traits when defining your unit classes. Advanced Weapon Traits taken at this point grant access to the advanced weapons only for unit class taking the trait.

So lets take a look at the First Age in Genesys, Advanced Melee Weaponry Traits.

Advanced Melee Weaponry
(Multiple Primary Traits)
Knowledge and technology in weapon construction can create a superior weapons able to turn the tide of any battle.
-Primary Traits-
Polearms 2pts:
Allows increases in Threat range for Advanced Melee combat weapons

Weapon Quality 2pts:
Allows for Advanced Melee combat weapons to take a single +1 Weapon Bonus. This applies to Bladed, Blunt, and Axe Weapons.

-Secondary Traits-
Masterwork Blades 4pts:
Allows for Advanced Bladed Weapons to take an additional +1 Weapon Bonus.

Masterwork Blunt Weapons 4pts:
Allows for Advanced Blunt Weapons to take an additional +1 Weapon Bonus.

Masterwork Axe Weapons 4pts: Allows for Advanced Axe Weapons to take an additional +1 Weapon Bonus.

Now that you have taken a primary trait, (which unlocks secondary traits), you can take additional traits as you see fit. This can greatly increase the Weapon Bonuses for your squads in game. It's also important to note that just because a squad can take a weapon, they dont have to. This just lets us know what weapons they have access to, and you are allowed to equip your squads how you see fit when you make your army lists for a game.

Advanced Bladed Melee Weapon Attributes
Base Cost 3pts
1.       Weapon Bonus: Increased Martial Stat
+1 costs 3pts
Additional +1 costs 5pts
2.       Threat Range: 1”
Increase +1” Threat Range 5pts

Advanced Blunt Melee Weapon Attributes
Base Cost 3pts
1.       Weapon Bonus: Increased Strength stat
+1 costs 3pts
Additional +1 costs 5pts
2.       Threat Range: 1”
Increase +1” Threat Range 5pts

Advanced Axe Melee Weapon attributes
Base Costs 3pts
1.       Weapon Bonus: Additional Damage
+1 costs 5pts
Additional +1 costs 7pts
2.       Threat Range 1”
                Increase +1” Threat Range +5pts


Now you may be saying wow, the point costs for each model can go up very fast, and this can be the case. However, there are also traits that give your race access to cheaper equipment. Some races just have access to an abundance of resources, and some dont. 


Once you complete your weapon customization, give the weapon a cool name.... like "Executioner Axe" and your done.